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Xu Hu

Publications and source records attributed to Xu Hu.

At least 19 recordsLinked to original sources

Trace-WAM: Learning to Act via 3D Motion Prediction for World Action Models

World Action Models (WAMs) learn representations for robot control by coupling future visual prediction with action generation. Successful manipulation depends primarily on how the robot and task-relevant objects evolve, whereas future-video prediction must also reconstruct the appearance and background of the entire scene. We therefore propose Trace-WAM, which augments video-action learning with future 3D motion prediction as an auxiliary objective. This objective supervises temporal point correspondence together with image-plane displacement and depth change, directly describing the interaction dynamics and spatial changes involved in manipulation. To this end, we adopt a three-branch Mixture-of-Transformer (Tri-MoT) architecture to jointly learn video prediction, motion prediction, and action generation. The motion expert predicts future trajectories from current visual features, allowing motion supervision to shape the representations used for action generation. Because the action expert does not consume predicted trajectories, inference retains the current-observation policy path: a single visual forward pass followed by action denoising. Experiments on RoboCasa-GR1, LIBERO, and LIBERO-Plus demonstrate strong in-distribution performance and out-of-distribution generalization, with particularly clear gains over Fast-WAM under limited demonstrations and distribution shifts.

cs.RO↗

OSWAM: An Effective World Action Model with One-Step Action Generation

Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/

cs.CV↗

PersonaScienceBench: Evaluating Scientific Agents with Diverse Simulated Researchers

Scientific agents collaborate with researchers whose expertise and preferences differ, but benchmarks usually hold the collaborator fixed. We introduce PersonaScienceBench: 200 tasks from five benchmarks across four scientific domains. Simulated researchers provide context and feedback according to persona profiles, while task objectives and grading remain fixed. Agents encounter researcher preferences only through conversation. Across eighteen modelconfigurations, task performance, fact recovery, and self-repetition reveal different strengths. Detailed GPT 6 Astra analyses show distinct agent responses across researcher profiles; interaction traces illustrate targeted clar ification and workflow revision. These behaviors can differ even when final scores match. PersonaScienceBench therefore evaluates how agents collaborate with diverse researchers alongside whether they complete the task.

cs.AI↗

Stochastic Geometry Analysis and Optimization for Multi-LEO Satellite-Assisted Communications

Low Earth orbit (LEO) satellites are vital in providing seamless connectivities to ground users (GUs). However, complex satellite-to-ground propagation and non-negligible satellite failure probabilities make single-satellite transmission unreliable. To address this issue, we consider a multi-LEO-satellite communication network (mLEO-CN), where a typical GU is served by multiple LEO satellites. The satellite locations are modeled as a binomial point process on a sphere and ordered according to their distances to the GU. To improve communication reliability, a serial communication scheme is adopted, in which the subsequent satellite is activated only when all preceding satellites fail to satisfy the target signal-to-noise ratio threshold. By employing the tool of stochastic geometry, we derive key performance metrics, including overall transmission success probability, average transmission rate, and end-to-end delay under the serial communication scheme by incorporating both shadowed Rician (SR) fading and satellite failure probabilities. To improve analytical tractability, we derive asymptotic expressions for the end-to-end transmission success probability in two special cases by leveraging the asymptotic expression of the SR fading model and a Gamma-distribution, and further propose a cluster-based approximation approach for the overall transmission success probability. Building on these analyses, we formulate an optimization problem to maximize the ratio of the overall transmission success probability to the end-to-end delay, and obtain its solution using a one-dimensional search approach. Numerical results validate the analysis, reveal the impact of key parameters, and identify the optimal number of serving LEO satellites under different constellation altitudes.

eess.SP↗

RoleFlow: Self-Evolving Multi-Role Agentic Collaboration via Structural Adaptation

