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Xiaotie Deng

Publications and source records attributed to Xiaotie Deng.

At least 19 recordsLinked to original sources

Sealed-bid Auctions on Blockchain with Timed Commitment Outsourcing

Sealed-bid auctions play a crucial role in blockchain ecosystems. Previous works introduced viable blockchain sealed-bid auction protocols, leveraging timed commitments for bid encryption. However, a crucial challenge remains unresolved in these works: Who should bear the cost of decrypting these timed commitments? This work introduces a timed commitment outsourcing market as a solution to this challenge. We first introduce an aggregation scheme for timed commitments, which combines all bidders' timed commitments into one while ensuring security and correctness and allowing a varying number of bidders. Next, we remodel the utility of auctioneers and timed commitment solvers, developing a new timed commitment competition mechanism and combining it with the sealed-bid auction to form a two-sided market. The protocol includes bid commitment collection, timed commitment solving, and payment. Through game-theoretical analysis, we prove that our protocol satisfies Dominant Strategy Incentive Compatibility (DSIC) for bidders and Bayesian Incentive Compatibility (BIC) for solvers, and achieves optimal revenue for the auctioneer among a large class of mechanisms. Finally, in the forced-opening-only model in which bidders cannot self-open, we prove that no mechanism can achieve positive expected revenue for the auctioneer while satisfying DSIC and Individual Rationality (IR) for both bidders and solvers, together with ex-post IR for the auctioneer.

cs.GT↗

Hardness Amplification for Approximate Nash Equilibrium with Constantly Many Players

For every fixed $\varepsilon\in(0,1)$ and $η\in[0,1)$, we prove that computing an $(\varepsilon,η)$-weak approximate Nash equilibrium requires quasipolynomial time assuming deterministic PPAD-ETH, even in symmetric binary-payoff games with a constant number of players. The games are given by complete payoff tables, and the player count depends only on the tolerances. The weak approximate Nash equilibrium allows at most an $η$ fraction of players to gain more than $\varepsilon$ by deviating unilaterally. The main technical result is an unconditional error-amplification reduction from bimatrix games. For every fixed $δ\in(0,1)$, it transforms a rational bimatrix game with payoffs in $[0,1]$ into a symmetric binary-payoff game with a polynomial-size complete table and a player count depending only on $δ,\varepsilon,η$. Every $(\varepsilon,η)$-weak approximate equilibrium of the constructed game yields a $δ$-approximate Nash equilibrium of the bimatrix game. Construction and recovery take polynomial time in their explicit inputs. Combining this reduction with the bimatrix hardness result of Rubinstein [FOCS 16] gives a deterministic worst-case running-time lower bound of $N^{(\log N)^{1-o(1)}}$, where $N$ is the constructed table's binary encoding length.

cs.GT↗

Strategic Disclosure of Action Space in Principal-Agent Contracts

We study strategic disclosure of the action space in principal-agent contracting, where an agent selects a disclosed action set to shape the principal's perception of her capabilities before contract design. Unaware of the strategic disclosure, the principal designs a revenue-optimal contract as if the disclosed action set were complete and accurate. We consider two variants distinguished by cost verifiability. When costs are unverifiable, the agent can extract the entire first-best surplus, leaving the principal with zero revenue. When costs are verifiable, we characterize the agent's optimal disclosure strategy in binary-outcome settings and, more generally, when the principal is restricted to linear contracts, reducing the agent's problem to a two-variable convex optimization problem. We prove that the agent can secure utility of at least a $1/e$ fraction of the first-best surplus, which also yields a $1/e$ welfare guarantee under optimal disclosure. While the principal's revenue can be arbitrarily small compared to the first-best surplus, when the ratio of maximum to minimum expected reward among non-null base actions is at most $L$, we establish a revenue guarantee of $Θ(1/\log L)$ relative to the first-best surplus. We also compare utilities and welfare under strategic disclosure with their counterparts in the canonical model. Finally, we extend the agent's $1/e$ utility guarantee to general outcome spaces without restricting the principal to linear contracts. Our results show how strategic action-space disclosure changes the distribution of surplus while preserving a constant-factor welfare guarantee under the agent's optimal disclosure.

