Search arXiv⌕ Search

arXiv subjects

William Chen

Publications and source records attributed to William Chen.

At least 19 recordsLinked to original sources

YODAS v3: Over 1 Million Hours of High-Bandwidth, Stereophonic, Multilingual Speech

We present YODAS v3, a weakly-labeled speech corpus containing over 1.1 million hours of 48kHz multi-channel audio in 147 languages, released under a CC BY 3.0 license. YODAS v3 is not only the largest open speech dataset to date, but also the first truly large-scale speech corpus with high-fidelity stereo audio. We first provide the collection methodology for the corpus, where we introduce new techniques for gathering language-balanced speech data. The effectiveness of our approach is shown by the language distribution of the crawled data: 22 languages in YODAS v3 have over 10K hours and 73 languages have over 5K hours of data. We then conduct extensive analyses on the composition of the data, such as the distribution of languages, audio quality, and transcription quality. Finally, we train baseline speech recognition and neural codec models to show the effectiveness of the dataset. Download at https://huggingface.co/datasets/espnet/yodas3.

cs.CL↗

G6D: Geometric Learning-Free RGB-D 6D Pose Solver for Robotic Manipulation

6D object pose estimation is fundamental to robotic manipulation and automation. Recent zero-shot methods have significantly improved generalization to unseen objects, but most still rely on large-scale pretrained models with substantial GPU computation and memory demands. These requirements complicate deployment on robotic platforms where perception, planning, and control share limited computational resources, while learned intermediate representations offer limited geometric interpretability for task-specific adaptation. To address these limitations, we propose G6D, a learning-free, geometry-driven RGB-D 6D pose solver. Given an RGB-D observation, an object instance mask, camera intrinsics, and a CAD model, G6D generates pose hypotheses through template-based geometric matching and refines them using silhouette and depth consistency, forming a purely geometry-driven pose estimation paradigm. This paradigm requires neither pretrained visual models nor target-specific training and preserves interpretable geometric representations throughout pose estimation. Moreover, adjustable hypothesis counts provide flexible accuracy-computation trade-offs, while a CPU-only configuration supports deployment without GPU resources. Experiments on LineMOD and five BOP19 datasets demonstrate advanced performance. Real-world pick-and-place experiments further demonstrate G6D's applicability to robotic manipulation. The complete project is publicly available at https://ai4control.github.io/G6D-Project-Page .

cs.CV↗

NetReplica: A Programmable Substrate for Bottleneck-Centric Network Data Generation

The behavior of Internet applications is shaped by congestion dynamics at bottleneck links, yet data capturing application behavior across diverse bottleneck regimes remains scarce. Bridging this gap requires a data-generation substrate that simultaneously provides controllability, composability, fidelity, and replicability, capabilities that existing approaches struggle to achieve together. This paper introduces NetReplica, a programmable substrate for bottleneck-centric data generation guided by progressive disaggregation. NetReplica (i) decouples bottleneck intent from execution, (ii) separates static bottleneck attributes from dynamic congestion pressure, and (iii) disaggregates observed demand dynamics from their original trace context through Cross-Traffic Profiles (CTPs). CTPs transform passive packet traces into reusable, composable pressure signals that can be selected and transformed to specify dynamic bottleneck behavior. Our evaluation shows that NetReplica provides all four capabilities simultaneously and, in an ABR case study, generates datasets that remain realistic while expanding coverage of underrepresented regimes, improving the performance of trained models. In particular, NetReplica reduces transmission-time prediction error for the well-explored Fugu model by up to 47%. Together, these results demonstrate that NetReplica is a practical, fully programmable bottleneck-centric data-generation substrate for developing production-ready protocols, applications, and learning artifacts.

