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Xiaohan Yu

Publications and source records attributed to Xiaohan Yu.

At least 19 recordsLinked to original sources

CS-LDM: Clinically Guided Structure-Aware Latent Diffusion for Knee Radiographic Forecasting

Knee osteoarthritis (KOA) is a leading cause of physical disability and currently has no curative clinical treatment. Early diagnosis and accurate prognosis are therefore vital for managing its progression. Existing methods mainly predict future severity grades and provide limited visual explanation of structural change. Recent generation-guided approaches synthesize follow-up radiographs for progression assessment, but generated images are often judged by predictive accuracy or image realism, so they may satisfy a grading model while remaining morphologically unreliable. We therefore propose CS-LDM, a clinically guided, structure-aware latent diffusion framework that forecasts patient-specific future knee radiographs from the current X-ray and clinically available current KL grade, using LoRA adaptation, current-grade conditioning, and frozen-teacher diagnostic distillation. Experiments on the public Osteoarthritis Initiative (OAI) dataset show that CS-LDM improves future severity-grade consistency while maintaining competitive image fidelity. Further ordinal, OARSI, ROI-level, and stable/progressed analyses show that radiographic forecasting should be evaluated by balancing diagnostic consistency, anatomical plausibility, and structural preservation.

eess.IV↗

EmbodiedLab: Benchmarking Embodied Agents That Act to Know

Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace physical experimentation with symbolic actions or numerical queries. We introduce EmbodiedLab, a benchmark in which a robot must act to know. Quantitative science experiments make this setting controllable: the parameters of the system are resampled for every instance, so the result cannot be known in advance, yet it can be scored exactly. Across 30 experiments in five disciplines on 14 apparatus platforms, the agent receives an objective and the apparatus, chooses its own procedure, and operates a physics-based simulated laboratory, reading the instruments through its cameras. Evaluation checks what the agent came to know, grounded in readings recorded during the episode, as well as the physical state the task requires; every experiment is verified to be solvable. We evaluate six frontier models in their developers' coding agents with native observation and control, with added perception and motion planning, and with manipulation skills distilled from the strongest agents. With native control, even the strongest agent succeeds less than half the time; for every agent, most failures arise in interacting with the apparatus, and manipulation skills help weaker agents more than perception and planning. The benchmark and its evaluation code are available at https://github.com/HexaFuture/EmbodiedLab.

cs.RO↗

RACE: Learning Multimodal Search through Referential Abstraction and Compositional Evidence

Training multimodal search agents requires tasks that make visually grounded search necessary for determining the answer. Textual identity clues and unused target evidence allow shortcuts in synthetic questions, weakening supervision for visual search and evidence integration. We propose RACE, an image-conditioned task synthesis framework that constructs dependencies from images to targets and from target-specific evidence to answers. Referential Abstraction (RA) replaces identity-revealing text with specific visual references or ambiguous relational references resolved by searching among depicted candidates. Compositional Evidence (CE) links retrieved facts about multiple entities in one image or entities from different images into joint questions whose answers require every designated contribution. Both operations also apply to images found during search, allowing new visual observations to determine subsequent search targets or supply answer evidence. Fine-tuning Qwen3.5-27B on only 12K teacher-generated trajectories from RACE raises average accuracy across ten multimodal benchmarks from 53.5 to 56.0, a relative improvement of approximately 4.7% over the matched base agent. Our code, data, and model will be publicly available.

cs.CV↗

MMSearch-OPD: Easy Made Hard, Hard Made Learnable for Long-Horizon Multimodal Search Agents

Multimodal deep search is moving from short queries to long-horizon investigations that continually acquire evidence. However, training such agents remains constrained by limited challenging training questions and insufficient process feedback. We introduce MMSearch-OPD, combining controllable data refinement with joint reinforcement learning (RL) and on-policy distillation (OPD). Our Refine pipeline performs targeted expansion of reasoning chains derived from existing simple multimodal questions. Parameterized transformations control search depth and cross-modal evidence requirements while reusing existing image--question pairs. For training, answer rewards and lightweight behavior penalties guide RL, while the reward gap modulates token-level teacher guidance on imperfect student trajectories. An exponentially decaying distillation coefficient reduces teacher dependence as training proceeds. Experiments show gains from data refinement and further improvements from joint training after SFT, indicating stronger long-horizon multimodal deep search capabilities.

cs.CV↗

EngiWorld: What Can Frontier Agents Deliver in Professional Engineering Environments?

