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Wolfram Burgard

Publications and source records attributed to Wolfram Burgard.

At least 19 recordsLinked to original sources

Wrench-ACT: Enhancing Robot Policies for Contact Rich Behavior Using Direct Wrench Control

While contact-rich manipulation requires deliberate regulation of interaction forces, recent approaches to robot manipulation learning predominantly represent actions as target positions or poses. Even methods that incorporate force sensing either use it solely as an observation or, when predicting forces as part of the output, rely on a hybrid force controller. In this paper, we propose an imitation learning policy that predicts wrenches as its sole action output for direct use by a pure force controller. Our studies suggest that force-domain imitation learning depends critically on data collection, with force-feedback teleoperation improving policy performance by capturing the operator's deliberate force regulation. Using Action Chunking with Transformers (ACT) as the base architecture, we train single-task models on bilateral wrench demonstrations and evaluate them on five contact-rich manipulation tasks. The wrench policy matches or outperforms position-based baselines across all tasks, with gains varying according to the degree of deliberate force regulation each task requires. Cross-condition ablations show that the bilateral data collection interface and the wrench action space each contribute independently to performance. To support further research, we will release over 1000 wrench-action demonstrations spanning these tasks on a companion website upon publication.

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TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies

Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.

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What do VLM-Based Vision-Language Navigation Models Rely on: Interpreting and Steering Policy Behavior

Modern Vision-Language Navigation (VLN) models rely mostly on pre-trained large Vision-Language Models (VLMs) to predict navigation actions. While this fusion of language instructions and visual observations allows multimodal reasoning, it obscures how information is routed across modalities or what mechanisms drive navigation decisions. Thus, it remains unclear whether VLN models ground their predictions in relevant semantic cues or can track task progress. In this work, we study the interpretability and steerability of VLN models. We use intervention-based metrics that measure how visual observations, instructions, and visual memory causally influence navigation decisions. Our results show that these navigation policies are sensitive to all input modalities and do not depend on a single one. We further show that these agents encode navigation progress and retain semantic structure from their VLM backbones, enabling concept-level steering through internal activations. Finally, we extract activation vectors for abstract behaviors to transfer them zero-shot to out-of-distribution real-world scenarios, improving performance without additional fine-tuning.

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Norm2Tex: Augmenting Visuo-Tactile Simulations with Texture

Large-scale datasets are essential for training generalist robot control policies. Collecting real-world tactile data is costly and time-consuming, motivating the use of tactile simulations. However, current tactile simulators capture only overall contact geometry and miss fine details like texture. This results in a significant domain shift between simulated and real tactile data. To address this gap, we introduce Norm2Tex, a plug-in method that augments simulations of vision-based tactile sensors with high-frequency surface details from normal map textures. By modifying the target object's depth map before a tactile simulator's rendering pipeline, Norm2Tex seamlessly integrates into different tactile simulators. We also evaluate sim-to-real transfer using material classification and a reinforcement learning task. Our results show that Norm2Tex preserves material-dependent tactile information across domains, improving texture recognition and producing material-dependent control behavior in the real world.

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Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Rendering

Recent 3D foundation models enable generalizable geometric reasoning from RGB images but remain limited in persistent memory, scalability, and renderable scene modeling. We present a memory-centric 3D foundation model for scalable robotic localization, reconstruction, and Gaussian rendering. Its core is an adaptive world memory mechanism that combines transformer-based gated updates with test-time temporal-spatial regulation. Learned gates control recurrent memory propagation, while temporal state evolution and spatial observation-state consistency regulate token-wise updates and forgetting over long image sequences. To support large-scale mapping, we organize memory into local submaps and integrate progressive mapping and tracking, loop closure, and SL(4)-based global refinement to maintain local accuracy and global consistency. A Gaussian reconstruction head decodes memory-enhanced features into renderable primitives, unifying camera pose estimation, dense point-cloud reconstruction, and photorealistic rendering within a single model. Experiments on public benchmarks and self-collected datasets from diverse robotic platforms demonstrate improved trajectory accuracy, reconstruction completeness, and rendering quality over existing 3D foundation reconstruction and SLAM baselines. These results support adaptive memory as a foundation for persistent robotic world modeling. The dataset and code will be made publicly available at \href{https://github.com/dtc111111/AWM-3DFM}{https://github.com/dtc111111/AWM-3DFM}.

