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Xipeng Qiu

Publications and source records attributed to Xipeng Qiu.

At least 19 recordsLinked to original sources

Rethinking Scientific Discovery in the Agentic Era

Artificial intelligence has advanced scientific discovery, but most AI4Science systems remain fragmented tools that rely on humans to coordinate problem formulation, literature grounding, model use, simulation, validation, and knowledge reuse. This paper presents \textbf{SCION (Scientific Collaborative Innovation with Agentic Organizational Nexus)}, an agentic scientific operating system that acts as an \textbf{organizational nexus}. Through a Science Agent serving as a \textbf{Meta-Harness}, SCION connects scientific tasks, tools, agents, artifacts, and memory, transforming research into an executable, auditable, and reusable operational process. At its core is the \textbf{Research Execution Plan (REP)}, which compiles high-level scientific intent into staged objectives, dependencies, verification checkpoints, tool requirements, expected artifacts, and fallback conditions. SCION further integrates hierarchical multi-agent execution, profile-driven specialization, selective context construction, governed delegation, and layered epistemic memory to support long-horizon scientific work. We formulate discovery under SCION as \textbf{Target-conditioned Inverse Search} and extend it to hidden-target settings through batch active search under finite experimental budgets. Applications in materials analysis, molecule design, and protein or antibody screening, together with experiments on scientific reading, idea generation, molecule generation, and antibody screening, show that SCION outperforms existing autonomous research-agent baselines, especially in decomposition, verification, refinement, and memory reuse. Overall, SCION shifts AI from isolated tools toward a coordinated operational layer for traceable and reusable scientific innovation.

cs.CL↗

DraMaze: A Multi-Agent Pipeline with Future-Aware Memory for Diverse Microdrama Script Generation

The rapid growth of microdramas has increased demand for high-quality script production. Long-form microdrama script generation with LLMs requires both diverse plot progression and long-range narrative coherence. Our observations reveal that candidate continuations increasingly concentrate on fewer narrative mechanisms as generation progresses, while conventional retrieval may reinforce trope reuse and overlook historical information essential to future plots. To address these challenges, we propose DraMaze, a multi-agent pipeline that explores diverse causal paths through trope memory-guided evolutionary tree search and mutation. It further constructs a Backward Narrative Dependency Tree to organize, retain, and retrieve historical memories based on future narrative goals. We also introduce MiDramaBench, a bilingual benchmark for evaluating script logic and creative quality across different script lengths, together with causal-pattern metrics for narrative repetition and diversity. Experiments show consistent improvements across three backbone LLMs. For 60-episode scripts of up to 60k words, DraMaze reduces causal-pattern repetition by 32.1% and achieves a Logic score of 82.5, outperforming the best-performing baseline by 8.5 points.

cs.CL↗

Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models

One-step generation from standard diffusion or Flow-Matching training is rarely effective for text-to-image or video generation without distillation or specialized one-step objectives. We find that VLA action generation behaves strikingly differently. Biasing only the training timestep distribution toward the noise endpoint yields strong one-step policies across LIBERO, LIBERO-Plus, LIBERO-Pro, and real-world robot tasks. Moreover, for open-source VLA models with different architectures, simply replacing iterative decoding with a single forward pass often performs comparably to the original multi-step decoding on benchmarks such as LIBERO, CALVIN, and SimplerEnv. We attribute this difference to the condition-target structure of VLA generation, which is closer to image-to-text than text-to-image: rich observations strongly constrain a comparatively compact target. We formalize this intuition through the irreducible velocity loss $R_v(t,c)$ of standard Flow Matching, which becomes much smaller toward the noise endpoint for VLA, whereas image-generation models usually exhibit a U-shaped profile. The geometry induced by the learned generative map shows the same contrast: the Jacobian of this map with respect to the initial noise has a substantially smaller largest singular value for action generation than for image generation. Together, these results suggest that VLA's condition-target structure makes one-step generation unusually accessible to standard Flow Matching. Code and training configurations for this paper are available at https://github.com/bondtesty/let-it-be-simple.

cs.CV↗

Embodied Task Agents Can Perform Fine Manipulation through Tactile In-Context Learning

