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Xinyu Liu

Publications and source records attributed to Xinyu Liu.

At least 127 records · Page 7Linked to original sources

ExAct: A Video-Language Benchmark for Expert Action Analysis

We present ExAct, a new video-language benchmark for expert-level understanding of skilled physical human activities. Our new benchmark contains 3521 expert-curated video question-answer pairs spanning 11 physical activities in 6 domains: Sports, Bike Repair, Cooking, Health, Music, and Dance. ExAct requires the correct answer to be selected from five carefully designed candidate options, thus necessitating a nuanced, fine-grained, expert-level understanding of physical human skills. Evaluating the recent state-of-the-art VLMs on ExAct reveals a substantial performance gap relative to human expert performance. Specifically, the best-performing GPT-4o model achieves only 44.70% accuracy, well below the 82.02% attained by trained human specialists/experts. We believe that ExAct will be beneficial for developing and evaluating VLMs capable of precise understanding of human skills in various physical and procedural domains. Dataset and code are available at https://texaser.github.io/exact_project_page/

cs.CV↗

Content-Adaptive Image Retouching Guided by Attribute-Based Text Representation

Image retouching has received significant attention due to its ability to achieve high-quality visual content. Existing approaches mainly rely on uniform pixel-wise color mapping across entire images, neglecting the inherent color variations induced by image content. This limitation hinders existing approaches from achieving adaptive retouching that accommodates both diverse color distributions and user-defined style preferences. To address these challenges, we propose a novel Content-Adaptive image retouching method guided by Attribute-based Text Representation (CA-ATP). Specifically, we propose a content-adaptive curve mapping module, which leverages a series of basis curves to establish multiple color mapping relationships and learns the corresponding weight maps, enabling content-aware color adjustments. The proposed module can capture color diversity within the image content, allowing similar color values to receive distinct transformations based on their spatial context. In addition, we propose an attribute text prediction module that generates text representations from multiple image attributes, which explicitly represent user-defined style preferences. These attribute-based text representations are subsequently integrated with visual features via a multimodal model, providing user-friendly guidance for image retouching. Extensive experiments on several public datasets demonstrate that our method achieves state-of-the-art performance.

cs.CV↗

Rewarding the Journey, Not Just the Destination: A Composite Path and Answer Self-Scoring Reward Mechanism for Test-Time Reinforcement Learning

Reinforcement Learning (RL) has emerged as a powerful paradigm for advancing Large Language Models (LLMs), achieving remarkable performance in complex reasoning domains such as mathematics and code generation. However, current RL methods face a fundamental scalability bottleneck due to their heavy reliance on human-curated preference data or labeled datasets for reward modeling. To overcome this limitation, we explore RL on unlabeled data where models learn autonomously from continuous experience streams. The core challenge in this setting lies in reliable reward estimation without ground-truth supervision. Existing approaches like Test-Time RL address this through self-consistent consensus, but risk reinforcing incorrect pseudo-labels derived from majority voting. We introduce COMPASS (Composite Path and Answer Self-Scoring), a novel test-time reward mechanism that operates without external supervision. COMPASS integrates two complementary components: the Dual-Calibration Answer Reward (DCAR), which stabilizes training by establishing trustworthy pseudo-labels through confidence and credibility calibration, and the Decisive Path Reward (DPR), which directly optimizes the reasoning process quality beyond mere outcome supervision. By jointly reinforcing trustworthy consensus answers and highly decisive reasoning chains, the COMPASS systematically enhances the model's analytical capabilities. Extensive experiments show that COMPASS achieves significant and consistent performance gains across diverse reasoning tasks and model architectures, advancing a more scalable direction for LLMs to learn from continuous experience.

