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Xianda Guo

Publications and source records attributed to Xianda Guo.

At least 19 recordsLinked to original sources

ROVR-Open-Dataset: A Large-Scale Depth Dataset for Autonomous Driving

Depth estimation is a fundamental component of spatial perception for autonomous driving and other unmanned systems operating in open urban environments. Existing depth datasets such as KITTI, nuScenes, and DDAD have advanced the field but are limited in diversity and scalability, and benchmark performance on them is approaching saturation. A less discussed constraint is \emph{sensor economics}: the bespoke multi-LiDAR rigs behind these datasets are expensive, power-hungry, and difficult to replicate at fleet scale, which caps the geographic and temporal diversity that any single benchmark can cover. We present ROVR, a large-scale, diverse, and cost-efficient depth dataset designed to capture the complexity of real-world driving. ROVR comprises 200K high-resolution frames across highway, rural, and urban scenarios, spanning day/night cycles and adverse weather conditions, collected across North America, Europe, and Asia. We additionally release the calibration, synchronization, preprocessing, and privacy pipeline so that the platform can be reproduced by third parties. The lightweight acquisition pipeline enables scalable collection, while sparse but statistically sufficient ground truth -- validated by a density ablation -- supports robust model training. Extensive ablation studies further characterize performance across scene types, illumination, weather conditions, and ground-truth sparsity levels, and identify three qualitatively distinct failure modes -- photometric collapse, geometric confusion, and range saturation -- that current architectures share. The dataset, data loaders, calibration and privacy pipelines, and evaluation code are publicly available at https://xiandaguo.net/ROVR-Open-Dataset.

cs.CV

On-Policy Distillation for Vision-Language Model Adaptation, an Effective Paradigm on Low-Quality Multimodal Data

Knowledge distillation offers an efficient route to transfer a task-adapted vision-language teacher to a compact student. The training target in current vision-language distillation methods is typically constructed from the teacher prediction and applied uniformly to all training samples, making it unreliable under class and domain shifts. In this paper, we argue that distillation target construction should be treated as a dynamic training decision rather than a fixed recipe. To this end, we propose OnPoKD, an on-policy distillation framework for vision-language model adaptation. To the best of our knowledge, OnPoKD is the first framework that applies on-policy distillation to vision-language model adaptation by learning target construction as a policy decision. OnPoKD learns a lightweight controller that constructs sample-wise adaptive targets using reliability and disagreement cues from the teacher model, student model, and zero-shot prior. Instead of relying on a fixed teacher prediction, the controller dynamically balances teacher supervision, zero-shot prior guidance, and hard-label anchoring through bounded policy actions, allowing the distillation target to adapt to varying sample reliability and training stages. The policy controller is updated with validation feedback, encouraging target construction to optimize transferability rather than merely fitting the training distribution. Since the controller is only used during training, OnPoKD can be seamlessly integrated into existing vision-language distillation pipelines while preserving the original inference architecture and test-time cost. Extensive experiments on Base-to-novel generalization and Cross-dataset transfer benchmarks show that OnPoKD consistently improves over strong vision-language distillation baselines.

cs.CL

From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation

Action-conditioned surgical video generation is a critical yet highly challenging problem for robotic surgery. The core difficulty is that low-dimensional control vectors must precisely govern complex image-space evolution. In this work, we propose a kinematic-to-visual lifting paradigm that converts articulated kinematics into a unified set of five image-aligned control modalities. Building on this representation, we introduce a hierarchically routed visual control framework that selectively activates the most relevant control modalities and motion scales. Instead of uniformly applying all control signals, our model performs hierarchical routing to dynamically allocate conditioning capacity. We further design kinematic-prior-guided routing loss functions to ensure physically meaningful, temporally stable, and efficient expert utilization. To improve efficiency, we propose a budgeted training and inference scheme that leverages routing-induced sparsity. By selectively discarding low-significance control pathways during training and execution, our approach enables adaptive computation that is complementary to standard distillation. We additionally construct a new benchmark with curated articulated annotations, obtained through human-in-the-loop semantic labeling and differentiable pose tracking, providing realistic supervision for action-conditioned surgical video generation. Extensive experiments demonstrate that our method consistently improves action faithfulness, visual fidelity, and cross-domain generalization over diverse baselines. Moreover, our efficient variant achieves substantial reductions in latency while maintaining strong control accuracy.

