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Wendong Bu

Publications and source records attributed to Wendong Bu.

13 recordsLinked to original sources

Movens-Zero: Scaling Humanoid Motion Foundation Models with Large-Scale Human Videos

Scaling humanoid motion foundation models is constrained by the scarcity of diverse, robot-executable data and by the difficulty of jointly learning from heterogeneous multimodal inputs while supporting real-time closed-loop control. We present Movens-5M, constructed from raw Internet videos through clip generation, quality filtering, semantic annotation, motion recovery, and physical refinement with humanoid retargeting and execution verification. It contains 15 million human-motion sequences and 5 million physically executable humanoid-motion sequences spanning over 10,000 hours, aligned with text, RGB video, speech, and music. Building on this data, we introduce Movens-Zero, a scalable understanding-generation-execution architecture that supports joint learning across modalities and real-time closed-loop execution. Task-mixed flow-matching training jointly optimizes a single action expert across seven generation tasks, enabling direct motion generation from text, speech, music, and video. Multimodal Real-Time Chunking connects overlapping chunks under continuously updated instructions and robot states for continuous closed-loop execution. We further introduce Movens-Intent, a four-track benchmark with 8,192 expert-verified condition-motion pairs across text, speech, music, and video. Experiments show consistent gains across all four modalities when scaling execution-verified data from 1% to 100% and action-expert capacity from 64M to 911M parameters, while demonstrating that data quality and cross-modal supervision improve generation and execution.

cs.RO↗

Benchmarking Behavioral Steerability in Behavior Foundation Models

Behavior Foundation Models (BFMs) are emerging as a paradigm for translating human intentions into executable humanoid behaviors. As these models evolve beyond behavior generation toward general-purpose behavioral systems, a fundamental question arises: can they be reliably steered according to user intentions? In this paper, we introduce the concept of behavioral steerability, defined as the ability of BFMs to faithfully generate behaviors that satisfy user-specified intentions. To study this capability, we present RoboSteer, the first benchmark for behavioral steerability in BFMs. RoboSteer organizes behavioral steerability into a three-level hierarchy-Conditional Steering, Constraint Steering, and Compositional Steering-and establishes a unified evaluation framework supported by a large-scale multimodal motion corpus. Using RoboSteer, we conduct the first large-scale empirical study of behavioral steerability across 9 existing BFMs. We view behavioral steerability as more than a capability for controlling motion: it concerns how embodied systems translate human intentions into purposeful actions. We hope RoboSteer will advance research on intention realization as a foundation for general-purpose embodied intelligence.

cs.RO↗

Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents

Achieving virtual agents capable of automating tasks across diverse digital environments remains a pivotal challenge in Embodied AI. While Multimodal Large Language Models (MLLMs) offer enhanced visual perception and reasoning, their agentic deployment faces three challenges: costly data annotation, imprecise action-intent alignment, and inefficient exploration from discarded failed trajectories. To address these, we introduce Iron, an intent-aligned, self-improved, and annotation-efficient framework for training GUI agents. Iron employs a novel dual learning strategy that utilizes a stepwise cycle-consistent (SCC) reward to achieve fine-grained alignment between low-level actions and high-level intents, thereby improving instruction grounding and intent understanding. Concurrently, Iron introduces a hindsight reproduction mechanism to repurpose failed trajectories for training, improving both learning efficiency and task diversity. Extensive experiments demonstrate that Iron-trained generalist agents consistently improve performance on cross-environment and cross-device tasks, outperforming models trained with three times more data. Iron also achieves a substantial 25.06% relative improvement on unseen web tasks, with further gains observed on inherently complex tasks, demonstrating the feasibility of building more capable virtual agents.

cs.CV↗

SCOPE: Evolving Symbolic World for Planning in Open-Ended Environments

Recent works have explored integrating Vision-Language Models (VLMs) with classical planners that rely on symbolic representations of planning problems to generate long-horizon plans for complex embodied tasks. However, in open-ended environments, these symbolic representations obtained from perception are often incomplete, leading to suboptimal performance. To address this, we introduce SCOPE, a self-adaptive symbolic planning framework that supports refining action plans and evolving the symbolic world, i.e., the symbolic representations of open-ended environments. SCOPE comprises two synergistic modules: a Symbolic Execution Simulator (SESim) that conducts symbolic validation and real execution of action plans, leveraging the feedback to refine the plans and evolve the symbolic world; and a Self-Adaptive Symbolic Memory (SASMem) that further distills feedback into evolving symbolic knowledge to enhance long-horizon planning and modeling of the symbolic world. Experiments in open-ended environments show that SCOPE significantly improves the completeness of the symbolic world, the success rate of plans under environment perturbations, and cross-task grounding and adaptability across diverse embodied scenarios.

