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Xiao Liu

Publications and source records attributed to Xiao Liu.

At least 217 records · Page 12Linked to original sources

Rho-1: Not All Tokens Are What You Need

Previous language model pre-training methods have uniformly applied a next-token prediction loss to all training tokens. Challenging this norm, we posit that "9l training". Our initial analysis examines token-level training dynamics of language model, revealing distinct loss patterns for different tokens. Leveraging these insights, we introduce a new language model called Rho-1. Unlike traditional LMs that learn to predict every next token in a corpus, Rho-1 employs Selective Language Modeling (SLM), which selectively trains on useful tokens that aligned with the desired distribution. This approach involves scoring pretraining tokens using a reference model, and then training the language model with a focused loss on tokens with higher scores. When continual pretraining on 15B OpenWebMath corpus, Rho-1 yields an absolute improvement in few-shot accuracy of up to 30% in 9 math tasks. After fine-tuning, Rho-1-1B and 7B achieved state-of-the-art results of 40.6% and 51.8% on MATH dataset, respectively - matching DeepSeekMath with only 3% of the pretraining tokens. Furthermore, when continual pretraining on 80B general tokens, Rho-1 achieves 6.8% average enhancement across 15 diverse tasks, increasing both efficiency and performance of the language model pre-training.

cs.CL↗

Ensembling Large Language Models with Process Reward-Guided Tree Search for Better Complex Reasoning

Despite recent advances in large language models, open-source models often struggle to consistently perform well on complex reasoning tasks. Existing ensemble methods, whether applied at the token or output levels, fail to address these challenges. In response, we present Language model Ensemble with Monte Carlo Tree Search (LE-MCTS), a novel framework for process-level ensembling of language models. LE-MCTS formulates step-by-step reasoning with an ensemble of language models as a Markov decision process. In this framework, states represent intermediate reasoning paths, while actions consist of generating the next reasoning step using one of the language models selected from a predefined pool. Guided by a process-based reward model, LE-MCTS performs a tree search over the reasoning steps generated by different language models, identifying the most accurate reasoning chain. Experimental results on five mathematical reasoning benchmarks demonstrate that our approach outperforms both single language model decoding algorithms and language model ensemble methods. Notably, LE-MCTS improves performance by 3.6% and 4.3% on the MATH and MQA datasets, respectively, highlighting its effectiveness in solving complex reasoning problems.

cs.CL↗

AutoDetect: Towards a Unified Framework for Automated Weakness Detection in Large Language Models

Although Large Language Models (LLMs) are becoming increasingly powerful, they still exhibit significant but subtle weaknesses, such as mistakes in instruction-following or coding tasks. As these unexpected errors could lead to severe consequences in practical deployments, it is crucial to investigate the limitations within LLMs systematically. Traditional benchmarking approaches cannot thoroughly pinpoint specific model deficiencies, while manual inspections are costly and not scalable. In this paper, we introduce a unified framework, AutoDetect, to automatically expose weaknesses in LLMs across various tasks. Inspired by the educational assessment process that measures students' learning outcomes, AutoDetect consists of three LLM-powered agents: Examiner, Questioner, and Assessor. The collaboration among these three agents is designed to realize comprehensive and in-depth weakness identification. Our framework demonstrates significant success in uncovering flaws, with an identification success rate exceeding 30% in prominent models such as ChatGPT and Claude. More importantly, these identified weaknesses can guide specific model improvements, proving more effective than untargeted data augmentation methods like Self-Instruct. Our approach has led to substantial enhancements in popular LLMs, including the Llama series and Mistral-7b, boosting their performance by over 10% across several benchmarks. Code and data are publicly available at https://github.com/thu-coai/AutoDetect.

