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Wenjun Zeng

Publications and source records attributed to Wenjun Zeng.

At least 19 recordsLinked to original sources

FAN: Foresight Action Normalization for Continual Adaptation of Vision-Language-Action Models

Vision-Language-Action (VLA) models pre-trained on large-scale, closed datasets have demonstrated remarkable success across diverse robotic manipulation tasks. However, their long-term real-world deployment necessitates continuously acquiring new skills while retaining previously learned capabilities. While pioneering works have explored continual VLA adaptation using techniques such as experience replay and reinforcement fine-tuning, they overlook a foundational mechanism: action normalization, which determines the underlying coordinate system in which policies perceive and execute physical actions. To bridge this gap, we systematically evaluate five normalization strategies across four real-world task streams covering single-arm and bimanual manipulation. Our analysis reveals that existing protocols induce severe failure modes due to inter-task coordinate drift, limited motion coverage, or train-test coordinate mismatches. Motivated by these insights, we formulate three core design principles: consistency, coverage, and causality (3C), and introduce foresight action normalization (FAN). FAN estimates normalization statistics once from a small, task-independent calibration set prior to continual learning and freezes them throughout adaptation. Across all evaluated streams, FAN achieves the highest performance and demonstrates consistent robustness, providing insightful guidance for building stable action representations in achieving effective lifelong VLA adaptation.

cs.RO

Visual Autoregressive Priors for RAW-to-sRGB Image Signal Processing

RAW-to-sRGB image signal processing (ISP) must recover perceptually faithful colors and fine details from sensor measurements, often under imperfect spatial alignment and missing camera metadata. This paper presents, to the best of our knowledge, the first application of visual autoregressive (VAR) next-scale prediction over a discrete image codebook to the RAW-to-sRGB ISP task. We adapt a frozen 1.10\,B-parameter VAR backbone for RAW-conditioned ISP with only 32.93\,M trainable parameters (2.99\%), and propose a frequency-decomposed color loss that separately supervises low-frequency tone via wavelet LL cosine similarity and chromatic edges via detail-band $\ell_1$. On the Zurich RAW-to-sRGB benchmark, the method improves PSNR-Y from 21.31 to 21.89\,dB and reduces LPIPS from 0.276 to 0.218 on the full 1,204-image test set. Diagnostic experiments show that the VAR prior preserves structure well, but continuous color transfer remains the dominant bottleneck: oracle affine correction recovers 3.8\,dB, while learned color heads yield marginal gains.

cs.CV

From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation

Action-conditioned surgical video generation is a critical yet highly challenging problem for robotic surgery. The core difficulty is that low-dimensional control vectors must precisely govern complex image-space evolution. In this work, we propose a kinematic-to-visual lifting paradigm that converts articulated kinematics into a unified set of five image-aligned control modalities. Building on this representation, we introduce a hierarchically routed visual control framework that selectively activates the most relevant control modalities and motion scales. Instead of uniformly applying all control signals, our model performs hierarchical routing to dynamically allocate conditioning capacity. We further design kinematic-prior-guided routing loss functions to ensure physically meaningful, temporally stable, and efficient expert utilization. To improve efficiency, we propose a budgeted training and inference scheme that leverages routing-induced sparsity. By selectively discarding low-significance control pathways during training and execution, our approach enables adaptive computation that is complementary to standard distillation. We additionally construct a new benchmark with curated articulated annotations, obtained through human-in-the-loop semantic labeling and differentiable pose tracking, providing realistic supervision for action-conditioned surgical video generation. Extensive experiments demonstrate that our method consistently improves action faithfulness, visual fidelity, and cross-domain generalization over diverse baselines. Moreover, our efficient variant achieves substantial reductions in latency while maintaining strong control accuracy.

cs.CV

Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis

The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems. However, existing datasets and modeling approaches are fundamentally constrained by low-fidelity kinematics, the omission of dexterous hand gestures and a severe lack of rich multimodal annotations. Furthermore, fragmented interaction representations and inconsistent evaluation protocols also impede fair and rigorous benchmarking. To systematically address these bottlenecks, we present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis. Captured via a novel hybrid motion capture system, Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations. Meanwhile, we enrich the data foundation with multifaceted annotations, including hierarchical fine-grained textual descriptions, interaction categories, causal interaction orders, the relationship and personality of the subjects, as well as vertex-level contact maps and physically regularized constraints. Leveraging these elaborate annotations, we formulate a unified testing ground comprising four categories of downstream tasks that symmetrically span both generative and perceptive paradigms. To eliminate benchmarking ambiguities, we systematically standardize the interaction representations and evaluation protocols. Finally, we go beyond dataset construction to propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimizes interaction reconstruction and semantic understanding. Extensive experiments reveal that OpenHHI achieves state-of-the-art performance on both generation and perception tasks. This definitively proves that our unified representation successfully bridges interaction understanding and generation simultaneously.