cs.AI↗

Learning to Adapt: Self-Improving Web Agent via Cognitive-Aware Exploration

Recent advances in Multimodal Large Language Models (MLLMs) have led to promising progress in web agents. However, existing web agents often rely on handcrafted execution pipelines or expensive expert trajectories, limiting their adaptability to complex, dynamic environments. To address these challenges, we propose SCALE (Self-Cognitive-Aware Learning and Exploration), which leverages three adversarial roles, Selector, Predictor, and Judger to autonomously discover the agent's limitations and expand its cognitive boundaries through environmental exploration. Moreover, we propose SCALE-Hop, a graph exploration strategy that facilitates global planning and helps agents avoid local exploration traps. To further support learning, we construct SCALE-20k, a large-scale dataset collected from 19 real-world websites, containing diverse task types and structured demonstrations generated from SCALE's exploration traces. Experimental results show that our approach significantly improves the performance and generalization of multiple MLLMs in various web environments. Our framework offers a scalable and generalizable solution for building truly autonomous and adaptive web agents.

cs.AI↗

CORE: Code-based Inverse Self-Training Framework with Graph Expansion for Virtual Agents

The development of Multimodal Virtual Agents has made significant progress through the integration of Multimodal Large Language Models. However, mainstream training paradigms face key challenges: Behavior Cloning is simple and effective through imitation but suffers from low behavioral diversity, while Reinforcement Learning is capable of discovering novel strategies through exploration but heavily relies on manually designed reward functions. To address the conflict between these two methods, we present CORE, a Code-based Inverse Self-Training Framework with Graph Expansion that bridges imitation and exploration, offering a novel training framework that promotes behavioral diversity while eliminating the reliance on manually reward design. Specifically, we introduce Semantic Code Abstraction to automatically infers reward functions from expert demonstrations without manual design. The inferred reward function, referred to as the Label Function, is executable code that verifies one key step within a task. Building on this, we propose Strategy Graph Expansion to enhance in-domain behavioral diversity, which constructs a multi-path graph called Strategy Graph that captures diverse valid solutions beyond expert demonstrations. Furthermore, we introduce Trajectory-Guided Extrapolation, which enriches out-of-domain behavioral diversity by utilizing both successful and failed trajectories to expand the task space. Experiments on Web and Android platforms demonstrate that CORE significantly improves both overall performance and generalization, highlighting its potential as a robust and generalizable training paradigm for building powerful virtual agents.

cs.LG↗

OmniMoGen: Unifying Human Motion Generation via Learning from Interleaved Text-Motion Instructions

Large language models (LLMs) have unified diverse linguistic tasks within a single framework, yet such unification remains unexplored in human motion generation. Existing methods are confined to isolated tasks, limiting flexibility for free-form and omni-objective generation. To address this, we propose OmniMoGen, a unified framework that enables versatile motion generation through interleaved text-motion instructions. Built upon a concise RVQ-VAE and transformer architecture, OmniMoGen supports end-to-end instruction-driven motion generation. We construct X2Mo, a large-scale dataset of over 137K interleaved text-motion instructions, and introduce AnyContext, a benchmark for evaluating interleaved motion generation. Experiments show that OmniMoGen achieves state-of-the-art performance on text-to-motion, motion editing, and AnyContext, exhibiting emerging capabilities such as compositional editing, self-reflective generation, and knowledge-informed generation. These results mark a step toward the next intelligent motion generation. Project Page: https://OmniMoGen.github.io/.

cs.CV↗

WiseEdit: Benchmarking Cognition- and Creativity-Informed Image Editing

Recent image editing models boast next-level intelligent capabilities, facilitating cognition- and creativity-informed image editing. Yet, existing benchmarks provide too narrow a scope for evaluation, failing to holistically assess these advanced abilities. To address this, we introduce WiseEdit, a knowledge-intensive benchmark for comprehensive evaluation of cognition- and creativity-informed image editing, featuring deep task depth and broad knowledge breadth. Drawing an analogy to human cognitive creation, WiseEdit decomposes image editing into three cascaded steps, i.e., Awareness, Interpretation, and Imagination, each corresponding to a task that poses a challenge for models to complete at the specific step. It also encompasses complex tasks, where none of the three steps can be finished easily. Furthermore, WiseEdit incorporates three fundamental types of knowledge: Declarative, Procedural, and Metacognitive knowledge. Ultimately, WiseEdit comprises 1,220 test cases, objectively revealing the limitations of SoTA image editing models in knowledge-based cognitive reasoning and creative composition capabilities. The benchmark, evaluation code, and the generated images of each model will be made publicly available soon. Project Page: https://qnancy.github.io/wiseedit_project_page/.

cs.CV↗

Janus-Pro-R1: Advancing Collaborative Visual Comprehension and Generation via Reinforcement Learning

