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Weisi Lin

Publications and source records attributed to Weisi Lin.

At least 55 records · Page 3Linked to original sources

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV↗

The data heat island effect: quantifying the impact of AI data centers in a warming world

The strong and continuous increase of AI-based services leads to the steady proliferation of AI data centres worldwide with the unavoidable escalation of their power consumption. It is unknown how this energy demand for computational purposes will impact the surrounding environment. Here, we focus our attention on the heat dissipation of AI hyperscalers. Taking advantage of land surface temperature measurements acquired by remote sensing platforms over the last decades, we are able to obtain a robust assessment of the temperature increase recorded in the areas surrounding AI data centres globally. We estimate that the land surface temperature increases by 2°C on average after the start of operations of an AI data centre, inducing local microclimate zones, which we call the data heat island effect. We assess the impact on the communities, quantifying that more than 340 million people could be affected by this temperature increase. Our results show that the data heat island effect could have a remarkable influence on communities and regional welfare in the future, hence becoming part of the conversation around environmentally sustainable AI worldwide.

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RLPO: Residual Listwise Preference Optimization for Long-Context Review Ranking

Review ranking is pivotal in e-commerce for prioritizing diagnostic and authentic feedback from the deluge of user-generated content. While large language models have improved semantic assessment, existing ranking paradigms face a persistent trade-off in long-context settings. Pointwise scoring is efficient but often fails to account for list-level interactions, leading to miscalibrated top-$k$ rankings. Listwise approaches can leverage global context, yet they are computationally expensive and become unstable as candidate lists grow. To address this, we propose Residual Listwise Preference Optimization (RLPO), which formulates ranking as listwise representation-level residual correction over a strong pointwise LLM scorer. RLPO first produces calibrated pointwise scores and item representations, then applies a lightweight encoder over the representations to predict listwise score residuals, avoiding full token-level listwise processing. We also introduce a large-scale benchmark for long-context review ranking with human verification. Experiments show RLPO improves NDCG@k over strong pointwise and listwise baselines and remains robust as list length increases.

cs.IR↗

Multi-task Just Recognizable Difference for Video Coding for Machines: Database, Model, and Coding Application

Just Recognizable Difference (JRD) boosts coding efficiency for machine vision through visibility threshold modeling, but is currently limited to a single-task scenario. To address this issue, we propose a Multi-Task JRD (MT-JRD) dataset and an Attribute-assisted MT-JRD (AMT-JRD) model for Video Coding for Machines (VCM), enhancing both prediction accuracy and coding efficiency. First, we construct a dataset comprising 27,264 JRD annotations from machines, supporting three representative tasks including object detection, instance segmentation, and keypoint detection. Secondly, we propose the AMT-JRD prediction model, which integrates Generalized Feature Extraction Module (GFEM) and Specialized Feature Extraction Module (SFEM) to facilitate joint learning across multiple tasks. Thirdly, we innovatively incorporate object attribute information into object-wise JRD prediction through the Attribute Feature Fusion Module (AFFM), which introduces prior knowledge about object size and location. This design effectively compensates for the limitations of relying solely on image features and enhances the model's capacity to represent the perceptual mechanisms of machine vision. Finally, we apply the AMT-JRD model to VCM, where the accurately predicted JRDs are applied to reduce the coding bit rate while preserving accuracy across multiple machine vision tasks. Extensive experimental results demonstrate that AMT-JRD achieves precise and robust multi-task prediction with a mean absolute error of 3.781 and error variance of 5.332 across three tasks, outperforming the state-of-the-art single-task prediction model by 6.7% and 6.3%, respectively. Coding experiments further reveal that compared to the baseline VVC and JPEG, the AMT-JRD-based VCM improves an average of 3.861% and 7.886% Bjontegaard Delta-mean Average Precision (BD-mAP), respectively.

