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Xi Chen

Publications and source records attributed to Xi Chen.

At least 775 records · Page 43Linked to original sources

Nested sampling for physical scientists

We review Skilling's nested sampling (NS) algorithm for Bayesian inference and more broadly multi-dimensional integration. After recapitulating the principles of NS, we survey developments in implementing efficient NS algorithms in practice in high-dimensions, including methods for sampling from the so-called constrained prior. We outline the ways in which NS may be applied and describe the application of NS in three scientific fields in which the algorithm has proved to be useful: cosmology, gravitational-wave astronomy, and materials science. We close by making recommendations for best practice when using NS and by summarizing potential limitations and optimizations of NS.

stat.CO↗

High-efficiency, 80-mm aperture metalens telescope

Metalenses, artificially engineered subwavelength nanostructures to focus light within ultrathin thickness, promise potential for a paradigm shift of conventional optical devices. However, the aperture sizes of metalenses are usually bound within hundreds of micrometers by the commonly-used scanning-based fabrication methods, limiting their usage on practical optical devices like telescopes. Here, for the first time, we demonstrate a high-efficiency, single-lens, refractive metalens telescope. We developed a mass production-friendly workflow for fabricating wafer-scale (80-mm aperture) metalenses using deep-ultraviolet (DUV) photolithography and a multi-exposure process involving reticle rotation and pattern stitching to leverage the radial symmetry of metalenses. Our metalens works in the near-infrared region (1200 - 1600 nm) with diffraction-limited performance and a high peak focusing efficiency of 80.84% at 1450 nm experimentally. Based on the metalens, we built a single-lens telescope and acquired images of the lunar surface, revealing its geographical structures. We believe our demonstration of the metalens telescope proves the exciting potential lying in the metasurfaces and could bring new possibilities for areas involving large optical systems, including geosciences, planetary observation, and astrophysical science.

physics.optics↗

Neural 3D Reconstruction in the Wild

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.

cs.CV↗

Improved Upper Bounds for Finding Tarski Fixed Points

We study the query complexity of finding a Tarski fixed point over the $k$-dimensional grid $\{1,\ldots,n\}^k$. Improving on the previous best upper bound of $\smash{O(\log^{\lceil 2k/3\rceil} n)}$ [FPS20], we give a new algorithm with query complexity $\smash{O(\log^{\lceil (k+1)/2\rceil} n)}$. This is based on a novel decomposition theorem about a weaker variant of the Tarski fixed point problem, where the input consists of a monotone function $f:[n]^k\rightarrow [n]^k$ and a monotone sign function $b:[n]^k\rightarrow \{-1,0,1\}$ and the goal is to find an $x\in [n]^k$ that satisfies $either$ $f(x)\preceq x$ and $b(x)\le 0$ $or$ $f(x)\succeq x$ and $b(x)\ge 0$.

cs.GT↗

Context-Based Dynamic Pricing with Online Clustering

We consider a context-based dynamic pricing problem of online products, which have low sales. Sales data from Alibaba, a major global online retailer, illustrate the prevalence of low-sale products. For these products, existing single-product dynamic pricing algorithms do not work well due to insufficient data samples. To address this challenge, we propose pricing policies that concurrently perform clustering over product demand and set individual pricing decisions on the fly. By clustering data and identifying products that have similar demand patterns, we utilize sales data from products within the same cluster to improve demand estimation for better pricing decisions. We evaluate the algorithms using regret, and the result shows that when product demand functions come from multiple clusters, our algorithms significantly outperform traditional single-product pricing policies. Numerical experiments using a real dataset from Alibaba demonstrate that the proposed policies, compared with several benchmark policies, increase the revenue. The results show that online clustering is an effective approach to tackling dynamic pricing problems associated with low-sale products.