cs.NI↗

LACE: Layer-Wise Compression for Dynamic Frame Rate Codecs

Neural audio codecs are a key component in speech language modeling. However, their high frame rates lead to long sequence lengths, increasing computational costs. Dynamic frame rate codecs mitigate this by reducing the effective frame rate using a compression step to merge multiple frames together. However, most prior methods either operate on single-codebook codecs or apply a single compression step before multi-layer quantization. This forces all quantization layers to share the same segmentation boundaries, despite the residual embeddings at different quantization layers exhibiting different rates of change over time. We propose LACE (Layer-Adaptive Codec Encoding), a dynamic frame rate codec that applies an independent compression step at each quantization layer, enabling layer-specific segmentation boundaries. To use LACE tokens in downstream text-to-speech (TTS), we further introduce union alignment and boundary anchor mechanisms to make durations consistent across layers while preserving compression benefits. Experiments on LibriTTS show that LACE offers a better rate-quality tradeoff than prior dynamic frame rate methods on the reconstruction task and improves TTS inference efficiency while maintaining competitive synthesis quality. Our code is released as part of the ESPnet3 codec recipe.

cs.SD↗

Praxist: From Experimental Artifacts to Solution Lineages

Autonomous R\&D agents now write, run, and improve executable artifacts under automated evaluation---but largely as laboratory instruments: shown on curated benchmarks, with gains that are hard to trace to a cause and costs well above what sustained engineering practice absorbs. The limitation is structural. Most systems treat each attempt as nearly self-contained, so logs, memories, and search trees record what happened without establishing which design element produced an improvement, whether its evidence survived validation, or how it recombines with others. Long campaigns therefore keep re-learning the same lessons. We introduce Praxist, a lineage-centered generational system that converts reproducible artifacts and evaluator outcomes into a typed evidence graph of findings, lane-structured frontiers, and agendas. Separating local artifact construction from cohort-level evidence synthesis lets later attempts inherit validated mechanisms, unresolved claims, and useful constraints, and leaves results attached to an inspectable lineage. On the standardized 75-task MLE-bench suite, the finalized official-grader results give Praxist 60 medals (80.0\%), 49 of them gold, against 55 medals (73.3\%) and 34 gold for a Claude Code baseline on Claude Opus 4.8---at a recorded model spend of US\$3,054 versus US\$38,370, roughly a twelfth of the cost. Four case studies---quantitative trading, LiDAR-inertial-visual SLAM, tokamak magnetic control, and rocket landing---carry the same process into open-ended engineering problems, improving on each task-native baseline in headline accuracy, survival, or resource cost, with the discovery path on record. Stronger artifacts at an order of magnitude less spend, each backed by an auditable lineage, are, to our knowledge, first brought together here: the operating profile production research requires, not the one a benchmark demonstration establishes.

cs.MA↗

MulTTiPop: A Multitrack Transcription Dataset for Pop Music

We present MulTTiPop, a dataset of pop music segments and their associated multitrack MIDI recordings for the evaluation of automatic music transcription models. MulTTiPop contains 572 segments of popular music totaling 3.5 hours of audio, and contains songs from diverse genres and decades from the 1930s to 2000s. To collect this dataset, we perform metadata-based matching on song segments from the Lakh MIDI and TheoryTab datasets, manually identify an anchor beat between the audio and MIDI, then use beat tracking on the audio and warp the MIDI to match its tempo and timing. We evaluate state-of-the-art automatic music transcription models on MulTTiPop and find substantial room for improvement, with the best model achieving 29% Onset F1. More details and sound examples of MulTTiPop are available at https://gclef-cmu.org/multtipop.

cs.SD↗

Why Does Action Chunking Improve Behavioral Cloning Performance in Robotic Control?

Action chunking---predicting and executing multiple actions instead of a single action---has proven to be a critical component for learning effective robotic control policies. However, our precise understanding of why action chunking improves performance has remained limited. In this work we seek to close this gap. Through rigorous experimental evaluations in both simulated and real-world settings, we show that existing hypotheses for the success of action chunking---temporal consistency, horizon reduction, and representation learning---fail to explain the success of action chunking. Instead, we find that action chunking benefits from greater non-Markovian expressivity and reduced compounding error compared to Markovian policies, but, in many settings of interest, these effects can be fully captured by delayed policies, which at each step predict a single action based on the observation $k$ steps in the past. We then show that there exists an additional benefit of action chunking that we refer to as implicit ensembling. In particular, by learning a diversity of temporal relationships (that is, $a_t | o_t, a_t | o_{t-1}, \ldots$), action-chunked policies exhibit behavior matching that of a model ensemble, increasing their robustness and generalization ability over policies that only learn a single temporal relationship. Building on these insights, we show that in simulated and real-world robotic control settings, we can match the performance of action chunking without action chunking---by deploying an action chunking policy as an ensemble of policies with randomized delays. Furthermore, we propose a policy class that amplifies the benefits of action chunking by explicitly instantiating an ensemble, and which we show significantly improves over the performance of action chunking in many domains.

