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Xiaoya Li

Publications and source records attributed to Xiaoya Li.

At least 19 recordsLinked to original sources

CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning

The exponential growth in demand for GPU computing resources has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization that employs a novel contrastive RL algorithm. CUDA-L1 achieves significant performance improvements on the CUDA optimization task: trained on A100, it delivers an average speedup of x3.12 with a median speedup of x1.42 against default baselines over across all 250 CUDA kernels of KernelBench, with peak speedups reaching x120. In addition to the default baseline provided by KernelBench, CUDA-L1 demonstrates x2.77 over Torch Compile, x2.88 over Torch Compile with reduce overhead, x2.81 over CUDA Graph implementations, and x7.72 over cuDNN libraries. Furthermore, the model also demonstrates portability across different GPU architectures. Beyond these benchmark results, CUDA-L1 demonstrates several properties: it 1) discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) uncovers fundamental principles of CUDA optimization, such as the multiplicative nature of optimizations; 3) identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that actually harm performance. The capabilities demonstrate that, RL can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.

cs.AI↗

CRINN: Contrastive Reinforcement Learning for Approximate Nearest Neighbor Search

Approximate nearest-neighbor search (ANNS) algorithms have become increasingly critical for recent AI applications, particularly in retrieval-augmented generation (RAG) and agent-based LLM applications. In this paper, we present CRINN, a new paradigm for ANNS algorithms. CRINN treats ANNS optimization as a reinforcement learning problem where execution speed serves as the reward signal. This approach enables the automatic generation of progressively faster ANNS implementations while maintaining accuracy constraints. Our experimental evaluation demonstrates CRINN's effectiveness across six widely-used NNS benchmark datasets. When compared against state-of-the-art open-source ANNS algorithms, CRINN achieves best performance on three of them (GIST-960-Euclidean, MNIST-784-Euclidean, and GloVe-25-angular), and tied for first place on two of them (SIFT-128-Euclidean and GloVe-25-angular). The implications of CRINN's success reach well beyond ANNS optimization: It validates that LLMs augmented with reinforcement learning can function as an effective tool for automating sophisticated algorithmic optimizations that demand specialized knowledge and labor-intensive manual refinement. Code can be found at https://github.com/ornith-ai/CRINN

cs.LG↗

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used torch.matmul to state-of-the-art Nvidia's closed-source libraries, i.e., cuBLAS, cuBLASLt. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0% over torch.matmul on average; +19.2% over cuBLAS using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8% over cuBLASLt-heuristic, which queries cuBLASLt library and selects the algorithm based on the heuristic's suggestion; and +11.4% over the most competitive cuBLASLt-AutoTuning model, which selects the fastest algorithm from up to 100 candidates from cuBLASLt's suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7%, +26.0%, +22.4%, and +15.9% for torch.matmul, cuBLAS, cuBLASLt-heuristic, and cuBLASLt-AutoTuning respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/ornith-ai/CUDA-L2

cs.LG↗

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini~3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round~1087 (Mar 21, 2026), Round~1088 (Mar 28, 2026), and Round~1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.

cs.AI↗

Glyce: Glyph-vectors for Chinese Character Representations

It is intuitive that NLP tasks for logographic languages like Chinese should benefit from the use of the glyph information in those languages. However, due to the lack of rich pictographic evidence in glyphs and the weak generalization ability of standard computer vision models on character data, an effective way to utilize the glyph information remains to be found. In this paper, we address this gap by presenting Glyce, the glyph-vectors for Chinese character representations. We make three major innovations: (1) We use historical Chinese scripts (e.g., bronzeware script, seal script, traditional Chinese, etc) to enrich the pictographic evidence in characters; (2) We design CNN structures (called tianzege-CNN) tailored to Chinese character image processing; and (3) We use image-classification as an auxiliary task in a multi-task learning setup to increase the model's ability to generalize. We show that glyph-based models are able to consistently outperform word/char ID-based models in a wide range of Chinese NLP tasks. We are able to set new state-of-the-art results for a variety of Chinese NLP tasks, including tagging (NER, CWS, POS), sentence pair classification, single sentence classification tasks, dependency parsing, and semantic role labeling. For example, the proposed model achieves an F1 score of 80.6 on the OntoNotes dataset of NER, +1.5 over BERT; it achieves an almost perfect accuracy of 99.8\% on the Fudan corpus for text classification. Code found at https://github.com/ShannonAI/glyce.