Autonomous agents have made rapid progress in general-purpose computer use, yet reliable automation of professional industrial engineering remains out of reach. Engineering workflows require reasoning over geometric and physical constraints and keeping dependencies consistent across software and design stages. We present EngiWorld, a benchmark designed around the capabilities that real engineering projects require, from operating a single application to solving engineering problems end to end. It contains 1,301 expert-curated tasks spanning six engineering domains (CAD, CAE, CAM, BIM, EDA, and DCC) and 26 professional software applications, with both GUI and CLI interfaces. The tasks are organized into six types, corresponding to capabilities that real engineering projects require. We further introduce an artifact-centric evaluation methodology built on a unified suite of domain verifiers. The verifiers programmatically check whether final and intermediate artifacts are geometrically valid, physically feasible, and compliant with design rules. Beyond binary success, they also score how well optimized designs meet their specifications. Evaluation of seven frontier models reveals a substantial capability gap: the strongest model scores only 44.7/100, and just 3.6% of runs on tasks that require cross-software coordination succeed. EngiWorld provides a rigorous foundation for measuring progress toward agents that operate professional engineering software end to end.

cs.AI↗

GeoFlow: Efficient Driving Video Generation via Geometry-Aligned Priors

Generative models like Diffusion Models and Flow Matching have demonstrated remarkable capabilities in synthesizing high-fidelity driving videos, but are severely constrained by high inference latency due to the requirement of extensive sampling steps. We argue that this inefficiency stems from the prevailing reliance on a standard Gaussian source distribution, where consecutive frames are initialized as independent Gaussian noise. This paradigm disregards the rich spatiotemporal correlations inherent in driving videos, compelling the model to regenerate deterministic scene structures existing in previous frames from noise, which is both computationally redundant and prone to geometric inconsistency. To address this problem, we propose GeoFlow, a novel framework designed to achieve efficient driving video generation by harnessing explicit geometric priors. Instead of sampling from standard Gaussian noise, we leverage multi-view geometry and spatially-adaptive noise injection to construct a Geometry-Aligned Prior (GAP) distribution as starting point. This initialization bridges the gap between source distribution and data distribution, yielding a significantly straighter and shorter sampling trajectory. Extensive experiments demonstrate that GeoFlow can achieve remarkable efficiency of both training and inference: merely several hours of fine-tuning on baseline models can significantly boost few-step generation quality, while fully converged training drastically reduces number of inference steps required for state-of-the-art video generation.

cs.CV↗

X2C: A Large-Scale Benchmark for Nuanced Humanoid Facial Expression Imitation

Fine-grained facial expression transfer from humans to humanoid agents presents a unique pattern recognition challenge due to the significant domain gap between biological facial dynamics and mechanical control spaces. While visual synthesis of talking heads has advanced rapidly, mapping high-dimensional visual cues to precise, physically constrained actuation signals remains an open problem, primarily due to the lack of large-scale paired data. To bridge this gap, we introduce X2C, a comprehensive benchmark dataset comprising 100,000 (image, control value) pairs. Unlike existing resources, X2C features nuanced, physically grounded expressions annotated with 30 continuous control parameters, establishing a high-fidelity standard for this task. Building on this resource, we propose X2CNet, a two-stage deep learning framework that explicitly decouples visual motion features from mechanical control regression to model the correspondence between human perceptual cues and humanoid actuation. Extensive experiments, including quantitative benchmarking and real-world physical validation, demonstrate that our approach achieves superior cross-domain consistency and enables robust, in-the-wild expression imitation. Code and Data: https://lipzh5.github.io/X2CNet/

cs.RO↗

SearchArt: Training Long-Horizon Search Agent with Scalable Synthetic and Verified Task

