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Wenhao Xu

Publications and source records attributed to Wenhao Xu.

At least 19 recordsLinked to original sources

HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour

Humanoid parkour requires robots to reason about future footholds and whole-body motions over highly discontinuous terrain. We revisit the information asymmetry in asymmetric actor-critic learning for perceptive humanoid locomotion: the critic exploits privileged simulator signals during training, whereas the deployable actor operates solely from onboard perception. We argue that the key is not exposing privileged information to the actor, but learning a deployable approximation of it to narrow the information gap between training and deployment. We present HC2Robot, a deployable perceptive humanoid parkour framework consisting of a Predicted Foresight Module (PFM) and a Hyper-Connection (HC) Transformer. PFM predicts from deployable observations the policy-conditioned timing, location, and support quality of each foot's next touchdown event, converting privileged supervision into a deployable latent representation that provides the actor with predicted touchdown information without privileged runtime sensing. The HC Transformer further enhances temporal reasoning through learnable multi-stream routing, while a future motion prediction head provides short-horizon motion priors for regularization. Across stairs, gaps, high platforms, and slopes, HC2Robot achieves a mean simulated traversal success rate of 97.60% and consistently higher safe foothold rates than strong perceptive locomotion baselines, supporting improved traversal performance and geometric foothold support under deployable sensing.

cs.RO↗

RALI@iKAT 2026: Retrieval-aware User Profile Denoising via Personalized Conversational Dense Retrieval

Modern conversational information access systems continuously extract user information from conversations to build user profiles for personalized retrieval. As user profiles accumulate over time, they inevitably become noisy, making effective user profile denoising a fundamental challenge. Existing personalized conversational query reformulation methods rely on the black-box reasoning capability of LLMs to expand the original query with relevant user profile phrases, producing a verbose query for retrieval. Such rewrite-then-retrieve pipelines reduce user profile denoising to the explicit selection of profile phrases in the sparse token space, separating personalization from downstream relevance modeling. Consequently, they often fail to identify user information that is truly beneficial for retrieval. To enable retrieval-aware user profile denoising, we propose Personalized Conversational Dense Retrieval (PCDR), which learns to jointly project the conversation history and user profile into a latent embedding space dedicated to retrieval. By inheriting the context denoising capability from conversational dense retrievers, PCDR requires only a handful of personalized relevance annotations for training. We evaluate PCDR on the iKAT 2026 tasks, where it serves as the core retrieval component of a conversational AI agent assisting users with complex information needs.

cs.IR↗

ParkourFormer: Integrating Predictive Supervision and Sequence Modeling into Parkour Locomotion

Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing learning-based humanoid locomotion policies typically infer actions from current and historical observations, while the future evolution of the robot state is represented only implicitly. Explicitly anticipating short-horizon state evolution is particularly beneficial for multiple terrains locomotion, where current actions must account for upcoming contact transitions and whole-body dynamics. We present ParkourForme, a Transformer-based sequence modeling framework that reformulates humanoid locomotion as a future-conditioned decision-making problem. The current robot state queries historical sensorimotor trajectories through cross-attention, while a lightweight prediction head forecasts short-horizon future proprioceptive states. The future states are predicted solely from historical observations and actions, with ground-truth future states used only as supervision targets, and are fused with temporal features to generate the current action without future-information leakage. We evaluate ParkourFormer on a diverse multi-terrain humanoid parkour benchmark including stairs, gaps, slopes, rough terrain, and obstacle traversal. ParkourFormer achieves a 93.96% mean traversal success rate, compared with 90.49% for a vanilla Transformer and 87.16% for a MoE-MLP policy, while maintaining a single policy across all terrain types. These results demonstrate that explicit future-state modeling significantly improves robustness and generalization for agile whole-body locomotion.

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Observer Choice and Threshold Selection in Retinal Vessel Segmentation: A Subject-Separated Evaluation

The annotation used to select a segmentation threshold is part of the evaluation protocol, yet its effect is easily conflated with model quality. We examine this choice for retinal vessel segmentation using all 28 CHASE DB1 images and both human annotations. A fixed seven-fold protocol keeps both eyes of each of the 14 subjects together. Random forests and Extra Trees are fitted against observer 1 with three random seeds, yielding 42 fits. Five threshold policies share identical score maps: fixed 0.50, observer-1 tuning, observer-2 tuning, mean-observer tuning, and maximin tuning of the per-image lower observer Dice. For random forests, maximin changes the threshold in 19 of 21 fits, but worst-observer Dice decreases from 70.53 percent to 70.45 percent. The paired difference is -0.073 percentage points, with a conditional subject-bootstrap 95 percent interval of [-0.384, 0.238]. Extra Trees shows the same direction. Identical observer-1-tuned random-forest masks score 73.66 percent against observer 1 and 71.06 percent against observer 2. The results support explicit reporting of both the threshold-selection reference and evaluation reference; they do not support an accuracy benefit from maximin tuning in this cohort. All splits, raw predictions, metrics and code are supplied. AI assistance is disclosed.