cs.CL↗

Entity-Relation Extraction as Multi-Turn Question Answering

In this paper, we propose a new paradigm for the task of entity-relation extraction. We cast the task as a multi-turn question answering problem, i.e., the extraction of entities and relations is transformed to the task of identifying answer spans from the context. This multi-turn QA formalization comes with several key advantages: firstly, the question query encodes important information for the entity/relation class we want to identify; secondly, QA provides a natural way of jointly modeling entity and relation; and thirdly, it allows us to exploit the well developed machine reading comprehension (MRC) models. Experiments on the ACE and the CoNLL04 corpora demonstrate that the proposed paradigm significantly outperforms previous best models. We are able to obtain the state-of-the-art results on all of the ACE04, ACE05 and CoNLL04 datasets, increasing the SOTA results on the three datasets to 49.4 (+1.0), 60.2 (+0.6) and 68.9 (+2.1), respectively. Additionally, we construct a newly developed dataset RESUME in Chinese, which requires multi-step reasoning to construct entity dependencies, as opposed to the single-step dependency extraction in the triplet exaction in previous datasets. The proposed multi-turn QA model also achieves the best performance on the RESUME dataset.

cs.CL↗

A Unified MRC Framework for Named Entity Recognition

The task of named entity recognition (NER) is normally divided into nested NER and flat NER depending on whether named entities are nested or not. Models are usually separately developed for the two tasks, since sequence labeling models, the most widely used backbone for flat NER, are only able to assign a single label to a particular token, which is unsuitable for nested NER where a token may be assigned several labels. In this paper, we propose a unified framework that is capable of handling both flat and nested NER tasks. Instead of treating the task of NER as a sequence labeling problem, we propose to formulate it as a machine reading comprehension (MRC) task. For example, extracting entities with the \textsc{per} label is formalized as extracting answer spans to the question "{\it which person is mentioned in the text?}". This formulation naturally tackles the entity overlapping issue in nested NER: the extraction of two overlapping entities for different categories requires answering two independent questions. Additionally, since the query encodes informative prior knowledge, this strategy facilitates the process of entity extraction, leading to better performances for not only nested NER, but flat NER. We conduct experiments on both {\em nested} and {\em flat} NER datasets. Experimental results demonstrate the effectiveness of the proposed formulation. We are able to achieve vast amount of performance boost over current SOTA models on nested NER datasets, i.e., +1.28, +2.55, +5.44, +6.37, respectively on ACE04, ACE05, GENIA and KBP17, along with SOTA results on flat NER datasets, i.e.,+0.24, +1.95, +0.21, +1.49 respectively on English CoNLL 2003, English OntoNotes 5.0, Chinese MSRA, Chinese OntoNotes 4.0.

cs.CL↗

Dice Loss for Data-imbalanced NLP Tasks

Many NLP tasks such as tagging and machine reading comprehension are faced with the severe data imbalance issue: negative examples significantly outnumber positive examples, and the huge number of background examples (or easy-negative examples) overwhelms the training. The most commonly used cross entropy (CE) criteria is actually an accuracy-oriented objective, and thus creates a discrepancy between training and test: at training time, each training instance contributes equally to the objective function, while at test time F1 score concerns more about positive examples. In this paper, we propose to use dice loss in replacement of the standard cross-entropy objective for data-imbalanced NLP tasks. Dice loss is based on the Sorensen-Dice coefficient or Tversky index, which attaches similar importance to false positives and false negatives, and is more immune to the data-imbalance issue. To further alleviate the dominating influence from easy-negative examples in training, we propose to associate training examples with dynamically adjusted weights to deemphasize easy-negative examples.Theoretical analysis shows that this strategy narrows down the gap between the F1 score in evaluation and the dice loss in training. With the proposed training objective, we observe significant performance boost on a wide range of data imbalanced NLP tasks. Notably, we are able to achieve SOTA results on CTB5, CTB6 and UD1.4 for the part of speech tagging task; SOTA results on CoNLL03, OntoNotes5.0, MSRA and OntoNotes4.0 for the named entity recognition task; along with competitive results on the tasks of machine reading comprehension and paraphrase identification.

