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Xiao-Ming Wu

Publications and source records attributed to Xiao-Ming Wu.

At least 19 recordsLinked to original sources

Gödel Forest: Balancing Search Depth and Breadth for Data-Centric Recursive Self-Improvement

Recursive self-improvement (RSI) aims to achieve compounding gains by having models improve themselves. While most existing RSI systems optimize external agent harnesses or prompts around a frozen base model, data-centric RSI directly updates the model's own parameters by training on agent-generated data. However, because validating data strategies requires expensive model training, existing methods face a fundamental dilemma: a single agent gets trapped in narrow directions and lacks exploration breadth, while naive parallel search or heavy trace sharing sacrifices long-horizon search depth. To address this challenge, we introduce G"odel Forest, a multi-agent framework that organizes recursive self-improvement as an ensemble of co-evolving search trees. In G"odel Forest, each agent autonomously grows a persistent tree, deepening, branching, or pruning data strategies based on model feedback to secure depth, while parallel trees explore distinct regions of the data space to expand breadth. Crucially, rather than leaving trees isolated or flooding them with heavy execution logs, a dynamically co-evolving memory connects the forest: agents continuously distill their successes and failures into compact procedural lessons anchored to a global leaderboard. Through this forest ecosystem, a dead-end in one tree instantly warns the whole forest against unpromising paths, while an empirical breakthrough quickly seeds new exploration branches in neighboring trees. Evaluated on RSIBench-Data across six diverse domains, G"odel Forest outperforms the single-agent baseline by an average of 10.70% while reducing wall-clock time on five tasks. Ablations confirm that co-evolving shared memory yields a +7.00% gain over independent parallel search, demonstrating that collective distillation is key to scalable self-improvement. The code is available at https://github.com/evolvent-ai/Godel-Forest.

cs.CL↗

Beyond Imitation: Reflective On-Policy Self-Distillation for LLM Reasoning

On-policy self-distillation (OPSD) improves the reasoning capabilities of large language models (LLMs) by providing dense token-level supervision for on-policy rollouts. However, existing OPSD methods often yield limited gains on complex reasoning tasks and suffer from severe training instability. We identify two key causes: conditioning the self-teacher on a complete verified solution encourages imitation of complete reference trajectories rather than extraction of transferable reasoning insights, while indiscriminate full-response distillation imposes superfluous supervision on already-valid reasoning prefixes. Together, these issues suppress reasoning diversity and contribute to late-stage mode collapse. We propose Reflective On-policy Self-Distillation (ROSD), which distills transferable reasoning insights rather than complete reference trajectories. For each erroneous rollout, a self-reflector contrasts it with a correct rollout from the same group to derive a corrective idea and identify the sentence containing the first reasoning error. The corrective idea provides the self-teacher with targeted guidance, while the diagnosed error boundary allows ROSD to mask out the distillation loss over the valid prefix and apply token-level distillation only from the first erroneous sentence onward. Experiments across multiple reasoning benchmarks and model backbones show that ROSD consistently outperforms standard OPSD and reinforcement learning baselines, better preserves reasoning diversity, stabilizes training, and mitigates late-stage mode collapse. Code is available at https://github.com/ZiqiZhao1/ROSD.

cs.CL↗

VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms

Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.

cs.CV↗

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.

cs.CV↗

X2C: A Large-Scale Benchmark for Nuanced Humanoid Facial Expression Imitation

Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces. While visual synthesis of talking heads has advanced rapidly, mapping high-dimensional visual cues to precise, physically constrained actuation signals remains an open problem, primarily due to the lack of large-scale paired data. To bridge this gap, we introduce X2C, a comprehensive benchmark dataset comprising 100,000 (image, control value) pairs. Unlike existing resources, X2C features nuanced, physically grounded expressions annotated with 30 continuous control parameters, establishing a high-fidelity standard for this task. Building on this resource, we propose X2CNet, a two-stage deep learning framework that explicitly decouples visual motion features from mechanical control regression to model the correspondence between human perceptual cues and humanoid actuation. Extensive experiments, including quantitative benchmarking and real-world physical validation, demonstrate that our approach achieves superior cross-domain consistency and enables robust, in-the-wild expression imitation. Code and Data: https://lipzh5.github.io/X2CNet/

cs.RO↗

REAL: Reading Out Transformer Activations for Precise Localization in Language Model Steering