cs.CL↗

Does RLHF Scale? Exploring the Impacts From Data, Model, and Method

This study explores the scaling properties of Reinforcement Learning from Human Feedback (RLHF) in Large Language Models (LLMs). Although RLHF is considered an important step in post-training of LLMs, its scaling potential is still largely unknown. We systematically analyze key components in the RLHF framework--model size, data composition, and inference budget--and their impacts on performance. Our findings show that increasing data diversity and volume improves reward model performance, helping process-supervision models scale better. For policy training, more response samples per prompt boost performance initially but quickly plateau. And larger reward models offer modest gains in policy training. In addition, larger policy models benefit less from RLHF with a fixed reward model. Overall, RLHF scales less efficiently than pretraining, with diminishing returns from additional computational resources. Based on these observations, we propose strategies to optimize RLHF performance within computational limits.

cs.CL↗

CLMIA: Membership Inference Attacks via Unsupervised Contrastive Learning

Since machine learning model is often trained on a limited data set, the model is trained multiple times on the same data sample, which causes the model to memorize most of the training set data. Membership Inference Attacks (MIAs) exploit this feature to determine whether a data sample is used for training a machine learning model. However, in realistic scenarios, it is difficult for the adversary to obtain enough qualified samples that mark accurate identity information, especially since most samples are non-members in real world applications. To address this limitation, in this paper, we propose a new attack method called CLMIA, which uses unsupervised contrastive learning to train an attack model without using extra membership status information. Meanwhile, in CLMIA, we require only a small amount of data with known membership status to fine-tune the attack model. Experimental results demonstrate that CLMIA performs better than existing attack methods for different datasets and model structures, especially with data with less marked identity information. In addition, we experimentally find that the attack performs differently for different proportions of labeled identity information for member and non-member data. More analysis proves that our attack method performs better with less labeled identity information, which applies to more realistic scenarios.

cs.LG↗

A Note On Projective Structures On Compact Surfaces

Projective structures on topological surfaces support the structure of 2d CFTs with a degree of technical simplification. We propose a complex analytic space $\mathcal{P}_g$ biholomorphic to $T^*_{(1,0)} \mathcal{M}_g$ as a candidate moduli space of the projective structures of the genus $g$ topological surface. Explicit analysis at $g=1$, including of the fibers over the fictitious orbifold loci of $\mathcal{M}_{g=1}$ and of transformations under the modular group, supports this proposal. It also shows that $\mathcal{P}_{g=1}$ naturally resolves the orbifold locus of the affine structure moduli space $\mathcal{A}_{g=1}$ which is related to the Hodge bundle over $\mathcal{M}_{g=1}$. For $g \geq 2$, intricate quotient operations are expected along fibers over the orbifold loci of $\mathcal{M}_g$, whose analysis we leave to future work. Physically, the space $\mathcal{P}_g$ represents the bundle of universal, stationary, chiral hydrodynamic flows spatially confined to compact genus-$g$ Riemann surfaces.

hep-th↗

AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents

Autonomous agents have become increasingly important for interacting with the real world. Android agents, in particular, have been recently a frequently-mentioned interaction method. However, existing studies for training and evaluating Android agents lack systematic research on both open-source and closed-source models. In this work, we propose AndroidLab as a systematic Android agent framework. It includes an operation environment with different modalities, action space, and a reproducible benchmark. It supports both large language models (LLMs) and multimodal models (LMMs) in the same action space. AndroidLab benchmark includes predefined Android virtual devices and 138 tasks across nine apps built on these devices. By using the AndroidLab environment, we develop an Android Instruction dataset and train six open-source LLMs and LMMs, lifting the average success rates from 4.59% to 21.50% for LLMs and from 1.93% to 13.28% for LMMs. AndroidLab is open-sourced and publicly available at https://github.com/THUDM/Android-Lab.