Can embodied task agents use tactile experience to perform fine manipulation without task-specific model training? We investigate this capability through Tactile-ETA, a system that incorporates tactile experience into an embodied task agent through in-context learning. Successful expert demonstrations show how contact changes during manipulation. We pair each recorded robot movement with its camera views and bilateral tactile observations. We keep tactile observations at the start and end of each movement and add two neighboring time points when the tactile images change markedly in between. The agent combines these demonstrations with current vision, tactile observations, and proprioception to select actions through general-purpose robot tools, without updating model parameters. Across four simulated manipulation tasks, adding tactile observations to the same two expert demonstrations increases average success from 15.75% to 24.00%, with current sensing and execution interfaces held fixed. Further experiments show that performance depends on the sensory content and representation of demonstrations, while comparing agent models on Lift Bottle reveals substantial differences under the same system configuration. On the real-robot tasks, demonstrations with aligned visual and tactile observations increase the task success rate from 0% to 60%. These findings demonstrate the feasibility of using tactile experience in context for fine manipulation and suggest a path toward extending embodied task agents to additional sensory inputs.

cs.RO↗

IACM-RL: Intent-Aware Context Management and Reinforcement Learning for Complex Tool Invocation under Dynamic Intent Fluctuations

Executing long-horizon tool invocations in real-world environments is severely challenged by dynamic user intent noise. Existing methods attempt robustness via implicit history scanning or text compression, yet predominantly assume perfect instructions in simplistic scenarios. Inevitably, under fluctuating contexts, obsolete constraints dilute model attention, triggering intent deviation and repetitive API loops. To resolve this, we propose IACM-RL, a comprehensive framework for robust tool invocation. First, we introduce the DynamicIntent pipeline, synthesizing trajectories across several fine-grained fluctuation scenarios, paired with a five-dimensional diagnostic metric suite. Second, IACM-RL deploys a BeliefState-based Self-Generated Context Manager that proactively tracks shifting goals and isolates overwritten parameters using structural stale flags. To autonomously internalize this state-tracking capability, we optimize the policy using a hierarchical intent-driven reward alongside two auxiliary losses (CM extraction and state distillation). Experiments on DynamicIntent, BFCL-V3, and $\mathrmτ^2$-Bench demonstrate that IACM-RL outperforms baselines, reducing infinite loops and stale context errors while enhancing out-of-domain generalization.

cs.CL↗

Soloist: A Generative Model for Blind Voice Separation in the Wild

Real-world voice separation must recover individual voices from overlapping speech, environmental noise, and music, yet isolated source recordings are rarely available for supervision. We introduce Soloist, a generative model for blind voice separation that autoregressively generates individual voice streams as audio-codec sequences conditioned on the mixture, without requiring a target-speaker query or a predefined voice count. We propose a two-stage training paradigm to learn from synthetic mixtures and adapt to real recordings. The first stage combines supervised separation on synthetic mixtures with isolated source targets and an auxiliary task that predicts speaker timelines from real recordings, learning who speaks when from natural acoustics. The second stage applies reinforcement learning to real recordings, with rewards supplied by a model judge that compares candidate separations based on voice purity and content preservation without isolated source targets. Across diverse scenarios, Soloist recovers clean speech from multi-speaker overlap and noisy recordings, and extracts singing vocals from music accompaniment while maintaining relatively high pitch accuracy and intelligibility. On real-world recordings with unknown voice counts, Soloist also separates voices well. Finally, we integrate Soloist into a full-duplex conversation processing pipeline that assembles separated outputs into continuous speaker tracks, demonstrating its practical utility in real conversations.

cs.SD↗

WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution

Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.

cs.AI↗

TextualRL: Textual Reinforcement Learning for Context Management

LLM agents can adapt to task feedback by revising the textual context that guides their behavior, without changing their model parameters. However, turning execution rewards into reusable context updates is challenging: individual trajectories offer limited comparative evidence about what to change, while task-specific fixes may overgeneralize when incorporated into a shared context. We introduce TextualRL, a gradient-free reinforcement learning framework that treats a group of rollouts from the same task under the same context, rather than an isolated trajectory, as the unit of policy critique. Groupwise Policy Critique contrasts successful and failed rollouts within a task; when outcomes are uniform, it draws on cross-task evidence to identify behaviors worth preserving or formulate repair hypotheses. Cross-Group Policy Update reviews the resulting proposals against evidence pooled across groups, including observations that yield no proposed edit, to refine their content and applicability. Reviewed proposals form a bounded textual patch, with adoption of the candidate context determined by held-out validation rewards. Together, these components establish a reward-driven policy optimization loop in which multiple attempts jointly inform reusable context updates. We evaluate TextualRL with five target agents on six benchmarks. Averaged over the six benchmarks, TextualRL improves test accuracy over the base model by 24.4 and 15.3 percentage points for GPT-5.5 and Qwen3.8-27B, respectively.