Inference-time steering aims to alter a large language model's (LLM's) responses without changing its parameters, but a central challenge is identifying the internal modules that most strongly govern the target behavior. Existing approaches often rely on simplistic cues or ad hoc heuristics, leading to suboptimal or unintended effects. We introduce REAL, a framework for identifying behavior-relevant modules (attention heads or layers) in Transformer models. For each module, REAL trains a vector-quantized autoencoder (VQ-AE) on its hidden activations and uses a shared, learnable codebook to partition the latent space into behavior-relevant and behavior-irrelevant subspaces. REAL quantifies a module's behavioral relevance by how well its VQ-AE encodings discriminate behavior-aligned from behavior-violating responses via a binary classification metric; this score guides both module selection and steering strength. We evaluate REAL across eight LLMs from the Llama and Qwen families and nine datasets spanning truthfulness enhancement, open-domain QA under knowledge conflicts, and general alignment tasks. REAL enables more effective inference-time interventions, achieving an average relative improvement of 20% (up to 81.5%) over the ITI method on truthfulness steering. In addition, the modules selected by REAL exhibit strong zero-shot generalization in cross-domain truthfulness-steering scenarios.

cs.CL↗

SCI-PRM: A Tool Aware Process Reward Model for Scientific Reasoning Verification

While Process Reward Models (PRMs) have achieved remarkable success in mathematical reasoning, their application in complex scientific domains-such as biology, chemistry, and physics remains largely unexplored. Scientific problems demand not only logical rigor but also factual consistency and the precise usage of domain-specific tools, areas where current models often suffer from hallucinations and lack of verification. In this paper, we first construct SCIPRM70K, a large-scale dataset featuring Chain-of-Tool trajectories that explicitly interleave reasoning with the execution of scientific tools. Building upon this, we train an efficient reward model called Sci-PRM to provide fine-grained supervision on tool selection, execution accuracy, and result interpretation at each step in one inference. Experiments demonstrate that Sci-PRM significantly enhances foundation models in two key aspects: (1) it enables effective test-time scaling via Best-of-N selection; and (2) when integrated into Reinforcement Learning, it serves as a dense reward signal that mitigates the critical issue of advantage disappearance, allowing the model to break through existing performance ceilings.

cs.AI↗

HATS: A Human-Agent Teleoperation System for Multi-Arm Data Collection

Many real-world manipulation scenarios, such as handling complex collaborative tasks and dealing with large workspaces, require coordination of more than two robotic arms. Consequently, an effective multi-arm teleoperation system is required to collect demonstrations for training coordinated multi-arm manipulation policies. However, existing teleoperation frameworks mainly focus on single-operator or multi-operator setups, facing a practical trade-off between the cognitive load placed on a single operator and the coordination cost incurred by multiple operators. To address this problem, we introduce HATS, a human-agent teleoperation system that enables a single human operator, assisted by an MLLM-based agent, to collect data for multi-arm manipulation tasks. Our system decouples the control space: two primary arms are directly teleoperated by the human, while two assistive arms are controlled by a training-free agent that handles sub-tasks. In addition, the human operator can use voice commands to prevent collisions and correct assistive arm behaviors during execution. Extensive evaluations demonstrate that HATS achieves data collection efficiency and success rates comparable to expert dual-human teams. Moreover, downstream policy evaluations demonstrate the efficacy and quality of the data collected through HATS.

cs.RO↗

Earth Science Foundation Models: From Perception to Reasoning and Discovery

Large foundation models (FMs) are transforming Earth science by integrating heterogeneous multimodal data, such as multi-platform imagery, gridded reanalysis data, diverse geophysical and geochemical observations, and domain-specific text, to support tasks ranging from basic perception to advanced scientific discovery. This paper provides a unified review of Earth science foundation models (Earth FMs) through two complementary dimensions: depth, which traces the evolution of model capabilities from perception to multimodal reasoning and agentic scientific workflows, and breadth, which summarizes their expanding applications across the atmosphere, hydrosphere, lithosphere, biosphere, anthroposphere, and cryosphere, as well as coupled Earth system processes. Using this framework, we review representative multimodal Earth foundation models and compile more than 200 datasets and benchmarks spanning diverse Earth science tasks and modalities. We further discuss key challenges in multimodal data heterogeneity, scientific reliability and continual updating, scalability and sustainability, and the transition from foundation models to agentic and embodied Earth intelligence, and outline future directions toward more integrated, trustworthy, and actionable AI Earth scientists. Overall, this paper offers a structured roadmap for understanding the development of Earth foundation models from both capability depth and application breadth.