cs.LG↗

Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation

A scene graph is a structured representation of objects and their spatio-temporal relationships in dynamic scenes. Scene Graph Anticipation (SGA) involves predicting future scene graphs from video clips, enabling applications in intelligent surveillance and human-machine collaboration. While recent SGA approaches excel at leveraging visual evidence, long-horizon forecasting fundamentally depends on semantic priors and commonsense temporal regularities that are challenging to extract purely from visual features. To explicitly model these semantic dynamics, we propose Linguistic Scene Graph Anticipation (LSGA), a linguistic formulation of SGA that performs temporal relational reasoning over sequences of textualized scene graphs, with visual scene-graph detection handled by a modular front-end when operating on video. Building on this formulation, we introduce Object-Oriented Two-Stage Method (OOTSM), a language-based framework that anticipates object-set dynamics and forecasts object-centric relation trajectories with temporal consistency regularization, and we evaluate it on a dedicated benchmark constructed from Action Genome annotations. Extensive experiments show that compact fine-tuned language models with up to 3B parameters consistently outperform strong zero- and one-shot API baselines, including GPT-4o, GPT-4o-mini, and DeepSeek-V3, under matched textual inputs and context windows. When coupled with off-the-shelf visual scene-graph generators, the resulting multimodal system achieves substantial improvements on video-based SGA, boosting long-horizon mR@50 by up to 21.9\% over strong visual SGA baselines.

cs.CV↗

Near-Optimal Sparsifiers for Stochastic Knapsack and Assignment Problems

When uncertainty meets costly information gathering, a fundamental question emerges: which data points should we probe to unlock near-optimal solutions? Sparsification of stochastic packing problems addresses this trade-off. The existing notions of sparsification measure the level of sparsity, called degree, as the ratio of queried items to the optimal solution size. While effective for matching and matroid-type problems with uniform structures, this cardinality-based approach fails for knapsack-type constraints where feasible sets exhibit dramatic structural variation. We introduce a polyhedral sparsification framework that measures the degree as the smallest scalar needed to embed the query set within a scaled feasibility polytope, naturally capturing redundancy without relying on cardinality. Our main contribution establishes that knapsack, multiple knapsack, and generalized assignment problems admit (1 - epsilon)-approximate sparsifiers with degree polynomial in 1/p and 1/epsilon -- where p denotes the independent activation probability of each element -- remarkably independent of problem dimensions. The key insight involves grouping items with similar weights and deploying a charging argument: when our query set misses an optimal item, we either substitute it with a queried item from the same group or leverage that group's excess contribution to compensate for the loss. This reveals an intriguing complexity-theoretic separation -- while the multiple knapsack problem lacks an FPTAS and generalized assignment is APX-hard, their sparsification counterparts admit efficient (1 - epsilon)-approximation algorithms that identify polynomial-degree query sets. Finally, we raise an open question: can such sparsification extend to general integer linear programs with degree independent of problem dimensions?

cs.DS↗

Exploring Dynamic Properties of Backdoor Training Through Information Bottleneck

Understanding how backdoor data influences neural network training dynamics remains a complex and underexplored challenge. In this paper, we present a rigorous analysis of the impact of backdoor data on the learning process, with a particular focus on the distinct behaviors between the target class and other clean classes. Leveraging the Information Bottleneck (IB) principle connected with clustering of internal representation, We find that backdoor attacks create unique mutual information (MI) signatures, which evolve across training phases and differ based on the attack mechanism. Our analysis uncovers a surprising trade-off: visually conspicuous attacks like BadNets can achieve high stealthiness from an information-theoretic perspective, integrating more seamlessly into the model than many visually imperceptible attacks. Building on these insights, we propose a novel, dynamics-based stealthiness metric that quantifies an attack's integration at the model level. We validate our findings and the proposed metric across multiple datasets and diverse attack types, offering a new dimension for understanding and evaluating backdoor threats. Our code is available in: https://github.com/XinyuLiu71/Information_Bottleneck_Backdoor.git.

cs.LG↗

CreBench: Human-Aligned Creativity Evaluation from Idea to Process to Product

Human-defined creativity is highly abstract, posing a challenge for multimodal large language models (MLLMs) to comprehend and assess creativity that aligns with human judgments. The absence of an existing benchmark further exacerbates this dilemma. To this end, we propose CreBench, which consists of two key components: 1) an evaluation benchmark covering the multiple dimensions from creative idea to process to products; 2) CreMIT (Creativity Multimodal Instruction Tuning dataset), a multimodal creativity evaluation dataset, consisting of 2.2K diverse-sourced multimodal data, 79.2K human feedbacks and 4.7M multi-typed instructions. Specifically, to ensure MLLMs can handle diverse creativity-related queries, we prompt GPT to refine these human feedbacks to activate stronger creativity assessment capabilities. CreBench serves as a foundation for building MLLMs that understand human-aligned creativity. Based on the CreBench, we fine-tune open-source general MLLMs, resulting in CreExpert, a multimodal creativity evaluation expert model. Extensive experiments demonstrate that the proposed CreExpert models achieve significantly better alignment with human creativity evaluation compared to state-of-the-art MLLMs, including the most advanced GPT-4V and Gemini-Pro-Vision.