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BADiff: Bandwidth Adaptive Diffusion Model

In this work, we propose a novel framework to enable diffusion models to adapt their generation quality based on real-time network bandwidth constraints. Traditional diffusion models produce high-fidelity images by performing a fixed number of denoising steps, regardless of downstream transmission limitations. However, in practical cloud-to-device scenarios, limited bandwidth often necessitates heavy compression, leading to loss of fine textures and wasted computation. To address this, we introduce a joint end-to-end training strategy where the diffusion model is conditioned on a target quality level derived from the available bandwidth. During training, the model learns to adaptively modulate the denoising process, enabling early-stop sampling that maintains perceptual quality appropriate to the target transmission condition. Our method requires minimal architectural changes and leverages a lightweight quality embedding to guide the denoising trajectory. Experimental results demonstrate that our approach significantly improves the visual fidelity of bandwidth-adapted generations compared to naive early-stopping, offering a promising solution for efficient image delivery in bandwidth-constrained environments. Code is available at: https://github.com/xzhang9308/BADiff.

cs.CV↗

CI-ICM: Channel Importance-driven Learned Image Coding for Machines

Traditional human vision-centric image compression methods are suboptimal for machine vision centric compression due to different visual properties and feature characteristics. To address this problem, we propose a Channel Importance-driven learned Image Coding for Machines (CI-ICM), aiming to maximize the performance of machine vision tasks at a given bitrate constraint. First, we propose a Channel Importance Generation (CIG) module to quantify channel importance in machine vision and develop a channel order loss to rank channels in descending order. Second, to properly allocate bitrate among feature channels, we propose a Feature Channel Grouping and Scaling (FCGS) module that non-uniformly groups the feature channels based on their importance and adjusts the dynamic range of each group. Based on FCGS, we further propose a Channel Importance-based Context (CI-CTX) module to allocate bits among feature groups and to preserve higher fidelity in critical channels. Third, to adapt to multiple machine tasks, we propose a Task-Specific Channel Adaptation (TSCA) module to adaptively enhance features for multiple downstream machine tasks. Experimental results on the COCO2017 dataset show that the proposed CI-ICM achieves BD-mAP@50:95 gains of 16.25$\%$ in object detection and 13.72$\%$ in instance segmentation over the established baseline codec. Ablation studies validate the effectiveness of each contribution, and computation complexity analysis reveals the practicability of the CI-ICM. This work establishes feature channel optimization for machine vision-centric compression, bridging the gap between image coding and machine perception.

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DipGuava: Disentangling Personalized Gaussian Features for 3D Head Avatars from Monocular Video

While recent 3D head avatar creation methods attempt to animate facial dynamics, they often fail to capture personalized details, limiting realism and expressiveness. To fill this gap, we present DipGuava (Disentangled and Personalized Gaussian UV Avatar), a novel 3D Gaussian head avatar creation method that successfully generates avatars with personalized attributes from monocular video. DipGuava is the first method to explicitly disentangle facial appearance into two complementary components, trained in a structured two-stage pipeline that significantly reduces learning ambiguity and enhances reconstruction fidelity. In the first stage, we learn a stable geometry-driven base appearance that captures global facial structure and coarse expression-dependent variations. In the second stage, the personalized residual details not captured in the first stage are predicted, including high-frequency components and nonlinearly varying features such as wrinkles and subtle skin deformations. These components are fused via dynamic appearance fusion that integrates residual details after deformation, ensuring spatial and semantic alignment. This disentangled design enables DipGuava to generate photorealistic, identity-preserving avatars, consistently outperforming prior methods in both visual quality and quantitativeperformance, as demonstrated in extensive experiments.

cs.CV↗

QD-PCQA: Quality-Aware Domain Adaptation for Point Cloud Quality Assessment

No-Reference Point Cloud Quality Assessment (NR-PCQA) still struggles with generalization, primarily due to the scarcity of annotated point cloud datasets. Since the Human Visual System (HVS) drives perceptual quality assessment independently of media types, prior knowledge on quality learned from images can be repurposed for point clouds. This insight motivates adopting Unsupervised Domain Adaptation (UDA) to transfer quality-relevant priors from labeled images to unlabeled point clouds. However, existing UDA-based PCQA methods often overlook key characteristics of perceptual quality, such as sensitivity to quality ranking and quality-aware feature alignment, thereby limiting their effectiveness. To address these issues, we propose a novel Quality-aware Domain adaptation framework for PCQA, termed QD-PCQA. The framework comprises two main components: i) a Rank-weighted Conditional Alignment (RCA) strategy that aligns features under consistent quality levels and adaptively emphasizes misranked samples to reinforce perceptual quality ranking awareness; and ii) a Quality-guided Feature Augmentation (QFA) strategy, which includes quality-guided style mixup, multi-layer extension, and dual-domain augmentation modules to augment perceptual feature alignment. Extensive cross-domain experiments demonstrate that QD-PCQA significantly improves generalization in NR-PCQA tasks.

