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Xiang Ao

Publications and source records attributed to Xiang Ao.

3 recordsLinked to original sources

Deja Vu in Plots: Leveraging Cross-Session Evidence with Retrieval-Augmented LLMs for Live Streaming Risk Assessment

The rise of live streaming has transformed online interaction, enabling massive real-time engagement but also exposing platforms to complex risks such as scams and coordinated malicious behaviors. Detecting these risks is challenging because harmful actions often accumulate gradually and recur across seemingly unrelated streams. To address this, we propose CS-VAR (Cross-Session Evidence-Aware Retrieval-Augmented Detector) for live streaming risk assessment. In CS-VAR, a lightweight, domain-specific model performs fast session-level risk inference, guided during training by a Large Language Model (LLM) that reasons over retrieved cross-session behavioral evidence and transfers its local-to-global insights to the small model. This design enables the small model to recognize recurring patterns across streams, perform structured risk assessment, and maintain efficiency for real-time deployment. Extensive offline experiments on large-scale industrial datasets, combined with online validation, demonstrate the state-of-the-art performance of CS-VAR. Furthermore, CS-VAR provides interpretable, localized signals that effectively empower real-world moderation for live streaming.

cs.AI

User Representation via Cross Multi-source Behavior Pre-training for Mobile Games

User representation pre-training has become a fundamental paradigm for alleviating data sparsity in downstream personalization tasks. However, existing studies predominantly focus on single-app or app-level behaviors, overlooking the inherently cross-source and multi-granular nature of user activities on mobile devices. At the device level, user intent emerges from complex interactions among heterogeneous behavior sources and hierarchical action structures, posing challenges that cannot be addressed by conventional app-centric modeling. To tackle this issue, we propose CM-PTM, a novel Cross Multi-source Behavior Pre-Training Model tailored for mobile game user representation learning on device-level behavioral logs. CM-PTM employs hierarchical cascaded mask-then-predict proxy tasks that first infer the source of the next behavior and then progressively refine predictions at the app-action level. This design enables unified modeling of cross-source dependencies and fine-grained behavioral dynamics within a single pre-training paradigm. Extensive experiments on large-scale real-world mobile datasets demonstrate that CM-PTM effectively captures users' endogenous interests and consistently delivers significant performance gains on downstream mobile game recommendation tasks.

cs.AI

LiveSim: Simulating Environment-Shaped Users in Multi-Agent Live-Stream Ecosystems

User behavior simulation with large language models~(LLMs) is increasingly used to support multi-agent ecosystem simulation. Existing simulators typically rely on static user profiles inferred from historical observations, which become inadequate in socially intensive environments such as live streaming where interaction dynamics continuously reshape user behavior. We propose \textbf{LiveSim}, an LLM-based framework for live-stream ecosystem simulation. It represents users as editable behavioral hypotheses and progressively refines them through trajectory-grounded interactions, where discrepancies between simulated and observed trajectories reveal missing environmental shaping effects. These signals are further extracted as transferable environment-behavior patterns and accumulated in a collective behavioral memory to improve user-level behavioral fidelity and support ecosystem-level simulation. Experiments on real-world live-stream risk-control data validate the effectiveness of LiveSim in improving user-level behavioral fidelity and enabling ecosystem-level analysis of risk evolution and platform intervention effects.

cs.AI