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DUET-DINO: Simultaneous Cross-View World Modeling for Latent Planning in Robot Manipulation

Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control. However, their predictions for fine-grained spatial and rotational actions are unreliable for full 7-DoF end-effector control. To address this gap, we introduce DUET-DINO, a simultaneous cross-view latent world model that jointly learns action-conditioned predictions from static side- and wrist-camera observations through cross-view conditioning. By exploiting complementary global scene and gripper-centric information, DUET-DINO enables latent planning over the full 7-DoF action space. Across spatially diverse reach, orientation-intensive angled-reach, and multi-goal grasp-and-lift tasks, DUET-DINO consistently outperforms single-view and independent dual-view baselines, achieving 92% success on reach, 72.5% on angled-reach, and 60.0% on lift tasks. DUET-DINO is trained from scratch on DROID and RoboArena datasets and generalizes robustly under visual distribution shifts. We further show that while V-JEPA 2 wrist-view predictions underestimate visual dynamics induced by fine-grained actions, DINOv3 predictions better capture action-conditioned scene changes, leading to stronger downstream planning. The code and model checkpoints will be open-sourced. Project page: https://utn-air.github.io/DUET-DINO

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Zero-Shot Mission-Level Evaluation for Aerial MLLM Agents

Multimodal Large Language Models (MLLMs) are emerging as core reasoning modules for embodied agents, yet it remains unclear how well general-purpose models can solve long-horizon embodied tasks from a single high-level instruction. We introduce MissionBench, a benchmark for mission-level evaluation of MLLMs in aerial 3D environments. It comprises 120 missions across five simulated 3D environments and four task families. Agents must autonomously plan, navigate, and report outcomes using only egocentric observations and its action history, without aerial-specific fine-tuning. Across 22 open- and closed-source MLLMs, the strongest model succeeds on fewer than 35% of missions compared to 84.4% human performance, highlighting the difficulty of multi-step embodied tasks. Despite large variations between model families, we observe gains from scaling, indicating that larger general-purpose models possess stronger zero-shot embodied capabilities. Our analysis shows that mission-level competence requires coordinating multiple capabilities beyond spatial perception, including multi-step planning and adaptive reasoning. This motivates closed-loop evaluation and highlights both the promise and risk of scaling-driven improvements for embodied AI.

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MapDreamer: Aerial Imagery Conditioned Latent Diffusion for Lane-Level Map Generation

High definition map generation is essential for autonomous driving, yet remains a labor-intensive process at scale. We present MapDreamer, a generative diffusion model that synthesizes lane-level vector maps with explicit topology directly from a single aerial image. MapDreamer learns a compact latent representation of lane centerlines and their topological relations using a variational autoencoder and predicts graphs with a transformer-based latent diffusion model. To align generated maps with the observed scene, we condition each denoising step on dense aerial features injected through cross-attention. To handle the varying number of lanes across scenes, we propose a lane cardinality module paired with background ghost lane latents, a learned buffer that prevents slot collapse during diffusion. Furthermore, we introduce a sliding-window global graph aggregation strategy that stitches local tiles into city-scale maps while preserving connectivity through encoded lane boundaries. Experiments on UrbanLaneGraph derived from Argoverse 2 show improved geometric and topological fidelity over non-generative baselines.

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iPack: Intuitive Bin Packing with Large Language Models

Robotics and automation are increasingly influential in logistics but remain largely confined to traditional warehouses. In grocery retail, advancements such as cashier-less supermarkets exist, yet customers still manually pick and pack groceries. While there has been a substantial focus in robotics on the bin picking problem, the task of packing objects and groceries has remained largely untouched. However, packing grocery items in the right order is crucial for preventing product damage, e.g., heavy objects should not be placed on top of fragile ones. However, the exact criteria for the right packing order are hard to define, in particular given the huge variety of objects typically found in stores. In this paper, we introduce LLM-Pack, a novel approach for grocery packing. LLM-Pack leverages language and vision foundation models for identifying groceries and generating a packing sequence that mimics human packing strategy. LLM-Pack does not require dedicated training to handle new grocery items and its modularity allows easy upgrades of the underlying foundation models. We extensively evaluate our approach to demonstrate its performance. We will make the source code of LLMPack publicly available upon the publication of this manuscript.

