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Xiaodan Liang

Publications and source records attributed to Xiaodan Liang.

At least 181 records · Page 10Linked to original sources

CorNav: Autonomous Agent with Self-Corrected Planning for Zero-Shot Vision-and-Language Navigation

Understanding and following natural language instructions while navigating through complex, real-world environments poses a significant challenge for general-purpose robots. These environments often include obstacles and pedestrians, making it essential for autonomous agents to possess the capability of self-corrected planning to adjust their actions based on feedback from the surroundings. However, the majority of existing vision-and-language navigation (VLN) methods primarily operate in less realistic simulator settings and do not incorporate environmental feedback into their decision-making processes. To address this gap, we introduce a novel zero-shot framework called CorNav, utilizing a large language model for decision-making and comprising two key components: 1) incorporating environmental feedback for refining future plans and adjusting its actions, and 2) multiple domain experts for parsing instructions, scene understanding, and refining predicted actions. In addition to the framework, we develop a 3D simulator that renders realistic scenarios using Unreal Engine 5. To evaluate the effectiveness and generalization of navigation agents in a zero-shot multi-task setting, we create a benchmark called NavBench. Extensive experiments demonstrate that CorNav consistently outperforms all baselines by a significant margin across all tasks. On average, CorNav achieves a success rate of 28.1\%, surpassing the best baseline's performance of 20.5\%.

cs.CV↗

MixReorg: Cross-Modal Mixed Patch Reorganization is a Good Mask Learner for Open-World Semantic Segmentation

Recently, semantic segmentation models trained with image-level text supervision have shown promising results in challenging open-world scenarios. However, these models still face difficulties in learning fine-grained semantic alignment at the pixel level and predicting accurate object masks. To address this issue, we propose MixReorg, a novel and straightforward pre-training paradigm for semantic segmentation that enhances a model's ability to reorganize patches mixed across images, exploring both local visual relevance and global semantic coherence. Our approach involves generating fine-grained patch-text pairs data by mixing image patches while preserving the correspondence between patches and text. The model is then trained to minimize the segmentation loss of the mixed images and the two contrastive losses of the original and restored features. With MixReorg as a mask learner, conventional text-supervised semantic segmentation models can achieve highly generalizable pixel-semantic alignment ability, which is crucial for open-world segmentation. After training with large-scale image-text data, MixReorg models can be applied directly to segment visual objects of arbitrary categories, without the need for further fine-tuning. Our proposed framework demonstrates strong performance on popular zero-shot semantic segmentation benchmarks, outperforming GroupViT by significant margins of 5.0%, 6.2%, 2.5%, and 3.4% mIoU on PASCAL VOC2012, PASCAL Context, MS COCO, and ADE20K, respectively.

cs.CV↗

Language-Driven Visual Consensus for Zero-Shot Semantic Segmentation

The pre-trained vision-language model, exemplified by CLIP, advances zero-shot semantic segmentation by aligning visual features with class embeddings through a transformer decoder to generate semantic masks. Despite its effectiveness, prevailing methods within this paradigm encounter challenges, including overfitting on seen classes and small fragmentation in masks. To mitigate these issues, we propose a Language-Driven Visual Consensus (LDVC) approach, fostering improved alignment of semantic and visual information.Specifically, we leverage class embeddings as anchors due to their discrete and abstract nature, steering vision features toward class embeddings. Moreover, to circumvent noisy alignments from the vision part due to its redundant nature, we introduce route attention into self-attention for finding visual consensus, thereby enhancing semantic consistency within the same object. Equipped with a vision-language prompting strategy, our approach significantly boosts the generalization capacity of segmentation models for unseen classes. Experimental results underscore the effectiveness of our approach, showcasing mIoU gains of 4.5 on the PASCAL VOC 2012 and 3.6 on the COCO-Stuff 164k for unseen classes compared with the state-of-the-art methods.

cs.CV↗

Towards Deviation-Robust Agent Navigation via Perturbation-Aware Contrastive Learning

