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Xiang Wang

Publications and source records attributed to Xiang Wang.

At least 235 records · Page 13Linked to original sources

CookingDiffusion: Cooking Procedural Image Generation with Stable Diffusion

Recent advancements in text-to-image generation models have excelled in creating diverse and realistic images. This success extends to food imagery, where various conditional inputs like cooking styles, ingredients, and recipes are utilized. However, a yet-unexplored challenge is generating a sequence of procedural images based on cooking steps from a recipe. This could enhance the cooking experience with visual guidance and possibly lead to an intelligent cooking simulation system. To fill this gap, we introduce a novel task called \textbf{cooking procedural image generation}. This task is inherently demanding, as it strives to create photo-realistic images that align with cooking steps while preserving sequential consistency. To collectively tackle these challenges, we present \textbf{CookingDiffusion}, a novel approach that leverages Stable Diffusion and three innovative Memory Nets to model procedural prompts. These prompts encompass text prompts (representing cooking steps), image prompts (corresponding to cooking images), and multi-modal prompts (mixing cooking steps and images), ensuring the consistent generation of cooking procedural images. To validate the effectiveness of our approach, we preprocess the YouCookII dataset, establishing a new benchmark. Our experimental results demonstrate that our model excels at generating high-quality cooking procedural images with remarkable consistency across sequential cooking steps, as measured by both the FID and the proposed Average Procedure Consistency metrics. Furthermore, CookingDiffusion demonstrates the ability to manipulate ingredients and cooking methods in a recipe. We will make our code, models, and dataset publicly accessible.

cs.CV↗

Reinforced Prompt Personalization for Recommendation with Large Language Models

Designing effective prompts can empower LLMs to understand user preferences and provide recommendations with intent comprehension and knowledge utilization capabilities. Nevertheless, recent studies predominantly concentrate on task-wise prompting, developing fixed prompt templates shared across all users in a given recommendation task (e.g., rating or ranking). Although convenient, task-wise prompting overlooks individual user differences, leading to inaccurate analysis of user interests. In this work, we introduce the concept of instance-wise prompting, aiming at personalizing discrete prompts for individual users. Toward this end, we propose Reinforced Prompt Personalization (RPP) to realize it automatically. To improve efficiency and quality, RPP personalizes prompts at the sentence level rather than searching in the vast vocabulary word-by-word. Specifically, RPP breaks down the prompt into four patterns, tailoring patterns based on multi-agent and combining them. Then the personalized prompts interact with LLMs (environment) iteratively, to boost LLMs' recommending performance (reward). In addition to RPP, to improve the scalability of action space, our proposal of RPP+ dynamically refines the selected actions with LLMs throughout the iterative process. Extensive experiments on various datasets demonstrate the superiority of RPP/RPP+ over traditional recommender models, few-shot methods, and other prompt-based methods, underscoring the significance of instance-wise prompting in LLMs for recommendation. Our code is available at https://github.com/maowenyu-11/RPP.

cs.IR↗

A Unified Invariant Learning Framework for Graph Classification

Invariant learning demonstrates substantial potential for enhancing the generalization of graph neural networks (GNNs) with out-of-distribution (OOD) data. It aims to recognize stable features in graph data for classification, based on the premise that these features causally determine the target label, and their influence is invariant to changes in distribution. Along this line, most studies have attempted to pinpoint these stable features by emphasizing explicit substructures in the graph, such as masked or attentive subgraphs, and primarily enforcing the invariance principle in the semantic space, i.e., graph representations. However, we argue that focusing only on the semantic space may not accurately identify these stable features. To address this, we introduce the Unified Invariant Learning (UIL) framework for graph classification. It provides a unified perspective on invariant graph learning, emphasizing both structural and semantic invariance principles to identify more robust stable features. In the graph space, UIL adheres to the structural invariance principle by reducing the distance between graphons over a set of stable features across different environments. Simultaneously, to confirm semantic invariance, UIL underscores that the acquired graph representations should demonstrate exemplary performance across diverse environments. We present both theoretical and empirical evidence to confirm our method's ability to recognize superior stable features. Moreover, through a series of comprehensive experiments complemented by in-depth analyses, we demonstrate that UIL considerably enhances OOD generalization, surpassing the performance of leading baseline methods. Our codes are available at https://github.com/yongduosui/UIL.

cs.LG↗

Customizing Language Models with Instance-wise LoRA for Sequential Recommendation