cs.CV↗

Initialization and Stopping Tolerance in CPU Dermoscopic Segmentation

Contour initialization and numerical stopping can jointly affect the evaluation of active-contour segmentation. We examine their interaction using the open-source scikit-image Chan-Vese implementation on a resized ISIC 2017 mirror. A fixed development set of 100 images selects a common input channel; all 600 images in the repository's held-out partition are then evaluated. Otsu thresholding is compared with checkerboard-, disk-, and Otsu-initialized contours under default and tighter level-set tolerances. At the default tolerance, Otsu initialization increases mean image Dice from 0.6011 to 0.6660 relative to checkerboard initialization, a paired difference of 0.0649 (95% image-bootstrap interval [0.0452, 0.0860]). Otsu thresholding alone achieves 0.6897. The default disk initializer stops after one iteration on 471 images. Tightening the tolerance reduces the Otsu-seed advantage over checkerboard initialization to 0.0197, with most runs reaching the 500-iteration limit. The default-tolerance advantage also reverses between small- and large-lesion strata. These findings show that an improvement over a generic initializer can coexist with deterioration relative to the threshold baseline. Evaluations should retain the unrefined mask as a comparator and report the initial-field definition, stopping tolerance, and observed iteration counts together.

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ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

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Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding

Graphical User Interface (GUI) grounding is essential for autonomous agents to map natural language instructions to precise screen coordinates. However, existing supervised fine-tuning and reinforcement learning methods are constrained by the high cost of annotation, creating a scalability bottleneck. In this paper, we introduce a label-free test-time training paradigm driven by two key insights: (1) confidence patterns in coordinate tokens are a better indicator than full-sequence confidence, and (2) in sparse GUI coordinate spaces, negative samples offer more reliable learning signals than potentially noisy positive ones. We first propose Confidence-Anchored Learning (CAL), which utilizes coordinate-token confidence to filter pseudo-labels and assign distance-based binary rewards. Building on this, we develop Confidence-Anchored Negative Learning (CANL), which exclusively optimizes the model using negative samples to bypass the risks of incorrect positive samples. Experimental results demonstrate that CANL-7B achieves 92.1% on ScreenSpot-V2. On more challenging ScreenSpot-Pro, CANL-7B reaches 33.8%, an 8.9% absolute improvement over the base model. Our findings establish coordinate-token confidence as a powerful alternative to manual annotations for scalable GUI agent development.

cs.CV↗

Dense Process Supervision for Search Agents via Fact Utility Estimation

Reinforcement learning (RL) for search agents typically relies on outcome rewards. However, it often fails to achieve effective credit assignment, due to the unclear value of intermediate steps. It is hard to separate their contributions from the final result. In this paper, we propose a dense process supervision method based on fact utility estimation, which models the reasoning process as the accumulation of discrete evidence facts. We first extract structured facts from raw observations and organize them into an explicit fact store. To support credit assignment, we then cluster semantically equivalent facts and infer the posterior utility of each fact cluster using Bayesian estimation over group rollouts. Finally, we convert the estimated fact utilities into dense step-level rewards to guide RL training. Experiments on seven single-hop and multi-hop QA benchmarks show that our method consistently outperforms existing baselines. Ablation studies validate clear relative improvements on multi-hop QA compared to outcome reward-only training.

cs.CL↗

CodeHID: Learning an Addressable Hierarchical Code Index for Generative Code Retrieval

Code retrieval models have predominantly relied on a flat matching paradigm that treats code snippets as independent candidates, making them less capable of distinguishing similar code candidates. Generative retrieval offers a solution by constructing a learnable index over the code corpus, guiding the retriever to better understand how code candidates are semantically organized and addressed. However, naively applying generative retrieval in the code retrieval task may result in operating over an identifier space whose prefixes do not correspond to meaningful code-semantic regions. In this paper, we propose CodeHID, a generative code retrieval framework that reformulates the code retrieval task from flat candidate matching to coarse-to-fine semantic address generation. CodeHID relies on two core components. First, Pseudo-Neighbor Guided DocID Learning constructs a globally static hierarchical index by applying multi-level residual quantization and $k$-nearest-neighbor pseudo-supervision, ensuring that semantically related code snippets share prefixes while preserving target-level separability. Second, Dual-Phase DocID Generation Guidance reliably navigates this fixed index by combining training-side ranking enhancements, using hard negatives and rank distillation, with inference-side candidate constraints and prefix-aware decoding. Extensive experiments on CoSQA and ProCQA benchmarks demonstrate that CodeHID outperforms existing sparse retrieval, pre-trained code models, dense code retrieval, and generative retrieval baselines by a large margin in most cases, achieving particularly strong improvements in rank-one retrieval metrics.