cs.GT↗

Profit Reallocation Mechanisms in Tree-based Data Trading

Markets for data promise to unlock its economic value, yet in practice they remain far less active than expected---one reason is that those who supply data are not rewarded for the value it creates downstream. A defining feature of data is its \emph{replicability}: a buyer can refine purchased data into a new product and resell it to \emph{many} downstream buyers, so a single source seeds a branching cascade of resales that naturally forms a \emph{tree}. Because an upstream seller captures none of this downstream value, its incentive to trade is weakened. Existing works propose \emph{profit reallocation}---returning part of downstream revenue to upstream contributors---as a natural remedy. But whether profit reallocation works on the tree-structured markets that replicable data actually induces has remained open. To bridge this gap, we develop a principled framework for profit reallocation on tree-structured data markets. We introduce a sequential trading game on a tree and a general class of budget-feasible profit reallocation mechanisms (PRMs) over it. We derive efficient algorithms to compute the induced equilibria---a polynomial-time exact algorithm for discrete valuations and a fully polynomial-time approximation scheme (FPTAS) for continuous ones---via a subtree decomposition technique that tames the potential coupling across a seller's children. We then prove that, under mild assumptions, \emph{any} budget-feasible PRM weakly expands the trades that occur in equilibrium, and any budget-balanced PRM additionally weakly improves social welfare, relative to the baseline that reallocates nothing. Experiments on synthetic markets confirm that these benefits are substantial, persist even when the assumptions fail, and grow with the depth and branching of the tree.

cs.GT↗

Cardinality-Constrained Randomized Assortments with Balanced Market Share

Assortment optimization asks a seller which of $n$ products to display to each customer. Under the multinomial-logit (MNL) model, a revenue-maximizing policy may concentrate most purchases on only a few products. Balanced market share (BMS) limits this disparity by requiring every product to receive either zero aggregate sales or at least an $α$-fraction of the largest product's sales. We study randomized BMS under a per-assortment cardinality constraint: every displayed assortment contains at most $K$ products, although the seller may rotate a larger catalog across customers. This couples per-realization feasibility with aggregate balance over an exponential policy space. We resolve the model on all three algorithmic fronts. First, reweighting assortments by their MNL denominators turns the cardinality restriction into a single uniform-matroid rank inequality, yielding an exact compact sales-space formulation in which every feasible sales vector can be implemented by a policy supported on $O(n)$ assortments. Second, deciding whether there exists a feasible policy attaining a given revenue target is NP-complete even for $α=1$ and $K=2$, whereas optimization is polynomial-time solvable once the set of products with positive sales is prescribed. Third, despite this hardness, BMS confines all positive sales to one multiplicative band, and a geometric scale search combined with a standard multiple-choice-knapsack dynamic program yields an FPTAS. For every $\varepsilon\in(0,1)$, it achieves at least a $(1-\varepsilon)$ fraction of the optimal expected revenue, preserves BMS and per-assortment cardinality exactly, and outputs a rational policy supported on $O(n)$ assortments.

cs.GT↗

Approximating Combinatorial Contracts with Arbitrary Costs

We study single-agent combinatorial contracts under linear payments. Under a reward share $α\in[0,1]$, an agent chooses a subset $S$ of $n$ hidden actions, generating reward $f(S)$ at cost $c(S)$, to maximize $αf(S)-c(S)$, while the principal receives $(1-α)f(S)$. For nonnegative additive rewards and monotone supermodular costs, Dütting et al. (SODA 2026) proved an exponential supply-query lower bound for exact optimization and left open whether a representation-independent approximation is possible. We resolve this question in a stronger form, removing all structural assumptions on the cost function: for nonnegative additive rewards, arbitrary normalized nonnegative set costs, and every $\varepsilon\in(0,1)$, we give a deterministic $(1-\varepsilon)$-approximation using $O(n\log(n+1)/\varepsilon)$ supply queries, with query complexity independent of numerical bit lengths and breakpoint separation. More generally, the same guarantee and asymptotic query complexity hold for normalized monotone subadditive rewards and arbitrary normalized nonnegative costs under exact best-response and value-query access. The key idea is a cost-independent, reward-side scale certificate. The algorithm tries all singleton rewards as candidate anchors; one of them brackets the optimal retained share within a factor $n^2$. Geometric search and monotonicity of the induced response reward then yield the approximation without enumerating best-response breakpoints.

