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Xin Eric Wang

Publications and source records attributed to Xin Eric Wang.

117 records · Page 7Linked to original sources

Relational Graph Learning for Grounded Video Description Generation

Grounded video description (GVD) encourages captioning models to attend to appropriate video regions (e.g., objects) dynamically and generate a description. Such a setting can help explain the decisions of captioning models and prevents the model from hallucinating object words in its description. However, such design mainly focuses on object word generation and thus may ignore fine-grained information and suffer from missing visual concepts. Moreover, relational words (e.g., "jump left or right") are usual spatio-temporal inference results, i.e., these words cannot be grounded on certain spatial regions. To tackle the above limitations, we design a novel relational graph learning framework for GVD, in which a language-refined scene graph representation is designed to explore fine-grained visual concepts. Furthermore, the refined graph can be regarded as relational inductive knowledge to assist captioning models in selecting the relevant information it needs to generate correct words. We validate the effectiveness of our model through automatic metrics and human evaluation, and the results indicate that our approach can generate more fine-grained and accurate description, and it solves the problem of object hallucination to some extent.

cs.CV↗

Are Gender-Neutral Queries Really Gender-Neutral? Mitigating Gender Bias in Image Search

Internet search affects people's cognition of the world, so mitigating biases in search results and learning fair models is imperative for social good. We study a unique gender bias in image search in this work: the search images are often gender-imbalanced for gender-neutral natural language queries. We diagnose two typical image search models, the specialized model trained on in-domain datasets and the generalized representation model pre-trained on massive image and text data across the internet. Both models suffer from severe gender bias. Therefore, we introduce two novel debiasing approaches: an in-processing fair sampling method to address the gender imbalance issue for training models, and a post-processing feature clipping method base on mutual information to debias multimodal representations of pre-trained models. Extensive experiments on MS-COCO and Flickr30K benchmarks show that our methods significantly reduce the gender bias in image search models.

cs.CV↗

VALUE: A Multi-Task Benchmark for Video-and-Language Understanding Evaluation

Most existing video-and-language (VidL) research focuses on a single dataset, or multiple datasets of a single task. In reality, a truly useful VidL system is expected to be easily generalizable to diverse tasks, domains, and datasets. To facilitate the evaluation of such systems, we introduce Video-And-Language Understanding Evaluation (VALUE) benchmark, an assemblage of 11 VidL datasets over 3 popular tasks: (i) text-to-video retrieval; (ii) video question answering; and (iii) video captioning. VALUE benchmark aims to cover a broad range of video genres, video lengths, data volumes, and task difficulty levels. Rather than focusing on single-channel videos with visual information only, VALUE promotes models that leverage information from both video frames and their associated subtitles, as well as models that share knowledge across multiple tasks. We evaluate various baseline methods with and without large-scale VidL pre-training, and systematically investigate the impact of video input channels, fusion methods, and different video representations. We also study the transferability between tasks, and conduct multi-task learning under different settings. The significant gap between our best model and human performance calls for future study for advanced VidL models. VALUE is available at https://value-benchmark.github.io/.

cs.CV↗

Multimodal Text Style Transfer for Outdoor Vision-and-Language Navigation

One of the most challenging topics in Natural Language Processing (NLP) is visually-grounded language understanding and reasoning. Outdoor vision-and-language navigation (VLN) is such a task where an agent follows natural language instructions and navigates a real-life urban environment. Due to the lack of human-annotated instructions that illustrate intricate urban scenes, outdoor VLN remains a challenging task to solve. This paper introduces a Multimodal Text Style Transfer (MTST) learning approach and leverages external multimodal resources to mitigate data scarcity in outdoor navigation tasks. We first enrich the navigation data by transferring the style of the instructions generated by Google Maps API, then pre-train the navigator with the augmented external outdoor navigation dataset. Experimental results show that our MTST learning approach is model-agnostic, and our MTST approach significantly outperforms the baseline models on the outdoor VLN task, improving task completion rate by 8.7% relatively on the test set.