cs.CV

DriveCache: Action-Aware Caching for Driving World Model Inference

Driving video generation models support autonomous-driving development by predicting controllable future scenes for simulation, planning evaluation, and offline data generation. Diffusion-based driving generators repeatedly evaluate large backbones across denoising steps, which limits generation throughput. Existing diffusion acceleration methods reduce this cost, but general-purpose designs omit driving signals available before generation, such as ego speed and planned trajectories. Experiments across driving motions show that cache tolerance varies with ego translation and rotation, denoising progress, and consecutive reuse length. We propose DriveCache, a training-free, action-aware controller that uses planned motion to allocate reuse across scenes and dynamic programming to place it across denoising steps under a calibrated response budget. A causal drift check refreshes features and replans the remaining schedule when generation departs from calibration. Across three generator configurations, DriveCache improves the overall fidelity-efficiency trade-off over evaluated cache methods. Our code will be publicly available.

cs.AI

Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction

Single-frame surround-view reconstruction faces severe geometric instability and rendering artifacts due to minimal inter-camera overlap. While existing methods rely on complex decoders or auxiliary cues, they remain bottlenecked by the weak geometric capacity of upstream features. We argue that leveraging pretrained visual geometry priors strengthens upstream representations and alleviates the geometric ambiguity in sparse surround views. To this end, we propose VGGD, a visual geometry foundation-aware 3D Gaussian Splatting framework for feed-forward surround-view driving reconstruction, which shifts geometric modeling to the frontend and adapts foundation priors to the driving camera setting. First, VGGD leverages VGGT to provide transferable multi-view geometric prior tokens. Next, we introduce a Dual-Path Neck to decouple geometry-consistent and appearance-aware representations, improving appearance completion in weakly observed regions. We further apply Scale Warmup to stabilize early geometry learning and suppress scale drift under ego-pose changes. Finally, we use a hybrid pixel--volume Gaussian decoder to produce a renderable 3D Gaussian scene for novel-view synthesis. Experiments on the nuScenes single-frame benchmark show that VGGD achieves the best overall rendering quality among the compared methods and improves relative geometric consistency.

cs.CV

EA-Nav: Learning Safe Visual Navigation Policies with Embodiment Awareness

Cross-embodiment navigation is a key challenge in embodied intelligence. Due to differences in embodiment, the same visual observation may imply different actions for different agents, making prediction ambiguous when relying solely on vision. Existing studies mainly rely on reinforcement learning, which requires large-scale interaction and careful reward design, making it difficult to support scalable pretraining and real-world adaptation. In contrast, imitation-learning-based approaches remain limited. To address these challenges, we propose an imitation-learning-based embodiment-aware navigation framework with a modular multi-stage design. In pretraining, we construct a cross-embodiment navigation dataset from Internet videos and introduce embodiment geometry as conditional tokens to reduce action ambiguity under the same observation. In fine-tuning, we design a multimodal information injection mechanism based on a decoupled architecture. Specifically, we design a trajectory augmentation strategy to generate high-risk samples, which are used to train spatial perception and risk-aware correction separately, thereby explicitly incorporating embodiment geometry for safe navigation. Experimental results show that the proposed method effectively improves navigation performance across different embodiment settings, demonstrating the effectiveness of incorporating embodiment geometry into embodied navigation.

cs.RO

DreamWAM: Beyond RGB Future Prediction for World Action Models

World Action Models (WAMs) learn action-relevant representations by predicting how the observed world will evolve. Most existing WAMs define this future in RGB space, where task-relevant state transitions are entangled with nuisance variations in texture, illumination, background, and viewpoint. We argue that WAMs should explicitly predict action-relevant future state rather than relying on RGB prediction alone. We introduce DreamWAM, which reformulates future prediction as structured world modeling beyond RGB, representing future states through complementary views of appearance, motion, geometry, and semantics. During training, DreamWAM combines joint latent denoising of RGB and motion with lightweight gated residual branches for geometry and semantics. Shared attention between VideoDiT and ActionDiT allows the action branch to learn from these future-state predictions, while all beyond-RGB supervision branches are disabled at inference and deployment remains RGB-only. Across both no-rollout and joint video-action inference, DreamWAM consistently improves the matched RGB-only baselines on LIBERO, from 97.30\% to 98.40\% and from 98.00\% to 98.90\%, respectively. The gains become larger under unseen LIBERO-Plus perturbations, from 51.36\% to 63.44\% and from 69.16\% to 75.47\%. The same robustness extends to real-world manipulation, where DreamWAM attains an average success rate of 74.4\% across unseen changes in lighting, background, and object layout, compared with 55.6\% for Fast-WAM-Joint. These results show that robust world-action learning depends not only on predicting the future, but on representing it in a form that matters for action. The code and models are publicly released at https://github.com/hustvl/DreamWAM.