Large language model (LLM) based multi-agent systems often rely on predefined collaboration structures, limiting their adaptability to evolving task requirements. Although recent approaches enable dynamic orchestration, trajectory-level rewards they apply assign one outcome to each decision, ofen struggling to identify the contributions of individual structural changes. We propose RoleFlow, a self-evolving multi-role agentic system that refines collaboration structures through feedback-driven atomic edits and on-demand role synthesis. To make structural adaptation learnable, we introduce Single-Edit Counterfactual Policy Optimization (SECPO), which evaluates each edit against its no-edit counterpart at the same chain state and assigns targeted credit to edit-specific tokens. Across seven benchmarks spanning four domains, RoleFlow achieves the optimal average performance, surpassing the strongest competitor by 4.7 points. It leads on all three multi-hop QA benchmarks by 3.2-7.5 F1 points and also shows supremacy on mathematical reasoning, web interaction, and code generation. Further analyses demonstrate cross-benchmark transferability, training-data efficiency, and cross-executor generalization.

cs.AI↗

SAFE-Mem: Secure Agentic Memory with Fine-Grained Authority and Governance-Aware Retrieval

Large language model (LLM) agents increasingly rely on persistent memory to support long-term reasoning and personalized interactions. However, information collected from external sources can introduce security risks when untrusted claims (i.e., atomic statements) are later treated as authorized preferences, policies, or permissions. Existing defenses typically rely on content-based filtering or coarse-grained provenance tracking, which either fail to prevent unauthorized memory use or block legitimate information, sacrificing memory utility. To address these limitations, we propose SAFE-Mem, a fine-grained memory governance framework that improves security while preserving legitimate memory use. First, SAFE-Mem annotates each claim with three governance labels (i.e., kind, authority, and scope) to capture its provenance and permitted use. Second, governance-aware retrieval matches query requirements with claim permissions to block unauthorized influence while retaining legitimate information. Third, a governance-enabled memory graph connects source sentences, claims, and entities to support provenance tracking and efficient retrieval. Across four LLM backbones on MPBench and LoCoMo, SAFE-Mem attains the lowest attack success among defenses that retain legitimate memory, at least 77% below the strongest of them, and the highest answer accuracy of all evaluated defenses, improving it by up to 15 points. The code is available at https://github.com/LVenum/SAFE-Mem.

cs.CR↗

CUA-Recovery: Benchmarking Error Recovery in Long-Horizon Computer-Use Agents

As computer-use agents (CUAs) move to long-horizon workflows spanning multiple applications, undetected errors can silently corrupt persistent state and cause cascading failures in subsequent actions. Reliable error detection and recovery have become critical bottlenecks for building robust CUAs. However, existing benchmarks focus primarily on end-to-end task performance, providing limited insight into whether agents can detect and recover from errors during execution. The few benchmarks that evaluate recovery rely largely on manually injected errors, which may not reflect the types or horizons of failures induced by real agent policies. We introduce CUA-Recovery, a benchmark comprising test and training suites across multiple desktop applications. We construct it using ReRail, a framework for synthesizing long-horizon tasks and trajectories in a persistent desktop environment. ReRail composes MyPCBench tasks into new long-horizon workflows with executable ground truth, collects verifier-confirmed failures from multiple policies, and turns them into verified recovery trajectories. CUA-Recovery comprises a human-verified test suite of 2,250 erroneous states over 100 tasks and a training suite of 8.6K trajectories over 377 tasks. Evaluation on the test suite shows that agents struggle both to recognize inherited errors and to complete the task. Across six agents and six takeover depths, Error Awareness Rate (EAR) reaches at most 44.0% and Pass@3 at most 25.5%. After fine-tuning Qwen3.5-35B-A3B on the training suite, its average EAR rises from 19.9% to 35.2% on held-out recovery states, and its Rubric Score goes from 5.0% to 16.1%. It also gains 15.3 points on MyPCBench and 10.8 points on Odysseys for Pass@3, showing that the training trajectories help both with recovery and with completing tasks from a clean start. Our code is available at https://github.com/xu-hu-2002/CUA-Recovery.