Vision-and-language navigation (VLN) asks an agent to follow a given language instruction to navigate through a real 3D environment. Despite significant advances, conventional VLN agents are trained typically under disturbance-free environments and may easily fail in real-world scenarios, since they are unaware of how to deal with various possible disturbances, such as sudden obstacles or human interruptions, which widely exist and may usually cause an unexpected route deviation. In this paper, we present a model-agnostic training paradigm, called Progressive Perturbation-aware Contrastive Learning (PROPER) to enhance the generalization ability of existing VLN agents, by requiring them to learn towards deviation-robust navigation. Specifically, a simple yet effective path perturbation scheme is introduced to implement the route deviation, with which the agent is required to still navigate successfully following the original instruction. Since directly enforcing the agent to learn perturbed trajectories may lead to inefficient training, a progressively perturbed trajectory augmentation strategy is designed, where the agent can self-adaptively learn to navigate under perturbation with the improvement of its navigation performance for each specific trajectory. For encouraging the agent to well capture the difference brought by perturbation, a perturbation-aware contrastive learning mechanism is further developed by contrasting perturbation-free trajectory encodings and perturbation-based counterparts. Extensive experiments on R2R show that PROPER can benefit multiple VLN baselines in perturbation-free scenarios. We further collect the perturbed path data to construct an introspection subset based on the R2R, called Path-Perturbed R2R (PP-R2R). The results on PP-R2R show unsatisfying robustness of popular VLN agents and the capability of PROPER in improving the navigation robustness.

cs.CV↗

DNA Family: Boosting Weight-Sharing NAS with Block-Wise Supervisions

Neural Architecture Search (NAS), aiming at automatically designing neural architectures by machines, has been considered a key step toward automatic machine learning. One notable NAS branch is the weight-sharing NAS, which significantly improves search efficiency and allows NAS algorithms to run on ordinary computers. Despite receiving high expectations, this category of methods suffers from low search effectiveness. By employing a generalization boundedness tool, we demonstrate that the devil behind this drawback is the untrustworthy architecture rating with the oversized search space of the possible architectures. Addressing this problem, we modularize a large search space into blocks with small search spaces and develop a family of models with the distilling neural architecture (DNA) techniques. These proposed models, namely a DNA family, are capable of resolving multiple dilemmas of the weight-sharing NAS, such as scalability, efficiency, and multi-modal compatibility. Our proposed DNA models can rate all architecture candidates, as opposed to previous works that can only access a subsearch space using heuristic algorithms. Moreover, under a certain computational complexity constraint, our method can seek architectures with different depths and widths. Extensive experimental evaluations show that our models achieve state-of-the-art top-1 accuracy of 78.9% and 83.6% on ImageNet for a mobile convolutional network and a small vision transformer, respectively. Additionally, we provide in-depth empirical analysis and insights into neural architecture ratings. Codes available: \url{https://github.com/changlin31/DNA}.

cs.CV↗

AlignMiF: Geometry-Aligned Multimodal Implicit Field for LiDAR-Camera Joint Synthesis

Neural implicit fields have been a de facto standard in novel view synthesis. Recently, there exist some methods exploring fusing multiple modalities within a single field, aiming to share implicit features from different modalities to enhance reconstruction performance. However, these modalities often exhibit misaligned behaviors: optimizing for one modality, such as LiDAR, can adversely affect another, like camera performance, and vice versa. In this work, we conduct comprehensive analyses on the multimodal implicit field of LiDAR-camera joint synthesis, revealing the underlying issue lies in the misalignment of different sensors. Furthermore, we introduce AlignMiF, a geometrically aligned multimodal implicit field with two proposed modules: Geometry-Aware Alignment (GAA) and Shared Geometry Initialization (SGI). These modules effectively align the coarse geometry across different modalities, significantly enhancing the fusion process between LiDAR and camera data. Through extensive experiments across various datasets and scenes, we demonstrate the effectiveness of our approach in facilitating better interaction between LiDAR and camera modalities within a unified neural field. Specifically, our proposed AlignMiF, achieves remarkable improvement over recent implicit fusion methods (+2.01 and +3.11 image PSNR on the KITTI-360 and Waymo datasets) and consistently surpasses single modality performance (13.8% and 14.2% reduction in LiDAR Chamfer Distance on the respective datasets).

cs.CV↗

GS-CLIP: Gaussian Splatting for Contrastive Language-Image-3D Pretraining from Real-World Data