cs.RO

GeoStereo: A Unified Stereo Geometry Estimation Framework for Disparity and Surface Normal

Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose $\textbf{GeoStereo}$, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/

cs.CV

Mitigating Visual Degradation in MLLMs via Spatial-Spectral Visual Anchor Learning

Despite the progress of multimodal large language models (MLLMs), they continue to exhibit deficiencies in visual perception. Following visual instruction tuning, internal MLLM representations rapidly deviate from their original semantic states during inference, causing severe information degradation. While existing methods attempt to leverage external vision foundation models (VFMs) to align internal representations, we find that direct alignment with VFMs enhances visual semantics but fails to mitigate representation deviation. To address this, we propose Spatial-Spectral Visual Anchor Learning (SSVAL). The core of SSVAL is Visual Anchor Prompt Injection (VAPI), which introduces prompts that absorb rich knowledge from external VFMs during training, enabling them to serve as stable visual anchors that mitigate representation deviation during inference. Additionally, we incorporate auxiliary spatial and frequency-domain representation alignment losses to provide complementary vision-specific supervision at intermediate LLM layers. Extensive experiments demonstrate that SSVAL significantly outperforms existing methods. Code are available on our \href{https://msls38.github.io/SSVAL/}{project page}.

cs.CV

MHRGait: Gait Recognition from Momentum Human Rig Pose

Gait recognition is shaped by its input representation. Silhouettes encode projected body shape, skeletons encode sparse joint coordinates, and 3D meshes encode dense surface geometry. In each case, identity-bearing articulation is observed through geometric carriers that also vary with clothing, skeletal scale, or body shape. We investigate whether gait can instead be recognized from compact articulated controls. We introduce Momentum Human Rig (MHR) pose as a gait representation, describing each frame using 184 semantically organized body and hand parameters estimated from monocular video. MHRGait groups these heterogeneous controls by anatomy, models their intra-frame coordination and temporal evolution, and produces compact body and hand descriptors. We further introduce MHRGait++, which combines MHR pose with silhouettes through modality-balanced distance fusion, preventing descriptor count from determining modality importance. Experiments on four benchmarks show that MHRGait attains the best overall performance among compared model-based methods on CCPG and SUSTech1K and transfers effectively across datasets, while its recognition network requires only 2.76M parameters and 0.69 GFLOPs for a 30-frame input. MHRGait++ consistently improves silhouette recognizers with a favorable accuracy-efficiency trade-off. These results establish rig-space articulation as an effective standalone gait representation and a complementary cue to projected body shape. Our code is available at https://github.com/duanhuiran/MHRGait.

cs.CV

VGOcc: Learning Visual-Geometric Gaussians for Vision-Centric 3D Driving Occupancy Prediction

Vision-only occupancy prediction requires recovering a semantic 3D occupancy field from calibrated surround-view images, where each view provides observations with ambiguous depth along camera rays. Existing methods have progressed from dense structured representations to sparse Gaussian primitives, improving the efficiency of 3D scene representation. However, Gaussian learning still relies primarily on image domain features, which provide limited explicit geometric information for volumetric reasoning. Our key observation is that effective Gaussian occupancy modeling requires not only sparse primitives, but also richer geometric and semantic learning cues. In this paper, we propose VGOcc, which learns visual and geometric cues from foundation models for Gaussian modeling. VGOcc incorporates these cues into primitive initialization and refinement, yielding a representation termed Visual-Geometric Gaussians tailored to semantic occupancy prediction. Specifically, we propose Visual-Geometric Gaussian Birth to form spatially balanced Gaussian centers from ray depth hypotheses, while visual semantic features initialize primitive attributes. Next, we design Pose-Aware Feature Learning to combine foundation tokens with camera embeddings and calibrated ray information. Features from neighboring views are then aggregated at projected 3D locations for each Gaussian refinement stage. Finally, Gaussian decoder refines birth Gaussians with pose-aware features and renders them into semantic occupancy. Experiments on nuScenes demonstrate that VGOcc achieves state-of-the-art performance in vision-only 3D occupancy prediction. Codes will be available at https://github.com/JHLin42in/VGOcc.