cs.AI↗

PersonaCUABench: Benchmarking Computer-Use Agents Serving Diverse Personas

Computer-use agents (CUAs) are commonly evaluated against fixed task specifications, but users may omit requirements, add constraints, or require approval before consequential actions. Completing the benchmark instruction does not guarantee serving the person who asked. We introduce PersonaCUABench, which holds 74 tasks across 11 domains fixed and varies only who asks. A persona agent, playing one of 44 personas in four groups, rewrites each instruction in that user's own words and answers the CUA's questions, while the CUA sees only the dialogue, never the profile or the original instruction. Across nine backbones (3,330 runs), mean task completion falls by 36% relative to the original requests. The losses have two sources: in 59.9% of cells that lose points, the agent engages with what the user asked for and still gets it wrong, and 11.2% are stops the user requested that the checker scores as failures. Even when a persona request is fully completed, the user gives the top satisfaction rating in only 62.7% of cells, against 84.1% for the original requests. CUAs should therefore be evaluated not only on task completion but also on whether they meet the requirements and constraints users express. Code: https://github.com/MatrAIx-ai/PersonaCUABench. Project page: https://matraix.ai/research/persona-cua.html

cs.HC↗

SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?

Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $π_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment. With 50 demonstrations per task, SimpleTouch achieves the highest success rate among evaluated methods on all six UniVTAC tasks. Its average success rate reaches 77.5%, compared with 45.2% for FTP-$π_{0.5}$ and 66.7% for FTP-1, corresponding to gains of 32.3 and 10.8 percentage points, respectively. Across four real-world tasks, it averages 71.3%, exceeding FTP-1 by 8.8 percentage points. These results demonstrate that, given pretrained VLA and tactile representations, additional tactile policy pretraining is not a prerequisite for strong performance on these tasks, offering a simpler route to contact-rich manipulation. Project page: https://simpletouch-robot.github.io/

cs.RO↗

Small Updates, Big Doubts: Does Parameter-Efficient Fine-tuning Enhance Hallucination Detection ?

Parameter-efficient fine-tuning (PEFT) methods are widely used to adapt large language models (LLMs) to downstream tasks and are often assumed to improve factual correctness. However, how the parameter-efficient fine-tuning methods affect hallucination behavior remains insufficiently understood, especially on QA datasets. In this work, we systematically investigate the impact of PEFT on hallucination detection through a comprehensive empirical study across three open-weight LLM backbones and three fact-seeking QA benchmarks. For each model, we evaluate performance using seven unsupervised hallucination detection methods spanning three complementary approaches: semantic consistency based detectors, confidence based detectors, and entropy based detectors. This multifaceted evaluation enables us to characterize how PEFT reshapes uncertainty across different detection paradigms. In conclusion, our experimental results show that PEFT consistently strengthens hallucination detection ability, substantially improving AUROC across a wide range of hallucination detectors. Besides, further analyses using linear probes and representation diagnostics indicate that PEFT methods primarily reshapes how uncertainty is encoded and surfaced, comparing with injecting new factual knowledge into the models.

cs.CL↗

ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.

cs.AI↗

No Hidden Prompts Needed! You Can Game AI Peer Review with Presentation-Only Revisions

As AI-generated reviews move from experimental tools into peer-review infrastructure, most robustness concerns have focused on explicit attacks such as hidden instructions and prompt injection. We study a harder and more policy-relevant failure mode: no hidden text, no prompt injection, and no changes to methods, experiments, figures, equations, proofs, or numerical results. The attacker modifies only presentation-level content, such as the abstract, contribution framing, related work, discussion, and narrative structure. We introduce adversarial repackaging: a closed-loop attack that uses AI-reviewer feedback to search for presentation-level revisions while keeping the scientific evidence fixed. Across three mainstream AI reviewers, adversarial repackaging achieves a 75.1% attack success rate and a mean score gain of +1.21/10. The effect is not explained by ordinary prose polishing. We also reveal that strategies that change how the reviewer interprets the paper, such as related-work repositioning and analytical discussion expansion, substantially outperform surface edits such as local polishing, table formatting, and algorithm boxes. Our analysis reveals two deeper structural failure modes. First, AI reviewers are easier to impress than to convince: highlighting strengths reliably increases perceived merit, while attempts to dissolve weaknesses frequently backfire. Second, AI reviewers can confuse the appearance of addressing a limitation with actually resolving it, allowing unchanged evidence to be reinterpreted as stronger scientific contribution. These results show that the deployment risk is not only malicious hidden instructions, but the emergence of paper presentation itself as an optimization surface. We release a contamination-free rolling benchmark and attack framework for testing whether AI reviewers remain anchored to scientific content under presentation-only edits.