cs.RO↗

Bagpiper: Solving Open-Ended Audio Tasks via Rich Captions

Current audio foundation models typically rely on rigid, task-specific supervision (e.g., speech recognition), addressing isolated factors of audio rather than the whole. In contrast, human processes audio holistically, seamlessly bridging raw audio waveform with abstract cognitive concepts (e.g., all perception details of audio events) to execute complex tasks. Grounded in this philosophy, we introduce Bagpiper, an 8B audio foundation model that interprets physical audio via rich captions, i.e., comprehensive natural language descriptions that encapsulate the critical cognitive concepts inherent in the audio. By pre-training on a massive corpus of 600B tokens, the model establishes a robust bidirectional mapping between raw audio and this high-level conceptual space. During fine-tuning, Bagpiper adopts a caption-then-process workflow, simulating an intermediate cognitive reasoning step to solve diverse tasks without knowing prior task-specific practice. Experimentally, Bagpiper achieves universal generation that can uniformly generate speech, sound effects, music, and their arbitrary combinations. It also maintains comparable performance with the 7B Qwen-2.5-Omni for audio understanding. To the best of our knowledge, Bagpiper is among the first works that achieve open-ended audio understanding and generation on speech, sound, and music. Model, data, and code will be released at Bagpiper Home Page.

cs.CL↗

Dissecting Sensitivity to Training Language in Self-Supervised Speech Learning Using Neural Audio Codec Tokens

Neural audio codecs (NACs) have become popular for obtaining speech representations as discrete tokens. Beyond compression, discrete tokens can be used to train self-supervised learning (SSL) models. Such models, referred to as codec-based SSL models, reduce data storage and computational cost, enabling scalable SSL pre-training. However, their language sensitivity remains unclear. When the language changes, codec-based SSL models may require retraining, which undermines their efficiency. In this paper, we present a systematic analysis of language sensitivity by varying either the NAC training language or the SSL pre-training language while keeping the other fixed. Experimental results show that downstream performance is insensitive to the NAC training language but strongly dependent on the SSL pre-training language. These findings suggest that a single NAC can be reused across languages, while aligning the SSL pre-training language with the target language is crucial.

cs.SD↗

An Empirical Recipe for Universal Phone Recognition

Phone recognition (PR) is a key enabler of multilingual and low-resource speech processing tasks, yet robust performance remains elusive. Highly performant English-focused models do not generalize across languages, while multilingual models underutilize pretrained representations. It also remains unclear how data scale, architecture, and training objective contribute to multilingual PR. We present PhoneticXEUS -- trained on large-scale multilingual data and achieving state-of-the-art performance on both multilingual (17.7% PFER) and accented English speech (10.6% PFER). Through controlled ablations with evaluations across 100+ languages under a unified scheme, we empirically establish our training recipe and quantify the impact of SSL representations, data scale, and loss objectives. In addition, we analyze error patterns across language families, accented speech, and articulatory features. All data and code are released openly at https://github.com/changelinglab/PhoneticXeus