cs.IR↗

MoCA: Implicit Social Context Analysis

Human social communication, such as affection and intent, is often conveyed in highly implicit ways, where underlying meanings are expressed through indirect, socially and culturally grounded signals rather than explicit statements. Such implicit social contexts are pervasive in real-world interactions, yet there remains a lack of a formal and systematic framework for studying them. In this paper, we introduce Implicit Social Context Analysis (MoCA), a novel task that systematically models implicit social scenarios along three key dimensions: affection, intent, and stance. We construct a high-quality benchmark containing 3,108 multimodal instances collected from real-world sources, with fine-grained cognitive annotations revealing who expresses what toward whom, as well as how and why it is conveyed. Using the MoCA dataset, we show that state-of-the-art multimodal large language models struggle significantly with this task because of their reliance on explicit cues and limited ability to reason over latent social contexts. To address this challenge, we propose Conflict-Driven Abductive Reasoning (CoDAR), a novel framework that models the discrepancy between observed expressions and expected truthful behavior as cognitive conflict, thereby enabling the inference of hidden mental states. Extensive experiments demonstrate that CoDAR substantially improves model performance. Nevertheless, a large gap from human reasoning remains, highlighting the fundamental difficulty of implicit social understanding.

cs.CL↗

EmpaAva: An Open-source Agentic 3D-Avatar Empathetic Live Chatbot

This paper presents EmpaAva, to our knowledge the first open-source, agentic 3D-avatar empathetic chatbot, which carries empathetic response generation (ERG) from text-only exchanges into live, face-to-face interaction. Through a video-call-like interface, a user speaks to a 3D digital human that reads their affect from speech and optional vision, and replies with emotional speech, lip-synced facial motion, and photorealistic 3D Gaussian rendering. At its core, an LLM coordinates a Tri-Agent Architecture, in which perception, empathetic response planning, and embodied rendering form a closed loop, paired with a Response Planning layer that compiles each reply into an executable multimodal plan, keeping voice, expression, and rendering on one empathetic intent. Building on strong open-source modules, EmpaAva supplies the intelligence that binds them into one controllable, inspectable experience. In automatic and human evaluations, EmpaAva surpasses text-only, 2D talking-face, and multimodal avatar baselines in emotion understanding, response quality, and audio-visual consistency. We open-source EmpaAva with an online live demo.

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SAGE: Spatial-visual Adaptive Graph Exploration for Efficient Visual Place Recognition

Visual Place Recognition (VPR) requires robust retrieval of geotagged images despite large appearance, viewpoint, and environmental variation. Prior methods focus on descriptor fine-tuning or fixed sampling strategies yet neglect the dynamic interplay between spatial context and visual similarity during training. We present SAGE (Spatial-visual Adaptive Graph Exploration), a unified training pipeline that enhances granular spatial-visual discrimination by jointly improving local feature aggregation, organize samples during training, and hard sample mining. We introduce a lightweight Soft Probing module that learns residual weights from training data for patch descriptors before bilinear aggregation, boosting distinctive local cues. During training we reconstruct an online geo-visual graph that fuses geographic proximity and current visual similarity so that candidate neighborhoods reflect the evolving embedding landscape. To concentrate learning on the most informative place neighborhoods, we seed clusters from high-affinity anchors and iteratively expand them with a greedy weighted clique expansion sampler. Implemented with a frozen DINOv2 backbone and parameter-efficient fine-tuning, SAGE achieves SOTA across eight benchmarks. Notably, our method obtains 100% Recall@10 on SPED only using 4096D global descriptors. The code and model are available at https://github.com/chenshunpeng/SAGE.