cs.GT↗

RL-VLA$^3$: A Flexible and Asynchronous Reinforcement Learning Framework for VLA Training

Reinforcement learning (RL) has emerged as a critical paradigm for post-training Vision-Language-Action (VLA) models, enabling embodied agents to adapt and improve through environmental interaction. However, existing RL frameworks for VLAs inherit synchronous design principles from traditional LLM training, treating entire rollouts as indivisible units and alternating strictly between data collection and policy optimization. This fundamentally mismatches the unique characteristics of VLA training, as physical simulators introduce highly variable, resource-intensive latencies. To address this, we introduce RL-VLA$^3$, a fully asynchronous distributed RL framework that enables fine-grained asynchronous interaction between simulation, inference, and training components through dynamic batching schedulers and flexible environment sharding strategies. Extensive experiments across diverse simulation backends, VLA architectures, and RL algorithms demonstrate that RL-VLA$^3$ achieves throughput improvements of up to 85.2\% over synchronous baselines while maintaining identical sample efficiency, with scalability validated from 8 to 256 GPUs. To our knowledge, RL-VLA$^3$ is the first fully asynchronous RL training framework tailored specifically for the system-level challenges of VLA training.

cs.AI↗

Enhancing Affine Maximizer Auctions with Correlation-Aware Payment

Affine Maximizer Auctions (AMAs), a generalized mechanism family from VCG, are widely used in automated mechanism design due to their inherent dominant-strategy incentive compatibility (DSIC) and individual rationality (IR). However, as the payment form is fixed, AMA's expressiveness is restricted, especially in distributions where bidders' valuations are correlated. In this paper, we propose Correlation-Aware AMA (CA-AMA), a novel framework that augments AMA with a new correlation-aware payment. We show that any CA-AMA preserves the DSIC property and formalize finding optimal CA-AMA as a constraint optimization problem subject to the IR constraint. Then, we theoretically characterize scenarios where classic AMAs can perform arbitrarily poorly compared to the optimal revenue, while the CA-AMA can reach the optimal revenue. For optimizing CA-AMA, we design a practical two-stage training algorithm. We derive that the target function's continuity and the generalization bound on the degree of deviation from strict IR. Finally, extensive experiments showcase that our algorithm can find an approximate optimal CA-AMA in various distributions with improved revenue and a low degree of violation of IR.

cs.GT↗

Ad Insertion in LLM-Generated Responses

Sustainable monetization of large language models (LLMs) remains a critical open challenge. Traditional search advertising, which relies on static keywords, fails to capture the fleeting, context-dependent user intent---the specific information, goods, or services a user seeks---embedded in conversational flows. Beyond the standard goal of social welfare maximization effective LLM advertising requires contextual coherence (aligning ads semantically with transient user intent), computational efficiency (avoiding user-facing latency), and adherence to ethical and regulatory standards, including privacy preservation and explicit ad disclosure. Although recent solutions have explored bidding at the token and query levels, neither category holistically satisfies these constraints. We propose a framework that resolves these tensions through two decoupling strategies. First, we decouple ad insertion from response generation to facilitate pre-screening and explicit disclosure. Second, we decouple bidding from specific user queries by using ``genres'' (high-level semantic clusters) as a proxy. This allows advertisers to bid on stable categories rather than sensitive real-time responses, reducing computational burden and privacy risks. Applying the VCG auction mechanism to this genre-based framework provides approximate guarantees for dominant-strategy incentive compatibility (DSIC), individual rationality (IR), and social welfare. In synthetic experiments with $10^5$ advertisers and 100 candidate slots, VCG clears in approximately 1.25 seconds on a consumer-grade laptop. Finally, we introduce an ``LLM-as-a-Judge'' metric for estimating contextual coherence. Its predictions correlate with mean human ratings at Spearman's $ρ\approx 0.66$ and have a higher correlation with the leave-one-out group mean than 29 of 36 individual raters (80.6\%).

