Search arXiv⌕ Search

arXiv subjects

Xin Shen

Publications and source records attributed to Xin Shen.

At least 19 recordsLinked to original sources

From Clips to Streams: A Unified Framework for Streaming Sign Language Translation

Sign Language Translation (SLT) research has typically focused on pre-segmented clips, a constraint that disconnects models from the continuous reality of real-world communication. To bridge the gap from clips to streams, we formally define Streaming SLT, a realistic task demanding the joint discovery and translation of linguistic events from continuous, untrimmed video inputs. To address this challenge, we propose StreamSLST, the first end-to-end framework for Streaming Sign Language Segmentation and Translation via Deformable Transformer architecture. Unlike cascaded approaches that suffer from error propagation, StreamSLST employs a parallel decoding strategy to jointly optimize temporal segmentation and translation in a single pass. To enable scalable training on long-form videos, we incorporate a Sentence-aware Sliding Window Sampler that crops continuous streams into trainable units. We further design a Tri-modal Visual-Language Pretraining stage that aligns pose dynamics with textual semantics before joint optimization. To support comprehensive evaluation, we conduct experiments on two real-world streaming datasets, BOBSL and How2Sign, together with two newly constructed synthetic streaming benchmarks, Streaming-Phoenix-2014T and Streaming-CSL-Daily. The results demonstrate that StreamSLST consistently outperforms a matched cascaded segmentation-then-translation pipeline. Interestingly, our analysis reveals that joint optimization learns wider, translation-effective temporal support that simple expansion or rescaling of the annotated spans fails to reproduce. Our work establishes the first robust benchmark for continuous sign language understanding and paves the way for accessible real-world communication interfaces. The source code and data are available at https://github.com/streamsl/StreamSLST.

cs.CV↗

On the Lexical Superstition of Large Language Models for Code Comprehension: Re-evaluation on Code of Low Lexical Quality

Recent advances in large language models (LLMs) have made them widely used for code-related tasks. Identifier names are statistically informative in naturally occurring code, but their information is not always reliable. We investigate whether current LLMs assign disproportionate weight to lexical cues when renaming preserves program structure. We introduce Face/Off, a semantics-preserving identifier-renaming framework, and evaluate progressive naming conditions across multiple models and code-comprehension tasks. Within this framework, lexical overemphasis is pervasive across the evaluated models and primary tasks: performance generally decreases as identifier information is removed or made misleading, and outputs are often directed toward the meanings suggested by misleading names. The pattern persists under representative prompt- and fine-tuning-based interventions, suggesting that lexical overemphasis is an entrenched problem. A type-inference control confirms a boundary: naming effects are smaller when the answer is locally recoverable without the target name. These results do not imply that identifiers are unhelpful; rather, they reveal a systematic vulnerability in how current LLMs balance lexical cues against program structure. Our findings motivate evaluations and modeling methods that preserve the benefits of natural code regularities while keeping conclusions grounded in accurate, formalized code semantics.

cs.SE↗

From Symbolic Perception to Logical Deduction: A Framework for Guiding Language Models in Geometric Reasoning

Plane geometry remains a significant challenge in AI, requiring the integration of visual perception and mathematical reasoning. While Large Multimodal Models (LMMs) naturally handle visuo-linguistic inputs, they are often computationally intensive and opaque. We demonstrate that a pure Large Language Model (LLM), when equipped with specialized modules, can rival state-of-the-art LMMs on complex geometry problems. Our framework integrates a Geometric Vision Parser, which translates diagrams into symbolic form, with a Symbolic Solver that performs formal deductions, thereby mitigating hallucinations and promoting interpretable reasoning. To enable rigorous evaluation, we curate a benchmark of challenging problems from the 2025 Chinese Zhongkao examinations, ensuring data novelty and testing deeper deductive skills. Experiments demonstrate that our approach achieves performance comparable to Gemini 2.5 Pro while delivering clearer, human-like solutions.

cs.AI↗

CameraEditor: Camera-Controlled Image Editing via Video-Prior Sequential Modeling