cs.CL↗

Learn from Move: the Next Step for GUI Agents

Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: $I_0$ uses prior knowledge and available observations, $I_1$ requires interaction that directly reveals hidden semantics, and $I_2$ identifies dynamics from action-response relationships. Frontier models struggle especially on $I_2$ tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.

cs.LG↗

CoRE-VLA: Towards Scalable and Robust Vision-Language-Action Modeling via Conditional Routing of Experts

Vision-language-action (VLA) models have advanced generalist robotic manipulation, yet real-world deployment reveals a fundamental challenge: robots are equipped with diverse and heterogeneous sensor configurations, auxiliary sensors can fail unexpectedly during operation, and different robot embodiments often lack certain sensors by design. A unified policy that can exploit auxiliary perceptual inputs when available while remaining reliable under sensor absence, whether incidental or by design, is therefore essential for practical deployment. However, existing VLA policies couple action generation to a fixed sensor set through shared dense computation, making them brittle when sensors are missing and limiting their ability to specialize across diverse tasks and long-horizon behaviors. We propose CoRE-VLA, a scalable and robust VLA framework that formulates action generation as context-conditioned sparse computation. Sensor availability gates modality-specialized experts, enabling graceful degradation under missing sensors without retraining. Task intent further routes action-side representations to task-relevant experts, improving specialization across diverse tasks and long-horizon subgoals. While the framework is designed to accommodate different auxiliary sensors, we focus on depth as a representative and practically important auxiliary modality in our experiments. Experiments on LIBERO, RoboCasa GR1 Tabletop, and real-world dual-arm manipulation show that CoRE-VLA achieves strong results on long-horizon and multi-task benchmarks, and outperforms both a dense-action-generator ablation and a strong pretrained VLA baseline, including in zero-shot generalization to unseen scenarios. Modality analysis shows that CoRE-VLA can exploit auxiliary depth when available while remaining robust when depth is unavailable during deployment.

cs.RO↗

ActionCodec: What Makes for Good Action Tokenizers

Vision-Language-Action (VLA) models leveraging the native autoregressive paradigm of Vision-Language Models (VLMs) have demonstrated superior instruction-following and training efficiency. Central to this paradigm is action tokenization, yet its design has primarily focused on reconstruction fidelity, failing to address its direct impact on VLA optimization. Consequently, the fundamental question of \textit{what makes for good action tokenizers} remains unanswered. In this paper, we bridge this gap by establishing design principles specifically from the perspective of VLA optimization. We identify a set of best practices based on information-theoretic insights, including maximized temporal token overlap, minimized vocabulary redundancy, enhanced multimodal mutual information, and token independence. Guided by these principles, we introduce \textbf{ActionCodec}, a high-performance action tokenizer that significantly enhances both training efficiency and VLA performance across diverse simulation and real-world benchmarks. Notably, on LIBERO, a SmolVLM2-2.2B fine-tuned with ActionCodec achieves a 95.5\% success rate without any robotics pre-training. With advanced architectural enhancements, this reaches 97.4\%, representing a new SOTA for VLA models without robotics pre-training. We believe our established design principles, alongside the released model, will provide a clear roadmap for the community to develop more effective action tokenizers.

cs.RO↗

Mechanics of Long-Context Hybrid Models Part 1.1: From Hybrid Attention to Hybrid Position