cs.CV

Dual Distribution Estimation for Zero-shot Noisy Test-Time Adaptation with VLMs

While test-time adaptation (TTA) empowers vision-language models to adapt without costly retraining, it remains highly vulnerable to out-of-distribution (OOD) outliers prevalent in real-world applications. This discrepancy motivates Noisy TTA (NTTA), an online task to filter noisy OOD samples on the fly while maximizing in-distribution (ID) classification accuracy. Existing zero-shot NTTA approaches typically rely on test-time discriminative training, leading to overconfident misclassifications and significantly degraded inference efficiency. To address these limitations, we propose a novel framework named Dual Distribution Estimation (DDE), shifting the zero-shot NTTA paradigm from instance-level learning to training-free Gaussian distribution modeling. DDE incorporates two novel modules: Positive Feature Distribution Estimation (PFDE) and Negative Label Distribution Estimation (NLDE). PFDE explicitly models class-wise inclusion and exclusion Gaussian distributions to formulate a calibrated contrastive score, robustly enhancing ID accuracy. In parallel, NLDE improves OOD identification by explicitly modeling the negative label distribution to mine highly discriminative labels, effectively mitigating spurious correlations. Extensive experiments show that on the large-scale ImageNet benchmark, DDE achieves an improvement of 3.70\% in harmonic mean accuracy and reduces the FPR95 for OOD detection by 6.20\%, while ensuring highly scalable and efficient online inference. Furthermore, DDE is zero-shot and training-free, demonstrating remarkable robustness in data-scarce scenarios. Codes are available at https://github.com/ZhuWenjie98/DDE.

cs.CV

Can Vision-Language-Action Models Learn from Real-World Data Continually without Forgetting?

Vision-Language-Action (VLA) models provide a promising foundation for general-purpose robotics, yet their real-world deployment demands the ability to continually acquire new skills without forgetting prior ones. While recent studies have explored continual learning for VLA models in simulated settings, the challenge remains largely unexamined under realistic physical conditions. To bridge this gap, we construct a real-world continual learning benchmark comprising ten diverse sequential manipulation tasks across both single-arm and bimanual configurations. Through extensive experiments on this benchmark, we find that naive sequential fine-tuning leads to severe catastrophic forgetting, whereas a well-configured experience replay (ER) approach can effectively mitigate forgetting and outperform joint multi-task training under equivalent computational budgets. Notably, by synthesizing our empirical findings, we successfully achieve stable continual learning across the full 10-task heterogeneous stream, retaining previously acquired capabilities while adapting to diverse new skills in real-world deployment. This work presents an empirical study grounded in real-world continual VLA learning and offers actionable insights for deploying robust, long-lived robotic policies.

cs.RO

MMOOC: A Comprehensive Benchmark for Out-of-Context Evaluation in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have achieved strong performance on a wide range of vision-language tasks, but often fail under imperfect or shifted contexts. A reliable MLLM should refuse truly out-of-context (OOC) questions with subject-level context shifts while still answering shifted in-context (Shifted IC) questions with non-subject context shifts. Existing benchmarks mainly target OOC or visually unanswerable questions, but overlook answerable Shifted IC cases and cover limited OOC shifts. To fill this gap, we present MMOOC, a large-scale benchmark for evaluating refusal and robust answering abilities of MLLMs. MMOOC contains over 41K image-question pairs, including answerable Shifted IC cases and unanswerable OOC cases, spanning three question formats, eight shift types and six visual scenarios, with data quality ensured through MLLM-based filtering and human verification. We evaluate model responses using Accuracy and Refusal Rate, and further introduce an LLM-as-a-Judge metric to assess the correctness of model reasoning. Experiments on diverse MLLMs show that current models still struggle to balance answer-ability and refusal under shifted contexts. We further analyze key failure patterns and show that post-training can improve robustness. MMOOC will be made publicly available.