stat.ML↗

No Weighted-Regret Learning in Adversarial Bandits with Delays

Consider a scenario where a player chooses an action in each round $t$ out of $T$ rounds and observes the incurred cost after a delay of $d_{t}$ rounds. The cost functions and the delay sequence are chosen by an adversary. We show that in a non-cooperative game, the expected weighted ergodic distribution of play converges to the set of coarse correlated equilibria if players use algorithms that have "no weighted-regret" in the above scenario, even if they have linear regret due to too large delays. For a two-player zero-sum game, we show that no weighted-regret is sufficient for the weighted ergodic average of play to converge to the set of Nash equilibria. We prove that the FKM algorithm with $n$ dimensions achieves an expected regret of $O\left(nT^{\frac{3}{4}}+\sqrt{n}T^{\frac{1}{3}}D^{\frac{1}{3}}\right)$ and the EXP3 algorithm with $K$ arms achieves an expected regret of $O\left(\sqrt{\log K\left(KT+D\right)}\right)$ even when $D=\sum_{t=1}^{T}d_{t}$ and $T$ are unknown. These bounds use a novel doubling trick that, under mild assumptions, provably retains the regret bound for when $D$ and $T$ are known. Using these bounds, we show that FKM and EXP3 have no weighted-regret even for $d_{t}=O\left(t\log t\right)$. Therefore, algorithms with no weighted-regret can be used to approximate a CCE of a finite or convex unknown game that can only be simulated with bandit feedback, even if the simulation involves significant delays.

cs.LG↗

Investigation of Singing Voice Separation for Singing Voice Detection in Polyphonic Music

Singing voice detection (SVD), to recognize vocal parts in the song, is an essential task in music information retrieval (MIR). The task remains challenging since singing voice varies and intertwines with the accompaniment music, especially for some complicated polyphonic music such as choral music recordings. To address this problem, we investigate singing voice detection while discarding the interference from the accompaniment. The proposed SVD has two steps: i. The singing voice separation (SVS) technique is first utilized to filter out the singing voice's potential part coarsely. ii. Upon the continuity of vocal in the time domain, Long-term Recurrent Convolutional Networks (LRCN) is used to learn compositional features. Moreover, to eliminate the outliers, we choose to use a median filter for time-domain smoothing. Experimental results show that the proposed method outperforms the existing state-of-the-art works on two public datasets, the Jamendo Corpus and the RWC pop dataset.

eess.AS↗

All You May Need for VQA are Image Captions

Visual Question Answering (VQA) has benefited from increasingly sophisticated models, but has not enjoyed the same level of engagement in terms of data creation. In this paper, we propose a method that automatically derives VQA examples at volume, by leveraging the abundance of existing image-caption annotations combined with neural models for textual question generation. We show that the resulting data is of high-quality. VQA models trained on our data improve state-of-the-art zero-shot accuracy by double digits and achieve a level of robustness that lacks in the same model trained on human-annotated VQA data.

cs.CV↗

Memory Bounds for Continual Learning

Continual learning, or lifelong learning, is a formidable current challenge to machine learning. It requires the learner to solve a sequence of $k$ different learning tasks, one after the other, while retaining its aptitude for earlier tasks; the continual learner should scale better than the obvious solution of developing and maintaining a separate learner for each of the $k$ tasks. We embark on a complexity-theoretic study of continual learning in the PAC framework. We make novel uses of communication complexity to establish that any continual learner, even an improper one, needs memory that grows linearly with $k$, strongly suggesting that the problem is intractable. When logarithmically many passes over the learning tasks are allowed, we provide an algorithm based on multiplicative weights update whose memory requirement scales well; we also establish that improper learning is necessary for such performance. We conjecture that these results may lead to new promising approaches to continual learning.

cs.LG↗

On the Complexity of Dynamic Submodular Maximization

We study dynamic algorithms for the problem of maximizing a monotone submodular function over a stream of $n$ insertions and deletions. We show that any algorithm that maintains a $(0.5+ε)$-approximate solution under a cardinality constraint, for any constant $ε>0$, must have an amortized query complexity that is $\mathit{polynomial}$ in $n$. Moreover, a linear amortized query complexity is needed in order to maintain a $0.584$-approximate solution. This is in sharp contrast with recent dynamic algorithms of [LMNF+20, Mon20] that achieve $(0.5-ε)$-approximation with a $\mathsf{poly}\log(n)$ amortized query complexity. On the positive side, when the stream is insertion-only, we present efficient algorithms for the problem under a cardinality constraint and under a matroid constraint with approximation guarantee $1-1/e-ε$ and amortized query complexities $\smash{O(\log (k/ε)/ε^2)}$ and $\smash{k^{\tilde{O}(1/ε^2)}\log n}$, respectively, where $k$ denotes the cardinality parameter or the rank of the matroid.

