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Wenjia Wang

Publications and source records attributed to Wenjia Wang.

At least 19 recordsLinked to original sources

DragonMoCap: Monocular Video-based Motion Capture for Diverse Dragon Topologies

This work explores monocular motion capture for dragon-type characters, which currently relies on manual keyframing due to the lack of high-quality datasets and parametric models. The primary obstacle lies in the extreme topological diversity across dragon rigs, where varying joint counts and naming conventions render traditional fixed-template regressors inapplicable. To address this, we introduce DragonMoCap, a novel framework that treats the target rig as a dynamic input rather than a fixed prior. By deliberately scoping the framework to the most prevalent production topologies, we ensure high-fidelity results across diverse morphologies. The core of our approach is the design of language-grounded joint query tokens, which establish a dual-property representation: ensuring intra-rig discriminability while maintaining cross-rig similarity. We further propose a non-parametric query-token retrieval mechanism to enable zero-shot adaptation to unseen rigs without retraining. Extensive evaluations demonstrate that DragonMoCap consistently outperforms HMR-style baselines across diverse dragon topologies. The practical utility of our framework is further evidenced by its integration into professional animation workflows, highlighting its potential for real-time industrial applications.

cs.CV↗

LingLanMedBench: A Unified Benchmark for Evaluating Large Language Models in Traditional Chinese Medicine

Reliable evaluation of large language models in traditional Chinese medicine remains limited because existing benchmarks mainly focus on examination-style question answering or isolated generative tasks. We developed LingLanMedBench, a unified benchmark comprising 25,620 expert-verified items across 13 subtasks and five domains, covering knowledge, language understanding, information extraction, and diagnostic-therapeutic decision-making. LingLanMedBench standardizes task formats and evaluation metrics and further incorporates synonym-tolerant clinical-label matching, empirically derived hard subsets, and decision-recognition reformulations of open-ended clinical tasks. Fourteen open-source and proprietary models were evaluated under a standardized zero-shot protocol. Performance varied substantially across domains, model families, task formulations, and difficulty levels. The leading overall score decreased from 51.1 on the full benchmark to 31.9 on the hard subsets. Prescription performance also differed markedly between open-ended generation, with F1 scores of 32.7 and 20.3, and decision recognition, with accuracies of 90.6 and 56.8 on the full and hard subsets, respectively. These findings reveal a substantial gap between knowledge-oriented performance and clinically faithful reasoning. LingLanMedBench provides a standardized and reproducible framework for characterizing current capabilities, identifying systematic limitations, and tracking meaningful progress in large language models for traditional Chinese medicine.

cs.AI↗

Lingdan-V2: Large language models for clinically grounded reasoning in traditional Chinese medicine

Large language models have advanced medical reasoning, but clinically grounded reasoning in traditional Chinese medicine (TCM) remains challenging because prescription decisions require integrating domain knowledge, syndrome differentiation, treatment principles, herbal prescription composition, and dosage determination. We develop a TCM language model family comprising models with 4 billion, 8 billion, and 14 billion parameters. The artificial intelligence contribution is a staged clinical alignment framework integrating large scale continued pretraining on TCM and clinical records, complementary reasoning supervision, and prescription-centered reinforcement learning (RL). We further formulate herbal prescription generation as a structured RL problem with prescription-level feedback, enabling direct optimization of clinical decision outputs beyond knowledge reproduction and generic instruction following. The engineering application is TCM clinical decision support, particularly herbal prescription recommendation. We evaluate the models on a public benchmark containing 25,620 expert-verified items across 13 TCM knowledge and clinical reasoning tasks and on a private retrospective dataset of 4,348 spleen and stomach disease prescription cases. The 14 billion parameter reinforcement aligned model achieves a prescription generation F1 of 37.0 on the public benchmark, compared with 32.3 for DeepSeek-R1 with 671 billion total parameters, and a herb-level F1 of 52.8 on the clinical dataset with improved dosage agreement. Reinforcement post-training consistently improves prescription recommendation across all scales, while physician-source analysis shows that expert heterogeneity affects reward stability. These findings demonstrate a scalable pathway from domain grounding and reasoning supervision to clinically oriented prescription decision support.