astro-ph.IM↗

Task Editing for Generalizable 3D Visuomotor Policy Learning

3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.

cs.RO↗

MUSE: Benchmarking Manufacturable, Functional, and Assemblable Text-to-CAD Generation

Large language models (LLMs) have recently advanced text-driven 3D generation, yet Text-to-CAD remains far from supporting industrial product design. Existing benchmarks focus primarily on generating single-part CAD models and evaluate them using geometric similarity metrics that fail to capture functionality, manufacturability, and assemblability. To address this gap, we introduce MUSE, a Text-to-CAD benchmark focused on complex, editable boundary representation (B-Rep) assemblies. MUSE pairs practical design instances with structured Design Specifications and evaluates generated models through a three-stage protocol: code check, geometric check, and design-intent alignment. The final stage uses design-specific rubrics to assess functionality, manufacturability, and assemblability, moving beyond shape matching toward practical design quality. To enable scalable evaluation, we use a rubric-based visual language model (VLM) judge and validate its reliability through human annotation. Experiments on closed-source and open-source LLMs reveal a clear failure cascade from executable code to valid geometry and finally to engineering-ready design, with even the strongest models achieving limited success on fine-grained engineering criteria. Together, MUSE provides a realistic benchmark and evaluation framework for advancing Text-to-CAD from geometric generation toward true engineering design. Our project website, including the leaderboard, dataset, and code, is available at https://dong7313.github.io/muse-benchmark/.

cs.AI↗

MSEarth: A Multimodal Benchmark for Earth Science Phenomenon Discovery with MLLMs

The rapid advancement of multimodal large language models (MLLMs) offers new opportunities for complex scientific challenges, yet their application in earth science-especially at the graduate level-remains underexplored due to a lack of benchmarks reflecting the depth and complexity of geoscientific reasoning. Existing datasets often rely on synthetic data or simple figure-caption pairs, failing to capture the nuanced reasoning required for real-world applications. To address this, we introduce MSEarth, a multimodal scientific dataset and benchmark curated from high-quality, open-access publications. Covering the five major spheres of Earth science-atmosphere, cryosphere, hydrosphere, lithosphere, and biosphere-MSEarth features over 289K figures with refined captions enriched by contextual discussions and reasoning from the original papers. The benchmark supports tasks such as scientific figure captioning, multiple choice questions, and open-ended reasoning, providing a scalable, high-fidelity resource for developing and evaluating MLLMs in scientific reasoning.

cs.AI↗

FOREVER: Forgetting Curve-Inspired Memory Replay for Language Model Continual Learning

Continual learning (CL) for large language models (LLMs) aims to enable sequential knowledge acquisition without catastrophic forgetting. Memory replay methods are widely used for their practicality and effectiveness, but most rely on fixed, step-based heuristics that often misalign with the model's actual learning progress, since identical training steps can result in varying degrees of parameter change. Motivated by recent findings that LLM forgetting mirrors the Ebbinghaus human forgetting curve, we propose FOREVER (FORgEtting curVe-inspired mEmory Replay), a novel CL framework that aligns replay schedules with a model-centric notion of time. FOREVER defines model time using the magnitude of optimizer updates, allowing forgetting curve-inspired replay intervals to align with the model's internal evolution rather than raw training steps. Building on this approach, FOREVER incorporates a forgetting curve-based replay scheduler to determine when to replay and an intensity-aware regularization mechanism to adaptively control how to replay. Extensive experiments on three CL benchmarks and models ranging from 0.6B to 13B parameters demonstrate that FOREVER consistently mitigates catastrophic forgetting.

cs.LG↗

SignDPO: Multi-level Direct Preference Optimisation for Skeleton-based Gloss-free Sign Language Translation