cs.CL↗

Anatomy of Agentic Memory: Taxonomy and Empirical Analysis of Evaluation and System Limitations

Agentic memory systems enable large language model (LLM) agents to maintain state across long interactions, supporting long-horizon reasoning and personalization beyond fixed context windows. Despite rapid architectural development, the empirical foundations of these systems remain fragile: existing benchmarks are often underscaled, evaluation metrics are misaligned with semantic utility, performance varies significantly across backbone models, and system-level costs are frequently overlooked. This survey presents a structured analysis of agentic memory from both architectural and system perspectives. We first introduce a concise taxonomy of MAG systems based on four memory structures. Then, we analyze key pain points limiting current systems, including benchmark saturation effects, metric validity and judge sensitivity, backbone-dependent accuracy, and the latency and throughput overhead introduced by memory maintenance. By connecting the memory structure to empirical limitations, this survey clarifies why current agentic memory systems often underperform their theoretical promise and outlines directions for more reliable evaluation and scalable system design.

cs.CL↗

LEAD: Length-Efficient Adaptive and Dynamic Reasoning for Large Language Models

Large reasoning models, such as OpenAI o1 and DeepSeek-R1, tend to become increasingly verbose as their reasoning capabilities improve. These inflated Chain-of-Thought (CoT) trajectories often exceed what the underlying problems require, wasting compute, latency, and context budgets. While introducing length-based efficiency rewards during reinforcement learning offers a natural remedy, existing methods struggle with two fundamental challenges: the optimal balance between correctness and efficiency is non-stationary throughout training, and intrinsic reasoning budgets vary drastically across problems. Relying on static reward weights and global length constraints inevitably forces a compromise between degraded accuracy and unrealized compression. To overcome these limitations, we propose LEAD (Length-Efficient Adaptive and Dynamic reasoning), a method that replaces static heuristics with online, self-adaptive mechanisms. LEAD dynamically calibrates the correctness-efficiency trade-off at each step using a Potential-Scaled Instability, directing optimization capacity to the most informative learning signal. Furthermore, it estimates an adaptive per-problem target length online based on the model's own correct rollouts, applying a symmetric efficiency reward that penalizes both overthinking and over-compression. Evaluated on five mathematical reasoning benchmarks, LEAD achieves the highest accuracy and Accuracy-Efficiency Score among RL-trained efficient-reasoning methods while producing substantially shorter outputs than the base model.

cs.LG↗

MarketGen: A Scalable Simulation Platform with Auto-Generated Embodied Supermarket Environments

The development of embodied agents for complex commercial environments is hindered by a critical gap in existing robotics datasets and benchmarks, which primarily focus on household or tabletop settings with short-horizon tasks. To address this limitation, we introduce MarketGen, a scalable simulation platform with automatic scene generation for complex supermarket environments. MarketGen features a novel agent-based Procedural Content Generation (PCG) framework. It uniquely supports multi-modal inputs (text and reference images) and integrates real-world design principles to automatically generate complete, structured, and realistic supermarkets. We also provide an extensive and diverse 3D asset library with a total of 1100+ supermarket goods and parameterized facilities assets. Building on this generative foundation, we propose a novel benchmark for assessing supermarket agents, featuring two daily tasks in a supermarket: (1) Checkout Unloading: long-horizon tabletop tasks for cashier agents, and (2) In-Aisle Item Collection: complex mobile manipulation tasks for salesperson agents. We validate our platform and benchmark through extensive experiments, including the deployment of a modular agent system and successful sim-to-real transfer. MarketGen provides a comprehensive framework to accelerate research in embodied AI for complex commercial applications.