Beyond semantic content, camera parameters play a pivotal role in dictating the geometric perspective and appearance of any given image. While recent image editing models excel at semantic and stylistic manipulation, they struggle with explicit camera parameter control. When handling large perspective shifts, instruction-driven models face a dilemma: they either suffer from structural tearing or generate conservative outputs that ignore geometric instructions. To address this, we introduce CameraEditor, a framework that reformulates camera-controlled editing from a spatial problem into a temporal sequence prediction task. By leveraging the temporal coherence of video diffusion models, our approach integrates an explicit geometric perception module with a dynamic reference routing mechanism. This allows us to construct geometrically rigorous visual reference pairs via dynamic panorama cropping, overcoming the ambiguity of text-based instructions. Furthermore, CameraEditor strategically inserts intermediate transition frames to decompose large perspective shifts, providing a robust temporal buffer that preserves content identity and spatial coherence. We construct a training dataset of 5,760 instances. As an independent contribution, we introduce CamEditor-Bench, a model-agnostic evaluation suite of 462 test cases. Extensive experiments demonstrate that CameraEditor achieves state-of-the-art camera control precision and source identity preservation, outperforming existing methods.

cs.CV↗

Physics-Informed Learning for Robust Acoustic Localization with Calibrated Uncertainty

Recent advances in Passive Acoustic Monitoring (PAM) offer an opportunity to obtain ecological spatial point-process data at unprecedented scale. However, realizing this opportunity necessitates the development of accurate and scalable localization methods. In real-world outdoor soundscapes, however, the assumptions underlying classical localization methods such as hyperbolic and score-based localization are routinely violated by multipath dominance, near-field effects, and complex propagation. Under these conditions, classical localization methods become brittle, with extreme errors possible even in small detection arrays. Rather than statistically replacing the underlying physics, we propose a method to refine it and increase robustness outside of ideal operating conditions: a learned model operating on physics-informed acoustic features corrects a fast hyperbolic solver where it produces implausible solutions, substantially reducing catastrophic worst-case errors while matching its median accuracy on field data. We further provide calibrated, geometry-aware uncertainty estimates suitable for propagation into downstream spatial models. Evaluating on distributed microphone arrays in real and simulated outdoor environments, we demonstrate that the proposed method yields robust, uncertainty-aware localization, providing a step toward scalable automated wildlife monitoring in complex acoustic environments.

stat.ML↗

OmniTryOn: Video Try-On Anything at Once!

Although video virtual try-on (VVT) has achieved significant progress, existing methods still exhibit two fundamental limitations: first, they are restricted to single-garment transfer, rendering simultaneous multi-object try-on highly impractical; second, their heavy reliance on explicit external priors (e.g., garment masks) inevitably destroys crucial physical dynamics and degrades visual quality. To bridge this gap, this paper proposes the novel Try-On Anything task, which aims to simultaneously transfer diverse wearable objects onto a person in a video in a single inference pass. To support and standardize this paradigm, we introduce TryAny-Bench, a comprehensive benchmark encompassing a paired video dataset alongside a tailored evaluation protocol. Furthermore, we present OmniTryOn, an external-prior-free generative framework designed to tackle this task. Specifically, OmniTryOn employs a First Frame Wearable Cache strategy, which directly provides diverse wearable objects for the generation process through the initial video frame. To maintain consistency, we propose the Spatiotemporally Consistent RoPE (STC-RoPE), which inherently establishes robust spatiotemporal anchors to strictly preserve complex human motions and background dynamics. Optimized by the proposed Gradual Try-On (GTO) training strategy, our model progressively masters robust multi-object synthesis. Extensive experiments on TryAny-Bench demonstrate that OmniTryOn significantly outperforms existing specialized video virtual try-on models and general video editing baselines, establishing a powerful new standard for the Try-On Anything task. Our dataset, code, and models are available at https://github.com/xcltql666/OminTryOn.

cs.CV↗

ForestIR: Physics-Informed Forest Sound Simulation for Array-Based Bioacoustic Remote Sensing

Microphone array-based passive acoustic monitoring is increasingly used for biodiversity sensing in forests. However, design and evaluation of array systems and configurations remains difficult since field recordings are costly, difficult to reproduce, and provide limited control over forest and atmospheric conditions. We present ForestIR, a physics-informed and reproducible simulation framework that links forest and environmental conditions to microphone-array recordings for bioacoustic remote sensing. Through a more realistic sound propagation method and a systematic control over array design and environmental factors, ForestIR provides a practical simulation framework for optimizing array-based monitoring systems, especially for sound source localization purposes. ForestIR generates source-microphone impulse responses (IRs) under user-controlled forest and atmospheric conditions, and renders synthetic array recordings by convolving test signals with controlled background noise. We evaluate and demonstrate realistic features of ForestIR through experiments based on localization sensitivity to forest layout and atmospheric conditions, and also comparison between simulated IRs with sine-sweep IR measurements from a field experiment. ForestIR provides a practical way to test how forest and ground conditions, atmospheric state, and array geometry affect bioacoustic localization, and can support microphone-array design, robustness testing, and synthetic-data generation for passive acoustic monitoring.

