Search arXiv⌕ Search

arXiv subjects

Xiangyu Zhao

Publications and source records attributed to Xiangyu Zhao.

At least 325 records · Page 18Linked to original sources

SC-Ques: A Sentence Completion Question Dataset for English as a Second Language Learners

Sentence completion (SC) questions present a sentence with one or more blanks that need to be filled in, three to five possible words or phrases as options. SC questions are widely used for students learning English as a Second Language (ESL). In this paper, we present a large-scale SC dataset, \textsc{SC-Ques}, which is made up of 289,148 ESL SC questions from real-world standardized English examinations. Furthermore, we build a comprehensive benchmark of automatically solving the SC questions by training the large-scale pre-trained language models on the proposed \textsc{SC-Ques} dataset. We conduct detailed analysis of the baseline models performance, limitations and trade-offs. The data and our code are available for research purposes from: \url{https://github.com/ai4ed/SC-Ques}.

cs.CL↗

Task-Agnostic Graph Neural Network Evaluation via Adversarial Collaboration

It has been increasingly demanding to develop reliable methods to evaluate the progress of Graph Neural Network (GNN) research for molecular representation learning. Existing GNN benchmarking methods for molecular representation learning focus on comparing the GNNs' performances on some node/graph classification/regression tasks on certain datasets. However, there lacks a principled, task-agnostic method to directly compare two GNNs. Additionally, most of the existing self-supervised learning works incorporate handcrafted augmentations to the data, which has several severe difficulties to be applied on graphs due to their unique characteristics. To address the aforementioned issues, we propose GraphAC (Graph Adversarial Collaboration) -- a conceptually novel, principled, task-agnostic, and stable framework for evaluating GNNs through contrastive self-supervision. We introduce a novel objective function: the Competitive Barlow Twins, that allow two GNNs to jointly update themselves from direct competitions against each other. GraphAC succeeds in distinguishing GNNs of different expressiveness across various aspects, and has demonstrated to be a principled and reliable GNN evaluation method, without necessitating any augmentations.

cs.LG↗

Spatial Attention-based Implicit Neural Representation for Arbitrary Reduction of MRI Slice Spacing

Magnetic resonance (MR) images collected in 2D clinical protocols typically have large inter-slice spacing, resulting in high in-plane resolution and reduced through-plane resolution. Super-resolution technique can enhance the through-plane resolution of MR images to facilitate downstream visualization and computer-aided diagnosis. However, most existing works train the super-resolution network at a fixed scaling factor, which is not friendly to clinical scenes of varying inter-slice spacing in MR scanning. Inspired by the recent progress in implicit neural representation, we propose a Spatial Attention-based Implicit Neural Representation (SA-INR) network for arbitrary reduction of MR inter-slice spacing. The SA-INR aims to represent an MR image as a continuous implicit function of 3D coordinates. In this way, the SA-INR can reconstruct the MR image with arbitrary inter-slice spacing by continuously sampling the coordinates in 3D space. In particular, a local-aware spatial attention operation is introduced to model nearby voxels and their affinity more accurately in a larger receptive field. Meanwhile, to improve the computational efficiency, a gradient-guided gating mask is proposed for applying the local-aware spatial attention to selected areas only. We evaluate our method on the public HCP-1200 dataset and the clinical knee MR dataset to demonstrate its superiority over other existing methods.

eess.IV↗

IMF: Interactive Multimodal Fusion Model for Link Prediction

Link prediction aims to identify potential missing triples in knowledge graphs. To get better results, some recent studies have introduced multimodal information to link prediction. However, these methods utilize multimodal information separately and neglect the complicated interaction between different modalities. In this paper, we aim at better modeling the inter-modality information and thus introduce a novel Interactive Multimodal Fusion (IMF) model to integrate knowledge from different modalities. To this end, we propose a two-stage multimodal fusion framework to preserve modality-specific knowledge as well as take advantage of the complementarity between different modalities. Instead of directly projecting different modalities into a unified space, our multimodal fusion module limits the representations of different modalities independent while leverages bilinear pooling for fusion and incorporates contrastive learning as additional constraints. Furthermore, the decision fusion module delivers the learned weighted average over the predictions of all modalities to better incorporate the complementarity of different modalities. Our approach has been demonstrated to be effective through empirical evaluations on several real-world datasets. The implementation code is available online at https://github.com/HestiaSky/IMF-Pytorch.