cs.AI↗

Adaptive Visual Scene Understanding: Incremental Scene Graph Generation

Scene graph generation (SGG) analyzes images to extract meaningful information about objects and their relationships. In the dynamic visual world, it is crucial for AI systems to continuously detect new objects and establish their relationships with existing ones. Recently, numerous studies have focused on continual learning within the domains of object detection and image recognition. However, a limited amount of research focuses on a more challenging continual learning problem in SGG. This increased difficulty arises from the intricate interactions and dynamic relationships among objects, and their associated contexts. Thus, in continual learning, SGG models are often required to expand, modify, retain, and reason scene graphs within the process of adaptive visual scene understanding. To systematically explore Continual Scene Graph Generation (CSEGG), we present a comprehensive benchmark comprising three learning regimes: relationship incremental, scene incremental, and relationship generalization. Moreover, we introduce a ``Replays via Analysis by Synthesis" method named RAS. This approach leverages the scene graphs, decomposes and re-composes them to represent different scenes, and replays the synthesized scenes based on these compositional scene graphs. The replayed synthesized scenes act as a means to practice and refine proficiency in SGG in known and unknown environments. Our experimental results not only highlight the challenges of directly combining existing continual learning methods with SGG backbones but also demonstrate the effectiveness of our proposed approach, enhancing CSEGG efficiency while simultaneously preserving privacy and memory usage. All data and source code are publicly available online.

cs.CV↗

Attack-Resilient Image Watermarking Using Stable Diffusion

Watermarking images is critical for tracking image provenance and proving ownership. With the advent of generative models, such as stable diffusion, that can create fake but realistic images, watermarking has become particularly important to make human-created images reliably identifiable. Unfortunately, the very same stable diffusion technology can remove watermarks injected using existing methods. To address this problem, we present ZoDiac, which uses a pre-trained stable diffusion model to inject a watermark into the trainable latent space, resulting in watermarks that can be reliably detected in the latent vector even when attacked. We evaluate ZoDiac on three benchmarks, MS-COCO, DiffusionDB, and WikiArt, and find that ZoDiac is robust against state-of-the-art watermark attacks, with a watermark detection rate above 98% and a false positive rate below 6.4%, outperforming state-of-the-art watermarking methods. We hypothesize that the reciprocating denoising process in diffusion models may inherently enhance the robustness of the watermark when faced with strong attacks and validate the hypothesis. Our research demonstrates that stable diffusion is a promising approach to robust watermarking, able to withstand even stable-diffusion--based attack methods. ZoDiac is open-sourced and available at https://github.com/zhanglijun95/ZoDiac.

cs.CV↗

AutoGLM: Autonomous Foundation Agents for GUIs

We present AutoGLM, a new series in the ChatGLM family, designed to serve as foundation agents for autonomous control of digital devices through Graphical User Interfaces (GUIs). While foundation models excel at acquiring human knowledge, they often struggle with decision-making in dynamic real-world environments, limiting their progress toward artificial general intelligence. This limitation underscores the importance of developing foundation agents capable of learning through autonomous environmental interactions by reinforcing existing models. Focusing on Web Browser and Phone as representative GUI scenarios, we have developed AutoGLM as a practical foundation agent system for real-world GUI interactions. Our approach integrates a comprehensive suite of techniques and infrastructures to create deployable agent systems suitable for user delivery. Through this development, we have derived two key insights: First, the design of an appropriate "intermediate interface" for GUI control is crucial, enabling the separation of planning and grounding behaviors, which require distinct optimization for flexibility and accuracy respectively. Second, we have developed a novel progressive training framework that enables self-evolving online curriculum reinforcement learning for AutoGLM. Our evaluations demonstrate AutoGLM's effectiveness across multiple domains. For web browsing, AutoGLM achieves a 55.2% success rate on VAB-WebArena-Lite (improving to 59.1% with a second attempt) and 96.2% on OpenTable evaluation tasks. In Android device control, AutoGLM attains a 36.2% success rate on AndroidLab (VAB-Mobile) and 89.7% on common tasks in popular Chinese APPs.

cs.HC↗

Attribute or Abstain: Large Language Models as Long Document Assistants

LLMs can help humans working with long documents, but are known to hallucinate. Attribution can increase trust in LLM responses: The LLM provides evidence that supports its response, which enhances verifiability. Existing approaches to attribution have only been evaluated in RAG settings, where the initial retrieval confounds LLM performance. This is crucially different from the long document setting, where retrieval is not needed, but could help. Thus, a long document specific evaluation of attribution is missing. To fill this gap, we present LAB, a benchmark of 6 diverse long document tasks with attribution, and experiments with different approaches to attribution on 5 LLMs of different sizes. We find that citation, i.e. response generation and evidence extraction in one step, performs best for large and fine-tuned models, while additional retrieval can help for small, prompted models. We investigate whether the "Lost in the Middle'' phenomenon exists for attribution, but do not find this. We also find that evidence quality can predict response quality on datasets with simple responses, but not so for complex responses, as models struggle with providing evidence for complex claims.

