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Xinrui Shi

Publications and source records attributed to Xinrui Shi.

3 recordsLinked to original sources

Emergent Collusion in Long-Horizon LLM Agent Interaction

LLM agents are increasingly deployed in collaborative settings, yet long-term interaction may give rise to undesirable coordination. We study the emergence of collusion in a long-horizon multi-agent environment: two agents repeatedly complete individual tasks, share task logs, verify each other's work, and receive rewards. We introduce realistic constraints that make compliance with the verification protocol incompatible with reward maximization, and find that agents increasingly deviate from the protocol over repeated interactions. Collusion emerges in 94% of trajectories across 10 models, and more capable models within the same family reach it earlier. Controlled peer interventions show that collusion is shaped by peer behavior, while ablations reveal additional effects of reward structure, the verification feedback agents receive, and their interaction history. In particular, restricting the amount and scope of interaction history available to agents reduces collusion. Overall, our findings show that long-horizon interaction can reshape how agents coordinate in ways that create safety risks.

cs.AI↗

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration

Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs. However, existing monocular 4D reconstruction methods primarily focus on isolated objects, often failing under the severe occlusions and complex dynamics inherent in multi-object interactions. To bridge this gap, we propose HAT-4D, the first agentic framework designed to reconstruct the 3D geometry, temporal dynamics, and physical interactions of multiple objects from a single video. By integrating VLMs with a multi-level human-in-the-loop feedback mechanism, HAT-4D efficiently resolves depth ambiguities and interaction-induced occlusions during 3D generation and 4D propagation, yielding physically plausible assets without relying on expensive multicamera rigs. As a scalable data engine, HAT-4D facilitates the creation of MVOIK-4D, an open-world benchmark for monocular 4D interaction reconstruction, accompanied by a novel multi-dimensional evaluation protocol focused on physical plausibility and temporal consistency. Extensive experiments demonstrate that HAT-4D achieves SOTA performance on most evaluation metrics, while maintaining competitive semantic alignment. Ablation studies show that introducing a small amount of human feedback improves interaction reconstruction. Moreover, the data produced by HAT-4D effectively improves baseline performance when used for fine-tuning. Our data and code are available at https://lijiaxin0111.github.io/HAT4D/

cs.CV↗

DRScaffold: Boosting Dense-Scene Reasoning in Lightweight Vision Language Models

Lightweight vision-language models perform competitively on standard benchmarks yet fail systematically in dense-scene reasoning, where multiple objects, attributes, and relations must be jointly grounded and resolved through multi-step inference. Such capability is critical for real-world applications where models must reliably interpret cluttered environments. Yet existing training signals provide no explicit grounding between reasoning steps and the underlying visual entities and relations, leaving lightweight models free to generate fluent but visually unanchored reasoning chains. To address this gap, we first introduce DRBench, a benchmark of 14,573 questions across 2,943 images, organized into five task categories spanning three progressive reasoning layers. Building on DRBench, we propose DRScaffold, a supervised fine-tuning framework that decomposes the supervision target into four causally ordered stages, enforcing grounded reasoning without architectural modification. Experiments on three lightweight VLMs demonstrate substantial gains on DRBench while preserving or improving performance on general-purpose benchmarks. Notably, Qwen2.5-VL-3B trained with DRScaffold surpasses the frozen Qwen2.5-VL-32B on DRBench, demonstrating that structured supervision can substitute for a significant portion of model scale in dense-scene reasoning. Our code and models are available at https://github.com/irene-shi/DRScaffold .

cs.CV↗