cs.AI↗

Persona-Aware Alignment Framework for Personalized Dialogue Generation

Personalized dialogue generation aims to leverage persona profiles and dialogue history to generate persona-relevant and consistent responses. Mainstream models typically rely on token-level language model training with persona dialogue data, such as Next Token Prediction, to implicitly achieve personalization, making these methods tend to neglect the given personas and generate generic responses. To address this issue, we propose a novel Persona-Aware Alignment Framework (PAL), which directly treats persona alignment as the training objective of dialogue generation. Specifically, PAL employs a two-stage training method including Persona-aware Learning and Persona Alignment, equipped with an easy-to-use inference strategy Select then Generate, to improve persona sensitivity and generate more persona-relevant responses at the semantics level. Through extensive experiments, we demonstrate that our framework outperforms many state-of-the-art personalized dialogue methods and large language models.

cs.CL↗

Panther: A Cost-Effective Privacy-Preserving Framework for GNN Training and Inference Services in Cloud Environments

Graph Neural Networks (GNNs) have marked significant impact in traffic state prediction, social recommendation, knowledge-aware question answering and so on. As more and more users move towards cloud computing, it has become a critical issue to unleash the power of GNNs while protecting the privacy in cloud environments. Specifically, the training data and inference data for GNNs need to be protected from being stolen by external adversaries. Meanwhile, the financial cost of cloud computing is another primary concern for users. Therefore, although existing studies have proposed privacy-preserving techniques for GNNs in cloud environments, their additional computational and communication overhead remain relatively high, causing high financial costs that limit their widespread adoption among users. To protect GNN privacy while lowering the additional financial costs, we introduce Panther, a cost-effective privacy-preserving framework for GNN training and inference services in cloud environments. Technically, Panther leverages four-party computation to asynchronously executing the secure array access protocol, and randomly pads the neighbor information of GNN nodes. We prove that Panther can protect privacy for both training and inference of GNN models. Our evaluation shows that Panther reduces the training and inference time by an average of 75.28% and 82.80%, respectively, and communication overhead by an average of 52.61% and 50.26% compared with the state-of-the-art, which is estimated to save an average of 55.05% and 59.00% in financial costs (based on on-demand pricing model) for the GNN training and inference process on Google Cloud Platform.

cs.CR↗

Dynamically Detect and Fix Hardness for Efficient Approximate Nearest Neighbor Search

Approximate Nearest Neighbor Search (ANNS) has become a fundamental component in many real-world applications. Among various ANNS algorithms, graph-based methods are state-of-the-art. However, ANNS often suffers from a significant drop in accuracy for certain queries, especially in Out-of-Distribution (OOD) scenarios. To address this issue, a recent approach named RoarGraph constructs a bipartite graph between the base data and historical queries to bridge the gap between two different distributions. However, it suffers from some limitations: (1) Building a bipartite graph between two distributions lacks theoretical support, resulting in the query distribution not being effectively utilized by the graph index. (2) Requires a sufficient number of historical queries before graph construction and suffers from high construction times. (3) When the query workload changes, it requires reconstruction to maintain high search accuracy. In this paper, we first propose Escape Hardness, a metric to evaluate the quality of the graph structure around the query. Then we divide the graph search into two stages and dynamically identify and fix defective graph regions in each stage based on Escape Hardness. (1) From the entry point to the vicinity of the query. We propose Reachability Fixing (RFix), which enhances the navigability of some key nodes. (2) Searching within the vicinity of the query. We propose Neighboring Graph Defects Fixing (NGFix) to improve graph connectivity in regions where queries are densely distributed. The results of extensive experiments show that our method outperforms other state-of-the-art methods on real-world datasets, achieving up to 2.25x faster search speed for OOD queries at 99% recall compared with RoarGraph and 6.88x faster speed compared with HNSW. It also accelerates index construction by 2.35-9.02x compared to RoarGraph.