Sequential recommendation systems predict the next interaction item based on users' past interactions, aligning recommendations with individual preferences. Leveraging the strengths of Large Language Models (LLMs) in knowledge comprehension and reasoning, recent approaches are eager to apply LLMs to sequential recommendation. A common paradigm is converting user behavior sequences into instruction data, and fine-tuning the LLM with parameter-efficient fine-tuning (PEFT) methods like Low-Rank Adaption (LoRA). However, the uniform application of LoRA across diverse user behaviors is insufficient to capture individual variability, resulting in negative transfer between disparate sequences. To address these challenges, we propose Instance-wise LoRA (iLoRA). We innovatively treat the sequential recommendation task as a form of multi-task learning, integrating LoRA with the Mixture of Experts (MoE) framework. This approach encourages different experts to capture various aspects of user behavior. Additionally, we introduce a sequence representation guided gate function that generates customized expert participation weights for each user sequence, which allows dynamic parameter adjustment for instance-wise recommendations. In sequential recommendation, iLoRA achieves an average relative improvement of 11.4\% over basic LoRA in the hit ratio metric, with less than a 1\% relative increase in trainable parameters. Extensive experiments on three benchmark datasets demonstrate the effectiveness of iLoRA, highlighting its superior performance compared to existing methods in mitigating negative transfer and improving recommendation accuracy. Our data and code are available at https://github.com/AkaliKong/iLoRA.

cs.IR↗

Intelligent System for Automated Molecular Patent Infringement Assessment

Automated drug discovery offers significant potential for accelerating the development of novel therapeutics by substituting labor-intensive human workflows with machine-driven processes. However, molecules generated by artificial intelligence may unintentionally infringe on existing patents, posing legal and financial risks that impede the full automation of drug discovery pipelines. This paper introduces PatentFinder, a novel multi-agent and tool-enhanced intelligence system that can accurately and comprehensively evaluate small molecules for patent infringement. PatentFinder features five specialized agents that collaboratively analyze patent claims and molecular structures with heuristic and model-based tools, generating interpretable infringement reports. To support systematic evaluation, we curate MolPatent-240, a benchmark dataset tailored for patent infringement assessment algorithms. On this benchmark, PatentFinder outperforms baseline methods that rely solely on large language models or specialized chemical tools, achieving a 13.8% improvement in F1-score and a 12% increase in accuracy. Additionally, PatentFinder autonomously generates detailed and interpretable patent infringement reports, showcasing enhanced accuracy and improved interpretability. The high accuracy and interpretability of PatentFinder make it a valuable and reliable tool for automating patent infringement assessments, offering a practical solution for integrating patent protection analysis into the drug discovery pipeline.

cs.LG↗

DVM: Towards Controllable LLM Agents in Social Deduction Games

Large Language Models (LLMs) have advanced the capability of game agents in social deduction games (SDGs). These games rely heavily on conversation-driven interactions and require agents to infer, make decisions, and express based on such information. While this progress leads to more sophisticated and strategic non-player characters (NPCs) in SDGs, there exists a need to control the proficiency of these agents. This control not only ensures that NPCs can adapt to varying difficulty levels during gameplay, but also provides insights into the safety and fairness of LLM agents. In this paper, we present DVM, a novel framework for developing controllable LLM agents for SDGs, and demonstrate its implementation on one of the most popular SDGs, Werewolf. DVM comprises three main components: Predictor, Decider, and Discussor. By integrating reinforcement learning with a win rate-constrained decision chain reward mechanism, we enable agents to dynamically adjust their gameplay proficiency to achieve specified win rates. Experiments show that DVM not only outperforms existing methods in the Werewolf game, but also successfully modulates its performance levels to meet predefined win rate targets. These results pave the way for LLM agents' adaptive and balanced gameplay in SDGs, opening new avenues for research in controllable game agents.

cs.AI↗

Position-aware Graph Transformer for Recommendation

Collaborative recommendation fundamentally involves learning high-quality user and item representations from interaction data. Recently, graph convolution networks (GCNs) have advanced the field by utilizing high-order connectivity patterns in interaction graphs, as evidenced by state-of-the-art methods like PinSage and LightGCN. However, one key limitation has not been well addressed in existing solutions: capturing long-range collaborative filtering signals, which are crucial for modeling user preference. In this work, we propose a new graph transformer (GT) framework -- \textit{Position-aware Graph Transformer for Recommendation} (PGTR), which combines the global modeling capability of Transformer blocks with the local neighborhood feature extraction of GCNs. The key insight is to explicitly incorporate node position and structure information from the user-item interaction graph into GT architecture via several purpose-designed positional encodings. The long-range collaborative signals from the Transformer block are then combined linearly with the local neighborhood features from the GCN backbone to enhance node embeddings for final recommendations. Empirical studies demonstrate the effectiveness of the proposed PGTR method when implemented on various GCN-based backbones across four real-world datasets, and the robustness against interaction sparsity as well as noise.