cs.CL↗

Adapting Generalist Robot Policies with Semantic Reinforcement Learning

Generalist robot policies learn a diverse repertoire of behaviors from large-scale pretraining. In principle, this makes them excellent priors for downstream adaptation via reinforcement learning (RL). In practice, however, standard RL methods leveraging this prior optimize directly over robot actions, requiring the base policy's action distribution to be close to that of a performant policy from the start. This assumption breaks down for complex or long-horizon tasks that fall outside the pretraining distribution. Our key insight is that, for sufficiently expressive generalist policies, language prompts are an effective alternative space for learning to solve such tasks: modulating language inputs elicits skills already within the policy's repertoire, which can be composed to solve tasks beyond its zero-shot capabilities. We propose Semantic Action Reinforcement Learning (SARL), which learns to optimize this prompt space through online interaction, treating the generalist policy as a controllable skill prior. Importantly, leveraging pretrained skills rather than learning new ones from scratch yields structured, semantically meaningful exploration and highly efficient online improvement, and learning to modulate prompts through experience grounds them in induced real-world behaviors for robust task-solving. Across real-world settings and simulated benchmarks, we show SARL unlocks fundamentally new capabilities -- adapting VLA behavior to solve complex, long-horizon tasks -- and significantly outperforms existing approaches for improving robot behavior in deployment.

cs.RO↗

ESPnet3: Infrastructure for Scalable Speech and Audio Research in the Foundation Model Era

Recent speech research involves increasingly large datasets, complex models, and diverse experimental workflows. However, existing frameworks require substantial engineering effort to support such experiments. We present ESPnet3, a speech and audio research framework built on a modular system architecture with configuration-driven dataset composition and unified Python-based workflows. ESPnet3 introduces a DataOrganizer abstraction for flexible dataset integration and dataset sharding for memory-efficient large-scale training, while allowing recipe-specific logic through lightweight stage overrides. In OWSM pre-training experiments, ESPnet3 reduces per-epoch training time by \emph{21.1 minutes} compared to ESPnet2 and achieves \emph{>80\% GPU utilization} in multi-node training. Fine-tuning experiments show that new models and datasets can be integrated with around \emph{46 lines of additional code}. ESPnet3 will be publicly released with model checkpoints and training logs.

eess.AS↗

Bagpiper-Edit: Zero-Shot Open-Ended Audio Editing via Rich-Caption

Current text-guided audio editing methods rely on paired training data, predefined operation templates, and separate processing pipelines across speech, music, and sound. We present Bagpiper-Edit to enable open-ended audio editing via free-form natural language instructions. We reformulate audio editing as a rich-caption rewriting task by treating a rich caption as the semantic representation of an audio clip. The user request is translated into an edited caption, which then guides Bagpiper-Edit to generate the target edited audio with the original audio as contextual acoustic anchor. This unlocks the potential of free-form editing, and circumvents the need for paired audio-editing training data, enabling powerful zero-shot editing capabilities. Evaluations across speech, audio, and free-form editing show Bagpiper-Edit maintains good consistency to the original audio and achieves similar performance to other expert models in most cases. Demo: https://bagpiper-edit.github.io, Codes: https://github.com/espnet/espnet/pull/6417 & https://github.com/HsunGong/espnet

cs.SD↗

Evaluating Large Language Models Abilities for Addressee, Turn-change, and Next Speaker Prediction in Meetings

We investigate turn-taking in multimodal multi-party conversations using large language models (LLMs). We construct an evaluation framework for three tasks: addressee detection, turn-change prediction, and next speaker prediction. We compare supervised models trained for these tasks, text-based LLMs, multimodal LLMs (MM-LLMs), and human subjects. Experiments on the AMI corpus showed that LLMs outperformed supervised models and humans in next speaker prediction, despite not being trained on the target domain and without access to audio or visual information. An MM-LLM performed better than text-based LLMs on addressee detection and turn-change prediction but remained below human performance, indicating difficulty leveraging raw audio-visual signals. Ablation analyses revealed that conversational context was critical, particularly for next speaker prediction. We observed that human and LLM prediction patterns were similar, and intervals with frequent turn changes were difficult for both.