3D Shape represented as point cloud has achieve advancements in multimodal pre-training to align image and language descriptions, which is curial to object identification, classification, and retrieval. However, the discrete representations of point cloud lost the object's surface shape information and creates a gap between rendering results and 2D correspondences. To address this problem, we propose GS-CLIP for the first attempt to introduce 3DGS (3D Gaussian Splatting) into multimodal pre-training to enhance 3D representation. GS-CLIP leverages a pre-trained vision-language model for a learned common visual and textual space on massive real world image-text pairs and then learns a 3D Encoder for aligning 3DGS optimized per object. Additionally, a novel Gaussian-Aware Fusion is proposed to extract and fuse global explicit feature. As a general framework for language-image-3D pre-training, GS-CLIP is agnostic to 3D backbone networks. Experiments on challenging shows that GS-CLIP significantly improves the state-of-the-art, outperforming the previously best results.

cs.CV↗

3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands

Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, which limits their real-life applications. Moreover, current methods focus on single-subject cases, leaving scenes of interacting hands that involve severe inter-hand occlusions and challenging view variations remain unsolved. To tackle these issues, this paper proposes a generalizable visibility-aware NeRF (VA-NeRF) framework for interacting hands. Specifically, given an image of interacting hands as input, our VA-NeRF first obtains a mesh-based representation of hands and extracts their corresponding geometric and textural features. Subsequently, a feature fusion module that exploits the visibility of query points and mesh vertices is introduced to adaptively merge features of both hands, enabling the recovery of features in unseen areas. Additionally, our VA-NeRF is optimized together with a novel discriminator within an adversarial learning paradigm. In contrast to conventional discriminators that predict a single real/fake label for the synthesized image, the proposed discriminator generates a pixel-wise visibility map, providing fine-grained supervision for unseen areas and encouraging the VA-NeRF to improve the visual quality of synthesized images. Experiments on the Interhand2.6M dataset demonstrate that our proposed VA-NeRF outperforms conventional NeRFs significantly. Project Page: \url{https://github.com/XuanHuang0/VANeRF}.

cs.CV↗

Holistic Autonomous Driving Understanding by Bird's-Eye-View Injected Multi-Modal Large Models

The rise of multimodal large language models (MLLMs) has spurred interest in language-based driving tasks. However, existing research typically focuses on limited tasks and often omits key multi-view and temporal information which is crucial for robust autonomous driving. To bridge these gaps, we introduce NuInstruct, a novel dataset with 91K multi-view video-QA pairs across 17 subtasks, where each task demands holistic information (e.g., temporal, multi-view, and spatial), significantly elevating the challenge level. To obtain NuInstruct, we propose a novel SQL-based method to generate instruction-response pairs automatically, which is inspired by the driving logical progression of humans. We further present BEV-InMLLM, an end-to-end method for efficiently deriving instruction-aware Bird's-Eye-View (BEV) features, language-aligned for large language models. BEV-InMLLM integrates multi-view, spatial awareness, and temporal semantics to enhance MLLMs' capabilities on NuInstruct tasks. Moreover, our proposed BEV injection module is a plug-and-play method for existing MLLMs. Our experiments on NuInstruct demonstrate that BEV-InMLLM significantly outperforms existing MLLMs, e.g. around 9% improvement on various tasks. We plan to release our NuInstruct for future research development.

cs.CV↗

Monocular 3D Hand Mesh Recovery via Dual Noise Estimation

Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard to generate meshes that are aligned with the image well. To tackle this issue, we introduce a dual noise estimation method in this paper. Given a single-view image as input, we first adopt a baseline parametric regressor to obtain the coarse hand meshes. We assume the mesh vertices and their image-plane projections are noisy, and can be associated in a unified probabilistic model. We then learn the distributions of noise to refine mesh vertices and their projections. The refined vertices are further utilized to refine camera parameters in a closed-form manner. Consequently, our method obtains well-aligned and high-quality 3D hand meshes. Extensive experiments on the large-scale Interhand2.6M dataset demonstrate that the proposed method not only improves the performance of its baseline by more than 10$\%$ but also achieves state-of-the-art performance. Project page: \url{https://github.com/hanhuili/DNE4Hand}.

cs.CV↗

Towards Detailed Text-to-Motion Synthesis via Basic-to-Advanced Hierarchical Diffusion Model