cs.CV

RPG-VST: Robust Poisson-Gaussian Variance Stabilization for Blind RAW Denoising

Variance stabilization with the generalized Anscombe transform (GAT) enables frozen Gaussian denoisers to process Poisson--Gaussian (PG) RAW noise, but its reliability depends on fitted shot/read-noise parameters. In blind single-image deployment, these parameters are estimated from low-texture RAW statistics that are often corrupted by residual texture, clipping, defective pixels, and read-noise floors. Such contamination yields heavy-tailed log-variance residuals, making ordinary least-squares PG calibration brittle and causing severe tail failures despite favorable average PSNR. We propose RPG-VST, a robust no-reference variance-stabilization framework for blind RAW denoising. RPG-VST estimates PG parameters separately for each color filter array (CFA) plane using a Student-$t$ log-variance objective with robust tile statistics and physical constraints. It then estimates the stabilized-domain noise level $σ_z$ from tile variance ratios and uses it as a reliability signal. For each image, RPG-VST selects the robust fit or the conventional OLS fit according to which produces $σ_z$ closer to unit variance, requiring no clean reference or learned threshold. On SID Sony SID$50$, SIDD, and ELD with frozen SwinIR and Restormer denoisers, RPG-VST improves mean PSNR in all six dataset--backbone settings. It reduces severe tails, defined as cases whose PSNR gain over Direct is below $-1$ dB, in four settings and leaves them unchanged in the other two. On SIDD, it yields $+1.83/+1.92$ dB and reduces severe tails from $44/36$ to $7/4$. Ablations show that the $σ_z$ gate prevents regressions of ungated robust fitting on read-noise-dominated ELD captures.

eess.SP

GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory

Semantic occupancy provides a structured spatial memory for embodied indoor agents by jointly representing occupied regions, observed free space, unknown areas, and object semantics. However, existing indoor occupancy benchmarks and methods mainly focus on single-view prediction or room-level online perception, leaving long-horizon semantic mapping across connected indoor spaces underexplored. We introduce HIOcc, a hierarchical indoor occupancy benchmark that unifies ScanNet, ScanNet++, and Matterport3D under a common sparse semantic occupancy format while preserving their native observation geometries, including perspective RGB-D frames and pano-centric observation groups. HIOcc supports three complementary evaluation regimes: local semantic occupancy prediction, room-level online occupancy mapping, and building-level mapping across connected panoramic environments. We further propose GEM-Occ, a Gaussian Evidence Memory framework for semantic occupancy mapping. Rather than using pointmaps as persistent map states, GEM-Occ treats local visual geometry predictions as transient evidence, converts them into semantic Gaussian occupancy evidence and free-space ray evidence, and fuses them into a persistent hierarchical memory through visibility- and uncertainty-aware causal updates. The memory is organized into local caches, room-level submaps, and a building-level graph, and can be queried at any time through Gaussian-to-occupancy splatting. Experiments on HIOcc show that GEM-Occ improves local occupancy prediction, online map stability, free-space reasoning, revisit consistency, and building-level scalability over prior indoor occupancy and Gaussian-based mapping baselines.

cs.RO

Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images

Comprehensive 3D scene understanding from sparse, unposed images requires a model to recover renderable geometry, open-vocabulary semantics, and free/occupied 3D space without relying on external camera calibration. Recent feed-forward Gaussian methods improve pose-free reconstruction and semantic rendering, but their Gaussian primitives are mainly optimized through image-space objectives and remain weakly constrained in unobserved regions. We propose \textit{COVScene}, a pose-free semantic Gaussian framework that couples renderable Gaussian primitives with a dense semantic occupancy field through differentiable volumetric lifting. Instead of converting Gaussians to voxels only at evaluation time, COVScene lifts the predicted semantic Gaussians inside the training computation graph, so volumetric regularization provides gradients to Gaussian opacity, geometry, and semantic features. The framework combines a semantic-aware Geometry Transformer, multi-task Gaussian decoding, geometric foundation distillation, and occupancy entropy regularization to support novel view synthesis, open-vocabulary semantic querying, and semantic occupancy prediction within a single representation. Experiments on ScanNet and ScanNet++ show that COVScene maintains competitive rendering quality, improves open-vocabulary segmentation, and achieves stronger semantic occupancy prediction than the self-supervised baseline without direct voxel-level supervision.

cs.CV

OmniNWM: Omniscient Driving Navigation World Models

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.

cs.CV

DeformGen: Dynamics-Based Topology Augmentation for Deformable Manipulation Policy Learning

Demonstration augmentation is proposed for cost-efficient data acquisition, but existing methods are fundamentally limited in deformable manipulation due to two challenges: (1) the state space is high-dimensional with physics-induced constraints, making valid configurations impossible to reach via low-dimensional pose perturbations; and (2) trajectory transfer is non-equivariant, as material points no longer move rigidly together under deformation. We present DeformGen, a dynamics-based augmentation framework that achieves topological diversity for deformable objects. For the state challenge, DeformGen expands the valid state distribution by applying localized physical disturbances and forward-simulating the dynamics to obtain topology-coherent, physically plausible deformable states. For the trajectory challenge, DeformGen transfers source manipulation trajectories via deformation-field warping, which lifts per-particle displacements into a continuous spatial function to adapt the end-effector trajectory consistently with the deformed geometry. In this way, our method jointly augments the state distribution and its associated manipulation behavior. Experiments on high-fidelity deformable manipulation benchmarks show that DeformGen generally improves policy learning compared with training on the original demonstrations alone and with rigid-style augmentation baselines.

cs.RO

ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?

