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Xiaolong Wang

Publications and source records attributed to Xiaolong Wang.

At least 19 recordsLinked to original sources

HuG: Learning Humanoid Whole-Body Affordance-Aware Grasping with Active Perception

Acquiring objects in human environments is hard for humanoids: targets are partially occluded under egocentric viewpoints, and reaching them demands coordinated whole-body motion that keeps the target visible and reachable while the base stays stable. We present HuG, a framework for whole-body affordance-aware grasping with active perception that couples perception and action through a Perceive-Align-Grasp pipeline: belief-driven active perception resolves occlusion by treating viewpoint as an explicit decision variable; a point-cloud-conditioned affordance policy proposes whole-body grasps; and an affordance-aware alignment stage repositions the body to the most executable configuration. A key insight is that, on a floating base, kinematic validity is not enough: we curate training data with controller-in-the-loop dynamics simulation, rejecting 73% of kinematically valid grasps that would destabilize the deployment controller, so the policy learns kinodynamically feasible affordances. Trained entirely in simulation with zero real demonstrations, HuG attains 87.5% real-world success on a multi-level shelf task, generalizes to novel objects, and holds at least 73% success at every tested height. Beyond generalizing within its training distribution, the policy extrapolates spatially: at scale in simulation it succeeds at table heights well below any seen during training, indicating that kinodynamically filtered synthetic data grounds affordances in object geometry and whole-body feasibility rather than in memorized configurations.

cs.RO↗

Gravitational form factors of the pion in light-front holographic QCD

Understanding the internal structure of the pion-particularly the energy-momentum distributions of quarks and gluons and the internal mechanical properties encoded in its gravitational form factors-is a fundamental challenge in quantum chromodynamics (QCD). In this work, we study the gravitational form factors using light-front QCD (LFQCD), combined with the holographic QCD. Our main innovation is the introduction of an effective light-front wave function, with its five-dimensional component obtained from holographic QCD, which is then employed, within the light-front QCD framework, to calculate the pion's gravitational form factors $A(Q^2)$ and $D(Q^2)$ as well as its radius. Our computed pion gravitational form factors show agreement with lattice QCD results, providing nontrivial support for the viability of our phenomenological model.

hep-ph↗

TacO: Benchmarking Tactile Sensors for Object Manipulation

Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation. While there is broad agreement that tactile sensing improves manipulation, there is no empirical guidance on which tactile sensors are best suited for which manipulation tasks. In this paper, we provide a systematic, task-driven evaluation of tactile sensors for robot manipulation and propose a framework for selecting and evaluating sensors based on manipulation policy performance. Separate manipulation policies are trained for tactile sensors of four distinct modalities: visual, acoustic, magnetic, and resistive, across three tasks: pick-and-place with unknown mass, object reorientation, and plug insertion. For each task, we analyze how sensor properties, including spatial resolution, shear sensing, tactile representation, and inherent material friction, affect task performance. Rather than tactile sensing being universally beneficial in the same way, our results show that the usefulness of tactile information depends strongly on sensor modality, material properties, and the specific manipulation tasks. The tactile sensors, code, data, and hardware setup will be publicly available on the project website.

cs.RO↗

ActiveAlign: Aligning Egocentric Manipulation via Active Perception

Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution. Most existing approaches rely on passive perception, which creates real2sim gaps due to imperfect observation. Inspired by how humans perceive actively through actions, we propose ActiveAlign, a framework that leverages active perception to align the Real2Sim2Real gap from interactions. ActiveAlign introduces two complementary modules: (i) ActiveAlign-Waving, which performs hand-eye calibration by exploiting active hand motions and differentiable rendering, and (ii) ActiveAlign-Touching, which refines object alignment through tactile feedback to achieve millimeter-level precision. Together, these capabilities enable strong real2sim alignment. We demonstrate that ActiveAlign-Waving can be used to curate simulation environments for open-sourced uncalibrated robot manipulation datasets, and demonstrate on a real Unitree G1 robot that ActiveAlign enables fine manipulation of millimeter-scale objects such as pressing buttons and moving sliders.

cs.RO↗

Simulation Priors for Rapid Adaptation in Model-Based RL for Autonomous Racing

Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for policy transfer, PIA treats simulated trajectories as biased priors whose residual mismatch is corrected during online adaptation. We evaluate PIA in autonomous racing using high-fidelity simulation and on a real full-size autonomous race car. In simulation, PIA adapts faster across track and surface shifts than strong baselines, achieving lower lap times and fewer failures. On hardware, PIA achieves reliable few-shot adaptation with less than one hour of on-vehicle interaction.

cs.LG↗

ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control

Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.