cs.RO↗

From Events to Trending: A Multi-Stage Hotspots Detection Method Based on Generative Query Indexing

LLM-based conversational systems have become a popular gateway for information access, yet most existing chatbots struggle to handle news-related trending queries effectively. To improve user experience, an effective trending query detection method is urgently needed to enable differentiated processing of such target traffic. However, current research on trending detection tailored to the dialogue system scenario remains largely unexplored, and methods designed for traditional search engines often underperform in conversational contexts due to radically distinct query distributions and expression patterns. To fill this gap, we propose a multi-stage framework for trending detection, which achieves systematic optimization from both offline generation and online identification perspectives. Specifically, our framework first exploits selected hot events to generate index queries, establishing a key bridge between static events and dynamic user queries. It then employs a retrieval matching mechanism for real-time online detection of trending queries, where we introduce a cascaded recall and ranking architecture to balance detection efficiency and accuracy. Furthermore, to better adapt to the practical application scenario, our framework adopts a single-recall module as a cold-start strategy to collect online data for fine-tuning the reranker. Extensive experiments demonstrate that our framework significantly outperforms baseline methods in both offline evaluations and online A/B tests, and user satisfaction is relatively improved by 27\% in terms of positive-negative feedback ratio.

cs.IR↗

Performance Analysis of End-to-End LEO Satellite-Aided Shore-to-Ship Communications: A Stochastic Geometry Approach

Low Earth orbit (LEO) satellite networks have shown strategic superiority in maritime communications, assisting in establishing signal transmissions from shore to ship through space-based links. Traditional performance modeling based on multiple circular orbits is challenging to characterize large-scale LEO satellite constellations, thus requiring a tractable approach to accurately evaluate the network performance. In this paper, we propose a theoretical framework for an LEO satellite-aided shore-to-ship communication network (LEO-SSCN), where LEO satellites are distributed as a binomial point process (BPP) on a specific spherical surface. The framework aims to obtain the end-to-end transmission performance by considering signal transmissions through either a marine link or a space link subject to Rician or Shadowed Rician fading, respectively. Due to the indeterminate position of the serving satellite, accurately modeling the distance from the serving satellite to the destination ship becomes intractable. To address this issue, we propose a distance approximation approach. Then, by approximation and incorporating a threshold-based communication scheme, we leverage stochastic geometry to derive analytical expressions of end-to-end transmission success probability and average transmission rate capacity. Extensive numerical results verify the accuracy of the analysis and demonstrate the effect of key parameters on the performance of LEO-SSCN.

eess.SP↗

Joint Computation Offloading and Resource Management for Cooperative Satellite-Aerial-Marine Internet of Things Networks

Devices within the marine Internet of Things (MIoT) can connect to low Earth orbit (LEO) satellites and unmanned aerial vehicles (UAVs) to facilitate low-latency data transmission and execution, as well as enhanced-capacity data storage. However, without proper traffic handling strategy, it is still difficult to effectively meet the low-latency requirements. In this paper, we consider a cooperative satellite-aerial-MIoT network (CSAMN) for maritime edge computing and maritime data storage to prioritize delay-sensitive (DS) tasks by employing mobile edge computing, while handling delay-tolerant (DT) tasks via the store-carry-forward method. Considering the delay constraints of DS tasks, we formulate a constrained joint optimization problem of maximizing satellite-collected data volume while minimizing system energy consumption by controlling four interdependent variables, including the transmit power of UAVs for DS tasks, the start time of DT tasks, computing resource allocation, and offloading ratio. To solve this non-convex and non-linear problem, we propose a joint computation offloading and resource management (JCORM) algorithm using the Dinkelbach method and linear programming. Our results show that the volume of data collected by the proposed JCORM algorithm can be increased by up to 41.5% compared to baselines. Moreover, JCORM algorithm achieves a dramatic reduction in computational time, from a maximum of 318.21 seconds down to just 0.16 seconds per experiment, making it highly suitable for real-time maritime applications.

eess.SY↗