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DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World

Bimanual robot systems substantially expand manipulation capabilities, but coordinating two arms introduces additional control complexity and failure modes that are not well captured by existing benchmarks. We introduce DuoBench, an extensible benchmarking framework for bimanual manipulation policies on the FR3 Duo platform. DuoBench comprises eleven tasks spanning four coordination categories, implemented in simulation and partially reproduced in the real world through reproducible task recipes with 3D-printable assets. In addition, we propose a stage-based evaluation scheme that supports fine-grained semantic failure analysis beyond binary success and provide human-teleoperated datasets for all benchmark tasks. We benchmark several dual-arm imitation-learning and vision-language-action policies in simulation and on real hardware. Our results show that current policies remain challenged by bimanual manipulation, particularly in early interaction stages, parallel arm execution, and transfer between simulation and real-world settings. DuoBench provides a reproducible testbed for diagnosing these failure modes and studying future methods for dual-arm policy learning. Code, datasets, and videos are available at https://duobench.github.io/

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Shape Formation for the Cooperative Transportation of Arbitrary Objects Using Multi-Agent Reinforcement Learning

Cooperative object transportation is essential in numerous domains, including industrial to domestic services. A popular transportation strategy is to carry objects on top of multi-robot systems. The corresponding task is typically solved by decomposing it into three interconnected subproblems: formation control, cooperative navigation, and collision avoidance. A particular challenge posed by real-world objects is their potentially arbitrary shape and non-uniform mass distribution, necessitating robot formations that securely support the object. In this work, we address the challenge of pattern formation control for transporting such real-world objects by proposing a novel multi-agent reinforcement learning approach. Our approach enables a multi-robot system to autonomously position itself underneath an object to support its weight while avoiding obstacles during the formation process. Our evaluations with diverse environments and varying numbers of robots show that our approach leads to policies that reliably produce balanced formations and generalize to cluttered scenes and objects with complex geometry and non-uniform mass distribution.

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OGScene3D: Incremental Open-Vocabulary 3D Gaussian Scene Graph Mapping for Scene Understanding

Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene. Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.

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Enabling Dynamic Tracking in Vision-Language-Action Models via Time-Discrete and Time-Continuous Velocity Feedforward

While vision-language-action (VLA) models have shown great promise for robot manipulation, their deployment on rigid industrial robots remains challenging due to the inherent trade-off between compliance and responsiveness. Standard Behavior Cloning (BC) approaches predict discrete poses at low frequencies, omitting the velocity and acceleration feedforward terms typically used by low-level compliant controllers. This requires to rely on high stiffness for accurate tracking, thereby sacrificing safe contact dynamics. In this paper, we demonstrate the importance of integrating velocity feedforward terms into VLA policies to resolve this trade-off. We propose two methods for extracting velocity targets from VLAs: a time-discrete finite-difference approximation that serves as a highly effective bridge for existing models, and a continuous Cubic B-Spline action space that natively yields $C^2$ continuous trajectories for high-frequency control. Crucially, both approaches are strictly model-agnostic and compatible with any standard action-chunking architecture, requiring modifications only to teleoperation, data processing, and the low-level controller. We fine-tune the $π_{0.5}$ model and evaluate both of our approaches on a demanding, contact-rich cube-in-hole task. Our results indicate that incorporating the velocity feedforward term via finite differences significantly improves task execution speed, while the continuous B-Spline approach maintains high overall success rates and provides a foundation for smoother higher-order derivatives without compromising compliance.

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Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models

Well-designed dense reward functions in robot manipulation not only indicate whether a task is completed but also encode progress along the way. Generally, designing dense rewards is challenging and usually requires access to privileged state information available only in simulation, not in real-world experiments. This makes reward prediction models that infer task state information from camera images attractive. A common approach is to predict rewards from expert demonstrations based on visual similarity or sequential frame ordering. However, this biases the resulting reward function towards a specific solution and leaves it undefined in states not covered by the demonstrations. In this work, we introduce Rewarding DINO, a method for language-conditioned reward modeling that learns actual reward functions rather than specific trajectories. The model's compact size allows it to serve as a direct replacement for analytical reward functions with comparatively low computational overhead. We train our model on data sampled from 24 Meta-World+ tasks using a rank-based loss and evaluate pairwise accuracy, rank correlation, and calibration. Rewarding DINO achieves competitive performance in tasks from the training set and generalizes to new settings in simulation and the real world, indicating that it learns task semantics. We also test the model with off-the-shelf reinforcement learning algorithms to solve tasks from our Meta-World+ training set.