cs.CL↗

AutoWebGLM: A Large Language Model-based Web Navigating Agent

Large language models (LLMs) have fueled many intelligent web agents, but most existing ones perform far from satisfying in real-world web navigation tasks due to three factors: (1) the complexity of HTML text data (2) versatility of actions on webpages, and (3) task difficulty due to the open-domain nature of the web. In light of these challenges, we develop the open AutoWebGLM based on ChatGLM3-6B. AutoWebGLM can serve as a powerful automated web navigation agent that outperform GPT-4. Inspired by human browsing patterns, we first design an HTML simplification algorithm to represent webpages with vital information preserved succinctly. We then employ a hybrid human-AI method to build web browsing data for curriculum training. Finally, we bootstrap the model by reinforcement learning and rejection sampling to further facilitate webpage comprehension, browser operations, and efficient task decomposition by itself. For comprehensive evaluation, we establish a bilingual benchmark -- AutoWebBench -- for real-world web navigation tasks. We evaluate AutoWebGLM across diverse web navigation benchmarks, demonstrating its potential to tackle challenging tasks in real environments. Related code, model, and data are released at \url{https://github.com/THUDM/AutoWebGLM}.

cs.CL↗

LogicGame: Benchmarking Rule-Based Reasoning Abilities of Large Language Models

Large Language Models (LLMs) have demonstrated notable capabilities across various tasks, showcasing complex problem-solving abilities. Understanding and executing complex rules, along with multi-step planning, are fundamental to logical reasoning and critical for practical LLM agents and decision-making systems. However, evaluating LLMs as effective rule-based executors and planners remains underexplored. In this paper, we introduce LogicGame, a novel benchmark designed to evaluate the comprehensive rule understanding, execution, and planning capabilities of LLMs. Unlike traditional benchmarks, LogicGame provides diverse games that contain a series of rules with an initial state, requiring models to comprehend and apply predefined regulations to solve problems. We create simulated scenarios in which models execute or plan operations to achieve specific outcomes. These game scenarios are specifically designed to distinguish logical reasoning from mere knowledge by relying exclusively on predefined rules. This separation allows for a pure assessment of rule-based reasoning capabilities. The evaluation considers not only final outcomes but also intermediate steps, providing a comprehensive assessment of model performance. Moreover, these intermediate steps are deterministic and can be automatically verified. LogicGame defines game scenarios with varying difficulty levels, from simple rule applications to complex reasoning chains, in order to offer a precise evaluation of model performance on rule understanding and multi-step execution. Utilizing LogicGame, we test various LLMs and identify notable shortcomings in their rule-based logical reasoning abilities.

cs.AI↗

DA-Code: Agent Data Science Code Generation Benchmark for Large Language Models

We introduce DA-Code, a code generation benchmark specifically designed to assess LLMs on agent-based data science tasks. This benchmark features three core elements: First, the tasks within DA-Code are inherently challenging, setting them apart from traditional code generation tasks and demanding advanced coding skills in grounding and planning. Second, examples in DA-Code are all based on real and diverse data, covering a wide range of complex data wrangling and analytics tasks. Third, to solve the tasks, the models must utilize complex data science programming languages, to perform intricate data processing and derive the answers. We set up the benchmark in a controllable and executable environment that aligns with real-world data analysis scenarios and is scalable. The annotators meticulously design the evaluation suite to ensure the accuracy and robustness of the evaluation. We develop the DA-Agent baseline. Experiments show that although the baseline performs better than other existing frameworks, using the current best LLMs achieves only 30.5% accuracy, leaving ample room for improvement. We release our benchmark at https://da-code-bench.github.io.