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GT-PCQA: Geometry-Texture Decoupled Point Cloud Quality Assessment with MLLM

With the rapid advancement of Multi-modal Large Language Models (MLLMs), MLLM-based Image Quality Assessment (IQA) methods have shown promising generalization. However, directly extending these MLLM-based IQA methods to PCQA remains challenging. On the one hand, existing PCQA datasets are limited in scale, which hinders stable and effective instruction tuning of MLLMs. On the other hand, due to large-scale image-text pretraining, MLLMs tend to rely on texture-dominant reasoning and are insufficiently sensitive to geometric structural degradations that are critical for PCQA. To address these gaps, we propose a novel MLLM-based no-reference PCQA framework, termed GT-PCQA, which is built upon two key strategies. First, to enable stable and effective instruction tuning under scarce PCQA supervision, a 2D-3D joint training strategy is proposed. This strategy formulates PCQA as a relative quality comparison problem to unify large-scale IQA datasets with limited PCQA datasets. It incorporates a parameter-efficient Low-Rank Adaptation (LoRA) scheme to support instruction tuning. Second, a geometry-texture decoupling strategy is presented, which integrates a dual-prompt mechanism with an alternating optimization scheme to mitigate the inherent texture-dominant bias of pre-trained MLLMs, while enhancing sensitivity to geometric structural degradations. Extensive experiments demonstrate that GT-PCQA achieves competitive performance and exhibits strong generalization.

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FakeScope: Large Multimodal Expert Model for Transparent AI-Generated Image Forensics

The rapid and unrestrained advancement of generative artificial intelligence (AI) presents a double-edged sword. While enabling unprecedented creativity, it also facilitates the generation of highly convincing content, undermining societal trust. As image generation techniques become increasingly sophisticated, detecting synthetic images is no longer just a binary task--it necessitates explainable methodologies to enhance trustworthiness and transparency. However, existing detection models primarily focus on classification, offering limited explanatory insights. To address these limitations, we propose FakeScope, an expert large multimodal model (LMM) tailored for AI-generated image forensics, which not only identifies synthetic images with high accuracy but also delivers rich query-contingent forensic insights. At the foundation of our approach is FakeChain, a large-scale dataset containing structured forensic reasoning based on visual trace evidence, constructed via a human-machine collaborative framework. Then we develop FakeInstruct, the largest multimodal instruction tuning dataset to date, comprising two million visual instructions that instill nuanced forensic awareness into LMMs. Empowered by FakeInstruct, FakeScope achieves state-of-the-art performance in both closed-ended and open-ended forensic scenarios. It can accurately distinguish synthetic images, provide coherent explanations, discuss fine-grained forgery artifacts, and suggest actionable enhancement strategies. Notably, despite being trained exclusively on qualitative hard labels, FakeScope demonstrates remarkable zero-shot quantitative detection capability via our proposed token-based probability estimation strategy. Furthermore, it shows robust generalization across unseen image generators and performs reliably under in-the-wild scenarios.

cs.CV↗

R4-CGQA: Retrieval-based Vision Language Models for Computer Graphics Image Quality Assessment

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of rendering quality; and second existing CG quality assessment methods cannot provide reasonable text-based explanations. To address these issues, we first identify six key perceptual dimensions of CG quality from the user perspective and construct a dataset of 3500 CG images with corresponding quality descriptions. Each description covers CG style, content, and perceived quality along the selected dimensions. Furthermore, we use a subset of the dataset to build several question-answer benchmarks based on the descriptions in order to evaluate the responses of existing Vision Language Models (VLMs). We find that current VLMs are not sufficiently accurate in judging fine-grained CG quality, but that descriptions of visually similar images can significantly improve a VLM's understanding of a given CG image. Motivated by this observation, we adopt retrieval-augmented generation and propose a two-stream retrieval framework that effectively enhances the CG quality assessment capabilities of VLMs. Experiments on several representative VLMs demonstrate that our method substantially improves their performance on CG quality assessment.