cs.GT↗

JoyNexus: Service-Oriented Multi-Tenant Post-Training for VLA Models

The post-training of Vision-Language-Action (VLA) models is essential due to the diversity of simulators, robot embodiments, and task objectives. Existing compute services, whether offered as direct accelerator rental or batch-workload submission, typically allocate an exclusive set of GPU and CPU resources to a single tenant. While this paradigm maximizes client flexibility, it burdens users with infrastructure adaptation, and the fixed card-hour accounting model renders short or bursty workloads both expensive for tenants and inefficient for the service provider. To address these challenges, we present JoyNexus, a unified service for multi-tenant VLA supervised fine-tuning, reinforcement learning, and evaluation. JoyNexus decouples the Training Model Service, Inference Model Service, and Environment Service, each accessed through APIs and backed by resident shared base models with tenant-specific slots. Tenants can directly invoke high-level semantic APIs for training, rollout, and evaluation, or compose custom algorithms using lower-level APIs and their assigned endpoints. Multiple tenants submit workloads concurrently; their action modules, optimizers, rollout records, and policy versions remain isolated, and the service is scheduled by the global Training Queue and Inference Queue. To further improve multi-tenant training efficiency, JoyNexus introduces group batching for heterogeneous VLA data schemas that share a compatible model-facing prefix, enabling a single shared backbone forward pass over grouped samples. Finally, we evaluate JoyNexus through workload simulation and a group-batching pipeline in a realistic embodied scenario. Results show that, compared with isolated single-tenant execution, JoyNexus reduces aggregate GPU time and improves service utilization via cross-tenant scheduling on shared resources.

cs.DC↗

Incentivizing Data Trading via Profit Reallocation

Data trading is a central approach to data circulation, yet data markets remain far less active than expected. A primary bottleneck is the lack of effective economic incentives. Existing approaches often treat data as traditional goods, overlooking its inherent replicability and resale potential: buyers can replicate and resell data products, thereby forming transaction chains. Upstream sellers do not benefit from downstream resales and thus have limited incentives to sell. However, the impact of data resale on market performance remains insufficiently understood. To address this gap, we propose a sequential, chain-based data trading model that explicitly captures data resale. The model reflects data flows in settings such as LLM training and strategic decision-making. We integrate this model with a profit reallocation mechanism. By reallocating profits along the transaction chain, this mechanism ensures upstream sellers benefit from downstream resales. We next develop efficient algorithms, including a polynomial-time exact algorithm for the discrete model and an FPTAS for the continuous model, to compute its sequential equilibria. We theoretically show that profit reallocation expands trade and improves social welfare under certain conditions, and empirical results demonstrate that our mechanism increases transaction volume by 120.0\% and social welfare by 50.4\% in synthetic environments, compared with the baseline mechanism that does not reallocate profits.

cs.GT↗

Discovering Expert-Level Nash Equilibrium Algorithms with Large Language Models

Designing polynomial-time algorithms for approximate Nash equilibria (ANE) with provable worst-case guarantees is a fundamental open problem in algorithmic game theory. While large language models (LLMs) can generate candidate algorithms at scale, certifying worst-case guarantees requires formal analysis over all game instances -- a task for which no automated system previously existed. Here, we present LegoNE, a framework encoding expert proof strategies into a symbolic language that automatically compiles any candidate algorithm into a finite optimization problem certifying its worst-case guarantee. Integrating LegoNE with a reasoning LLM, we rediscovered an algorithm matching the best polynomial-time guarantee for two-player games, and discovered a three-player algorithm improving the best guarantee from $0.6+δ$ to $0.5+δ$ -- provably beyond the reach of the extension technique, the only previously known multi-player ANE design paradigm. These results show that encoding domain-specific proof strategies into a machine-tractable language can support LLM-driven discovery of algorithms outside known human design paradigms.