Recent advances in large language models (LLMs) have enabled search agents to autonomously tackle complex tasks across extended search and reasoning horizons. However, training effective search agents remains challenging due to the lack of scalable and long-horizon tasks, and the difficulty of evaluating and correcting intermediate reasoning and tool-use behaviors. We introduce SearchArt, a scalable framework for training long-horizon search agents through verification-driven task synthesis and a multi-stage post-training pipeline. SearchArt constructs large-scale datasets for complex search-, research- and user-oriented tasks by synthesizing diverse information-seeking QA pairs and corresponding search trajectories from web documents and automatically generated evidence graphs. To ensure the reliability of the synthesized data, we design a verification pipeline that jointly evaluates QA consistency, trajectory quality, and the relevance of retrieved evidence. The verified trajectories are subsequently used in a multi-stage training process comprising supervised fine-tuning and reinforcement learning-based policy optimization. Search agents trained with SearchArt exhibit adaptive search planning, iterative evidence aggregation, and complex reasoning over extended interaction horizons. Experimental results demonstrate that, with only (Qwen3.5-) 27B parameters, SearchArt scores 74.39 on BrowseComp-ZH, 70.06 on BrowseComp, and 52.55 on Deepresearch-bench, matching or surpassing frontier closed-source agents on both deepsearch and deepresearch benchmarks.

cs.IR↗

DeepVoyager-VL: Incentivizing Vision-in-the-Loop Search for Long-Horizon Multimodal Agents

Multimodal large language models (MLLMs) have advanced visual understanding and reasoning, yet their static parametric knowledge limits their ability to address knowledge-intensive and dynamically evolving open-world problems. To move beyond this limitation, multimodal deep search has emerged as a key direction for open-world information access, evolving from single-turn factual retrieval toward long-horizon, multi-turn search guided by visual evidence. However, existing methods typically confine vision to the input or answer stage, overlooking its role in intermediate reasoning, and lack designs tailored to long-horizon interaction. Consequently, visual evidence rarely drives continued retrieval, constraining both interaction depth and reasoning span. To address these limitations, we propose DeepVoyager-VL, a long-horizon multimodal deep-search framework for vision-in-the-loop search. Specifically, we construct a multimodal event graph to drive data synthesis, yielding problems with intermediate visual dependencies and long reasoning chains. We then design an agent framework for active visual acquisition and on-demand image loading. Finally, we fine-tune models on the synthesized data without reinforcement learning. Extensive experiments across ten multimodal search benchmarks demonstrate the effectiveness of our method.

cs.CV↗

AgentOmnia: Scaling Agentic Models for Full-Scenario Applications

Large language model agents have advanced rapidly, yet progress remains fragmented across domains, capabilities, task difficulty, and interaction settings. We frame this as full-scenario agentic scaling and present AgentOmnia, a framework coordinating task-space definition, data synthesis, post-training, evaluation, and improvement across To-Consumer (ToC), To-Business (ToB), and To-Employee (ToE) applications. An extensible Domain x Capability x Atomic Difficulty taxonomy aligns these stages and enables fine-grained diagnosis with OmniaBench. AgentOmnia combines bidirectional environment-task synthesis with tool-dependency, program-structured, and solver-based pipelines, constructing 5,018 stateful environments with 255,375 tools and 52,361 tasks. Programs, solvers, and verifiers provide correctness signals, while supervised fine-tuning, online agentic reinforcement learning, and a rollback curriculum support post-training. Evaluation failures translate into Product Requirement Documents (PRDs) for targeted self-evolution. Starting from Qwen3-30B-A3B-Thinking-2507, AgentOmnia raises the pass rate on the OmniaBench challenging subset from 9.16% to 37.11% and the macro-average across OmniaBench, $τ^2$-Bench, DeepPlanning, and VitaBench from 22.86% to 41.69%. Under a unified protocol,it leads the evaluated agentic post-trained baselines on OmniaBench and retains the highest four-benchmark macro-average. It also surpasses Qwen3-235B-A22B-Thinking-2507 on all four benchmarks and exceeds Qwen3.5-35B-A3B on the macro-average. Gains span three application splits, ten capability dimensions, eight atomic-difficulty factors, and 76 of 90 level-1 domains, indicating broad rather than category-specific improvement. A one-round study provides initial evidence for PRD-guided self-evolution, motivating validation at larger scales and in industrial settings.

cs.AI↗

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Gaussian Splatting for the photometric ambiguity-robust surface 3D reconstruction with high performance. Starting by revisiting the foundation, our investigation uncovers two built-in primitive-wise ambiguities in representation, while revealing an intrinsic potential for ambiguity self-indication in Gaussian Splatting. Stemming from these, a photometric disambiguation is first introduced, constraining ill-posed geometry solution for definite surface formation. Then, we propose an ambiguity indication module that unleashes the self-indication potential to identify and further guide correcting underconstrained reconstructions. Extensive experiments demonstrate our superior surface reconstructions compared to existing methods across various challenging scenarios, excelling in broad compatibility. Project: https://fictionarry.github.io/AmbiSuR-Proj/ .