We present SignDPO, a novel multi-level Direct Preference Optimisation (DPO) framework designed to enhance the alignment of skeleton-based Sign Language Translation. While current skeleton-based models have made significant progress using Maximum Likelihood Estimation, they are primarily constrained by an imitation-based paradigm that lacks discriminative sensitivity to the fine-grained spatio-temporal nuances of sign language, often leading to semantic drift. To address this, SignDPO shifts the optimisation goal from simple sequence mimicry to structured preference alignment across spatial, temporal, and linguistic dimensions. Our framework involves three key designs. First, we introduce a hierarchical perturbation strategy to construct spatial and temporal non-preferred samples at both global and local granularities automatically. Second, we propose a self-guiding mechanism that leverages decoder cross-attention scores to identify and perturb semantically salient skeletal regions, forcing the model to distinguish genuine sign signals from structural distortions. Third, we establish an automated language-level preference generator by fine-tuning a dedicated perturbation model, capturing complex output-level failure modes without manual annotation. Extensive experiments on three widely adopted benchmarks, CSL-Daily, How2Sign, and OpenASL, demonstrate that SignDPO consistently outperforms state-of-the-art gloss-free methods and even rivals established gloss-based ones. Our results suggest that multi-level preference alignment is a powerful paradigm for bridging the gap between high-entropy skeletal trajectories and discrete linguistic semantics.

cs.CL↗

CodeSpecBench: Benchmarking LLMs for Executable Behavioral Specification Generation

Large language models (LLMs) can generate code from natural language, but the extent to which they capture intended program behavior remains unclear. Executable behavioral specifications, defined via preconditions and postconditions, provide a concrete means to assess such understanding. However, existing work on specification generation is constrained in evaluation methodology, task settings, and specification expressiveness. We introduce CodeSpecBench, a benchmark for executable behavioral specification generation under an execution-based evaluation protocol. CodeSpecBench supports both function-level and repository-level tasks and encodes specifications as executable Python functions. Constructed from diverse real-world codebases, it enables a realistic assessment of both correctness (accepting valid behaviors) and completeness (rejecting invalid behaviors). Evaluating 15 state-of-the-art LLMs on CodeSpecBench, we observe a sharp performance degradation on repository-level tasks, where the best model attains only a 20.2% pass rate. We further find that specification generation is substantially more challenging than code generation, indicating that strong coding performance does not necessarily reflect deep understanding of intended program semantics. Our data and code are available at https://github.com/SparksofAGI/CodeSpecBench.

cs.SE↗

Micro-Macro Retrieval: Reducing Long-Form Hallucination in Large Language Models

Large Language Models (LLMs) achieve impressive performance across many tasks but remain prone to hallucination, especially in long-form generation where redundant retrieved contexts and lengthy reasoning chains amplify factual errors. Recent studies highlight a critical phenomenon: the closer key information appears to the model outputs, the higher the factual accuracy. However, existing retrieval-augmented language models (RALMs) lack effective mechanisms to ensure this proximity - external evidence is injected into reasoning via multi-turn retrieval, but this cannot ensure key information stays close to the outputs. We propose Micro-Macro Retrieval (M2R), a novel retrieve-while-generate framework to fill this gap. At the macro level, M2R retrieves coarse-grained evidence from external sources; at the micro level, it extracts essential results from a key information repository built during reasoning and reuses them while generating answers. This design directly addresses the key-information-to-output proximity bottleneck, effectively reducing hallucination in long-form tasks. M2R is trained with a curriculum learning-based reinforcement learning strategy using customized rule-based rewards, enabling stable acquisition of retrieval and grounding skills. Extensive experiments across different benchmarks demonstrate the effectiveness of M2R, especially in lengthy-context settings.

cs.CL↗

UGotMe: An Embodied System for Affective Human-Robot Interaction

Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://lipzh5.github.io/HumanoidVLE/.

cs.RO↗

VividFace: Real-Time and Realistic Facial Expression Shadowing for Humanoid Robots

Humanoid facial expression shadowing enables robots to realistically imitate human facial expressions in real time, which is critical for lifelike, facially expressive humanoid robots and affective human-robot interaction. Existing progress in humanoid facial expression imitation remains limited, often failing to achieve either real-time performance or realistic expressiveness due to offline video-based inference designs and insufficient ability to capture and transfer subtle expression details. To address these limitations, we present VividFace, a real-time and realistic facial expression shadowing system for humanoid robots. An optimized imitation framework X2CNet++ enhances expressiveness by fine-tuning the human-to-humanoid facial motion transfer module and introducing a feature-adaptation training strategy for better alignment across different image sources. Real-time shadowing is further enabled by a video-stream-compatible inference pipeline and a streamlined workflow based on asynchronous I/O for efficient communication across devices. VividFace produces vivid humanoid faces by mimicking human facial expressions within 0.05 seconds, while generalizing across diverse facial configurations. Extensive real-world demonstrations validate its practical utility. Videos are available at: https://lipzh5.github.io/VividFace/.

cs.RO↗