cs.CL↗

Nonlocal photonic quantum gates over 7.0 km

Quantum networks provide a prospective paradigm to connect separated quantum nodes, which relies on the distribution of long-distance entanglement and active feedforward control of qubits between remote nodes. Such approaches can be utilized to construct nonlocal quantum gates, forming building blocks for distributed quantum computing and other novel quantum applications. However, these gates have only been realized within single nodes or between nodes separated by a few tens of meters, limiting the ability to harness computing resources in large-scale quantum networks. Here, we demonstrate nonlocal photonic quantum gates between two nodes spatially separated by 7.0 km using stationary qubits based on multiplexed quantum memories, flying qubits at telecom wavelengths, and active feedforward control based on field-deployed fibers. Furthermore, we illustrate quantum parallelism by implementing the Deutsch-Jozsa algorithm and the quantum phase estimation algorithm between the two remote nodes. These results represent a proof-of-principle demonstration of quantum gates over metropolitan-scale distances and lay the foundation for the construction of large-scale distributed quantum networks relying on existing fiber channels.

quant-ph↗

Middleware for LLMs: Tools Are Instrumental for Language Agents in Complex Environments

The applications of large language models (LLMs) have expanded well beyond the confines of text processing, signaling a new era where LLMs are envisioned as generalist agents capable of operating within complex environments. These environments are often highly expansive, making it impossible for the LLM to process them within its short-term memory. Motivated by recent research on extending the capabilities of LLMs with tools, we seek to investigate the intriguing potential of tools to augment LLMs in handling such complexity by introducing a novel class of tools, termed middleware, to aid in the proactive exploration within these massive environments. Such specialized tools can serve as a middleware layer shielding the LLM from environmental complexity. In two representative complex environments -- knowledge bases (KBs) and databases -- we demonstrate the significant potential of augmenting language agents with tools in complex environments. Notably, equipped with the middleware, GPT-4 achieves 2.8X the performance of the best baseline in tasks requiring access to database content and 2.2X in KB tasks. Our findings illuminate the path for advancing language agents in real-world applications.

cs.CL↗

YouTube Video Analytics for Patient Engagement: Evidence from Colonoscopy Preparation Videos

Videos can be an effective way to deliver contextualized, just-in-time medical information for patient education. However, video analysis, from topic identification and retrieval to extraction and analysis of medical information and understandability from a patient perspective are extremely challenging tasks. This study demonstrates a data analysis pipeline that utilizes methods to retrieve medical information from YouTube videos on preparing for a colonoscopy exam, a much maligned and disliked procedure that patients find challenging to get adequately prepared for. We first use the YouTube Data API to collect metadata of desired videos on select search keywords and use Google Video Intelligence API to analyze texts, frames and objects data. Then we annotate the YouTube video materials on medical information, video understandability and overall recommendation. We develop a bidirectional long short-term memory (BiLSTM) model to identify medical terms in videos and build three classifiers to group videos based on the levels of encoded medical information and video understandability, and whether the videos are recommended or not. Our study provides healthcare stakeholders with guidelines and a scalable approach for generating new educational video content to enhance management of a vast number of health conditions.

eess.IV↗

Searching a Lightweight Network Architecture for Thermal Infrared Pedestrian Tracking

Manually-designed network architectures for thermal infrared pedestrian tracking (TIR-PT) require substantial effort from human experts. AlexNet and ResNet are widely used as backbone networks in TIR-PT applications. However, these architectures were originally designed for image classification and object detection tasks, which are less complex than the challenges presented by TIR-PT. This paper makes an early attempt to search an optimal network architecture for TIR-PT automatically, employing single-bottom and dual-bottom cells as basic search units and incorporating eight operation candidates within the search space. To expedite the search process, a random channel selection strategy is employed prior to assessing operation candidates. Classification, batch hard triplet, and center loss are jointly used to retrain the searched architecture. The outcome is a high-performance network architecture that is both parameter- and computation-efficient. Extensive experiments proved the effectiveness of the automated method.

cs.CV↗