cs.DS↗

FocalClick: Towards Practical Interactive Image Segmentation

Interactive segmentation allows users to extract target masks by making positive/negative clicks. Although explored by many previous works, there is still a gap between academic approaches and industrial needs: first, existing models are not efficient enough to work on low power devices; second, they perform poorly when used to refine preexisting masks as they could not avoid destroying the correct part. FocalClick solves both issues at once by predicting and updating the mask in localized areas. For higher efficiency, we decompose the slow prediction on the entire image into two fast inferences on small crops: a coarse segmentation on the Target Crop, and a local refinement on the Focus Crop. To make the model work with preexisting masks, we formulate a sub-task termed Interactive Mask Correction, and propose Progressive Merge as the solution. Progressive Merge exploits morphological information to decide where to preserve and where to update, enabling users to refine any preexisting mask effectively. FocalClick achieves competitive results against SOTA methods with significantly smaller FLOPs. It also shows significant superiority when making corrections on preexisting masks. Code and data will be released at github.com/XavierCHEN34/ClickSEG

cs.CV↗

Optimization of Directional Landmark Deployment for Visual Observer on SE(3)

An optimization method is proposed in this paper for novel deployment of given number of directional landmarks (location and pose) within a given region in the 3-D task space. This new deployment technique is built on the geometric models of both landmarks and the monocular camera. In particular, a new concept of Multiple Coverage Probability (MCP) is defined to characterize the probability of at least n landmarks being covered simultaneously by a camera at a fixed position. The optimization is conducted with respect to the position and pose of the given number of landmarks to maximize MCP through globally exploration of the given 3-D space. By adopting the elimination genetic algorithm, the global optimal solutions can be obtained, which are then applied to improve the convergent performance of the visual observer on SE(3) as a demonstration example. Both simulation and experimental results are presented to validate the effectiveness of the proposed landmark deployment optimization method.

cs.CV↗

Encoder-Decoder Architecture for Supervised Dynamic Graph Learning: A Survey

In recent years, the prevalent online services generate a sheer volume of user activity data. Service providers collect these data in order to perform client behavior analysis, and offer better and more customized services. Majority of these data can be modeled and stored as graph, such as the social graph in Facebook, user-video interaction graph in Youtube. These graphs need to evolve over time to capture the dynamics in the real world, leading to the invention of dynamic graphs. However, the temporal information embedded in the dynamic graphs brings new challenges in analyzing and deploying them. Events staleness, temporal information learning and explicit time dimension usage are some example challenges in dynamic graph learning. In order to offer a convenient reference to both the industry and academia, this survey presents the Three Stages Recurrent Temporal Learning Framework based on dynamic graph evolution theories, so as to interpret the learning of temporal information with a generalized framework. Under this framework, this survey categories and reviews different learnable encoder-decoder architectures for supervised dynamic graph learning. We believe that this survey could supply useful guidelines to researchers and engineers in finding suitable graph structures for their dynamic learning tasks.

cs.LG↗

Molecular conformer search with low-energy latent space

Identifying low-energy conformers with quantum mechanical accuracy for molecules with many degrees of freedom is challenging. In this work, we use the molecular dihedral angles as features and explore the possibility of performing molecular conformer search in a latent space with a generative model named variational auto-encoder (VAE). We bias the VAE towards low-energy molecular configurations to generate more informative data. In this way, we can effectively build a reliable energy model for the low-energy potential energy surface. After the energy model has been built, we extract local-minimum conformations and refine them with structure optimization. We have tested and benchmarked our low-energy latent-space (LOLS) structure search method on organic molecules with $5-9$ searching dimensions. Our results agree with previous studies.