cs.CV↗

CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation

Humans primarily rely on walking and running to traverse complex terrains. Similarly, humanoid robots should be able to smoothly transition between walking and running while maintaining natural and stable locomotion. However, unifying gait transition and multi-terrain adaptation within a single policy remains challenging due to gradient interference between tasks and the distribution shift caused by terrain variations. Although Mixture-of-Experts (MoE) architectures can mitigate multi-skill interference, direct joint training often fails to achieve clear expert specialization. To address these challenges, we propose CoRe-MoE, a two-stage reinforcement learning framework that decouples gait generation from terrain adaptation. In the first stage, a stable locomotion policy is learned to produce natural walking and running behaviors with smooth transitions. In the second stage, a terrain-aware MoE branch is introduced, and the gating network is trained with a contrastive objective to learn structured terrain representations and promote expert specialization. The final action is obtained through weighted fusion of the base gait policy and the terrain-aware branch, enabling the policy to preserve stable locomotion while adapting to complex terrains. Extensive simulation results demonstrate that the proposed method outperforms baseline approaches in terms of success rate, locomotion stability, and multi-terrain adaptability. Furthermore, zero-shot deployment on a Unitree G1 humanoid robot validates the effectiveness of our framework, achieving robust walking and running across stairs, slopes, steps, obstacles, and unstructured outdoor terrains while maintaining accurate foothold control and dynamic stability.

cs.RO↗

DialogueVPR: Towards Conversational Visual Place Recognition

Inspired by how humans communicate spatial information, language-guided geo-localization has gained significant traction for its intuitive and practical value. Despite this progress, most methods still rely on a static, one-shot retrieval paradigm, which fails to handle the ambiguity and incompleteness inherent in real-world natural language descriptions. We propose a paradigm shift to reasoning retrieval and introduce Dialogue Place Recognition (DlgPR), which casts localization as an interactive, dialogue-driven reasoning process. To support this new task, we present DlgQuest-Cities, the first large-scale dialogue-based benchmark for place recognition, and a unified reasoning framework that couples a cross-modal multi-level retriever with an intelligent questioner, DQ-pilot. DQ-pilot is trained in a curriculum: supervised fine-tuning on a curated DQ-cities-20k subset followed by reinforcement refinement on a harder DQ-cities-10k split via GRPO. Two task-aligned metrics guide learning: a Discriminative Difficulty Index (DDI) for curriculum sampling and a Positional Retrieval Gain (PRG) reward that directly measures retrieval improvement induced by a question. Experiments show this reasoning-based approach significantly outperforms baselines. The code and model are available at https://github.com/Graysonggg/DlgPR.

cs.AI↗

UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding

GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose \textbf{UI-Zoomer}, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4\%, +10.3\%, and +4.2\% respectively, with no additional training required.

cs.CV↗

CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks

As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.

cs.AI↗

DOne: Decoupling Structure and Rendering for High-Fidelity Design-to-Code Generation

While Vision Language Models (VLMs) have shown promise in Design-to-Code generation, they suffer from a "holistic bottleneck-failing to reconcile high-level structural hierarchy with fine-grained visual details, often resulting in layout distortions or generic placeholders. To bridge this gap, we propose DOne, an end-to-end framework that decouples structure understanding from element rendering. DOne introduces (1) a learned layout segmentation module to decompose complex designs, avoiding the limitations of heuristic cropping; (2) a specialized hybrid element retriever to handle the extreme aspect ratios and densities of UI components; and (3) a schema-guided generation paradigm that bridges layout and code. To rigorously assess performance, we introduce HiFi2Code, a benchmark featuring significantly higher layout complexity than existing datasets. Extensive evaluations on the HiFi2Code demonstrate that DOne outperforms exiting methods in both high-level visual similarity (e.g., over 10% in GPT Score) and fine-grained element alignment. Human evaluations confirm a 3 times productivity gain with higher visual fidelity.

cs.CV↗

Modeling Cross-vision Synergy for Unified Large Vision Model

Recent advances in large vision models (LVMs) have shifted from modality-specific designs toward unified architectures that jointly process images, videos, and 3D data. However, existing unified LVMs primarily pursue functional integration, while overlooking the deeper goal of cross-vision synergy: the ability to reason over complementary priors across visual modalities. To address this, we present PolyV, a unified LVM that achieves cross-vision synergy at both the architectural and training levels. Architecturally, PolyV adopts a sparse Mixture-of-Experts LVM coordinated by a dynamic modality router, allowing each expert to specialize in modality-specific priors while enabling bidirectional interaction and mutual refinement across modalities. Training-wise, a synergy-aware paradigm combines modality-specific pretraining with coarse-to-fine synergy tuning via knowledge distillation and object-/relation-level alignment. Extensive experiments on 10 benchmarks spanning image, video, and 3D understanding, including synergy-focused datasets requiring spatial or temporal priors, demonstrate that PolyV consistently outperforms existing models, achieving over 10% average improvement over its backbone. Overall, PolyV establishes a unified framework for synesthetic visual reasoning, advancing toward truly synergistic LVMs. Project page: https://sqwu.top/PolyV.

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