eess.AS↗

Learning User-Aware Recall: Personalized Retrieval in Long-Term Conversational Memory

Long-term conversational agents are expected to remember past interactions, but memory is useful only when the right evidence is recalled for the right user. Existing memory-augmented LLM agents have made progress in building compact memory banks, yet retrieval is still often driven by query-centered similarity or fixed ranking rules, leaving user-conditioned relevance underexplored. To address this gap, we propose Profile-guided Personalized Retrieval Optimization (PPRO), a retrieval-centric framework that makes memory retrieval both user-aware and optimizable. PPRO builds episodic and semantic memory banks from dialogue histories and derives a user profile from accumulated memories. The profile serves as an explicit personalized prior in memory ranking, allowing retrieval to account for stable user attributes, preferences, and relationships. PPRO further trains a query rewriter with Group Relative Policy Optimization, using both evidence retrieval quality and downstream answer quality as feedback while keeping the memory banks and answer model fixed. Experiments on LoCoMo and LongMemEval-S show consistent gains over training-free memory systems and training-based baselines. Ablation studies further show that both profile-guided ranking and retrieval-oriented rewriting contribute substantially to performance, highlighting retrieval optimization as a key factor in personalized long-term memory use.

cs.IR↗

High-Entropy Tokens as Multimodal Failure Points in Vision-Language Models

Vision-language models (VLMs) achieve remarkable performance but remain vulnerable to adversarial attacks. Entropy, as a measure of model uncertainty, is highly correlated with VLM reliability. While prior entropy-based attacks maximize uncertainty at all decoding steps, implicitly assuming that every token equally contributes to model instability, we reveal that a small fraction (around 20%) of high-entropy tokens, in the evaluated representative open-source VLMs with diverse architectures, concentrates a disproportionate share of adversarial influence during autoregressive generation. We demonstrate that concentrating adversarial perturbations on these high-entropy positions achieves comparable semantic degradation to global methods while optimizing fewer decoding positions. Additionally, across multiple representative VLMs, such attacks induce not only semantic drift but also a substantial unsafe subset (20-31%) under the current pipeline. Remarkably, since such vulnerable high-entropy tokens recur across architecturally diverse VLMs, attacks focused on them exhibit non-trivial transferability. Motivated by these findings, we design a simple Entropy-Guided Attack (EGA) that operationalizes sparse high-entropy targeting and extends it with a reusable token bank, yielding competitive attack success rates (93-95%) with a considerable harmful rate (30.2-38.6%) on the three representative open-source VLMs.

cs.CV↗

Break the Brake, Not the Wheel: Untargeted Jailbreak via Entropy Maximization

Recent studies show that gradient-based universal image jailbreaks on vision-language models (VLMs) exhibit little or no cross-model transferability, casting doubt on the feasibility of transferable multimodal jailbreaks. We revisit this conclusion under a strictly untargeted threat model without enforcing a fixed prefix or response pattern. Our preliminary experiment reveals that refusal behavior concentrates at high-entropy tokens during autoregressive decoding, and non-refusal tokens already carry substantial probability mass among the top-ranked candidates before attack. Motivated by this finding, we propose Untargeted Jailbreak via Entropy Maximization(UJEM)-KL, a lightweight attack that maximizes entropy at these decision tokens to flip refusal outcomes, while stabilizing the remaining low-entropy positions to preserve output quality. Across three VLMs and two safety benchmarks, UJEM-KL achieves competitive white-box attack success rates and consistently improves transferability, while remaining effective under representative defenses. Our experimental results indicate that the limited transferability primarily stems from overly constrained optimization objectives.