cs.RO↗

FACT: Failure-Aware Causal Training for World-Action Models

Recent world-action models (WAMs) show that co-training policies with future prediction can provide physical priors for action generation. Building on the future-prediction ability of video models, many WAMs generate future videos and recover actions with inverse-dynamics models, or use these predicted videos as goal conditions for action generation. In both cases, the world model is trained mostly on successful demonstrations and has little reason to predict the consequences of bad actions. We introduce FACT, a causal World-Action Model that predicts future video and task progress conditioned on the executed action. This action-conditioned interface allows failure rollouts to supervise action consequences, turning bad actions into valid future targets rather than being discarded. Failure-aware training makes the progress predictor aware of both successful and failed action outcomes, which can optionally be used to score sampled action candidates at inference. Extensive experiments on simulation and real-world bimanual manipulation tasks show that FACT outperforms many existing baselines, improves as failure data are incorporated into training, and reduces success-biased future hallucination under bad actions. See more details at https://fact-wam.github.io/

cs.RO↗

FINGR: Learning Dexterous Hand Control for Real-World Rubik's Cube Solving

Manipulating a Rubik's Cube with a single dexterous hand is a challenging test of sustained, contact-rich control: the hand must execute successive layer turns while keeping the cube secure. Each turn requires some fingers to support the cube while others push a moving layer, release contact, and reset for the next move. To learn this coordination, we introduce FINGR (Future-supervised Interaction Network with Geometric Representations), a policy that combines finger-relative geometry with future interaction prediction. A shared point encoder expresses the cube relative to each fingertip and aggregates its points without depending on cubie indexing. Learned future tokens share the observation encoder and receive supervision for contact-force changes, layer-turn progress, and finger joint displacement at multiple time scales. The resulting representation conditions a flow policy that directly generates finger actions. On a real dexterous hand, our policy achieves 99.0% success over 300 turn attempts, compared with 79.7% for the base flow policy. Integrated with grasping and table-assisted regrasping, the policy solves all ten scrambled $2\times2\times2$ cubes in a mean complete-system time of approximately 137 seconds. The project website is available at https://www.lyt0112.com/projects/FINGR

cs.RO↗

When Does an ASR Error Matter? Task-Role Diagnostics for Tool-Using Voice Agents

In cascaded voice agents, ASR errors can have markedly different downstream consequences: a small transcription error may leave a tool call unchanged or alter its intent or arguments. Conventional word error rate (WER), however, does not capture these differences. We introduce SpeechEvalX, a paired diagnostic protocol that evaluates how task roles affected by ASR errors influence structured tool calls. Controlled edits are matched by source utterance, edit count, and operation, while task-role labels are compared with lexical severity, BERT cosine distance, Semantic-WER, and binary criticality. Across 594 source utterances, joint call accuracy falls from 82.3% with reference transcripts to 71.9-74.9% across three ASR front ends. Number and negation edits cause 21.9-25.7 percentage-point losses, versus 1.4-2.9 points for control edits. Detailed task-role labels improve source-grouped ROC-AUC from 0.73 to 0.78 over binary criticality, showing that downstream impact depends strongly on the task role affected.

cs.CL↗

Photometric Identification and Dynamical Purification of Blue Horizontal Branch Stars in DESI MWS DR1

Blue horizontal-branch (BHB) stars are ideal tracers for mapping the structure of the Galactic stellar halo. However, traditional spectroscopic identification is limited by data quality and sample size, while broad-band photometric methods often achieve only moderate completeness and purity. Building upon the color-space BHB identification method of \citet{2025ApJS..278...62H}, we synthesize SkyMapper $(u,v,g,z)$ photometry from DESI MWS DR1 spectroscopy and identify 9,237 BHB candidates in the $(g-z)_0$--$(u-v)_0$ color space using the HDBSCAN clustering algorithm. We then construct a Kernel Density Estimation (KDE) Bayesian probability model with capture-recapture (C-R) prior to assign posterior membership probabilities, achieving a probability-weighted purity of 88.9\% and completeness of 94.2\%. Applying an escape-velocity cut based on the Galactic gravitational potential, we remove 1,461 contaminants with unphysical kinematic parameters, yielding a clean photometric BHB sample $\mathcal{S}_c$ of 7,776 stars (retention rate $R_{\rm keep} = 84.2\%$). Systematic analysis of the contaminants reveals that they are predominantly faint sources ($g\sim20$~mag) with very low signal-to-noise ratios (median SNR~$<$~5). When the BHB color--luminosity relation is incorrectly applied to these objects, their space velocities are amplified beyond the Galactic escape limit, confirming that the escape-velocity filter essentially acts as a physical detector of low-SNR--driven distance inflation.

astro-ph.GA↗

Generalizable Robotic Insertion with World Models

Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.