cs.AI↗

AutoDenoise: Automatic Data Instance Denoising for Recommendations

Historical user-item interaction datasets are essential in training modern recommender systems for predicting user preferences. However, the arbitrary user behaviors in most recommendation scenarios lead to a large volume of noisy data instances being recorded, which cannot fully represent their true interests. While a large number of denoising studies are emerging in the recommender system community, all of them suffer from highly dynamic data distributions. In this paper, we propose a Deep Reinforcement Learning (DRL) based framework, AutoDenoise, with an Instance Denoising Policy Network, for denoising data instances with an instance selection manner in deep recommender systems. To be specific, AutoDenoise serves as an agent in DRL to adaptively select noise-free and predictive data instances, which can then be utilized directly in training representative recommendation models. In addition, we design an alternate two-phase optimization strategy to train and validate the AutoDenoise properly. In the searching phase, we aim to train the policy network with the capacity of instance denoising; in the validation phase, we find out and evaluate the denoised subset of data instances selected by the trained policy network, so as to validate its denoising ability. We conduct extensive experiments to validate the effectiveness of AutoDenoise combined with multiple representative recommender system models.

cs.IR↗

User Retention-oriented Recommendation with Decision Transformer

Improving user retention with reinforcement learning~(RL) has attracted increasing attention due to its significant importance in boosting user engagement. However, training the RL policy from scratch without hurting users' experience is unavoidable due to the requirement of trial-and-error searches. Furthermore, the offline methods, which aim to optimize the policy without online interactions, suffer from the notorious stability problem in value estimation or unbounded variance in counterfactual policy evaluation. To this end, we propose optimizing user retention with Decision Transformer~(DT), which avoids the offline difficulty by translating the RL as an autoregressive problem. However, deploying the DT in recommendation is a non-trivial problem because of the following challenges: (1) deficiency in modeling the numerical reward value; (2) data discrepancy between the policy learning and recommendation generation; (3) unreliable offline performance evaluation. In this work, we, therefore, contribute a series of strategies for tackling the exposed issues. We first articulate an efficient reward prompt by weighted aggregation of meta embeddings for informative reward embedding. Then, we endow a weighted contrastive learning method to solve the discrepancy between training and inference. Furthermore, we design two robust offline metrics to measure user retention. Finally, the significant improvement in the benchmark datasets demonstrates the superiority of the proposed method.

cs.IR↗

AutoMLP: Automated MLP for Sequential Recommendations

Sequential recommender systems aim to predict users' next interested item given their historical interactions. However, a long-standing issue is how to distinguish between users' long/short-term interests, which may be heterogeneous and contribute differently to the next recommendation. Existing approaches usually set pre-defined short-term interest length by exhaustive search or empirical experience, which is either highly inefficient or yields subpar results. The recent advanced transformer-based models can achieve state-of-the-art performances despite the aforementioned issue, but they have a quadratic computational complexity to the length of the input sequence. To this end, this paper proposes a novel sequential recommender system, AutoMLP, aiming for better modeling users' long/short-term interests from their historical interactions. In addition, we design an automated and adaptive search algorithm for preferable short-term interest length via end-to-end optimization. Through extensive experiments, we show that AutoMLP has competitive performance against state-of-the-art methods, while maintaining linear computational complexity.