Text-guided motion synthesis aims to generate 3D human motion that not only precisely reflects the textual description but reveals the motion details as much as possible. Pioneering methods explore the diffusion model for text-to-motion synthesis and obtain significant superiority. However, these methods conduct diffusion processes either on the raw data distribution or the low-dimensional latent space, which typically suffer from the problem of modality inconsistency or detail-scarce. To tackle this problem, we propose a novel Basic-to-Advanced Hierarchical Diffusion Model, named B2A-HDM, to collaboratively exploit low-dimensional and high-dimensional diffusion models for high quality detailed motion synthesis. Specifically, the basic diffusion model in low-dimensional latent space provides the intermediate denoising result that to be consistent with the textual description, while the advanced diffusion model in high-dimensional latent space focuses on the following detail-enhancing denoising process. Besides, we introduce a multi-denoiser framework for the advanced diffusion model to ease the learning of high-dimensional model and fully explore the generative potential of the diffusion model. Quantitative and qualitative experiment results on two text-to-motion benchmarks (HumanML3D and KIT-ML) demonstrate that B2A-HDM can outperform existing state-of-the-art methods in terms of fidelity, modality consistency, and diversity.

cs.CV↗

WarpDiffusion: Efficient Diffusion Model for High-Fidelity Virtual Try-on

Image-based Virtual Try-On (VITON) aims to transfer an in-shop garment image onto a target person. While existing methods focus on warping the garment to fit the body pose, they often overlook the synthesis quality around the garment-skin boundary and realistic effects like wrinkles and shadows on the warped garments. These limitations greatly reduce the realism of the generated results and hinder the practical application of VITON techniques. Leveraging the notable success of diffusion-based models in cross-modal image synthesis, some recent diffusion-based methods have ventured to tackle this issue. However, they tend to either consume a significant amount of training resources or struggle to achieve realistic try-on effects and retain garment details. For efficient and high-fidelity VITON, we propose WarpDiffusion, which bridges the warping-based and diffusion-based paradigms via a novel informative and local garment feature attention mechanism. Specifically, WarpDiffusion incorporates local texture attention to reduce resource consumption and uses a novel auto-mask module that effectively retains only the critical areas of the warped garment while disregarding unrealistic or erroneous portions. Notably, WarpDiffusion can be integrated as a plug-and-play component into existing VITON methodologies, elevating their synthesis quality. Extensive experiments on high-resolution VITON benchmarks and an in-the-wild test set demonstrate the superiority of WarpDiffusion, surpassing state-of-the-art methods both qualitatively and quantitatively.

cs.CV↗

Composable Text Controls in Latent Space with ODEs

Real-world text applications often involve composing a wide range of text control operations, such as editing the text w.r.t. an attribute, manipulating keywords and structure, and generating new text of desired properties. Prior work typically learns/finetunes a language model (LM) to perform individual or specific subsets of operations. Recent research has studied combining operations in a plug-and-play manner, often with costly search or optimization in the complex sequence space. This paper proposes a new efficient approach for composable text operations in the compact latent space of text. The low-dimensionality and differentiability of the text latent vector allow us to develop an efficient sampler based on ordinary differential equations (ODEs) given arbitrary plug-in operators (e.g., attribute classifiers). By connecting pretrained LMs (e.g., GPT2) to the latent space through efficient adaption, we then decode the sampled vectors into desired text sequences. The flexible approach permits diverse control operators (sentiment, tense, formality, keywords, etc.) acquired using any relevant data from different domains. Experiments show that composing those operators within our approach manages to generate or edit high-quality text, substantially improving over previous methods in terms of generation quality and efficiency.