cs.CL↗

ChineseBERT: Chinese Pretraining Enhanced by Glyph and Pinyin Information

Recent pretraining models in Chinese neglect two important aspects specific to the Chinese language: glyph and pinyin, which carry significant syntax and semantic information for language understanding. In this work, we propose ChineseBERT, which incorporates both the {\it glyph} and {\it pinyin} information of Chinese characters into language model pretraining. The glyph embedding is obtained based on different fonts of a Chinese character, being able to capture character semantics from the visual features, and the pinyin embedding characterizes the pronunciation of Chinese characters, which handles the highly prevalent heteronym phenomenon in Chinese (the same character has different pronunciations with different meanings). Pretrained on large-scale unlabeled Chinese corpus, the proposed ChineseBERT model yields significant performance boost over baseline models with fewer training steps. The porpsoed model achieves new SOTA performances on a wide range of Chinese NLP tasks, including machine reading comprehension, natural language inference, text classification, sentence pair matching, and competitive performances in named entity recognition. Code and pretrained models are publicly available at https://github.com/ShannonAI/ChineseBert.

cs.CL↗

Graphs with maximal Laplacian eigenvalue multiplicity

In this paper, \( G \) is a simple connected graph, and \( m_G(λ) \) denotes the multiplicity of \( λ\) as an eigenvalue of the Laplacian matrix \( L(G) \). Let \( p(G) \) denote the number of pendant vertices of \( G \), \( q(G) \) the number of quasi-pendant vertices of \( G \), and \( c(G) \) the dimension of the cycle space of \( G \). Li et al. [Discrete Mathematics, 2026] proved that if \( G \) is a tree with \( G \not\cong K_{1,n-1} \) and \( λ\neq 1 \), then \[ m_G(λ) \le q(T) - 1. \] Moreover, for a general graph \( G \) with \( λ\neq 1 \), Li et al. also proved in the same paper that \[ m_G(λ) \le c(G) + q(G), \] with equality if and only if \( G \cong K_{1,n-1} \) or \( G \cong C_n \) with \( λ\notin \{0, 4\} \). A natural consequence is that if \( c(G) + q(G) \ge 2 \), then \[ m_G(λ) \le 2c(G) + q(G) - 1. \] When \( c(G) = 0 \), this reduces to the result of Li et al. for trees. In this paper, we give a complete characterization of graphs \( G \) attaining the equality \[ m_G(λ) = 2c(G) + q(G) - 1. \]

math.SP↗

Instruction Tuning for Large Language Models: A Survey

This paper surveys research works in the quickly advancing field of instruction tuning (IT), which can also be referred to as supervised fine-tuning (SFT)\footnote{In this paper, unless specified otherwise, supervised fine-tuning (SFT) and instruction tuning (IT) are used interchangeably.}, a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of SFT, the construction of SFT datasets, the training of SFT models, and applications to different modalities, domains and application, along with analysis on aspects that influence the outcome of SFT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of SFT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research. Project Page: github.com/xiaoya-li/Instruction-Tuning-Survey