The architectural design of Large Language Models (LLMs) is shifting from traditional full-attention-only models to hybrid models, which combine different attention modules to improve long-context efficiency and performance in length extrapolation and context extension. To explain why hybrid models work and how to design them better, we propose Mechanics of Long-Context Hybrid Models. As Part 1.1 of this series, we begin with hybrids of full attention and either sliding-window attention (SWA) or gated variants of linear attention (LA), represented by GLA and GDN. We first observe a Seesaw Effect in Context Extension: LA hybrids benefit more from long-context continual pretraining, whereas SWA hybrids perform better under length extrapolation. We attribute this behavior to differences in the positional inductive biases induced by these attention mechanisms. We find that SWA hybrids suffer from a Short-Context Learning Trap, Short-Window Weariness, and Long-Window Laziness, and require extended windows to enhance performance in continual long-context pretraining. For LA hybrids, we summarize the Matthew Effect of Hybrid Position Extrapolation and propose Sliding-Window Linear Attention, achieving 16$\times$ training-free length extrapolation while maintaining 100\% accuracy on NIAH-SK1 in 64k context length.

cs.CL↗

VehicleArena: A Realistic Urban Environment for Multi-Agent Driving

Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions faced by others. Existing benchmarks, however, typically assume shared goals or explicitly prescribed interaction protocols, leaving such emergent physical coupling underexplored. We introduce VehicleArena, a 3D urban-driving benchmark for studying independently operating agents in a dynamic shared world. In VehicleArena, LLM-controlled agents must fulfill evolving passenger requests while navigating complex traffic, and each agent's driving decisions can reshape traffic flow, delays, risks, and subsequent observations for surrounding agents. The benchmark provides 112 evaluation tasks spanning single-agent and multi-agent driving. Across nine evaluated models, the highest arrival rates reach only 65.0% on single-agent tasks and 65.6% on multi-agent tasks, while strong passenger-request or cabin scores do not reliably translate into successful trip completion. Moreover, in matched multi-agent runs, every tested focal policy reduces the arrival rate of surrounding vehicles relative to the simulator's native traffic controller, revealing measurable externalities beyond the focal vehicle itself.

cs.MA↗

XTurnix: Large-Scale Self-Supervised Turn Control through Two-State Binary Decisions

General turn-taking behavior in real-time dialogue systems requires deciding whether to keep listening or start responding while listening, and whether to continue or stop while speaking. Existing turn detectors use heterogeneous, task-specific label spaces and are often trained on limited annotations or evaluated on isolated utterances, making them difficult to use as a unified causal controller with comprehensive context. We propose XTurnix, a compact text-based model that formulates turn control as two binary decisions conditioned on the AI's current listening or speaking state and predicts a single control token from the complete dialogue history. XTurnix is pretrained on 5.5 million causal action examples automatically derived from timestamped two-speaker transcripts, then fine-tuned on synthetic multi-turn examples with a flatter distribution across the four state-action labels. We evaluate XTurnix on four public benchmarks and a balanced self-curated benchmark. Across the public benchmarks, XTurnix achieves the best results on all SemanticVAD and LiveKit splits, ties the native Smart-Turn model on Smart-Turn Bench, and achieves the highest incomplete-turn accuracy on Easy-Turn. On the self-curated benchmark, it reaches 89.06% accuracy, more than 20 percentage points above the strongest third-party baseline at 68.75%, while maintaining F1 scores between 84.21% and 90.63% across all four categories. These results demonstrate unified listening- and speaking-state turn control in a single compact model. Code is available at https://github.com/xcc-zach/xturnix, with an interactive demo at https://huggingface.co/spaces/xcczach/xturnix-demo.

cs.CL↗

AstroAgentBench: Evaluating Agentic Planning on Space Mission Planning Tasks

Recent LLM-for-Space systems address mission planning, scheduling, operations support, simulator control, and autonomy, but their evaluations use different task contracts, control settings, simulators, and success criteria. We introduce AstroAgentBench, a seven-family benchmark for executable space mission planning in the domains of scheduling, observation planning, constellation design, and relay support. For each case, an agent submits a planning artifact that is checked by an external verifier for schema, timing, geometry, resources, and mission value. Results report validity and normalized scores, with comparisons to task-specific solver references. Across five LLM agent systems and 35 held-out cases, the strongest systems approach or exceed solver-reference scores on several families, while weaker systems often fail to produce high-value valid plans and even strong systems lose quality on geometric, product-level, or design-heavy tasks. Trace analyses separate two failure points: task-contract misformulation and weak solution construction. Successful runs instead calibrate agent-written implementations against verifier feedback and adapt search to case-specific structure. Ablations show that procedure injection and memory accumulation help selectively, when they supply the missing formulation, calibration, or search support.