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MUGSQA: Novel Multi-Uncertainty-Based Gaussian Splatting Quality Assessment Method, Dataset, and Benchmarks

Gaussian Splatting (GS) has recently emerged as a promising technique for 3D object reconstruction, delivering high-quality rendering results with significantly improved reconstruction speed. As variants continue to appear, assessing the perceptual quality of 3D objects reconstructed with different GS-based methods remains an open challenge. To address this issue, we first propose a unified multi-distance subjective quality assessment method that closely mimics human viewing behavior for objects reconstructed with GS-based methods in actual applications, thereby better collecting perceptual experiences. Based on it, we also construct a novel GS quality assessment dataset named MUGSQA, which is constructed considering multiple uncertainties of the input data. These uncertainties include the quantity and resolution of input views, the view distance, and the accuracy of the initial point cloud. Moreover, we construct two benchmarks: one to evaluate the robustness of various GS-based reconstruction methods under multiple uncertainties, and the other to evaluate the performance of existing quality assessment metrics. Our dataset and code are available at https://github.com/Solivition/MUGSQA.

cs.CV↗

MachaGrasp: Morphology-Aware Cross-Embodiment Dexterous Hand Articulation Generation for Grasping

Dexterous grasping with multi-fingered hands remains challenging due to high-dimensional articulations and the cost of optimization-based pipelines. Existing end-to-end methods require training on large-scale datasets for specific hands, limiting their ability to generalize across different embodiments. We propose MachaGrasp, an eigengrasp-based, end-to-end framework for cross-embodiment grasp generation. From a hand's morphology description, we derive a morphology embedding and an eigengrasp set. Conditioned on these, together with the object point cloud and wrist pose, an amplitude predictor regresses articulation coefficients in a low-dimensional space, which are decoded into full joint articulations. Articulation learning is supervised with a Kinematic-Aware Articulation Loss (KAL) that emphasizes fingertip-relevant motions and injects morphology-specific structure. In simulation on unseen objects across three dexterous hands, MachaGrasp attains a 91.9% average grasp success rate with less than 0.4 seconds inference per grasp. With few-shot adaptation to an unseen hand, it achieves 85.6% success on unseen objects in simulation, and real-world experiments on this few-shot-generalized hand achieve an 87% success rate. The code and additional materials are available on our project website https://connor-zh.github.io/MachaGrasp.

cs.RO↗

Scaling Audio-Visual Quality Assessment Dataset via Crowdsourcing

Audio-visual quality assessment (AVQA) research has been stalled by limitations of existing datasets: they are typically small in scale, with insufficient diversity in content and quality, and annotated only with overall scores. These shortcomings provide limited support for model development and multimodal perception research. We propose a practical approach for AVQA dataset construction. First, we design a crowdsourced subjective experiment framework for AVQA, breaks the constraints of in-lab settings and achieves reliable annotation across varied environments. Second, a systematic data preparation strategy is further employed to ensure broad coverage of both quality levels and semantic scenarios. Third, we extend the dataset with additional annotations, enabling research on multimodal perception mechanisms and their relation to content. Finally, we validate this approach through YT-NTU-AVQ, the largest and most diverse AVQA dataset to date, consisting of 1,620 user-generated audio and video (A/V) sequences. The dataset and platform code are available at https://github.com/renyu12/YT-NTU-AVQ

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Revisiting 360 Depth Estimation with PanoGabor: A New Fusion Perspective

Depth estimation from a monocular 360 image is important to the perception of the entire 3D environment. However, the inherent distortion and large field of view (FoV) in 360 images pose great challenges for this task. To this end, existing mainstream solutions typically introduce additional perspective-based 360 representations ({e.g., Cubemap) to achieve effective feature extraction. Nevertheless, regardless of the introduced representations, they eventually need to be unified into the equirectangular projection (ERP) format for the subsequent depth estimation, which inevitably reintroduces the troublesome distortions. In this work, we propose an oriented distortion-aware Gabor Fusion framework (PGFuse) to address the above challenges. First, we introduce Gabor filters that analyze texture in the frequency domain, thereby extending the receptive fields and enhancing depth cues. To address the reintroduced distortions, we design a linear latitude-aware distortion representation method to generate customized, distortion-aware Gabor filters (PanoGabor filters). Furthermore, we design a channel-wise and spatial-wise unidirectional fusion module (CS-UFM) that integrates the proposed PanoGabor filters to unify other representations into the ERP format, delivering effective and distortion-free features. Considering the orientation sensitivity of the Gabor transform, we introduce a spherical gradient constraint to stabilize this sensitivity. Experimental results on three popular indoor 360 benchmarks demonstrate the superiority of the proposed PGFuse to existing state-of-the-art solutions. Code and models will be available at https://github.com/zhijieshen-bjtu/PGFuse