cs.CV

SkillNav: Score-Level Skill Intervention for Zero-Shot Object Goal Navigation

Vision-Language Model (VLM) agents have advanced zero-shot object-goal navigation, yet single-frame reasoning leaves them without the cross-step behavioral awareness an embodied navigator requires, producing recurring failures such as dead-end stalls, in-room loops, and circuitous approaches to detected targets. Prompt-based remedies inflate token budgets across multi-submodule episodes and still struggle to encode inherently spatial signals such as angles, map cells, and viewpoint coordinates. In this paper, we propose SkillNav, an extensible behavioral skill framework for VLM-based navigation that treats the curiosity value map already maintained by modern VLM navigators as a writable substrate on which composable skills inscribe behavioral memory at zero token cost. Skills are stratified into three tiers by their level of behavioral authority, namely soft scaling for proportional reweighting, lower-bound boost for region-level guarantees, and hard override for threshold-triggered forced actions, and cooperate across tiers under a fixed composition order that establishes a predictable, declared priority among skills. This design turns capability improvement into skill registration: new behaviors plug in without retraining the VLM or disturbing existing skills, opening a path for continual refinement. A minimal prompt channel complements the score-level skills with category-level semantic hints, yielding a dual-representation design in which spatial memory lives on the map and semantic memory in short prompts. Training-free, SkillNav establishes new state-of-the-art SPL across MP3D (25.5), HM3D v0.1 (39.3), and HM3D v0.2 (43.2), improving SPL by up to 6.0 absolute over the strongest prior method, and achieves the highest Success Rate on HM3D v0.1 (69.7) and v0.2 (75.9).

cs.RO

TrustVLA: Mechanism-Guided Inference-Time Defense Against Vision-Language-Action Backdoors

Vision-Language-Action (VLA) models are deployed through pipelines that end users cannot audit, and a poisoned VLA can behave normally on clean observations while a small visual trigger redirects a long-horizon robot policy before any failure becomes observable. Existing vision or language defenses rarely explain what a triggered VLA representation looks like or how to recover behavior without retraining. We study this gap through two independently proposed VLA attacks from groups with distinct injection strategies, BadVLA and INFUSE; the latter persists after downstream clean adaptation. Across the evaluated poisoned models, we identify a recurring internal mechanism: a \emph{compact causal footprint}, namely a small visual support that is attention-seeded, spatially compact, and \emph{causal} in a precise sense -- masking it returns a clean-calibrated evidence-evolution score to the normal operating region. This footprint motivates TrustVLA, a mechanism-guided inference-time defense that adapts the Dirichlet evidence framework from trusted classification to monitor per-token, per-layer epistemic uncertainty in VLA policies. With only a small clean calibration set, TrustVLA (i)~detects abnormal evidence evolution, (ii)~localizes the compact support by counterfactual mechanism-score drop, and (iii)~recovers the observation by localized inpainting. Across OpenVLA/LIBERO and $π_{0.5}$ transfer evaluations, TrustVLA reduces attack success while preserving clean-task performance, providing a retraining-free, mechanism-guided defense for visual-triggered VLA backdoors.

cs.RO

GEM-Occ: From Visual Geometry Evidence to Embodied Semantic Occupancy Memory

Semantic occupancy provides a structured spatial memory for embodied indoor agents by jointly representing occupied regions, observed free space, unknown areas, and object semantics. However, existing indoor occupancy benchmarks and methods mainly focus on single-view prediction or room-level online perception, leaving long-horizon semantic mapping across connected indoor spaces underexplored. We introduce HIOcc, a hierarchical indoor occupancy benchmark that unifies ScanNet, ScanNet++, and Matterport3D under a common sparse semantic occupancy format while preserving their native observation geometries, including perspective RGB-D frames and pano-centric observation groups. HIOcc supports three complementary evaluation regimes: local semantic occupancy prediction, room-level online occupancy mapping, and building-level mapping across connected panoramic environments. We further propose GEM-Occ, a Gaussian Evidence Memory framework for semantic occupancy mapping. Rather than using pointmaps as persistent map states, GEM-Occ treats local visual geometry predictions as transient evidence, converts them into semantic Gaussian occupancy evidence and free-space ray evidence, and fuses them into a persistent hierarchical memory through visibility- and uncertainty-aware causal updates. The memory is organized into local caches, room-level submaps, and a building-level graph, and can be queried at any time through Gaussian-to-occupancy splatting. Experiments on HIOcc show that GEM-Occ improves local occupancy prediction, online map stability, free-space reasoning, revisit consistency, and building-level scalability over prior indoor occupancy and Gaussian-based mapping baselines.