cs.GT↗

Prrr: Personal Random Rewards for Blockchain Reporting

Smart contracts, the stateful programs running on blockchains, often rely on reports. Publishers are paid to publish these reports on the blockchain. Designing protocols that incentivize timely reporting is the prevalent reporting problem. But existing solutions face a security-performance trade-off: Relying on a small set of trusted publishers introduces centralization risks, while allowing open publication results in an excessive number of reports on the blockchain. We identify the root cause of this trade-off to be the standard symmetric reward design, which treats all reports equally. We prove that no symmetric-reward mechanism can overcome the trade-off. We present Personal Random Rewards for Reporting (Prrr), a protocol that assigns random heterogeneous values to reports. We call this novel mechanism-design concept Ex-Ante Synthetic Asymmetry. To the best of our knowledge, Prrr is the first game-theoretic mechanism (in any context) that deliberately forms participant asymmetry. Prrr employs a second-price-style settlement to allocate rewards, ensuring incentive compatibility and achieving both security and efficiency. Following the protocol constitutes a Subgame-Perfect Nash Equilibrium, robust against collusion and Sybil attacks. Prrr is applicable to numerous smart contracts that rely on timely reports.

cs.CR↗

LERA: LLM-Enhanced RAG for Ad Auction in Generative Chatbots

The integration of advertising auction mechanisms into large language model (LLM)-based chatbots presents a significant opportunity for commercialization, yet poses unique challenges in balancing relevance, efficiency, and user experience. Recently, Feizi et al.~\citep{feizi2023online} and Hajiaghayi et al.~\citep{hajiaghayi2024ad} outlined a retrieve-then-generate paradigm that decouples retrieval and generation, offering lightweight ad insertion and payment determination. However, current retrieval relies solely on text embedding similarity, which may lead to commercial misinterpretation and issues such as repetitive insertions. In this paper, we propose LERA, a two-stage retrieve-then-generate auction framework tailored for LLM chatbots. In the first stage, embedding-based coarse filtering pre-selects a small set of candidate advertisers. In the second stage, the LLM itself is queried with a carefully designed prompt to produce logits over candidates, which serve as refined organic relevance scores. These scores are combined with bids, and a critical-value payment rule accounts for both the coarse-filtering and fine-ranking thresholds, ensuring truthfulness for utility-maximizing advertisers. The framework naturally extends to multiple ad insertions within dynamic dialogue flows and long responses. Experiments on a synthetic advertiser-query benchmark show that LERA substantially improves ad selection accuracy and insertion diversity while incurring only controllable latency overhead.

cs.IR↗

An Information-Theoretic Criterion for Efficient Data Synthesis

Synthetic data becomes crucial for large language model training, but its effectiveness is highly inconsistent. We provide an information-theoretic account of this inconsistency: synthetic data improves a model only when the generation-training loop is information-open, i.e., shaped by external signals (verifiers, environments, or rubrics) that inject task-relevant information beyond the model's current distribution. When the loop is information-closed (relying on the model's own outputs without such signals), the data processing inequality ensures that task-relevant information can only decrease, making collapse a predicted outcome. Among information-open pipelines, both efficiency and generalization hinge on the meta-level of supervision: a coarser signal such as binary correctness treats all acceptable outputs as equivalent, so the behavior it teaches is not tied to any particular domain or surface form and generalizes naturally across tasks and domains. These observations lead to a guiding thesis: learning preferentially converges to the most information-efficient signal component available, which accelerates learning when that component is the intended one, but causes reward hacking when a spurious pattern happens to be simpler.

cs.LG↗

State Beyond Appearance: Diagnosing and Improving State Consistency in Dial-Based Measurement Reading