cs.CL↗

Not All Dimensions Are Equal: Outlier-Aware Attention Linearization with Grouped Quadratic Kernels

Linearizing softmax attention offers a route to efficient Transformer inference, but preserving pretrained attention remains challenging. We identify an important source of approximation error overlooked by standard linearization methods: a small number of outlier dimensions contribute disproportionately to query-key dot products and account for a large fraction of the approximation error. Motivated by this heterogeneity, we propose Outlier-Aware Attention Linearization (OAL), a dimension-aware method for constructing quadratic attention approximations. Starting from a second-order Taylor approximation, we introduce a Hadamard-product formulation that makes individual query-key contributions explicit. This formulation relaxes globally shared coefficients to support dimension-specific linear terms and cross-dimensional quadratic interactions while preserving separable evaluation. To retain this flexibility with fewer parameters, OAL groups dimensions with similar contribution scales to share coefficients, while allowing distinct treatment of the few outliers. The resulting positive quadratic kernel is calibrated against pretrained attention outputs and admits linear-time evaluation with respect to sequence length for fixed head dimensions. On Qwen2.5-0.5B, OAL reduces frozen-attention output relative MSE by approximately 8.9% compared with DiJiang. Replacing middle-layer attention modules and jointly fine-tuning the kernel coefficients with LoRA further lowers WikiText-103 perplexity from 31.71 to 27.50 compared with a learned global quadratic, while improving accuracy on PIQA, HellaSwag, and ARC-E. These results demonstrate the value of outlier-aware dimension grouping for both attention approximation and pretrained-model conversion. The code is available at https://github.com/wuqianyue09/OAL

stat.ML↗

EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.

cs.CV↗

Rate-Preserving Shrinking-Support Gaussian Process Prediction

Gaussian process prediction is a central tool in spatial statistics, but standard implementations require dense matrix operations that become prohibitive for large datasets. We propose a scale-adjusted compactly supported working correlation for Gaussian process prediction, using the generalized Wendland family with a support radius $ϕ_n$ that is allowed to decrease with the sample size $n$. Under fixed-domain asymptotics with quasi-uniform designs, a fixed support radius does not yield asymptotic sparsity, whereas a shrinking support radius can make the covariance matrix sparse. We show that $ϕ_n$ and the regularization parameter can be jointly chosen so that the resulting predictor preserves the optimal integrated mean squared prediction error rate while reducing the number of nonzero covariance entries and the associated sparse matrix-vector multiplication cost. We also establish an analogous rate-preserving sparsification result for kernel ridge regression. Simulations and an ERA5 temperature application show that the proposed method achieves competitive prediction accuracy while retaining the computational efficiency provided by sparse linear algebra.

stat.ME↗

Attack-Resistant Uniform Fairness for Linear and Smooth Contextual Bandits

Modern digital platforms use contextual bandits to allocate valuable exposure and opportunities among competing participants. Fair treatment is therefore an important concern, yet reward maximization alone does not ensure that preferential allocation reflects participants' merits. We develop algorithms for linear and smooth contextual bandits under uniform merit-based fairness, requiring the reward ordering to justify preferential allocation across all contexts and rounds, and study how these guarantees are affected by adversarial reward corruption. Our algorithms achieve \((1-\widetilde O(1/T))\)-fairness, with regret that is minimax optimal among fair policies for linear rewards and nearly minimax optimal for smooth rewards. In the linear setting, matching lower bounds identify the price of fairness exactly: minimax regret increases from \(\log T\) to \(\log^2 T\). For smooth rewards, the cost of fairness is at most polylogarithmic. We further establish a separation between regret and fairness robustness: an \(\widetilde O(1)\) corruption budget can cause substantial fairness violations without worsening the regret order. We therefore develop robust algorithms that adapt sampling, estimation, and fairness certification to corruption, which preserve uniform fairness and achieve minimax-optimal and nearly optimal regrets for linear and smooth rewards, respectively. Numerical and semi-synthetic experiments illustrate these findings.