cs.CL↗

MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

cs.LG↗

LEGO-Prover: Neural Theorem Proving with Growing Libraries

Despite the success of large language models (LLMs), the task of theorem proving still remains one of the hardest reasoning tasks that is far from being fully solved. Prior methods using language models have demonstrated promising results, but they still struggle to prove even middle school level theorems. One common limitation of these methods is that they assume a fixed theorem library during the whole theorem proving process. However, as we all know, creating new useful theorems or even new theories is not only helpful but crucial and necessary for advancing mathematics and proving harder and deeper results. In this work, we present LEGO-Prover, which employs a growing skill library containing verified lemmas as skills to augment the capability of LLMs used in theorem proving. By constructing the proof modularly, LEGO-Prover enables LLMs to utilize existing skills retrieved from the library and to create new skills during the proving process. These skills are further evolved (by prompting an LLM) to enrich the library on another scale. Modular and reusable skills are constantly added to the library to enable tackling increasingly intricate mathematical problems. Moreover, the learned library further bridges the gap between human proofs and formal proofs by making it easier to impute missing steps. LEGO-Prover advances the state-of-the-art pass rate on miniF2F-valid (48.0% to 57.0%) and miniF2F-test (45.5% to 47.1%). During the proving process, LEGO-Prover also manages to generate over 20,000 skills (theorems/lemmas) and adds them to the growing library. Our ablation study indicates that these newly added skills are indeed helpful for proving theorems, resulting in an improvement from a success rate of 47.1% to 50.4%. We also release our code and all the generated skills.

cs.AI↗

RIO: A Benchmark for Reasoning Intention-Oriented Objects in Open Environments

Intention-oriented object detection aims to detect desired objects based on specific intentions or requirements. For instance, when we desire to "lie down and rest", we instinctively seek out a suitable option such as a "bed" or a "sofa" that can fulfill our needs. Previous work in this area is limited either by the number of intention descriptions or by the affordance vocabulary available for intention objects. These limitations make it challenging to handle intentions in open environments effectively. To facilitate this research, we construct a comprehensive dataset called Reasoning Intention-Oriented Objects (RIO). In particular, RIO is specifically designed to incorporate diverse real-world scenarios and a wide range of object categories. It offers the following key features: 1) intention descriptions in RIO are represented as natural sentences rather than a mere word or verb phrase, making them more practical and meaningful; 2) the intention descriptions are contextually relevant to the scene, enabling a broader range of potential functionalities associated with the objects; 3) the dataset comprises a total of 40,214 images and 130,585 intention-object pairs. With the proposed RIO, we evaluate the ability of some existing models to reason intention-oriented objects in open environments.

cs.CV↗

TRIGO: Benchmarking Formal Mathematical Proof Reduction for Generative Language Models

Automated theorem proving (ATP) has become an appealing domain for exploring the reasoning ability of the recent successful generative language models. However, current ATP benchmarks mainly focus on symbolic inference, but rarely involve the understanding of complex number combination reasoning. In this work, we propose TRIGO, an ATP benchmark that not only requires a model to reduce a trigonometric expression with step-by-step proofs but also evaluates a generative LM's reasoning ability on formulas and its capability to manipulate, group, and factor number terms. We gather trigonometric expressions and their reduced forms from the web, annotate the simplification process manually, and translate it into the Lean formal language system. We then automatically generate additional examples from the annotated samples to expand the dataset. Furthermore, we develop an automatic generator based on Lean-Gym to create dataset splits of varying difficulties and distributions in order to thoroughly analyze the model's generalization ability. Our extensive experiments show our proposed TRIGO poses a new challenge for advanced generative LM's including GPT-4 which is pre-trained on a considerable amount of open-source formal theorem-proving language data, and provide a new tool to study the generative LM's ability on both formal and mathematical reasoning.

cs.CL↗

Towards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Images

Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation. However, due to the limited text-3D face data pairs, text-driven 3D face generation remains an open problem. In this paper, we propose a text-guided 3D faces generation method, refer as TG-3DFace, for generating realistic 3D faces using text guidance. Specifically, we adopt an unconditional 3D face generation framework and equip it with text conditions, which learns the text-guided 3D face generation with only text-2D face data. On top of that, we propose two text-to-face cross-modal alignment techniques, including the global contrastive learning and the fine-grained alignment module, to facilitate high semantic consistency between generated 3D faces and input texts. Besides, we present directional classifier guidance during the inference process, which encourages creativity for out-of-domain generations. Compared to the existing methods, TG-3DFace creates more realistic and aesthetically pleasing 3D faces, boosting 9% multi-view consistency (MVIC) over Latent3D. The rendered face images generated by TG-3DFace achieve higher FID and CLIP score than text-to-2D face/image generation models, demonstrating our superiority in generating realistic and semantic-consistent textures.

cs.CV↗