cs.AI↗

MARCO: Multi-Round Agentic Reinforcement for Conditional Molecular Optimization

Molecular optimization is inherently iterative: a candidate is proposed, evaluated against several objectives, and revised while preserving a relationship to the source molecule. Most instruction-following models instead emit one edited molecule, forcing validity, property improvement, and similarity control into a single response. We introduce MARCO, an evaluator-grounded reinforcement-learning framework that trains molecular editors on bounded proposal--feedback--revision trajectories. MARCO aggregates shaped turn rewards into an undiscounted trajectory return for group-relative policy optimization. We evaluate two consequences of this training: Same-1 tests the trained policy under a one-response budget, while Same-5 tests whether the same policy can use verifier feedback when up to five responses are available. Across the three-objective MuMOInstruct benchmark, three Qwen backbones, and seen/unseen instruction splits, SFT-initialized MARCO obtains the highest product of property success rate and similarity in every reported primary setting. Same-5 further improves the observed score under the tested budget, while four-objective and public-checkpoint experiments test transfer across constraint sets and initialization regimes.

cs.LG↗

WEFT: Scaling Tool-Use Post-Training for General-Purpose Agents

Recent efforts to scale tool-use post-training have largely centered on the synthesis of executable environments, which constitute only one component of a broader agentic interaction system comprising the environment, task, agent harness, and evaluator. Scaling environments in isolation, however, does not guarantee commensurate gains in model performance, because reliable learning signals depend on coherent interactions among all components of the agentic interaction system. To address this problem, we introduce WEFT (Whole-system Evolution For Tool-use Post-training), which couples scalable agentic interaction system construction, execution-driven self-evolution, and stable post-training. WEFT scales agentic interaction system construction across environment breadth, task complexity, and interaction diversity. Execution-driven self-evolution iteratively uses execution traces and state evidence to attribute failures and revise the responsible components, with fresh rollouts evaluating the changes and providing evidence for subsequent evolution rounds. For stable post-training at scale, WEFT addresses both optimization and execution reliability: prefix-preserving sampling retains verified progress and atomic-turn credit assignment localizes learning signals, while MegaMCP maintains isolated, recoverable state across concurrent rollouts over shared tool services. Extensive experiments across various models and benchmarks demonstrate the effectiveness of WEFT for tool-use post-training. WEFT-8B and WEFT-14B outperform all evaluated matched-size environment-scaling baselines on BFCL V4, $τ^2$-Bench, and Claw-Eval. In particular, WEFT-14B improves over Agent-World-14B by 6.41, 2.23, and 12.27 percentage points. WEFT-35B-A3B further extends these gains to more challenging long-horizon workflow benchmarks, including Toolathlon-Verified and AutomationBench.

cs.AI↗

SPIDER: Multi-Layer Semantic Token Pruning and Adaptive Sub-Layer Skipping in Multimodal Large Language Models

Multimodal Large Language Models face significant efficiency challenges that stem from two distinct yet coupled sources: data redundancy and computational redundancy. While most methods focus on data redundancy by pruning visual tokens from the output of the visual encoder or computing redundancy in LLM decoders using blockwise importance, the finer-grained inter-layer representation shifts and the distribution differences within the layers themselves have not been fully explored. In this work, we comprehensively investigate this dual-level inefficiency. We posit that intermediate layer tokens from vision encoders should be considered for effective visual token pruning, as semantic focus shifts across layers, with middle-layer tokens capturing more detailed object-centric information that deeper layers may abstract away. Furthermore, we reveal the differential contributions of Attention and FFNs across distinct LLM decoder layers. Building upon these discoveries, we propose \textbf{SPIDER}, a training-free framework that integrates multi-layer \underline{\textbf{S}}emantic visual token \underline{\textbf{P}}run\underline{\textbf{I}}ng with an a\underline{\textbf{D}}aptive sub-lay\underline{\textbf{ER}} skipping mechanism. Experimental evaluations demonstrate that SPIDER consistently maintains strong performance across various MLLM architectures and reduction ratios. For instance, on LLaVA-NeXT-7B, SPIDER reduces FLOPs by $79\%$ while maintaining 96$\%$ of the baseline performance.

cs.CV↗