cs.CL↗

L2C: Describing Visual Differences Needs Semantic Understanding of Individuals

Recent advances in language and vision push forward the research of captioning a single image to describing visual differences between image pairs. Suppose there are two images, I_1 and I_2, and the task is to generate a description W_{1,2} comparing them, existing methods directly model { I_1, I_2 } -> W_{1,2} mapping without the semantic understanding of individuals. In this paper, we introduce a Learning-to-Compare (L2C) model, which learns to understand the semantic structures of these two images and compare them while learning to describe each one. We demonstrate that L2C benefits from a comparison between explicit semantic representations and single-image captions, and generalizes better on the new testing image pairs. It outperforms the baseline on both automatic evaluation and human evaluation for the Birds-to-Words dataset.

cs.CV↗

Cross-Lingual Vision-Language Navigation

Commanding a robot to navigate with natural language instructions is a long-term goal for grounded language understanding and robotics. But the dominant language is English, according to previous studies on vision-language navigation (VLN). To go beyond English and serve people speaking different languages, we collect a bilingual Room-to-Room (BL-R2R) dataset, extending the original benchmark with new Chinese instructions. Based on this newly introduced dataset, we study how an agent can be trained on existing English instructions but navigate effectively with another language under a zero-shot learning scenario. Without any training data of the target language, our model shows competitive results even compared to a model with full access to the target language training data. Moreover, we investigate the transferring ability of our model when given a certain amount of target language training data.

cs.CL↗

Learning to Stop: A Simple yet Effective Approach to Urban Vision-Language Navigation

Vision-and-Language Navigation (VLN) is a natural language grounding task where an agent learns to follow language instructions and navigate to specified destinations in real-world environments. A key challenge is to recognize and stop at the correct location, especially for complicated outdoor environments. Existing methods treat the STOP action equally as other actions, which results in undesirable behaviors that the agent often fails to stop at the destination even though it might be on the right path. Therefore, we propose Learning to Stop (L2Stop), a simple yet effective policy module that differentiates STOP and other actions. Our approach achieves the new state of the art on a challenging urban VLN dataset Touchdown, outperforming the baseline by 6.89% (absolute improvement) on Success weighted by Edit Distance (SED).

cs.CV↗

Towards Understanding Sample Variance in Visually Grounded Language Generation: Evaluations and Observations

A major challenge in visually grounded language generation is to build robust benchmark datasets and models that can generalize well in real-world settings. To do this, it is critical to ensure that our evaluation protocols are correct, and benchmarks are reliable. In this work, we set forth to design a set of experiments to understand an important but often ignored problem in visually grounded language generation: given that humans have different utilities and visual attention, how will the sample variance in multi-reference datasets affect the models' performance? Empirically, we study several multi-reference datasets and corresponding vision-and-language tasks. We show that it is of paramount importance to report variance in experiments; that human-generated references could vary drastically in different datasets/tasks, revealing the nature of each task; that metric-wise, CIDEr has shown systematically larger variances than others. Our evaluations on reference-per-instance shed light on the design of reliable datasets in the future.

cs.CL↗

Environment-agnostic Multitask Learning for Natural Language Grounded Navigation

Recent research efforts enable study for natural language grounded navigation in photo-realistic environments, e.g., following natural language instructions or dialog. However, existing methods tend to overfit training data in seen environments and fail to generalize well in previously unseen environments. To close the gap between seen and unseen environments, we aim at learning a generalized navigation model from two novel perspectives: (1) we introduce a multitask navigation model that can be seamlessly trained on both Vision-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks, which benefits from richer natural language guidance and effectively transfers knowledge across tasks; (2) we propose to learn environment-agnostic representations for the navigation policy that are invariant among the environments seen during training, thus generalizing better on unseen environments. Extensive experiments show that environment-agnostic multitask learning significantly reduces the performance gap between seen and unseen environments, and the navigation agent trained so outperforms baselines on unseen environments by 16% (relative measure on success rate) on VLN and 120% (goal progress) on NDH. Our submission to the CVDN leaderboard establishes a new state-of-the-art for the NDH task on the holdout test set. Code is available at https://github.com/google-research/valan.

cs.AI↗