World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.

cs.CV

Proprioceptive-visual correspondence enables self-other distinction in humanoid robots

Distinguishing self from others is a prerequisite for social intelligence, yet humanoid robots that increasingly share workspaces with humans still lack this ability. Here we show that a humanoid robot can learn self-other distinction from proprioceptive-visual correspondence, without any identity labels or kinematic models. Once established, this distinction bootstraps a predictive self-model that maps joint configurations to three-dimensional body occupancy, capturing how the robot's body changes with action. In multi-agent scenes involving humans or morphologically identical robots, the system reliably identifies itself, learns a 3D self-model, and supports downstream tasks including target reaching, collision-aware motion planning, and human-to-robot motion retargeting. Together, these results outline a route toward bodily self-representation in robots that act and coordinate alongside others in shared physical environments. Project page: https://euron-zc.github.io/humanoid-self-model/.

cs.RO

ProEval: Proactive Failure Discovery and Efficient Performance Estimation for Generative AI Evaluation

Evaluating generative AI models is increasingly resource-intensive due to slow inference, expensive raters, and a rapidly growing landscape of models and benchmarks. We propose ProEval, a proactive evaluation framework that leverages transfer learning to efficiently estimate performance and identify failure cases. ProEval employs pre-trained Gaussian Processes (GPs) as surrogates for the performance score function, mapping model inputs to metrics such as the severity of errors or safety violations. By framing performance estimation as Bayesian quadrature (BQ) and failure discovery as superlevel set sampling, we develop uncertainty-aware decision strategies that actively select or synthesize highly informative inputs for testing. Theoretically, we prove that our pre-trained GP-based BQ estimator is unbiased and bounded. Empirically, extensive experiments on reasoning, safety alignment, and classification benchmarks demonstrate that ProEval is significantly more efficient than competitive baselines. It requires 8-65x fewer samples to achieve estimates within 1% of the ground truth, while simultaneously revealing more diverse failure cases under a stricter evaluation budget.

cs.LG

An Efficient Streaming Video Understanding Framework with Agentic Control

Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.

cs.CV

Scaling Up Occupancy-centric Driving Scene Generation: Dataset and Method

Driving scene generation is a critical domain for autonomous driving, enabling downstream applications, including perception and planning evaluation. Occupancy-centric methods have recently achieved state-of-the-art results by offering consistent conditioning across frames and modalities; however, their performance heavily depends on annotated occupancy data, which still remains scarce. To overcome this limitation, we curate Nuplan-Occ, the largest semantic occupancy dataset to date, constructed from the widely used Nuplan benchmark. Its scale and diversity facilitate not only large-scale generative modeling but also autonomous driving downstream applications. Based on this dataset, we develop a unified framework that jointly synthesizes high-quality semantic occupancy, multi-view videos, and LiDAR point clouds. Our approach incorporates a spatio-temporal disentangled architecture to support high-fidelity spatial expansion and temporal forecasting of 4D dynamic occupancy. To bridge modal gaps, we further propose two novel techniques: a Gaussian splatting-based sparse point map rendering strategy that enhances multi-view video generation, and a sensor-aware embedding strategy that explicitly models LiDAR sensor properties for realistic multi-LiDAR simulation. Extensive experiments demonstrate that our method achieves superior generation fidelity and scalability compared to existing approaches, and validates its practical value in downstream tasks. Repo: https://github.com/Arlo0o/UniScene-Unified-Occupancy-centric-Driving-Scene-Generation/tree/v2

cs.CV

Semantics Disentanglement and Composition for Universal Image Coding with Efficiently LLM Reasoning and Generative Diffusion

Learned image compression methods have shown impressive performance but are often highly specialized for either human perception or specific machine vision tasks. This specialization limits their versatility and requires costly retraining for new applications. To address this, we introduce UniCodec, a universal codec built on a novel paradigm of semantic disentanglement at the encoder and compositional generation at the decoder. This framework is designed to simultaneously serve both human and machine needs, eliminating the need for task-specific retraining. At the encoder, UniCodec leverages pre-generated, task-specific label codebooks created by a Large Language Model (LLM). For any given task, a grounding model uses the corresponding codebook to perform task-aware disentanglement, compressing only the most relevant image regions. This mechanism not only saves significant bits but is also the key to our system's rapid, zero-retraining adaptation: switching to a new task is as simple as selecting a new codebook. The decoder then performs compositional generation: it combines the compact, disentangled components with powerful priors from a generative diffusion model. This process reconstructs a high-quality, complete image optimized with rich detail for human perception and precise features for machine vision tasks. Extensive experiments demonstrate that UniCodec consistently outperforms existing methods, effectively bridging the gap between human-centric and machine-centric compression.

cs.CV