stat.ML↗

HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction

Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions. However, existing embodied datasets remain fundamentally limited: internet-scale video data lack precise physical states and interaction grounding, while laboratory motion datasets provide high fidelity but only narrow behavioral coverage. This mismatch creates a critical bottleneck for scalable humanoid policy learning. We present HiPHI, a 600+ hour scale high-fidelity whole-body human motion dataset designed to systematically maximize coverage of the human motion and interaction manifold. HiPHI is theoretically guided by FrameNet, a linguistic framework organizing human primitives. Created using an optical motion capture pipeline, HiPHI provides sub-millimeter spatial marker tracking accuracy for full-body human motion and mesh-level object trajectories. We further introduce a benchmark suite evaluating motion-space diversity, interaction grounding, object consistency, and physical AI applications. Our analyses demonstrate that HiPHI significantly expands motion coverage compared to existing motion datasets while maintaining high-fidelity interaction quality, and establishes a scalable data foundation for training, evaluating, and generalizing humanoid policies in real-world embodied tasks, where similar extensions are also applicable to motion prior models in computer graphics. Project page: https://noitom-robotics.github.io/hiphi/

cs.RO↗

LingShu: A Large-Scale Symptom-Centric Contextualized Knowledge Graph Bridging Traditional Chinese Medicine and Modern Biomedicine

Biomedical knowledge graphs (KGs) are pivotal for knowledge organization, yet traditional binary relations often struggle to represent the conditional nature of biomedical knowledge. Symptoms provide a shared phenotypic layer for linking Traditional Chinese Medicine (TCM), which relies on symptom patterns for syndrome differentiation and treatment selection, with modern biomedicine, which connects clinical manifestations to diseases and molecular mechanisms. We present LingShu, a large-scale symptom-centric contextualized knowledge graph designed to bridge TCM and modern biomedicine. The exported version of LingShu analyzed in this study comprises 17.33 million atom-level entity records and 39.47 million relation records, including 17.19 million semantic triples and 22.29 million contextualized quadruples. LingShu integrates multi-source data, including clinical electronic medical records, authoritative TCM texts, biomedical ontologies, and curated knowledge bases, through a pipeline combining natural language processing, terminology normalization, and human-in-the-loop verification. A key innovation of LingShu is its hybrid data model: it maintains 64 typed triple relation patterns to ensure broad connectivity, while incorporating 35 contextual quadruple relation patterns to capture conditional medical associations. This dual-structure approach explicitly encodes conditional knowledge, providing a granular representation of the contexts associated with medical relations. These contextualized relations cover syndrome-dependent herb efficacy, disease-contextualized drug effects, population-specific clinical associations, and mechanism-related therapeutic responses. Furthermore, we developed a web platform (http://www.tcmkg.com/) that integrates graph visualization, graph-based reasoning, and an evidence-grounded knowledge question-answering agent.

cs.CL↗

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on \textbf{contact flow (CF)}, a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy \textbf{CF-Track} learns a unified library of loco-manipulation skills, while our high-level module \textbf{CF-Gen} heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves \(98.7\%\) success on \textit{Carry Box} and \(76.5\%\) on \textit{Push-Stack Boxes}, outperforming prior baselines by average margins of \(40.9\%\) in meta-skill and \(66.5\%\) in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.

cs.RO↗

Diffusion Non-Additive Model for Multi-Fidelity Simulations with Tunable Precision