cs.CV↗

Just Noticeable Difference Modeling for Deep Visual Features

Deep visual features are increasingly used as the interface in vision systems, motivating the need to describe feature characteristics and control feature quality for machine perception. Just noticeable difference (JND) characterizes the maximum imperceptible distortion for images under human or machine vision. Extending it to deep visual features naturally meets the above demand by providing a task-aligned tolerance boundary in feature space, offering a practical reference for controlling feature quality under constrained resources. We propose FeatJND, a task-aligned JND formulation that predicts the maximum tolerable per-feature perturbation map while preserving downstream task performance. We propose a FeatJND estimator at standardized split points and validate it across image classification, detection, and instance segmentation. Under matched distortion strength, FeatJND-based distortions consistently preserve higher task performance than unstructured Gaussian perturbations, and attribution visualizations suggest FeatJND can suppress non-critical feature regions. As an application, we further apply FeatJND to token-wise dynamic quantization and show that FeatJND-guided step-size allocation yields clear gains over random step-size permutation and global uniform step size under the same noise budget. Our code will be released after publication.

cs.CV↗

Learning Grouped Lattice Vector Quantizers for Low-Bit LLM Compression

Large Language Models (LLMs) have demonstrated remarkable capabilities but typically require extensive computational resources and memory for inference. Post-training quantization (PTQ) can effectively reduce these demands by storing weights in lower bit-width formats. However, standard uniform quantization often leads to notable performance degradation, particularly in low-bit scenarios. In this work, we introduce a Grouped Lattice Vector Quantization (GLVQ) framework that assigns each group of weights a customized lattice codebook, defined by a learnable generation matrix. To address the non-differentiability of the quantization process, we adopt Babai rounding to approximate nearest-lattice-point search during training, which enables stable optimization of the generation matrices. Once trained, decoding reduces to a simple matrix-vector multiplication, yielding an efficient and practical quantization pipeline. Experiments on multiple benchmarks show that our approach achieves a better trade-off between model size and accuracy compared to existing post-training quantization baselines, highlighting its effectiveness in deploying large models under stringent resource constraints. Our source code is available on GitHub repository: https://github.com/xzhang9308/GLVQ.

cs.LG↗

Plug In, Grade Right: Psychology-Inspired AGIQA

Existing AGIQA models typically estimate image quality by measuring and aggregating the similarities between image embeddings and text embeddings derived from multi-grade quality descriptions. Although effective, we observe that such similarity distributions across grades usually exhibit multimodal patterns. For instance, an image embedding may show high similarity to both "excellent" and "poor" grade descriptions while deviating from the "good" one. We refer to this phenomenon as "semantic drift", where semantic inconsistencies between text embeddings and their intended descriptions undermine the reliability of text-image shared-space learning. To mitigate this issue, we draw inspiration from psychometrics and propose an improved Graded Response Model (GRM) for AGIQA. The GRM is a classical assessment model that categorizes a subject's ability across grades using test items with various difficulty levels. This paradigm aligns remarkably well with human quality rating, where image quality can be interpreted as an image's ability to meet various quality grades. Building on this philosophy, we design a two-branch quality grading module: one branch estimates image ability while the other constructs multiple difficulty levels. To ensure monotonicity in difficulty levels, we further model difficulty generation in an arithmetic manner, which inherently enforces a unimodal and interpretable quality distribution. Our Arithmetic GRM based Quality Grading (AGQG) module enjoys a plug-and-play advantage, consistently improving performance when integrated into various state-of-the-art AGIQA frameworks. Moreover, it also generalizes effectively to both natural and screen content image quality assessment, revealing its potential as a key component in future IQA models.

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