cs.CV↗

Latent Anomaly Knowledge Excavation: Unveiling Sparse Sensitive Neurons in Vision-Language Models

Large-scale vision-language models (VLMs) exhibit remarkable zero-shot capabilities, yet the internal mechanisms driving their anomaly detection (AD) performance remain poorly understood. Current methods predominantly treat VLMs as black-box feature extractors, assuming that anomaly-specific knowledge must be acquired through external adapters or memory banks. In this paper, we challenge this assumption by arguing that anomaly knowledge is intrinsically embedded within pre-trained models but remains latent and under-activated. We hypothesize that this knowledge is concentrated within a sparse subset of anomaly-sensitive neurons. To validate this, we propose latent anomaly knowledge excavation (LAKE), a training-free framework that identifies and elicits these critical neuronal signals using only a minimal set of normal samples. By isolating these sensitive neurons, LAKE constructs a highly compact normality representation that integrates visual structural deviations with cross-modal semantic activations. Extensive experiments on industrial AD benchmarks demonstrate that LAKE achieves state-of-the-art performance while providing intrinsic, neuron-level interpretability. Ultimately, our work advocates for a paradigm shift: redefining anomaly detection as the targeted activation of latent pre-trained knowledge rather than the acquisition of a downstream task.

cs.CV↗

UGotMe: An Embodied System for Affective Human-Robot Interaction

Equipping humanoid robots with the capability to understand emotional states of human interactants and express emotions appropriately according to situations is essential for affective human-robot interaction. However, enabling current vision-aware multimodal emotion recognition models for affective human-robot interaction in the real-world raises embodiment challenges: addressing the environmental noise issue and meeting real-time requirements. First, in multiparty conversation scenarios, the noises inherited in the visual observation of the robot, which may come from either 1) distracting objects in the scene or 2) inactive speakers appearing in the field of view of the robot, hinder the models from extracting emotional cues from vision inputs. Secondly, realtime response, a desired feature for an interactive system, is also challenging to achieve. To tackle both challenges, we introduce an affective human-robot interaction system called UGotMe designed specifically for multiparty conversations. Two denoising strategies are proposed and incorporated into the system to solve the first issue. Specifically, to filter out distracting objects in the scene, we propose extracting face images of the speakers from the raw images and introduce a customized active face extraction strategy to rule out inactive speakers. As for the second issue, we employ efficient data transmission from the robot to the local server to improve realtime response capability. We deploy UGotMe on a human robot named Ameca to validate its real-time inference capabilities in practical scenarios. Videos demonstrating real-world deployment are available at https://lipzh5.github.io/HumanoidVLE/.

cs.RO↗

BrowseComp-$V^3$: A Visual, Vertical, and Verifiable Benchmark for Multimodal Browsing Agents

Multimodal large language models (MLLMs), equipped with increasingly advanced planning and tool-use capabilities, are evolving into autonomous agents capable of performing multimodal web browsing and deep search in open-world environments. However, existing benchmarks for multimodal browsing remain limited in task complexity, evidence accessibility, and evaluation granularity, hindering comprehensive and reproducible assessments of deep search capabilities. To address these limitations, we introduce BrowseComp-$V^3$, a novel benchmark consisting of 300 carefully curated and challenging questions spanning diverse domains. The benchmark emphasizes deep, multi-level, and cross-modal multi-hop reasoning, where critical evidence is interleaved across textual and visual modalities within and across web pages. All supporting evidence is strictly required to be publicly searchable, ensuring fairness and reproducibility. Beyond final-answer accuracy, we incorporate an expert-validated, subgoal-driven process evaluation mechanism that enables fine-grained analysis of intermediate reasoning behaviors and systematic characterization of capability boundaries. In addition, we propose OmniSeeker, a unified multimodal browsing agent framework integrating diverse web search and visual perception tools. Comprehensive experiments demonstrate that even state-of-the-art models achieve only 36% accuracy on our benchmark, revealing critical bottlenecks in multimodal information integration and fine-grained perception. Our results highlight a fundamental gap between current model capabilities and robust multimodal deep search in real-world settings.