cs.DB↗

From Perception to Cognition: A Survey of Vision-Language Interactive Reasoning in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) strive to achieve a profound, human-like understanding of and interaction with the physical world, but often exhibit a shallow and incoherent integration when acquiring information (Perception) and conducting reasoning (Cognition). This disconnect leads to a spectrum of reasoning failures, with hallucination being the most prominent. Collectively, these issues expose a fundamental challenge: the ability to process pixels does not yet confer the ability to construct a coherent, credible internal world model. To systematically dissect and address this challenge, this survey introduces a novel and unified analytical framework: ``From Perception to Cognition." We deconstruct the complex process of vision-language interactive understanding into two interdependent layers: Perception, the foundational ability to accurately extract visual information and achieve fine-grained alignment with textual instructions; and Cognition, the higher-order capability for proactive, multi-step, goal-oriented reasoning built upon this perceptual foundation, the core of which is the formation of a dynamic observe-think-verify reasoning loop. Guided by this framework, this paper systematically analyzes the key bottlenecks of current MLLMs at both layers. It surveys the landscape of cutting-edge methods designed to address these challenges, spanning from techniques that enhance low-level visual representations to those that improve high-level reasoning paradigms. Furthermore, we review critical benchmarks and delineate future research directions. This survey aims to provide the research community with a clear, structured perspective for understanding the intrinsic limitations of current MLLMs and to illuminate the path toward building next-generation models capable of deep reasoning and a genuine understanding of the world.

cs.AI↗

Finite Sample Analysis of Linear Temporal Difference Learning with Arbitrary Features

Linear TD($λ$) is one of the most fundamental reinforcement learning algorithms for policy evaluation. Previously, convergence rates are typically established under the assumption of linearly independent features, which does not hold in many practical scenarios. This paper instead establishes the first $L^2$ convergence rates for linear TD($λ$) operating under arbitrary features, without making any algorithmic modification or additional assumptions. Our results apply to both the discounted and average-reward settings. To address the potential non-uniqueness of solutions resulting from arbitrary features, we develop a novel stochastic approximation result featuring convergence rates to the solution set instead of a single point.

cs.LG↗

IIET: Efficient Numerical Transformer via Implicit Iterative Euler Method

High-order numerical methods enhance Transformer performance in tasks like NLP and CV, but introduce a performance-efficiency trade-off due to increased computational overhead. Our analysis reveals that conventional efficiency techniques, such as distillation, can be detrimental to the performance of these models, exemplified by PCformer. To explore more optimizable ODE-based Transformer architectures, we propose the Iterative Implicit Euler Transformer (IIET), which simplifies high-order methods using an iterative implicit Euler approach. This simplification not only leads to superior performance but also facilitates model compression compared to PCformer. To enhance inference efficiency, we introduce Iteration Influence-Aware Distillation (IIAD). Through a flexible threshold, IIAD allows users to effectively balance the performance-efficiency trade-off. On lm-evaluation-harness, IIET boosts average accuracy by 2.65% over vanilla Transformers and 0.8% over PCformer. Its efficient variant, E-IIET, significantly cuts inference overhead by 55% while retaining 99.4% of the original task accuracy. Moreover, the most efficient IIET variant achieves an average performance gain exceeding 1.6% over vanilla Transformer with comparable speed.

cs.LG↗

Position IDs Matter: An Enhanced Position Layout for Efficient Context Compression in Large Language Models

Using special tokens (e.g., gist, memory, or compressed tokens) to compress context information is a common practice for large language models (LLMs). However, existing approaches often neglect that position encodings inherently induce local inductive biases in models, causing the compression process to ignore holistic contextual dependencies. We propose \textbf{Enhanced Position Layout (EPL)}, a simple yet effective method that improves the context compression capability of LLMs by only adjusting position IDs, the numerical identifiers that specify token positions. EPL minimizes the distance between context tokens and their corresponding special tokens and at the same time maintains the sequence order in position IDs between context tokens, special tokens, and the subsequent tokens. Integrating EPL into our best performing context compression model results in a 1.9 ROUGE-1 F1 improvement on out-of-domain question answering datasets on average. When extended to multimodal scenarios, EPL leads to an average accuracy gain of 2.6 points for vision compression LLMs.

cs.CL↗

Turning Internal Gap into Self-Improvement: Promoting the Generation-Understanding Unification in MLLMs