Multimodal large language models (MLLMs) have achieved impressive progress on general multimodal tasks, yet they remain brittle on dial-based measurement reading. In this paper, we study this problem through controlled benchmarks and feature-space probing, and show that current MLLMs not only achieve unsatisfactory accuracy on dial-based readout, but also suffer sharp performance drops under viewpoint and illumination changes even when the underlying dial state remains fixed. Our probing analysis further reveals that same-state samples under appearance variation are not consistently clustered, while neighboring states fail to preserve the local structure implied by continuous dial values. These findings suggest that existing MLLMs largely ignore the intrinsic state geometry of dial measurement tasks and instead rely on superficial appearance cues. Motivated by this diagnosis, we propose TriSCA, a tri-level state-consistent alignment framework for dial-based measurement reading. Specifically, TriSCA consists of state-distance-aware representation alignment, metadata-grounded observation-to-state supervision, and state-aware objective alignment. Extensive ablation studies and evaluation experiments on controlled clock and gauge benchmarks, together with evaluation on an external real-world benchmark, demonstrate the effectiveness of our method.

cs.CV↗

HCAG: Hierarchical Abstraction and Retrieval-Augmented Generation on Theoretical Repositories with LLMs

Existing Retrieval-Augmented Generation (RAG) methods for code struggle to capture the high-level architectural patterns and cross-file dependencies inherent in complex, theory-driven codebases, such as those in algorithmic game theory (AGT), leading to a persistent semantic and structural gap between abstract concepts and executable implementations. To address this challenge, we propose Hierarchical Code/Architecture-guided Agent Generation (HCAG), a framework that reformulates repository-level code generation as a structured, planning-oriented process over hierarchical knowledge. HCAG adopts a two-phase design: an offline hierarchical abstraction phase that recursively parses code repositories and aligned theoretical texts to construct a multi-resolution semantic knowledge base explicitly linking theory, architecture, and implementation; and an online hierarchical retrieval and scaffolded generation phase that performs top-down, level-wise retrieval to guide LLMs in an architecture-then-module generation paradigm. To further improve robustness and consistency, HCAG integrates a multi-agent discussion inspired by cooperative game. We provide a theoretical analysis showing that hierarchical abstraction with adaptive node compression achieves cost-optimality compared to flat and iterative RAG baselines. Extensive experiments on diverse game-theoretic system generation tasks demonstrate that HCAG substantially outperforms representative repository-level methods in code quality, architectural coherence, and requirement pass rate. In addition, HCAG produces a large-scale, aligned theory-implementation dataset that effectively enhances domain-specific LLMs through post-training. Although demonstrated in AGT, HCAG paradigm also offers a general blueprint for mining, reusing, and generating complex systems from structured codebases in other domains.

cs.SE↗

MALLES: A Multi-agent LLMs-based Economic Sandbox with Consumer Preference Alignment

In the real economy, modern decision-making is fundamentally challenged by high-dimensional, multimodal environments, which are further complicated by agent heterogeneity and combinatorial data sparsity. This paper introduces a Multi-Agent Large Language Model-based Economic Sandbox (MALLES), leveraging the inherent generalization capabilities of large-sacle models to establish a unified simulation framework applicable to cross-domain and cross-category scenarios. Central to our approach is a preference learning paradigm in which LLMs are economically aligned via post-training on extensive, heterogeneous transaction records across diverse product categories. This methodology enables the models to internalize and transfer latent consumer preference patterns, thereby mitigating the data sparsity issues prevalent in individual categories. To enhance simulation stability, we implement a mean-field mechanism designed to model the dynamic interactions between the product environment and customer populations, effectively stabilizing sampling processes within high-dimensional decision spaces. Furthermore, we propose a multi-agent discussion framework wherein specialized agents collaboratively process extensive product information. This architecture distributes cognitive load to alleviate single-agent attention bottlenecks and captures critical decision factors through structured dialogue. Experiments demonstrate that our framework achieves significant improvements in product selection accuracy, purchase quantity prediction, and simulation stability compared to existing economic and financial LLM simulation baselines. Our results substantiate the potential of large language models as a foundational pillar for high-fidelity, scalable decision simulation and latter analysis in the real economy based on foundational database.

cs.AI↗