cs.CL↗

FaceID-6M: A Large-Scale, Open-Source FaceID Customization Dataset

Due to the data-driven nature of current face identity (FaceID) customization methods, all state-of-the-art models rely on large-scale datasets containing millions of high-quality text-image pairs for training. However, none of these datasets are publicly available, which restricts transparency and hinders further advancements in the field. To address this issue, in this paper, we collect and release FaceID-6M, the first large-scale, open-source FaceID dataset containing 6 million high-quality text-image pairs. Filtered from LAION-5B \cite{schuhmann2022laion}, FaceID-6M undergoes a rigorous image and text filtering steps to ensure dataset quality, including resolution filtering to maintain high-quality images and faces, face filtering to remove images that lack human faces, and keyword-based strategy to retain descriptions containing human-related terms (e.g., nationality, professions and names). Through these cleaning processes, FaceID-6M provides a high-quality dataset optimized for training powerful FaceID customization models, facilitating advancements in the field by offering an open resource for research and development. We conduct extensive experiments to show the effectiveness of our FaceID-6M, demonstrating that models trained on our FaceID-6M dataset achieve performance that is comparable to, and slightly better than currently available industrial models. Additionally, to support and advance research in the FaceID customization community, we make our code, datasets, and models fully publicly available. Our codes, models, and datasets are available at: https://github.com/ShuheSH/FaceID-6M.

cs.CV↗

Reinforcement Learning Enhanced LLMs: A Survey

Reinforcement learning (RL) enhanced large language models (LLMs), particularly exemplified by DeepSeek-R1, have exhibited outstanding performance. Despite the effectiveness in improving LLM capabilities, its implementation remains highly complex, requiring complex algorithms, reward modeling strategies, and optimization techniques. This complexity poses challenges for researchers and practitioners in developing a systematic understanding of RL-enhanced LLMs. Moreover, the absence of a comprehensive survey summarizing existing research on RL-enhanced LLMs has limited progress in this domain, hindering further advancements. In this work, we are going to make a systematic review of the most up-to-date state of knowledge on RL-enhanced LLMs, attempting to consolidate and analyze the rapidly growing research in this field, helping researchers understand the current challenges and advancements. Specifically, we (1) detail the basics of RL; (2) introduce popular RL-enhanced LLMs; (3) review researches on two widely-used reward model-based RL techniques: Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning from AI Feedback (RLAIF); and (4) explore Direct Preference Optimization (DPO), a set of methods that bypass the reward model to directly use human preference data for aligning LLM outputs with human expectations. We will also point out current challenges and deficiencies of existing methods and suggest some avenues for further improvements. Project page of this work can be found at https://github.com/ShuheWang1998/Reinforcement-Learning-Enhanced-LLMs-A-Survey.

cs.CL↗

Turn That Frown Upside Down: FaceID Customization via Cross-Training Data

Existing face identity (FaceID) customization methods perform well but are limited to generating identical faces as the input, while in real-world applications, users often desire images of the same person but with variations, such as different expressions (e.g., smiling, angry) or angles (e.g., side profile). This limitation arises from the lack of datasets with controlled input-output facial variations, restricting models' ability to learn effective modifications. To address this issue, we propose CrossFaceID, the first large-scale, high-quality, and publicly available dataset specifically designed to improve the facial modification capabilities of FaceID customization models. Specifically, CrossFaceID consists of 40,000 text-image pairs from approximately 2,000 persons, with each person represented by around 20 images showcasing diverse facial attributes such as poses, expressions, angles, and adornments. During the training stage, a specific face of a person is used as input, and the FaceID customization model is forced to generate another image of the same person but with altered facial features. This allows the FaceID customization model to acquire the ability to personalize and modify known facial features during the inference stage. Experiments show that models fine-tuned on the CrossFaceID dataset retain its performance in preserving FaceID fidelity while significantly improving its face customization capabilities. To facilitate further advancements in the FaceID customization field, our code, constructed datasets, and trained models are fully available to the public.

cs.CV↗

A Polynomial-time Algorithm to Solve the Airplane Refueling Problem: the Sequential Search Algorithm