cs.IR↗

A Comprehensive Study on Dark Patterns

As digital interfaces become increasingly prevalent, certain manipulative design elements have emerged that may harm user interests, raising associated ethical concerns and bringing dark patterns into focus as a significant research topic. Manipulative design strategies are widely used in user interfaces (UI) primarily to guide user behavior in ways that favor service providers, often at the cost of the users themselves. This paper addresses three main challenges in dark pattern research: inconsistencies and incompleteness in classification, limitations of detection tools, and insufficient comprehensiveness in existing datasets. In this study, we propose a comprehensive analytical framework--the Dark Pattern Analysis Framework (DPAF). Using this framework, we developed a taxonomy comprising 68 types of dark patterns, each annotated in detail to illustrate its impact on users, potential scenarios, and real-world examples, validated through industry surveys. Furthermore, we evaluated the effectiveness of current detection tools and assessed the completeness of available datasets. Our findings indicate that, among the 8 detection tools studied, only 31 types of dark patterns are identifiable, resulting in a coverage rate of just 45.5%. Similarly, our analysis of four datasets, encompassing 5,561 instances, reveals coverage of only 30 types of dark patterns, with an overall coverage rate of 44%. Based on the available datasets, we standardized classifications and merged datasets to form a unified image dataset and a unified text dataset. These results highlight significant room for improvement in the field of dark pattern detection. This research not only deepens our understanding of dark pattern classification and detection tools but also offers valuable insights for future research and practice in this domain.

cs.HC↗

Animate-X: Universal Character Image Animation with Enhanced Motion Representation

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.

cs.CV↗

Dynamic Simulation Method for Low-permeability Reservoirs with Fracturing-flooding Based on a Dual-Porous and Dual-Permeable Media Model

The fracturing-flooding technology is a new process for the development of low-permeability oil reservoirs, achieving a series of successful applications in oilfield production. However, existing numerical simulation methods for pressure drive struggle to efficiently and accurately simulate the dynamic changes in reservoir properties during the fracturing-flooding process, particularly the expansion and closure of fractures within the reservoir. This paper introduces a Darcy flow model with dual-porous and dual-permeable characteristics based on seepage mechanics theory, utilizing two sets of rock stress-sensitive parameter tables to describe the physical property changes of the matrix and fractures during the fracturing-flooding process. Different parameters are set for the X and Y directions to characterize the anisotropic features of the reservoir. A numerical simulation method aimed at dynamic analysis of fracturing-flooding is established, along with an automatic history fitting method based on the CMA-ES algorithm to derive rock mechanics parameters that align with actual block conditions.

math.OC↗

Feature-interactive Siamese graph encoder-based image analysis to predict STAS from histopathology images in lung cancer

Spread through air spaces (STAS) is a distinct invasion pattern in lung cancer, crucial for prognosis assessment and guiding surgical decisions. Histopathology is the gold standard for STAS detection, yet traditional methods are subjective, time-consuming, and prone to misdiagnosis, limiting large-scale applications. We present VERN, an image analysis model utilizing a feature-interactive Siamese graph encoder to predict STAS from lung cancer histopathological images. VERN captures spatial topological features with feature sharing and skip connections to enhance model training. Using 1,546 histopathology slides, we built a large single-cohort STAS lung cancer dataset. VERN achieved an AUC of 0.9215 in internal validation and AUCs of 0.8275 and 0.8829 in frozen and paraffin-embedded test sections, respectively, demonstrating clinical-grade performance. Validated on a single-cohort and three external datasets, VERN showed robust predictive performance and generalizability, providing an open platform (http://plr.20210706.xyz:5000/) to enhance STAS diagnosis efficiency and accuracy.