cs.CL↗

Improving Robotic Generalist Policies via Flow Reversal Steering

Generalist policies can learn a wide range of skills from diverse robot datasets. In order to solve or improve on challenging new tasks, we need a way to infer and invoke the appropriate actions from the policy's rich behavioral prior, especially when directly commanding the policy fails. We focus on flow matching generalists and propose Flow Reversal Steering (FRS): a method that takes suboptimal but ``reasonable'' actions, finds their latent noises by passing them through the flow policy in reverse, and maps them to nearby generalist action modes. We evaluate FRS across many simulated and real-world manipulation settings. First, FRS can turn coarse semantic guidance from humans or vision-language models (VLMs) into corresponding good robot actions, improving zero-shot control. These gains can be distilled with behavioral cloning by training an auxiliary policy to output noises that the generalist maps to good actions -- showing up to 95% absolute task success rate boosts in under a minute of training. Finally, FRS enables policy improvement by bootstrapping reinforcement learning with semantic knowledge, improving on several tasks that standard RL fails to improve on.

cs.RO↗

CAST: Counterfactual Labels Improve Instruction Following in Vision-Language-Action Models

Generalist robots should be able to understand and follow user instructions. Despite providing a powerful architecture for mapping open-vocabulary language instructions to robot actions, current vision-language-action (VLA) models struggle to follow fine-grained commands. One cause for this is a lack of semantic diversity and language grounding in existing robot datasets and, specifically, a lack of fine-grained task diversity for similar observations. To address this, we present a novel method to augment existing robot datasets by leveraging vision-language models to create counterfactual labels. By augmenting existing datasets with these labels, we increase the diversity and granularity of language grounding for robot datasets, ultimately improving the language-following capabilities of VLAs. We evaluate the resulting model's ability to follow language instructions, ranging from simple object-centric commands to complex referential tasks, by conducting vision-language navigation experiments in 3 different indoor and outdoor environments. Our experiments show that counterfactual relabeling (without additional data collection) significantly improves instruction-following in VLA policies, outperforming state-of-the-art methods and doubling the success rate compared to VLAs trained on unaugmented data. We also evaluate our method for manipulation VLAs and find a similar gain in performance on tasks with distractors.

cs.RO↗

LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR

High Dynamic Range (HDR) generation remains challenging for generative models, which are largely limited to low dynamic range outputs. Recent diffusionbased approaches approximate HDR by generating multiple exposure-conditioned samples, incurring high computational cost and structural inconsistencies across exposures. We propose LatentHDR, a framework that decouples scene generation from exposure modeling in latent space. A pretrained diffusion backbone produces a single coherent scene representation, while a lightweight conditional latent to-latent head deterministically maps it to exposure-specific representations. This enables the generation of a dense, structurally consistent exposure stack in a single pass. This design eliminates multi-pass diffusion, ensures cross-exposure alignment, and enables scalable HDR synthesis. LatentHDR supports both textand image-conditioned HDR generation for perspective and panoramic scenes. Experiments on synthetic data and the SI-HDR benchmark show that LatentHDR achieves state-of-the-art dynamic range with competitive perceptual quality, while reducing computation by an order of magnitude. Our results demonstrate that high-quality HDR generation can be achieved through structured latent modeling, challenging the need for stochastic multi-exposure generation.

cs.CV↗

Why Attend to Everything? Focus is the Key

Standard attention scales quadratically with sequence length. Efficient attention methods reduce this O(n^2) cost, but when retrofitted into pretrained models, they often degrade perplexity, downstream accuracy, or both. We introduce Focus, a method that learns which token pairs matter. Focus adds a small set of learnable centroids--as few as 148K parameters per layer--that act as gates: only token pairs belonging to the same centroid group attend to each other over long ranges. Focus is composable: it can be added to any pretrained model by training only the centroids while keeping all original weights frozen. Experiments show that composing Focus onto pretrained models yields zero degradation on downstream benchmarks across model sizes from 124M to 70B parameters and five attention architectures. Surprisingly, sparse Focus attention outperforms full attention at 124M scale (30.3 vs. 31.4 perplexity) and matches full attention when trained from scratch at 7B scale (13.82 vs. 13.89). Focus is also fast: top-k group membership gives a 2x speedup with better quality than the original pretrained model. Using our FlashAttention decomposition, Focus achieves an 8.6x speedup at 1M tokens without custom kernels.

cs.CL↗