cs.RO↗

UR$^2$: Unify RAG and Reasoning through Reinforcement Learning

Large Language Models (LLMs) have shown strong capabilities through two complementary paradigms: Retrieval-Augmented Generation (RAG) for knowledge grounding and Reinforcement Learning from Verifiable Rewards (RLVR) for complex reasoning. However, existing attempts to unify these paradigms remain narrow in scope, typically limited to open-domain QA with fixed retrieval settings, which constrains generalization to broader domains. To address this limitation, we propose UR$^2$ (Unified RAG and Reasoning)), a general reinforcement learning framework that dynamically coordinates retrieval and reasoning. UR$^2$ introduces two key designs: a difficulty-aware curriculum that selectively invokes retrieval only for challenging instances, and a hybrid knowledge access strategy that combines domain-specific offline corpora with on-the-fly LLM-generated summaries. Together, these components mitigate the imbalance between retrieval and reasoning and improve robustness to noisy information. Experiments on open-domain QA, MMLU-Pro, medical, and mathematical reasoning tasks show that UR$^2$, built on Qwen-2.5-3/7B and LLaMA-3.1-8B, consistently outperforms existing RAG and RL baselines, and achieves performance comparable to GPT-4o-mini and GPT-4.1-mini on several benchmarks. Code, models, and data are available at https://github.com/Tsinghua-dhy/UR2.

cs.CL↗

The Neverwhere Visual Parkour Benchmark Suite

State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.

cs.RO↗

Balanced truncation for bilinear time-delay systems with approximate Gramians

A balanced truncation (BT) procedure is presented to achieve a structure-preserving model order reduction (MOR) for bilinear time-delay systems in this paper. We attempt to define Gramians for bilinear time-delay systems based on Volterra series theory. The controllability and observability Gramians in the frequency domain are given explicitly, which align with the ones of bilinear systems and time-delay systems. Based on the derived Gramians, a BT procedure is provided to produce reduced order models with the same structure. We also propose a numerical quadrature rule based on the truncated Laguerrre expansion to give an accurate approximation to Gramians. The resulting low-rank structure of approximate Gramians benefits a lot the efficient execution of the whole MOR procedure. Two numerical examples are simulated to showcase the efficiency of our approach.

math.DS↗

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.

cs.CV↗

ARGenSeg: Image Segmentation with Autoregressive Image Generation Model

We propose a novel AutoRegressive Generation-based paradigm for image Segmentation (ARGenSeg), achieving multimodal understanding and pixel-level perception within a unified framework. Prior works integrating image segmentation into multimodal large language models (MLLMs) typically employ either boundary points representation or dedicated segmentation heads. These methods rely on discrete representations or semantic prompts fed into task-specific decoders, which limits the ability of the MLLM to capture fine-grained visual details. To address these challenges, we introduce a segmentation framework for MLLM based on image generation, which naturally produces dense masks for target objects. We leverage MLLM to output visual tokens and detokenize them into images using an universal VQ-VAE, making the segmentation fully dependent on the pixel-level understanding of the MLLM. To reduce inference latency, we employ a next-scale-prediction strategy to generate required visual tokens in parallel. Extensive experiments demonstrate that our method surpasses prior state-of-the-art approaches on multiple segmentation datasets with a remarkable boost in inference speed, while maintaining strong understanding capabilities.

cs.CV↗

Enhancing LLM Metacognition via Cognitive Pairwise Training

Reinforcement learning with verifiable rewards (RLVR) has become central to LLM reasoning, but its outcome-level rewards can make models more willing to give confident answers when evidence or reasoning is unreliable. Existing SFT or RL methods mainly teach LLMs to refuse or express uncertainty at the response level, which can overfit abstention behavior rather than improve reasoning reliability. To address this limitation, we propose Cognitive Pairwise Training (CPT), a cognitive mid-training alignment stage that turns pairwise comparisons over reasoning traces into a reusable alignment signal. By learning to distinguish trustworthy from flawed reasoning, CPT encourages the model to internalize a reasoning-quality discrimination boundary rather than memorize surface refusal patterns. Across five model scales and three model families, CPT improves the reasoning--metacognition trade-off. At 14B, CPT+RL outperforms the standard SFT+RL pipeline by +2.2 math-average points and +5.6 abstention-F1 points. Further analyses show that CPT improves trace quality and exhibits strong robustness and scalability across evaluation and training settings. Code and models are released at https://github.com/Tsinghua-dhy/CPT.

cs.LG↗

Pion structure in Holographic QCD

We employ a holographic model with a modified background that incorporates effective descriptions of key QCD features, including linear confinement and gluon condensation, to study the pion's internal structure, encompassing its mass spectrum as well as electromagnetic and gravitational form factors. This model is capable of simultaneously describing these diverse observables and reaches reasonable agreement with both experimental measurements and lattice QCD results. Our findings indicate that the model captures essential aspects of the pion. The description of multiple structure observables supports its potential as a useful tool for further investigations of pion properties.

hep-ph↗