cs.RO

Bridging 3D Gaussians and Semantic Occupancy for Comprehensive Open-Vocabulary Scene Understanding from Unposed Images

Comprehensive 3D scene understanding from sparse, unposed images requires a model to recover renderable geometry, open-vocabulary semantics, and free/occupied 3D space without relying on external camera calibration. Recent feed-forward Gaussian methods improve pose-free reconstruction and semantic rendering, but their Gaussian primitives are mainly optimized through image-space objectives and remain weakly constrained in unobserved regions. We propose \textit{COVScene}, a pose-free semantic Gaussian framework that couples renderable Gaussian primitives with a dense semantic occupancy field through differentiable volumetric lifting. Instead of converting Gaussians to voxels only at evaluation time, COVScene lifts the predicted semantic Gaussians inside the training computation graph, so volumetric regularization provides gradients to Gaussian opacity, geometry, and semantic features. The framework combines a semantic-aware Geometry Transformer, multi-task Gaussian decoding, geometric foundation distillation, and occupancy entropy regularization to support novel view synthesis, open-vocabulary semantic querying, and semantic occupancy prediction within a single representation. Experiments on ScanNet and ScanNet++ show that COVScene maintains competitive rendering quality, improves open-vocabulary segmentation, and achieves stronger semantic occupancy prediction than the self-supervised baseline without direct voxel-level supervision.

cs.CV

OmniNWM: Omniscient Driving Navigation World Models

Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. However, existing methods are typically restricted to fragmented modality modeling, short-horizon drift, and imprecise action control, while lacking intrinsic mechanisms for policy evaluation. In this paper, we introduce OmniNWM, an Omniscient panoramic Navigation World Model that addresses all three dimensions within a consistent probabilistic framework. For State, OmniNWM generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy, ensuring pixel-level alignment across modalities with joint distribution modeling. To mitigate autoregressive exposure bias, we propose a structured panoramic forcing strategy to stabilize long-horizon generation via stochastic manifold thickening. For Action, we introduce canonical geometric action encoding with normalized panoramic Plücker ray-maps. This representation decouples motion dynamics from sensor intrinsics, enabling precise, zero-shot trajectory control across heterogeneous datasets and camera configurations. For Reward, we derive intrinsic occupancy-grounded dense rewards directly from generated 3D volumes, establishing a reliable closed-loop simulation cycle for evaluating diverse planning agents. Extensive experiments demonstrate that OmniNWM achieves SOTA performance in generation fidelity and control precision, with remarkable zero-shot robustness to novel scenes on NuPlan and in-house datasets with distinct camera rigs. Project page is available at https://arlo0o.github.io/OmniNWM/.

cs.CV

Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading

Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.

cs.CV

Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI

Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception. We present Humanoid-OmniOcc, a large-scale panoramic stereo-based occupancy dataset tailored for humanoid robots. The dataset encompasses 15 diverse simulated indoor scenes and 5 real-world environments, yielding over 155K samples with broad scene and style diversity. Importantly, the dataset is designed around a Real2Sim2Real closed-loop paradigm: real sensor specifications drive physically accurate simulation, simulation produces large-scale annotated training data, and models trained in simulation are directly evaluated on real-world captures -- enabling iterative refinement of the sim-to-real pipeline. We further propose \textbf{H}umanoid \textbf{S}urround \textbf{S}tereo-guided \textbf{Occ}upancy model (Humanoid-OmniOcc) that exploits robust depth priors for accurate 2D-to-3D lifting. Extensive experiments show that Humanoid-OmniOcc consistently outperforms monocular baselines and generalizes well to both unseen simulated test scenes and real-world environments, validating the effectiveness of the Real2Sim2Real design. Code and data will be available upon acceptance at https://d-robotics-ai-lab.github.io/humanoid-omniocc.

cs.RO