physics.comp-ph↗

Multi-modal learning for predicting the genotype of glioma

The isocitrate dehydrogenase (IDH) gene mutation is an essential biomarker for the diagnosis and prognosis of glioma. It is promising to better predict glioma genotype by integrating focal tumor image and geometric features with brain network features derived from MRI. Convolutions neural networks show reasonable performance in predicting IDH mutation, which, however, cannot learn from non-Euclidean data, e.g., geometric and network data. In this study, we propose a multi-modal learning framework using three separate encoders to extract features of focal tumor image, tumor geometrics and global brain networks. To mitigate the limited availability of diffusion MRI, we develop a self-supervised approach to generate brain networks from anatomical multi-sequence MRI. Moreover, to extract tumor-related features from the brain network, we design a hierarchical attention module for the brain network encoder. Further, we design a bi-level multi-modal contrastive loss to align the multi-modal features and tackle the domain gap at the focal tumor and global brain. Finally, we propose a weighted population graph to integrate the multi-modal features for genotype prediction. Experimental results on the testing set show that the proposed model outperforms the baseline deep learning models. The ablation experiments validate the performance of different components of the framework. The visualized interpretation corresponds to clinical knowledge with further validation. In conclusion, the proposed learning framework provides a novel approach for predicting the genotype of glioma.

cs.CV↗

Coverage Optimization of Camera Network for Continuous Deformable Object

In this paper, a deformable object is considered for cameras deployment with the aim of visual coverage. The object contour is discretized into sampled points as meshes, and the deformation is represented as continuous trajectories for the sampled points. To reduce the computational complexity, some feature points are carefully selected representing the continuous deformation process, and the visual coverage for the deformable object is transferred to cover the specific feature points. In particular, the vertexes of a rectangle that can contain the entire deformation trajectory of every sampled point on the object contour are chosen as the feature points. An improved wolf pack algorithm is then proposed to solve the optimization problem. Finally, simulation results are given to demonstrate the effectiveness of the proposed deployment method of camera network.

cs.CV↗

Latent-Variable Advantage-Weighted Policy Optimization for Offline RL

Offline reinforcement learning methods hold the promise of learning policies from pre-collected datasets without the need to query the environment for new transitions. This setting is particularly well-suited for continuous control robotic applications for which online data collection based on trial-and-error is costly and potentially unsafe. In practice, offline datasets are often heterogeneous, i.e., collected in a variety of scenarios, such as data from several human demonstrators or from policies that act with different purposes. Unfortunately, such datasets can exacerbate the distribution shift between the behavior policy underlying the data and the optimal policy to be learned, leading to poor performance. To address this challenge, we propose to leverage latent-variable policies that can represent a broader class of policy distributions, leading to better adherence to the training data distribution while maximizing reward via a policy over the latent variable. As we empirically show on a range of simulated locomotion, navigation, and manipulation tasks, our method referred to as latent-variable advantage-weighted policy optimization (LAPO), improves the average performance of the next best-performing offline reinforcement learning methods by 49% on heterogeneous datasets, and by 8% on datasets with narrow and biased distributions.

cs.LG↗

Accelerating Adaptive Cubic Regularization of Newton's Method via Random Sampling

In this paper, we consider an unconstrained optimization model where the objective is a sum of a large number of possibly nonconvex functions, though overall the objective is assumed to be smooth and convex. Our bid to solving such model uses the framework of cubic regularization of Newton's method. As well known, the crux in cubic regularization is its utilization of the Hessian information, which may be computationally expensive for large-scale problems. To tackle this, we resort to approximating the Hessian matrix via sub-sampling. In particular, we propose to compute an approximated Hessian matrix by either \textit{uniformly}\/ or \textit{non-uniformly}\/ sub-sampling the components of the objective. Based upon such sampling strategy, we develop accelerated adaptive cubic regularization approaches and provide theoretical guarantees on global iteration complexity of $O(ε^{-1/3})$ with high probability, which matches that of the original accelerated cubic regularization methods \cite{Jiang-2017-Unified} using the \textit{full}\/ Hessian information. Interestingly, we show that in the worst case scenario our algorithm still achieves an $O\left(\log(ε^{-1})ε^{-5/6}\right)$ iteration complexity bound. The performances of the proposed methods on the regularized logistic regression problems show a clear effect of acceleration in terms of the epoch counts on several real data sets.

math.OC↗