Computer simulations are indispensable for analyzing complex systems, yet high-fidelity models often incur prohibitive computational costs. Multi-fidelity frameworks address this challenge by combining inexpensive low-fidelity simulations with costly high-fidelity simulations to improve both accuracy and efficiency. However, certain scientific problems demand even more accurate results than the highest-fidelity simulations available, particularly when a tuning parameter controlling simulation accuracy is available, but the exact solution corresponding to a zero-valued parameter remains out of reach. In this paper, we introduce the Diffusion Non-Additive (DNA) model, inspired by generative diffusion models, which captures nonlinear dependencies across fidelity levels using Gaussian process priors and extrapolates to the exact solution. The DNA model: (i) accommodates complex, non-additive relationships across fidelity levels; (ii) employs a nonseparable covariance kernel to model interactions between the tuning parameter and input variables, improving predictive performance; (iii) provides closed-form expressions for the posterior predictive mean and variance, allowing efficient inference and uncertainty quantification; and (iv) establishes rigorous theoretical bounds on the prediction error, leading to an optimal experimental design strategy. The methodology is validated on a suite of numerical studies and real-world case studies. An R package implementing the proposed methodology is available to support practical applications.

stat.ME↗

On the Suboptimality of GP-UCB under Polynomial Effective Optimism

Gaussian process upper confidence bound (GP-UCB) is widely used for sequential optimization of expensive black-box functions. Although many upper bounds on its cumulative regret have been established in the literature, whether GP-UCB is minimax optimal remains open. We study this question through the effective optimism level, defined as the product of the exploration coefficient and the regularization parameter in kernel ridge regression. Under a uniform confidence assumption, we prove a new regret lower bound for GP-UCB with Matérn kernels. The bound shows that polynomial growth of the effective optimism level, up to logarithmic factors, rules out the minimax-optimal regret rate. Since this is the regime covered by most existing analyses, our result identifies a concrete obstacle to proving minimax optimality for standard GP-UCB. More broadly, it suggests that the gap between current upper bounds and minimax lower bounds may reflect a real limitation of the algorithm, not only of the analysis.

cs.LG↗

EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.

cs.CV↗

PANTHER: Generative Pretraining Beyond Language for Sequential User Behavior Modeling

Large language models (LLMs) have shown that generative pretraining can distill vast world knowledge into compact token representations. While LLMs encapsulate extensive world knowledge, they remain limited in modeling the behavioral knowledge contained within user interaction histories. User behavior forms a distinct modality, where each action, defined by multi-dimensional attributes such as time, context, and transaction type, constitutes a behavioral token. Modeling these high-cardinality sequences is challenging, and discriminative models often falter under limited supervision. To bridge this gap, we extend generative pretraining to user behavior, learning transferable representations from unlabeled behavioral data analogous to how LLMs learn from text. We present PANTHER, a hybrid generative-discriminative framework that unifies user behavior pretraining and downstream adaptation, enabling large-scale sequential user representation learning and real-time inference. PANTHER introduces: (1) Structured Tokenization to compress multi-dimensional transaction attributes into an interpretable vocabulary; (2) Sequence Pattern Recognition Module (SPRM) for modeling periodic transaction motifs; (3) a Unified User-Profile Embedding that fuses static demographics with dynamic transaction histories; and (4) Real-time scalability enabled by offline caching of pretrained embeddings for millisecond-level inference. Fully deployed and operational online at WeChat Pay, PANTHER delivers a 25.6 percent boost in next-transaction prediction HitRate@1 and a 38.6 percent relative improvement in fraud detection recall over baselines. Cross-domain evaluations on public benchmarks show strong generalization, achieving up to 21 percent HitRate@1 gains over transformer baselines, establishing PANTHER as a scalable, high-performance framework for industrial sequential user behavior modeling.