cs.AI↗

M$^3$Searcher: Modular Multimodal Information Seeking Agency with Retrieval-Oriented Reasoning

Recent advances in DeepResearch-style agents have demonstrated strong capabilities in autonomous information acquisition and synthesize from real-world web environments. However, existing approaches remain fundamentally limited to text modality. Extending autonomous information-seeking agents to multimodal settings introduces critical challenges: the specialization-generalization trade-off that emerges when training models for multimodal tool-use at scale, and the severe scarcity of training data capturing complex, multi-step multimodal search trajectories. To address these challenges, we propose M$^3$Searcher, a modular multimodal information-seeking agent that explicitly decouples information acquisition from answer derivation. M$^3$Searcher is optimized with a retrieval-oriented multi-objective reward that jointly encourages factual accuracy, reasoning soundness, and retrieval fidelity. In addition, we develop MMSearchVQA, a multimodal multi-hop dataset to support retrieval centric RL training. Experimental results demonstrate that M$^3$Searcher outperforms existing approaches, exhibits strong transfer adaptability and effective reasoning in complex multimodal tasks.

cs.AI↗

SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings

Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes.

cs.CV↗

SpectralKAN: Weighted Activation Distribution Kolmogorov-Arnold Network for Hyperspectral Image Change Detection

Kolmogorov-Arnold networks (KANs) represent data features by learning the activation functions and demonstrate superior accuracy with fewer parameters, FLOPs, GPU memory usage (Memory), shorter training time (TraT), and testing time (TesT) when handling low-dimensional data. However, when applied to high-dimensional data, which contains significant redundant information, the current activation mechanism of KANs leads to unnecessary computations, thereby reducing computational efficiency. KANs require reshaping high-dimensional data into a one-dimensional tensor as input, which inevitably results in the loss of dimensional information. To address these limitations, we propose weighted activation distribution KANs (WKANs), which reduce the frequency of activations per node and distribute node information into different output nodes through weights to avoid extracting redundant information. Furthermore, we introduce a multilevel tensor splitting framework (MTSF), which decomposes high-dimensional data to extract features from each dimension independently and leverages tensor-parallel computation to significantly improve the computational efficiency of WKANs on high-dimensional data. In this paper, we design SpectralKAN for hyperspectral image change detection using the proposed MTSF. SpectralKAN demonstrates outstanding performance across five datasets, achieving an overall accuracy (OA) of 0.9801 and a Kappa coefficient (K) of 0.9514 on the Farmland dataset, with only 8 k parameters, 0.07 M FLOPs, 911 MB Memory, 13.26 S TraT, and 2.52 S TesT, underscoring its superior accuracy-efficiency trade-off. The source code is publicly available at https://github.com/yanhengwang-heu/SpectralKAN.

cs.CV↗

AI-SearchPlanner: Modular Agentic Search via Pareto-Optimal Multi-Objective Reinforcement Learning

Recent studies have explored integrating Large Language Models (LLMs) with search engines to leverage both the LLMs' internal pre-trained knowledge and external information. Specially, reinforcement learning (RL) has emerged as a promising paradigm for enhancing LLM reasoning through multi-turn interactions with search engines. However, existing RL-based search agents rely on a single LLM to handle both search planning and question-answering (QA) tasks in an end-to-end manner, which limits their ability to optimize both capabilities simultaneously. In practice, sophisticated AI search systems often employ a large, frozen LLM (e.g., GPT-4, DeepSeek-R1) to ensure high-quality QA. Thus, a more effective and efficient approach is to utilize a small, trainable LLM dedicated to search planning. In this paper, we propose \textbf{AI-SearchPlanner}, a novel reinforcement learning framework designed to enhance the performance of frozen QA models by focusing on search planning. Specifically, our approach introduces three key innovations: 1) Decoupling the Architecture of the Search Planner and Generator, 2) Dual-Reward Alignment for Search Planning, and 3) Pareto Optimization of Planning Utility and Cost, to achieve the objectives. Extensive experiments on real-world datasets demonstrate that AI SearchPlanner outperforms existing RL-based search agents in both effectiveness and efficiency, while exhibiting strong generalization capabilities across diverse frozen QA models and data domains.

cs.AI↗