cs.CV↗

HERMES: Towards Efficient and Verifiable Mathematical Reasoning in LLMs

Informal mathematics has been central to modern large language model (LLM) reasoning, offering flexibility and efficient construction of arguments. However, purely informal reasoning is prone to logical gaps and subtle errors that are difficult to detect and correct. In contrast, formal theorem proving provides rigorous, verifiable mathematical reasoning, where each inference step is checked by a trusted compiler, but lacks the exploratory freedom of informal problem-solving. This mismatch leaves current LLM-based math agents without a principled way to combine the strengths of both paradigms. In this work, we introduce Hermes, the first tool-assisted agent that explicitly interleaves informal reasoning with formally verified proofs in Lean. The framework performs intermediate formal checking to prevent reasoning drift and a memory module for proof continuity across multi-step reasoning chains, enabling both exploration and verification. We evaluate Hermes on four challenging mathematical reasoning benchmarks using LLMs of varying parameter scales, from small models to state-of-the-art systems. Across all settings, Hermes reliably improves the reasoning accuracy of base models while substantially reducing reasoning token usage and computational cost compared to reward-based approaches. On difficult datasets such as AIME and HARDMath2, Hermes@1 achieves up to a 40% accuracy improvement while using 80% fewer total inference FLOPs. When scaled at test time, Hermes@5 boosts accuracy further by 20%. The implementation and codebase are publicly available at https://github.com/aziksh-ospanov/HERMES.

cs.AI↗

Echo: Learning from Experience Data via User-Driven Refinement

Static "human data" faces inherent limitations: it is expensive to scale and bounded by the knowledge of its creators. Continuous learning from "experience data" - interactions between agents and their environments - promises to transcend these barriers. Today, the widespread deployment of AI agents grants us low-cost access to massive streams of such real-world experience. However, raw interaction logs are inherently noisy, filled with trial-and-error and low information density, rendering them inefficient for direct model training. We introduce Echo, a generalized framework designed to operationalize the transition from raw experience to learnable knowledge, effectively "echoing" environmental feedback back into the training loop for model optimization. In today's agent ecosystem, user refinement serves as a primary source of such feedback: driven by responsibility for the outcome, users rigorously transform flawed agent proposals into verified solutions. These user-driven refinement sequences inherently distill agents' crude attempts into high-quality training signals. Echo systematically harvests these signals to continuously align the agent with real-world needs. Large-scale validation in a production code completion environment confirms that Echo effectively harnesses this pipeline, breaking the static performance ceiling by increasing the acceptance rate from 25.7% to 35.7%.

cs.AI↗

Dynamically Characterizing the Structures of Dirac Points via Wave Packets

Topological non-trivial band structures are the core problem in the field of topological materials. In this paper, we investigate the topological band structure in a system with controllable Dirac points from the perspective of wave packet dynamics. By adding a third-nearest-neighboring coupling to the graphene model, additional pairs of Dirac points emerge. The emergence and annihilation of Dirac points result in hybrid and parabolic points, and we show that these band structures can be revealed by the dynamical behaviors of wave packets. Particularly, for the gapped hybrid point, the motion of the wave packet shows a one-dimensional \emph{Zitterbewegung} motion. Furthermore, we also show that the winding number associated with the Dirac point and parabolic point can be determined via the center-of-mass and spin texture of wave packets, respectively. The results of this work could motivate new experimental methods to characterize the system's topological signatures through wave packet dynamics, which may also find application in systems of other exotic topological materials.

cond-mat.mes-hall↗

Dynamical Signatures of Floquet Topology in Wave Packet Dynamics

Periodically driven quantum systems, known as Floquet systems, provide a versatile platform for engineering novel topological phases absent in static settings. However, dynamically characterizing these non-equilibrium topological invariants remains a challenge. Here, we develop a Floquet perturbation theory in the extended Hilbert space to analytically describe the center-of-mass (CoM) dynamics of a wave packet. When applied to the driven Su-Schrieffer-Heeger model, our theory reveals that the CoM exhibits multi-frequency Zitterbewegung oscillations, whose spectral composition and phase are directly tied to the system's Floquet band structure. Crucially, we find that band inversions at topological phase transitions imprint distinct signatures in the CoM dynamics, including the emergence of low-frequency modes and phase shifts of the oscillatory trajectory. These dynamical signatures offer a practical protocol for detecting Floquet topological invariants, which we demonstrate for both high-frequency and strongly driven regimes. Our work establishes CoM dynamics as a simple and experimentally accessible probe for exploring topological phase transitions in Floquet systems.