eess.IV↗

On Generative Agents in Recommendation

Recommender systems are the cornerstone of today's information dissemination, yet a disconnect between offline metrics and online performance greatly hinders their development. Addressing this challenge, we envision a recommendation simulator, capitalizing on recent breakthroughs in human-level intelligence exhibited by Large Language Models (LLMs). We propose Agent4Rec, a user simulator in recommendation, leveraging LLM-empowered generative agents equipped with user profile, memory, and actions modules specifically tailored for the recommender system. In particular, these agents' profile modules are initialized using real-world datasets (e.g. MovieLens, Steam, Amazon-Book), capturing users' unique tastes and social traits; memory modules log both factual and emotional memories and are integrated with an emotion-driven reflection mechanism; action modules support a wide variety of behaviors, spanning both taste-driven and emotion-driven actions. Each agent interacts with personalized recommender models in a page-by-page manner, relying on a pre-implemented collaborative filtering-based recommendation algorithm. We delve into both the capabilities and limitations of Agent4Rec, aiming to explore an essential research question: ``To what extent can LLM-empowered generative agents faithfully simulate the behavior of real, autonomous humans in recommender systems?'' Extensive and multi-faceted evaluations of Agent4Rec highlight both the alignment and deviation between agents and user-personalized preferences. Beyond mere performance comparison, we explore insightful experiments, such as emulating the filter bubble effect and discovering the underlying causal relationships in recommendation tasks. Our codes are available at https://github.com/LehengTHU/Agent4Rec.

cs.IR↗

On Softmax Direct Preference Optimization for Recommendation

Recommender systems aim to predict personalized rankings based on user preference data. With the rise of Language Models (LMs), LM-based recommenders have been widely explored due to their extensive world knowledge and powerful reasoning abilities. Most of the LM-based recommenders convert historical interactions into language prompts, pairing with a positive item as the target response and fine-tuning LM with a language modeling loss. However, the current objective fails to fully leverage preference data and is not optimized for personalized ranking tasks, which hinders the performance of LM-based recommenders. Inspired by the current advancement of Direct Preference Optimization (DPO) in human preference alignment and the success of softmax loss in recommendations, we propose Softmax-DPO (S-DPO) to instill ranking information into the LM to help LM-based recommenders distinguish preferred items from negatives, rather than solely focusing on positives. Specifically, we incorporate multiple negatives in user preference data and devise an alternative version of DPO loss tailored for LM-based recommenders, which is extended from the traditional full-ranking Plackett-Luce (PL) model to partial rankings and connected to softmax sampling strategies. Theoretically, we bridge S-DPO with the softmax loss over negative sampling and find that it has an inherent benefit of mining hard negatives, which assures its exceptional capabilities in recommendation tasks. Empirically, extensive experiments conducted on three real-world datasets demonstrate the superiority of S-DPO to effectively model user preference and further boost recommendation performance while providing better rewards for preferred items. Our codes are available at https://github.com/chenyuxin1999/S-DPO.

cs.IR↗

Provably Learning Diverse Features in Multi-View Data with Midpoint Mixup

Mixup is a data augmentation technique that relies on training using random convex combinations of data points and their labels. In recent years, Mixup has become a standard primitive used in the training of state-of-the-art image classification models due to its demonstrated benefits over empirical risk minimization with regards to generalization and robustness. In this work, we try to explain some of this success from a feature learning perspective. We focus our attention on classification problems in which each class may have multiple associated features (or views) that can be used to predict the class correctly. Our main theoretical results demonstrate that, for a non-trivial class of data distributions with two features per class, training a 2-layer convolutional network using empirical risk minimization can lead to learning only one feature for almost all classes while training with a specific instantiation of Mixup succeeds in learning both features for every class. We also show empirically that these theoretical insights extend to the practical settings of image benchmarks modified to have multiple features.

cs.LG↗

DEDUCE: Multi-head attention decoupled contrastive learning to discover cancer subtypes based on multi-omics data

Background and Objective: Given the high heterogeneity and clinical diversity of cancer, substantial variations exist in multi-omics data and clinical features across different cancer subtypes. Methods: We propose a model, named DEDUCE, based on a symmetric multi-head attention encoders (SMAE), for unsupervised contrastive learning to analyze multi-omics cancer data, with the aim of identifying and characterizing cancer subtypes. This model adopts a unsupervised SMAE that can deeply extract contextual features and long-range dependencies from multi-omics data, thereby mitigating the impact of noise. Importantly, DEDUCE introduces a subtype decoupled contrastive learning method based on a multi-head attention mechanism to simultaneously learn features from multi-omics data and perform clustering for identifying cancer subtypes. Subtypes are clustered by calculating the similarity between samples in both the feature space and sample space of multi-omics data. The fundamental concept involves decoupling various attributes of multi-omics data features and learning them as contrasting terms. A contrastive loss function is constructed to quantify the disparity between positive and negative examples, and the model minimizes this difference, thereby promoting the acquisition of enhanced feature representation. Results: The DEDUCE model undergoes extensive experiments on simulated multi-omics datasets, single-cell multi-omics datasets, and cancer multi-omics datasets, outperforming 10 deep learning models. The DEDUCE model outperforms state-of-the-art methods, and ablation experiments demonstrate the effectiveness of each module in the DEDUCE model. Finally, we applied the DEDUCE model to identify six cancer subtypes of AML.