cs.IR↗

Multi-Task Recommendations with Reinforcement Learning

In recent years, Multi-task Learning (MTL) has yielded immense success in Recommender System (RS) applications. However, current MTL-based recommendation models tend to disregard the session-wise patterns of user-item interactions because they are predominantly constructed based on item-wise datasets. Moreover, balancing multiple objectives has always been a challenge in this field, which is typically avoided via linear estimations in existing works. To address these issues, in this paper, we propose a Reinforcement Learning (RL) enhanced MTL framework, namely RMTL, to combine the losses of different recommendation tasks using dynamic weights. To be specific, the RMTL structure can address the two aforementioned issues by (i) constructing an MTL environment from session-wise interactions and (ii) training multi-task actor-critic network structure, which is compatible with most existing MTL-based recommendation models, and (iii) optimizing and fine-tuning the MTL loss function using the weights generated by critic networks. Experiments on two real-world public datasets demonstrate the effectiveness of RMTL with a higher AUC against state-of-the-art MTL-based recommendation models. Additionally, we evaluate and validate RMTL's compatibility and transferability across various MTL models.

cs.IR↗

A Comprehensive Survey on Automated Machine Learning for Recommendations

Deep recommender systems (DRS) are critical for current commercial online service providers, which address the issue of information overload by recommending items that are tailored to the user's interests and preferences. They have unprecedented feature representations effectiveness and the capacity of modeling the non-linear relationships between users and items. Despite their advancements, DRS models, like other deep learning models, employ sophisticated neural network architectures and other vital components that are typically designed and tuned by human experts. This article will give a comprehensive summary of automated machine learning (AutoML) for developing DRS models. We first provide an overview of AutoML for DRS models and the related techniques. Then we discuss the state-of-the-art AutoML approaches that automate the feature selection, feature embeddings, feature interactions, and model training in DRS. We point out that the existing AutoML-based recommender systems are developing to a multi-component joint search with abstract search space and efficient search algorithm. Finally, we discuss appealing research directions and summarize the survey.

cs.IR↗

Denoising and Prompt-Tuning for Multi-Behavior Recommendation

In practical recommendation scenarios, users often interact with items under multi-typed behaviors (e.g., click, add-to-cart, and purchase). Traditional collaborative filtering techniques typically assume that users only have a single type of behavior with items, making it insufficient to utilize complex collaborative signals to learn informative representations and infer actual user preferences. Consequently, some pioneer studies explore modeling multi-behavior heterogeneity to learn better representations and boost the performance of recommendations for a target behavior. However, a large number of auxiliary behaviors (i.e., click and add-to-cart) could introduce irrelevant information to recommenders, which could mislead the target behavior (i.e., purchase) recommendation, rendering two critical challenges: (i) denoising auxiliary behaviors and (ii) bridging the semantic gap between auxiliary and target behaviors. Motivated by the above observation, we propose a novel framework-Denoising and Prompt-Tuning (DPT) with a three-stage learning paradigm to solve the aforementioned challenges. In particular, DPT is equipped with a pattern-enhanced graph encoder in the first stage to learn complex patterns as prior knowledge in a data-driven manner to guide learning informative representation and pinpointing reliable noise for subsequent stages. Accordingly, we adopt different lightweight tuning approaches with effectiveness and efficiency in the following stages to further attenuate the influence of noise and alleviate the semantic gap among multi-typed behaviors. Extensive experiments on two real-world datasets demonstrate the superiority of DPT over a wide range of state-of-the-art methods. The implementation code is available online at https://github.com/zc-97/DPT.

cs.IR↗

Exploration and Regularization of the Latent Action Space in Recommendation

In recommender systems, reinforcement learning solutions have effectively boosted recommendation performance because of their ability to capture long-term user-system interaction. However, the action space of the recommendation policy is a list of items, which could be extremely large with a dynamic candidate item pool. To overcome this challenge, we propose a hyper-actor and critic learning framework where the policy decomposes the item list generation process into a hyper-action inference step and an effect-action selection step. The first step maps the given state space into a vectorized hyper-action space, and the second step selects the item list based on the hyper-action. In order to regulate the discrepancy between the two action spaces, we design an alignment module along with a kernel mapping function for items to ensure inference accuracy and include a supervision module to stabilize the learning process. We build simulated environments on public datasets and empirically show that our framework is superior in recommendation compared to standard RL baselines.