quant-ph↗

Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation

Cutscenes are carefully choreographed cinematic sequences embedded in video games and interactive media, serving as the primary vehicle for narrative delivery, character development, and emotional engagement. Producing cutscenes is inherently complex: it demands seamless coordination across screenwriting, cinematography, character animation, voice acting, and technical direction, often requiring days to weeks of collaborative effort from multidisciplinary teams to produce minutes of polished content. In this work, we present Cutscene Agent, an LLM agent framework for automated end-to-end cutscene generation. The framework makes three contributions: (1)~a Cutscene Toolkit built on the Model Context Protocol (MCP) that establishes \emph{bidirectional} integration between LLM agents and the game engine -- agents not only invoke engine operations but continuously observe real-time scene state, enabling closed-loop generation of editable engine-native cinematic assets; (2)~a multi-agent system where a director agent orchestrates specialist subagents for animation, cinematography, and sound design, augmented by a visual reasoning feedback loop for perception-driven refinement; and (3)~CutsceneBench, a hierarchical evaluation benchmark for cutscene generation. Unlike typical tool-use benchmarks that evaluate short, isolated function calls, cutscene generation requires long-horizon, multi-step orchestration of dozens of interdependent tool invocations with strict ordering constraints -- a capability dimension that existing benchmarks do not cover. We evaluate a range of LLMs on CutsceneBench and analyze their performance across this challenging task.

cs.GR↗

EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling

Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests. We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity. EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.

cs.NI↗

Blind Bitstream-corrupted Video Recovery via Metadata-guided Diffusion Model

Bitstream-corrupted video recovery aims to restore realistic content degraded during video storage or transmission. Existing methods typically assume that predefined masks of corrupted regions are available, but manually annotating these masks is labor-intensive and impractical in real-world scenarios. To address this limitation, we introduce a new blind video recovery setting that removes the reliance on predefined masks. This setting presents two major challenges: accurately identifying corrupted regions and recovering content from extensive and irregular degradations. We propose a Metadata-Guided Diffusion Model (M-GDM) to tackle these challenges. Specifically, intrinsic video metadata are leveraged as corruption indicators through a dual-stream metadata encoder that separately embeds motion vectors and frame types before fusing them into a unified representation. This representation interacts with corrupted latent features via cross-attention at each diffusion step. To preserve intact regions, we design a prior-driven mask predictor that generates pseudo masks using both metadata and diffusion priors, enabling the separation and recombination of intact and recovered regions through hard masking. To mitigate boundary artifacts caused by imperfect masks, a post-refinement module enhances consistency between intact and recovered regions. Extensive experiments demonstrate the effectiveness of our method and its superiority in blind video recovery. Code is available at: https://github.com/Shuyun-Wang/M-GDM.

cs.CV↗

PaCo-RL: Advancing Reinforcement Learning for Consistent Image Generation with Pairwise Reward Modeling

Consistent image generation requires faithfully preserving identities, styles, and logical coherence across multiple images, which is essential for applications such as storytelling and character design. Supervised training approaches struggle with this task due to the lack of large-scale datasets capturing visual consistency and the complexity of modeling human perceptual preferences. In this paper, we argue that reinforcement learning (RL) offers a promising alternative by enabling models to learn complex and subjective visual criteria in a data-free manner. To achieve this, we introduce PaCo-RL, a comprehensive framework that combines a specialized consistency reward model with an efficient RL algorithm. The first component, PaCo-Reward, is a pairwise consistency evaluator trained on a large-scale dataset constructed via automated sub-figure pairing. It evaluates consistency through a generative, autoregressive scoring mechanism enhanced by task-aware instructions and CoT reasons. The second component, PaCo-GRPO, leverages a novel resolution-decoupled optimization strategy to substantially reduce RL cost, alongside a log-tamed multi-reward aggregation mechanism that ensures balanced and stable reward optimization. Extensive experiments across the two representative subtasks show that PaCo-Reward significantly improves alignment with human perceptions of visual consistency, and PaCo-GRPO achieves state-of-the-art consistency performance with improved training efficiency and stability. Together, these results highlight the promise of PaCo-RL as a practical and scalable solution for consistent image generation. The project page is available at https://x-gengroup.github.io/HomePage_PaCo-RL/.

cs.CV↗