Although unified MLLMs aim to unify generation and understanding, they are considered to exhibit an internal gap, with understanding outperforming generation. Through large-scale evaluation across multiple MLLMs and tasks, we confirm the widespread non-unification of MLLMs, and demonstrate that it indeed stems from weak generation rather than misunderstanding. This finding motivates us to propose a simple yet effective internal gap-based self-improvement framework, which mitigates internal gaps by leveraging stronger understanding to guide weaker generation without relying on any external signals. We validate this strategy through comprehensive experiments: scoring generations with understanding to construct image data for post-training (e.g., SFT and DPO) significantly improves generation while promoting unification. Furthermore, we empirically discover a co-improvement effect of such self-improvement, a phenomenon well known in pre-training but underexplored in post-training. Specifically, as generation improves, understanding becomes more effective at detecting false positives that were previously misclassified as prompt-aligned. To explain this effect, we extend learning dynamic theory to the MLLM setting, showing that the shared empirical neural tangent kernel between generation and understanding encourages aligned learning dynamics, thereby driving co-improvement. This interplay between generation and understanding further motivates a curriculum learning approach for stronger self-improvement: progressively enhanced understanding and generation revisit samples underutilized by pre-trained MLLMs, dynamically expanding post-training data and leading to improved performance and unification.

cs.CL↗

The LLN and CLT for the statistical ensembles of discrete integrable Hamiltonian systems

This paper investigates the behavior of statistical ensembles under iteration map induced by discrete integrable Hamiltonian systems in deterministic case and stochastic case, addressing the problem from two perspectives: the Law of Large Numbers and the Central Limit Theorem. In deterministic case, the Law of Large Numbers simplifies the convergence conditions to the extent that the Riemann-Lebesgue lemma is no longer required. In the stochastic setting, we extend the results to general stochastic processes, beginning with the perturbation term represented by standard Brownian motion. Moreover, we establish a Central Limit Theorem for the statistical ensemble. A numerical example is also included.

math.PR↗

Angular Linearization and Quantitative Convergence of Statistical Ensembles for Weighted Integrable Hamiltonian Systems

Within the framework of weighted integrable Hamiltonian systems, we study the long-time behavior of the associated statistical ensembles. We construct an action-dependent angular conjugacy that rectifies the nonuniform angular flow into a constant-speed linear flow, thereby reducing the ensemble dynamics to oscillatory integrals over the action domain. Using integration by parts along a tailored vector field and \(W^{1,1}\) approximations with controlled boundary terms, we derive inverse-in-time decay for each Fourier mode and complete the summation under nonresonance and uniform nondegeneracy assumptions. Consequently, under suitable regularity and admissible initial data, we prove that the ensemble converges to the weighted equilibrium measure at rate \(O(1/t)\), with an explicit parameter-dependent bound. The methodology provides a transferable analytic scheme for establishing limit theorems in near-integrable regimes.

math.DS↗

Pure Exploration via Frank-Wolfe Self-Play

We study pure exploration in structured stochastic multi-armed bandits, aiming to efficiently identify the correct hypothesis from a finite set of alternatives. For a broad class of tasks, asymptotic analyses reduce to a maximin optimization that admits a two-player zero-sum game interpretation between an experimenter and a skeptic: the experimenter allocates measurements to rule out alternatives while the skeptic proposes alternatives. We reformulate the game by allowing the skeptic to adopt a mixed strategy, yielding a concave-convex saddle-point problem. This viewpoint leads to Frank-Wolfe Self-Play (FWSP): a projection-free, regularization-free, tuning-free method whose one-hot updates on both sides match the bandit sampling paradigm. However, structural constraints introduce sharp pathologies that complicate algorithm design and analysis: our linear-bandit case study exhibits nonunique optima, optimal designs with zero mass on the best arm, bilinear objectives, and nonsmoothness at the boundary. We address these challenges via a differential-inclusion argument, proving convergence of the game value for best-arm identification in linear bandits. Our analysis proceeds through a continuous-time limit: a differential inclusion with a Lyapunov function that decays exponentially, implying a vanishing duality gap and convergence to the optimal value. Although Lyapunov analysis requires differentiability of the objective, which is not guaranteed on the boundary, we show that along continuous trajectories the algorithm steers away from pathological nonsmooth points and achieves uniform global convergence to the optimal game value. We then embed the discrete-time updates into a perturbed flow and show that the discrete game value also converges. Building on FWSP, we further propose a learning algorithm based on posterior sampling. Numerical experiments demonstrate a vanishing duality gap.

cs.LG↗