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation. However, these two capabilities remain largely independent, as if they are two separate functions encapsulated within the same model. Consequently, visual comprehension does not enhance visual generation, and the reasoning mechanisms of LLMs have not been fully integrated to revolutionize image generation. In this paper, we propose to enable the collaborative co-evolution of visual comprehension and generation, advancing image generation into an iterative introspective process. We introduce a two-stage training approach: supervised fine-tuning teaches the MLLM with the foundational ability to generate genuine CoT for visual generation, while reinforcement learning activates its full potential via an exploration-exploitation trade-off. Ultimately, we unlock the Aha moment in visual generation, advancing MLLMs from text-to-image tasks to unified image generation. Extensive experiments demonstrate that our model not only excels in text-to-image generation and image editing, but also functions as a superior image semantic evaluator with enhanced visual comprehension capabilities. Project Page: https://janus-pro-r1.github.io.

cs.CV↗

Boosting Virtual Agent Learning and Reasoning: A Step-Wise, Multi-Dimensional, and Generalist Reward Model with Benchmark

The development of Generalist Virtual Agents (GVAs) has shown significant promise in autonomous task execution. However, current training paradigms face critical limitations, including reliance on outcome supervision and labor-intensive human annotations. To address these challenges, we propose Similar, a Step-Wise Multi-Dimensional Generalist Reward Model, which offers fine-grained signals for agent training and can choose better action for inference-time scaling. Specifically, we begin by systematically defining five dimensions for evaluating agent actions. Building on this framework, we design an MCTS-P algorithm to automatically collect and annotate step-wise, five-dimensional agent execution data. Using this data, we train Similar with the Triple-M strategy. Furthermore, we introduce the first benchmark in the virtual agent domain for step-wise, multi-dimensional reward model training and evaluation, named SRM. This benchmark consists of two components: SRMTrain, which serves as the training set for Similar, and SRMEval, a manually selected test set for evaluating the reward model. Experimental results demonstrate that Similar, through its step-wise, multi-dimensional assessment and synergistic gain, provides GVAs with effective intermediate signals during both training and inference-time scaling. The project is available at https://github.com/antgroup/Similar.

cs.CV↗

What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities

As multimodal large language models (MLLMs) advance, MLLM-based virtual agents have demonstrated remarkable performance. However, existing benchmarks face significant limitations, including uncontrollable task complexity, extensive manual annotation with limited scenarios, and a lack of multidimensional evaluation. In response to these challenges, we introduce OmniBench, a self-generating, cross-platform, graph-based benchmark with an automated pipeline for synthesizing tasks of controllable complexity through subtask composition. To evaluate the diverse capabilities of virtual agents on the graph, we further present OmniEval, a multidimensional evaluation framework that includes subtask-level evaluation, graph-based metrics, and comprehensive tests across 10 capabilities. Our synthesized dataset contains 36k graph-structured tasks across 20 scenarios, achieving a 91\% human acceptance rate. Training on our graph-structured data shows that it can more efficiently guide agents compared to manually annotated data. We conduct multidimensional evaluations for various open-source and closed-source models, revealing their performance across various capabilities and paving the way for future advancements. Our project is available at https://omni-bench.github.io/.

cs.CV↗

FocusDiff: Advancing Fine-Grained Text-Image Alignment for Autoregressive Visual Generation through RL

Recent studies extend the autoregression paradigm to text-to-image generation, achieving performance comparable to diffusion models. However, our new PairComp benchmark -- featuring test cases of paired prompts with similar syntax but different fine-grained semantics -- reveals that existing models struggle with fine-grained text-image alignment thus failing to realize precise control over visual tokens. To address this, we propose FocusDiff, which enhances fine-grained text-image semantic alignment by focusing on subtle differences between similar text-image pairs. We construct a new dataset of paired texts and images with similar overall expressions but distinct local semantics, further introducing a novel reinforcement learning algorithm to emphasize such fine-grained semantic differences for desired image generation. Our approach achieves state-of-the-art performance on existing text-to-image benchmarks and significantly outperforms prior methods on PairComp.

cs.CV↗

Generalist Virtual Agents: A Survey on Autonomous Agents Across Digital Platforms

In this paper, we introduce the Generalist Virtual Agent (GVA), an autonomous entity engineered to function across diverse digital platforms and environments, assisting users by executing a variety of tasks. This survey delves into the evolution of GVAs, tracing their progress from early intelligent assistants to contemporary implementations that incorporate large-scale models. We explore both the philosophical underpinnings and practical foundations of GVAs, addressing their developmental challenges and the methodologies currently employed in their design and operation. By presenting a detailed taxonomy of GVA environments, tasks, and capabilities, this paper aims to bridge the theoretical and practical aspects of GVAs, concluding those that operate in environments closely mirroring the real world are more likely to demonstrate human-like intelligence. We discuss potential future directions for GVA research, highlighting the necessity for realistic evaluation metrics and the enhancement of long-sequence decision-making capabilities to advance the field toward more systematic or embodied applications. This work not only synthesizes the existing body of literature but also proposes frameworks for future investigations, contributing significantly to the ongoing development of intelligent systems.

cs.MA↗