Search arXivSearch

arXiv subjects

Xu Wang

Publications and source records attributed to Xu Wang.

3 recordsLinked to original sources

VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement

Semantic segmentation in 3D Gaussian Splatting (3DGS) is crucial for advancing 3D scene understanding. Existing methods predominantly rely on feature distillation, which incurs substantial per-scene training overhead and often yields blurred segmentation boundaries. We identify that these boundary artifacts are driven in part by insufficient viewpoint coverage and boundary overflow of anisotropic Gaussian primitives. To address these challenges, we propose VCAR, a training-free coarse-to-fine segmentation strategy based on View Completeness and Axis-aware Boundary Refinement. In the coarse stage, a visibility-based weighted multi-view voting scheme rapidly localizes the target. In the fine stage, an object-centric sphere derived from the coarse result generates supplementary viewpoints via Spherical Spiral Sampling (SSS), allowing multi-view voting on the augmented views to precisely refine object boundaries and suppress irrelevant 3D Gaussians. Moreover, we introduce Axis-aware Boundary Refinement (ABR) to mitigate artifacts from anisotropic primitives. By decomposing the projected 2D covariance into per-axis contributions, ABR identifies the dominant axis responsible for boundary leakage and applies targeted anisotropic compression exclusively along that axis. Extensive experiments on NVOS and LERF demonstrate that VCAR achieves state-of-the-art segmentation accuracy and efficiency without training. Our code is available at https://github.com/DDKK0526/VCAR.

cs.CV

ProGS: Towards Progressive Coding for 3D Gaussian Splatting

Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents ProGS, a progressive codec that organizes anchor-based 3DGS as parent-closed octree prefixes. ProGS combines parent-causal entropy coding, level-balanced anchor growth, bounded multi-prefix training, and lightweight parent-anchor refinement to improve early-prefix quality without altering the complete-model rendering path. One fixed-$λ$ training run yields five deployable rate--quality points from a single bitstream. Experiments on 17 scenes from three datasets evaluate rate--distortion performance, rendering speed, and transmission efficiency against progressive and single-rate baselines. On one representative scene per dataset, ProGS reaches a common quality target with 30.7 $\sim$ 60.7\% fewer bytes than HAC-Rand and 22.6 $\sim$ 53.4\% fewer bytes than HAC++-Rand. Across the three dataset averages, ProGS-LR uses 4.7 $\sim$ 6.1\% fewer bytes than HAC-high while improving SSIM by 0.002 $\sim$ 0.041 and reducing LPIPS by 4.8 $\sim$ 51.2\%. The parent-closed syntax makes every prefix causally decodable and directly renderable without future topology. ProGS-HR also yields higher endpoint SSIM and lower LPIPS than PCGS across all three dataset averages, and all five prefixes render in real time. Code is available at https://github.com/ZhiyeTang/ProGS-Official

cs.CV

Enhancing SAE-based Steering via Neighbor Integrated Feature Selection

Sparse autoencoders (SAEs) disentangle model activations into interpretable features and are widely used for steering large language models. Most existing SAE-based steering methods select features by applying a top- filter based on statistical scores, assuming that higher-scoring features yield stronger steering effects. In this paper, we show that this assumption is often invalid, leading to suboptimal feature selection. Our analysis reveals that effective steering features may be distributed among representationally adjacent, semantically similar groups induced by feature splitting in SAEs. Within such groups, features may exhibit disparate statistical scores despite having comparable steering influence, causing score-based selection to overlook important features. Based on these observations, we propose \textsc{Neighbor Integrated Feature Selection} (\textsc{NIFS}), a plug-and-play strategy that leverages representation similarity to improve feature selection for steering. We evaluate \textsc{NIFS} across multiple SAE-based steering methods and tasks, and demonstrate consistent performance gains over conventional top-$k$ selection.

cs.AI