cs.LG↗

XiHe: A Data-Driven Model for Global Ocean Eddy-Resolving Forecasting

The leading operational Global Ocean Forecasting Systems (GOFSs) use physics-driven numerical forecasting models that solve the partial differential equations with expensive computation. Recently, specifically in atmosphere weather forecasting, data-driven models have demonstrated significant potential for speeding up environmental forecasting by orders of magnitude, but there is still no data-driven GOFS that matches the forecasting accuracy of the numerical GOFSs. In this paper, we propose the first data-driven 1/12° resolution global ocean eddy-resolving forecasting model named XiHe, which is established from the 25-year France Mercator Ocean International's daily GLORYS12 reanalysis data. XiHe is a hierarchical transformer-based framework coupled with two special designs. One is the land-ocean mask mechanism for focusing exclusively on the global ocean circulation. The other is the ocean-specific block for effectively capturing both local ocean information and global teleconnection. Extensive experiments are conducted under satellite observations, in situ observations, and the IV-TT Class 4 evaluation framework of the world's leading operational GOFSs from January 2019 to December 2020. The results demonstrate that XiHe achieves stronger forecast performance in all testing variables than existing leading operational numerical GOFSs including Mercator Ocean Physical SYstem (PSY4), Global Ice Ocean Prediction System (GIOPS), BLUElinK OceanMAPS (BLK), and Forecast Ocean Assimilation Model (FOAM). Particularly, the accuracy of ocean current forecasting of XiHe out to 60 days is even better than that of PSY4 in just 10 days. Additionally, XiHe is able to forecast the large-scale circulation and the mesoscale eddies. Furthermore, it can make a 10-day forecast in only 0.35 seconds, which accelerates the forecast speed by thousands of times compared to the traditional numerical GOFSs.

physics.ao-ph↗

Generate and Instantiate What You Prefer: Text-Guided Diffusion for Sequential Recommendation

Recent advancements in generative recommendation systems, particularly in the realm of sequential recommendation tasks, have shown promise in enhancing generalization to new items. Among these approaches, diffusion-based generative recommendation has emerged as an effective tool, leveraging its ability to capture data distributions and generate high-quality samples. Despite effectiveness, two primary challenges have been identified: 1) the lack of consistent modeling of data distribution for oracle items; and 2) the difficulty in scaling to more informative control signals beyond historical interactions. These issues stem from the uninformative nature of ID embeddings, which necessitate random initialization and limit the incorporation of additional control signals. To address these limitations, we propose iDreamRec to involve more concrete prior knowledge to establish item embeddings, particularly through detailed item text descriptions and advanced Text Embedding Models (TEM). More importantly, by converting item descriptions into embeddings aligned with TEM, we enable the integration of intention instructions as control signals to guide the generation of oracle items. Experimental results on four datasets demonstrate that iDreamRec not only outperforms existing diffusion-based generative recommenders but also facilitates the incorporation of intention instructions for more precise and effective recommendation generation.

cs.IR↗

DreamVideo-2: Zero-Shot Subject-Driven Video Customization with Precise Motion Control

Recent advances in customized video generation have enabled users to create videos tailored to both specific subjects and motion trajectories. However, existing methods often require complicated test-time fine-tuning and struggle with balancing subject learning and motion control, limiting their real-world applications. In this paper, we present DreamVideo-2, a zero-shot video customization framework capable of generating videos with a specific subject and motion trajectory, guided by a single image and a bounding box sequence, respectively, and without the need for test-time fine-tuning. Specifically, we introduce reference attention, which leverages the model's inherent capabilities for subject learning, and devise a mask-guided motion module to achieve precise motion control by fully utilizing the robust motion signal of box masks derived from bounding boxes. While these two components achieve their intended functions, we empirically observe that motion control tends to dominate over subject learning. To address this, we propose two key designs: 1) the masked reference attention, which integrates a blended latent mask modeling scheme into reference attention to enhance subject representations at the desired positions, and 2) a reweighted diffusion loss, which differentiates the contributions of regions inside and outside the bounding boxes to ensure a balance between subject and motion control. Extensive experimental results on a newly curated dataset demonstrate that DreamVideo-2 outperforms state-of-the-art methods in both subject customization and motion control. The dataset, code, and models will be made publicly available.

cs.CV↗