cs.LG↗

EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos

We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI reconstruction is critical for embodied intelligence yet remains challenging. Existing HOI methods are largely restricted to local camera coordinates or single frames, failing to capture global temporal dynamics. While some recent approaches attempt world-space hand estimation, they overlook object poses and HOI constraints. Moreover, previous HOI estimation methods either fail to handle open-set categories due to their reliance on object templates or employ differentiable rendering that requires per-instance optimization, resulting in prohibitive computational costs. Finally, frequent occlusions in egocentric videos severely degrade performance. To overcome these challenges, we propose a multi-stage framework: (i) a robust pre-processing pipeline leveraging vision foundation models for initial 3D scene, hand and object reconstruction; (ii) a body-guided diffusion model that incorporates explicit egocentric body priors for hand pose estimation; and (iii) an HOI-prior-informed diffusion model for hand-aware 6DoF pose infilling, ensuring physically plausible and temporally consistent W-HOI estimation. We experimentally demonstrate that EgoGrasp can achieve state-of-the-art performance in W-HOI reconstruction, handling multiple and open vocabulary objects robustly.

cs.CV↗

AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors

Reconstructing 3D humans from images captured at multiple perspectives typically requires pre-calibration, like using checkerboards or MVS algorithms, which limits scalability and applicability in diverse real-world scenarios. In this work, we present AHAP (Reconstructing Arbitrary Humans from Arbitrary Perspectives), a feed-forward framework for reconstructing arbitrary humans from arbitrary camera perspectives without requiring camera calibration. Our core lies in the effective fusion of multi-view geometry to assist human association, reconstruction and localization. Specifically, we use a Cross-View Identity Association module through learnable person queries and soft assignment, supervised by contrastive learning to resolve cross-view human identity association. A Human Head fuses cross-view features and scene context for SMPL prediction, guided by cross-view reprojection losses to enforce body pose consistency. Additionally, multi-view geometry eliminates the depth ambiguity inherent in monocular methods, providing more precise 3D human localization through multi-view triangulation. Experiments on EgoHumans and EgoExo4D demonstrate that AHAP achieves competitive performance on both world-space human reconstruction and camera pose estimation, while being 180$\times$ faster than optimization-based approaches.

cs.CV↗

SPARKLE: A Nonparametric Approach for Online Decision-Making with High-Dimensional Covariates

Personalized services are central to today's digital economy, and their sequential decisions are often modeled as contextual bandits. Modern applications pose two main challenges: high-dimensional covariates and the need for nonparametric models to capture complex reward-covariate relationships. We propose SPARKLE, a novel contextual bandit algorithm based on a sparse additive reward model that addresses both challenges through (i) a doubly penalized estimator for nonparametric reward estimation and (ii) an epoch-based design with adaptive screening to balance exploration and exploitation. We prove a sublinear regret bound that grows only logarithmically in the covariate dimensionality; to our knowledge, this is the first such result for nonparametric contextual bandits with high-dimensional covariates. We also derive an information-theoretic lower bound, and the gap to the upper bound vanishes as the reward smoothness increases. Extensive experiments on synthetic data and real data from video recommendation and personalized medicine show strong performance in high-dimensional settings.

stat.ML↗

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the dual requirements of strictly causal generation and precise 3D spatial alignment. To tackle this problem, we first construct the Human Reaction Dataset (HRD) to address data scarcity and misalignment by building a spatially aligned egocentric video-reaction dataset, as existing datasets (e.g., ViMo) suffer from significant spatial inconsistency between the egocentric video and reaction motion, e.g., dynamically moving motions are always paired with fixed-camera videos. Leveraging HRD, we present EgoReAct, the first autoregressive framework that generates 3D-aligned human reaction motions from egocentric video streams in real-time. We first compress the reaction motion into a compact yet expressive latent space via a Vector Quantised-Variational AutoEncoder and then train a Generative Pre-trained Transformer for reaction generation from the visual input. EgoReAct incorporates 3D dynamic features, i.e., metric depth, and head dynamics during the generation, which effectively enhance spatial grounding. Extensive experiments demonstrate that EgoReAct achieves remarkably higher realism, spatial consistency, and generation efficiency compared with prior methods, while maintaining strict causality during generation. We will release code, models, and data upon acceptance.

cs.CV↗