cs.IR↗

A Comprehensive Survey on Trustworthy Recommender Systems

As one of the most successful AI-powered applications, recommender systems aim to help people make appropriate decisions in an effective and efficient way, by providing personalized suggestions in many aspects of our lives, especially for various human-oriented online services such as e-commerce platforms and social media sites. In the past few decades, the rapid developments of recommender systems have significantly benefited human by creating economic value, saving time and effort, and promoting social good. However, recent studies have found that data-driven recommender systems can pose serious threats to users and society, such as spreading fake news to manipulate public opinion in social media sites, amplifying unfairness toward under-represented groups or individuals in job matching services, or inferring privacy information from recommendation results. Therefore, systems' trustworthiness has been attracting increasing attention from various aspects for mitigating negative impacts caused by recommender systems, so as to enhance the public's trust towards recommender systems techniques. In this survey, we provide a comprehensive overview of Trustworthy Recommender systems (TRec) with a specific focus on six of the most important aspects; namely, Safety & Robustness, Nondiscrimination & Fairness, Explainability, Privacy, Environmental Well-being, and Accountability & Auditability. For each aspect, we summarize the recent related technologies and discuss potential research directions to help achieve trustworthy recommender systems in the future.

cs.IR↗

"Are you okay, honey?": Recognizing Emotions among Couples Managing Diabetes in Daily Life using Multimodal Real-World Smartwatch Data

Couples generally manage chronic diseases together and the management takes an emotional toll on both patients and their romantic partners. Consequently, recognizing the emotions of each partner in daily life could provide an insight into their emotional well-being in chronic disease management. Currently, the process of assessing each partner's emotions is manual, time-intensive, and costly. Despite the existence of works on emotion recognition among couples, none of these works have used data collected from couples' interactions in daily life. In this work, we collected 85 hours (1,021 5-minute samples) of real-world multimodal smartwatch sensor data (speech, heart rate, accelerometer, and gyroscope) and self-reported emotion data (n=612) from 26 partners (13 couples) managing diabetes mellitus type 2 in daily life. We extracted physiological, movement, acoustic, and linguistic features, and trained machine learning models (support vector machine and random forest) to recognize each partner's self-reported emotions (valence and arousal). Our results from the best models (balanced accuracies of 63.8% and 78.1% for arousal and valence respectively) are better than chance and our prior work that also used data from German-speaking, Swiss-based couples, albeit, in the lab. This work contributes toward building automated emotion recognition systems that would eventually enable partners to monitor their emotions in daily life and enable the delivery of interventions to improve their emotional well-being.

cs.HC↗

TBI-GAN: An Adversarial Learning Approach for Data Synthesis on Traumatic Brain Segmentation

Brain network analysis for traumatic brain injury (TBI) patients is critical for its consciousness level assessment and prognosis evaluation, which requires the segmentation of certain consciousness-related brain regions. However, it is difficult to construct a TBI segmentation model as manually annotated MR scans of TBI patients are hard to collect. Data augmentation techniques can be applied to alleviate the issue of data scarcity. However, conventional data augmentation strategies such as spatial and intensity transformation are unable to mimic the deformation and lesions in traumatic brains, which limits the performance of the subsequent segmentation task. To address these issues, we propose a novel medical image inpainting model named TBI-GAN to synthesize TBI MR scans with paired brain label maps. The main strength of our TBI-GAN method is that it can generate TBI images and corresponding label maps simultaneously, which has not been achieved in the previous inpainting methods for medical images. We first generate the inpainted image under the guidance of edge information following a coarse-to-fine manner, and then the synthesized intensity image is used as the prior for label inpainting. Furthermore, we introduce a registration-based template augmentation pipeline to increase the diversity of the synthesized image pairs and enhance the capacity of data augmentation. Experimental results show that the proposed TBI-GAN method can produce sufficient synthesized TBI images with high quality and valid label maps, which can greatly improve the 2D and 3D traumatic brain segmentation performance compared with the alternatives.