Airplane refueling problem is a nonlinear unconstrained optimization problem with $n!$ feasible solutions. Given a fleet of $n$ airplanes with mid-air refueling technique, the question is to find the best refueling policy to make the last remaining airplane travel the farthest. In order to solve airplane refueling problem, we proposed the definition of sequential feasible solution by employing the refueling properties of data structure. We proved that if an airplane refueling instance has feasible solutions, it must have sequential feasible solutions; and the optimal feasible solution must be the optimal sequential feasible solution. So we need to numerate all the sequential feasible solutions to get an exact algorithm. We proposed the sequential search algorithm which consists of two steps, the first step of which aims to seek out all of the sequential feasible solutions, and the second step aims to search for the maximal sequential feasible solution by bubble sorting all of the sequential feasible solutions. We observed that the number of the sequential feasible solutions will change to grow at a polynomial rate when the input size of $n$ is greater than an inflection point $N$. Then we proved that the sequential search algorithm is a polynomial-time algorithm to solve the airplane refueling problem. Moreover, we built an efficient computability scheme, according to which we could forecast within a polynomial time the computational complexity of the sequential search algorithm that runs on any given airplane refueling instance. Thus we could provide a computational strategy for decision makers or algorithm users by considering with their available computing resources.

cs.DS↗

The n-vehicle exploration problem is NP-complete

The $n$-vehicle exploration problem (NVEP) is a nonlinear unconstrained optimization problem. Given a fleet of $n$ vehicles with mid-trip refueling technique, the NVEP tries to find a sequence of $n$ vehicles to make one of the vehicles travel the farthest, and at last all the vehicles return to the start point. NVEP has a fractional form of objective function, and its computational complexity of general case remains open. Given a directed graph $G$, it can be reduced in polynomial time to an instance of NVEP. We prove that the graph $G$ has a hamiltonian path if and only if the reduced NVEP instance has a feasible sequence of length at least $n$. Therefore we show that Hamiltonian path $\leq_P$ NVEP, and consequently prove that NVEP is NP-complete.

cs.CC↗

Sim-GPT: Text Similarity via GPT Annotated Data

Due to the lack of a large collection of high-quality labeled sentence pairs with textual similarity scores, existing approaches for Semantic Textual Similarity (STS) mostly rely on unsupervised techniques or training signals that are only partially correlated with textual similarity, e.g., NLI-based datasets. To tackle this issue, in this paper, we propose the strategy of measuring text similarity via GPT annotated data (Sim-GPT for short). The core idea of Sim-GPT is to generate data with STS labels using GPT-4, based on which an STS model is trained. Sim-GPT framework utilizes LLMs to provide a substantial amount of reliable annotated data filling the gap of the lack of training signals for STS. Sim-GPT is trained on a one-time generated dataset using BERT or RoBERTa as the backbone, which offers long-term savings in cost and speed compared to repeatedly invoking LLMs for each sentence pair. Trained on the examples from GPT-4 (371K), Sim-GPT yields SOTA performances on the widely-used seven STS benchmarks: +0.99 over supervised-SimCSE, and +0.42 over the current SOTA PromCSE model. To encourage further advancements of the field, we release both models and the 371K annotated examples from GPT-4. Code, models and annotated data are available at: https://github.com/ShuheWang1998/Sim-GPT.

cs.CL↗

Sentiment Analysis through LLM Negotiations

A standard paradigm for sentiment analysis is to rely on a singular LLM and makes the decision in a single round under the framework of in-context learning. This framework suffers the key disadvantage that the single-turn output generated by a single LLM might not deliver the perfect decision, just as humans sometimes need multiple attempts to get things right. This is especially true for the task of sentiment analysis where deep reasoning is required to address the complex linguistic phenomenon (e.g., clause composition, irony, etc) in the input. To address this issue, this paper introduces a multi-LLM negotiation framework for sentiment analysis. The framework consists of a reasoning-infused generator to provide decision along with rationale, a explanation-deriving discriminator to evaluate the credibility of the generator. The generator and the discriminator iterate until a consensus is reached. The proposed framework naturally addressed the aforementioned challenge, as we are able to take the complementary abilities of two LLMs, have them use rationale to persuade each other for correction. Experiments on a wide range of sentiment analysis benchmarks (SST-2, Movie Review, Twitter, yelp, amazon, IMDB) demonstrate the effectiveness of proposed approach: it consistently yields better performances than the ICL baseline across all benchmarks, and even superior performances to supervised baselines on the Twitter and movie review datasets.

cs.CL↗