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Robot Control Stack: A Lean Ecosystem for Robot Learning at Scale

Vision-Language-Action models (VLAs) mark a major shift in robot learning. They replace specialized architectures and task-tailored components of expert policies with large-scale data collection and setup-specific fine-tuning. In this machine learning-focused workflow that is centered around models and scalable training, traditional robotics software frameworks become a bottleneck, while robot simulations offer only limited support for transitioning from and to real-world experiments. In this work, we close this gap by introducing Robot Control Stack (RCS), a lean ecosystem designed from the ground up to support research in robot learning with large-scale generalist policies. At its core, RCS features a modular and easily extensible layered architecture with a unified interface for simulated and physical robots, facilitating sim-to-real transfer. Despite its minimal footprint and dependencies, it offers a complete feature set, enabling both real-world experiments and large-scale training in simulation. Our contribution is twofold: First, we introduce the architecture of RCS and explain its design principles. Second, we evaluate its usability and performance along the development cycle of VLA and RL policies. Our experiments also provide an extensive evaluation of Octo, OpenVLA, and Pi Zero on multiple robots and shed light on how simulation data can improve real-world policy performance. Our code, datasets, weights, and videos are available at: https://robotcontrolstack.github.io/

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MetricNet: Recovering Metric Scale in Generative Navigation Policies

Generative navigation policies have made rapid progress in improving end-to-end learned navigation. Despite their promising results, this paradigm has two structural problems. First, the sampled trajectories exist in an abstract, unscaled space without metric grounding. Second, the control strategy discards the full path, instead moving directly towards a single waypoint. This leads to short-sighted and unsafe actions, moving the robot towards obstacles that a complete and correctly scaled path would circumvent. To address these issues, we propose MetricNet, an effective add-on for generative navigation that predicts the metric distance between waypoints, grounding policy outputs in metric coordinates. We evaluate our method in simulation with a new benchmarking framework and show that executing MetricNet-scaled waypoints significantly improves both navigation and exploration performance. Beyond simulation, we further validate our approach in real-world experiments. Finally, we propose MetricNav, which integrates MetricNet into a navigation policy to guide the robot away from obstacles while still moving towards the goal.

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FlowTouch: View-Invariant Visuo-Tactile Prediction

Tactile sensation is essential for contact-rich manipulation tasks. It provides direct feedback on object geometry, surface properties, and interaction forces, enhancing perception and enabling fine-grained control. An inherent limitation of tactile sensors is that readings are available only when an object is touched. This precludes their use during planning and the initial execution phase of a task. Predicting tactile information from visual information can bridge this gap. A common approach is to learn a direct mapping from camera images to the output of vision-based tactile sensors. However, the resulting model will depend strongly on the specific setup and on how well the camera can capture the area where an object is touched. In this work, we introduce FlowTouch, a novel model for view-invariant visuo-tactile prediction. Our key idea is to use an object's local 3D mesh to encode rich information for predicting tactile patterns while abstracting away from scene-dependent details. FlowTouch integrates scene reconstruction and Flow Matching-based models for image generation. Our results show that FlowTouch is able to bridge the sim-to-real gap and generalize to new sensor instances. We further show that the resulting tactile images can be used for downstream grasp stability prediction. Our code, datasets and videos are available at https://flowtouch.github.io/

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Lan-grasp: Using Large Language Models for Semantic Object Grasping and Placement

In this paper, we propose Lan-grasp, a novel approach towards more appropriate semantic grasping and placing. We leverage foundation models to equip the robot with a semantic understanding of object geometry, enabling it to identify the right place to grasp, which parts to avoid, and the natural pose for placement. This is an important contribution to grasping and utilizing objects in a more meaningful and safe manner. We leverage a combination of a Large Language Model, a Vision-Language Model, and a traditional grasp planner to generate grasps that demonstrate a deeper semantic understanding of the objects. Building on foundation models provides us with a zero-shot grasp method that can handle a wide range of objects without requiring further training or fine-tuning. We also propose a method for safely putting down a grasped object. The core idea is to rotate the object upright utilizing a pretrained generative model and the reasoning capabilities of a VLM. We evaluate our method in real-world experiments on a custom object dataset and present the results of a survey that asks participants to choose an object part appropriate for grasping. The results show that the grasps generated by our method are consistently ranked higher by the participants than those generated by a conventional grasping planner and a recent semantic grasping approach. In addition, we propose a Visual Chain-of-Thought feedback loop to assess grasp feasibility in complex scenarios. This mechanism enables dynamic reasoning and generates alternative grasp strategies when needed, ensuring safer and more effective grasping outcomes.

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