eess.IV↗

Knowledge-enhanced Black-box Attacks for Recommendations

Recent studies have shown that deep neural networks-based recommender systems are vulnerable to adversarial attacks, where attackers can inject carefully crafted fake user profiles (i.e., a set of items that fake users have interacted with) into a target recommender system to achieve malicious purposes, such as promote or demote a set of target items. Due to the security and privacy concerns, it is more practical to perform adversarial attacks under the black-box setting, where the architecture/parameters and training data of target systems cannot be easily accessed by attackers. However, generating high-quality fake user profiles under black-box setting is rather challenging with limited resources to target systems. To address this challenge, in this work, we introduce a novel strategy by leveraging items' attribute information (i.e., items' knowledge graph), which can be publicly accessible and provide rich auxiliary knowledge to enhance the generation of fake user profiles. More specifically, we propose a knowledge graph-enhanced black-box attacking framework (KGAttack) to effectively learn attacking policies through deep reinforcement learning techniques, in which knowledge graph is seamlessly integrated into hierarchical policy networks to generate fake user profiles for performing adversarial black-box attacks. Comprehensive experiments on various real-world datasets demonstrate the effectiveness of the proposed attacking framework under the black-box setting.

cs.LG↗

Building a 3-Player Mahjong AI using Deep Reinforcement Learning

Mahjong is a popular multi-player imperfect-information game developed in China in the late 19th-century, with some very challenging features for AI research. Sanma, being a 3-player variant of the Japanese Riichi Mahjong, possesses unique characteristics including fewer tiles and, consequently, a more aggressive playing style. It is thus challenging and of great research interest in its own right, but has not yet been explored. In this paper, we present Meowjong, an AI for Sanma using deep reinforcement learning. We define an informative and compact 2-dimensional data structure for encoding the observable information in a Sanma game. We pre-train 5 convolutional neural networks (CNNs) for Sanma's 5 actions -- discard, Pon, Kan, Kita and Riichi, and enhance the major action's model, namely the discard model, via self-play reinforcement learning using the Monte Carlo policy gradient method. Meowjong's models achieve test accuracies comparable with AIs for 4-player Mahjong through supervised learning, and gain a significant further enhancement from reinforcement learning. Being the first ever AI in Sanma, we claim that Meowjong stands as a state-of-the-art in this game.

cs.AI↗

MLP4Rec: A Pure MLP Architecture for Sequential Recommendations

Self-attention models have achieved state-of-the-art performance in sequential recommender systems by capturing the sequential dependencies among user-item interactions. However, they rely on positional embeddings to retain the sequential information, which may break the semantics of item embeddings. In addition, most existing works assume that such sequential dependencies exist solely in the item embeddings, but neglect their existence among the item features. In this work, we propose a novel sequential recommender system (MLP4Rec) based on the recent advances of MLP-based architectures, which is naturally sensitive to the order of items in a sequence. To be specific, we develop a tri-directional fusion scheme to coherently capture sequential, cross-channel and cross-feature correlations. Extensive experiments demonstrate the effectiveness of MLP4Rec over various representative baselines upon two benchmark datasets. The simple architecture of MLP4Rec also leads to the linear computational complexity as well as much fewer model parameters than existing self-attention methods.

cs.IR↗

Attacking Black-box Recommendations via Copying Cross-domain User Profiles

Recently, recommender systems that aim to suggest personalized lists of items for users to interact with online have drawn a lot of attention. In fact, many of these state-of-the-art techniques have been deep learning based. Recent studies have shown that these deep learning models (in particular for recommendation systems) are vulnerable to attacks, such as data poisoning, which generates users to promote a selected set of items. However, more recently, defense strategies have been developed to detect these generated users with fake profiles. Thus, advanced injection attacks of creating more `realistic' user profiles to promote a set of items is still a key challenge in the domain of deep learning based recommender systems. In this work, we present our framework CopyAttack, which is a reinforcement learning based black-box attack method that harnesses real users from a source domain by copying their profiles into the target domain with the goal of promoting a subset of items. CopyAttack is constructed to both efficiently and effectively learn policy gradient networks that first select, and then further refine/craft, user profiles from the source domain to ultimately copy into the target domain. CopyAttack's goal is to maximize the hit ratio of the targeted items in the Top-$k$ recommendation list of the users in the target domain. We have conducted experiments on two real-world datasets and have empirically verified the effectiveness of our proposed framework and furthermore performed a thorough model analysis.

cs.IR↗