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Xue Liu

Publications and source records attributed to Xue Liu.

At least 109 records · Page 6Linked to original sources

Diffusion Large Language Models for Black-Box Optimization

Offline black-box optimization (BBO) aims to find optimal designs based solely on an offline dataset of designs and their labels. Such scenarios frequently arise in domains like DNA sequence design and robotics, where only a few labeled data points are available. Traditional methods typically rely on task-specific proxy or generative models, overlooking the in-context learning capabilities of pre-trained large language models (LLMs). Recent efforts have adapted autoregressive LLMs to BBO by framing task descriptions and offline datasets as natural language prompts, enabling direct design generation. However, these designs often contain bidirectional dependencies, which left-to-right models struggle to capture. In this paper, we explore diffusion LLMs for BBO, leveraging their bidirectional modeling and iterative refinement capabilities. This motivates our in-context denoising module: we condition the diffusion LLM on the task description and the offline dataset, both formatted in natural language, and prompt it to denoise masked designs into improved candidates. To guide the generation toward high-performing designs, we introduce masked diffusion tree search, which casts the denoising process as a step-wise Monte Carlo Tree Search that dynamically balances exploration and exploitation. Each node represents a partially masked design, each denoising step is an action, and candidates are evaluated via expected improvement under a Gaussian Process trained on the offline dataset. Our method, dLLM, achieves state-of-the-art results in few-shot settings on design-bench.

cs.CE↗

Sherry: Hardware-Efficient 1.25-Bit Ternary Quantization via Fine-grained Sparsification

The deployment of Large Language Models (LLMs) on resource-constrained edge devices is increasingly hindered by prohibitive memory and computational requirements. While ternary quantization offers a compelling solution by reducing weights to {-1, 0, +1}, current implementations suffer from a fundamental misalignment with commodity hardware. Most existing methods must choose between 2-bit aligned packing, which incurs significant bit wastage, or 1.67-bit irregular packing, which degrades inference speed. To resolve this tension, we propose Sherry, a hardware-efficient ternary quantization framework. Sherry introduces a 3:4 fine-grained sparsity that achieves a regularized 1.25-bit width by packing blocks of four weights into five bits, restoring power-of-two alignment. Furthermore, we identify weight trapping issue in sparse ternary training, which leads to representational collapse. To address this, Sherry introduces Arenas, an annealing residual synapse mechanism that maintains representational diversity during training. Empirical evaluations on LLaMA-3.2 across five benchmarks demonstrate that Sherry matches state-of-the-art ternary performance while significantly reducing model size. Notably, on an Intel i7-14700HX CPU, our 1B model achieves zero accuracy loss compared to SOTA baselines while providing 25% bit savings and 10% speed up. The code is available at https://github.com/Tencent/AngelSlim .

cs.LG↗

Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model

Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.

cs.CV↗

Seeing through Imagination: Learning Scene Geometry via Implicit Spatial World Modeling

Spatial reasoning, the ability to understand and interpret the 3D structure of the world, is a critical yet underdeveloped capability in Multimodal Large Language Models (MLLMs). Current methods predominantly rely on verbal descriptive tuning, which suffers from visual illiteracy, i.e., they learn spatial concepts through textual symbols alone, devoid of connection to their visual manifestations. To bridge this gap, this paper introduces MILO, an Implicit spatIaL wOrld modeling paradigm that simulates human-like spatial imagination. MILO integrates a visual generator to provide geometry-aware feedback, thereby implicitly grounding the MLLM's symbolic reasoning in perceptual experience. Complementing this paradigm, we propose RePE (Relative Positional Encoding), a novel encoding scheme that captures relative camera-pose transformations, offering superior performance over absolute coordinate systems. To support the training, we construct GeoGen, a large-scale Geometry-aware Generative dataset with approximately 2,241 videos and 67,827 observation-action-outcome triplets. Experiments demonstrate that our approach significantly enhances spatial reasoning capabilities across multiple baselines and benchmarks, offering a more holistic understanding of 3D space.

cs.CV↗

Exploring Test-time Scaling via Prediction Merging on Large-Scale Recommendation

Inspired by the success of language models (LM), scaling up deep learning recommendation systems (DLRS) has become a recent trend in the community. All previous methods tend to scale up the model parameters during training time. However, how to efficiently utilize and scale up computational resources during test time remains underexplored, which can prove to be a scaling-efficient approach and bring orthogonal improvements in LM domains. The key point in applying test-time scaling to DLRS lies in effectively generating diverse yet meaningful outputs for the same instance. We propose two ways: One is to explore the heterogeneity of different model architectures. The other is to utilize the randomness of model initialization under a homogeneous architecture. The evaluation is conducted across eight models, including both classic and SOTA models, on three benchmarks. Sufficient evidence proves the effectiveness of both solutions. We further prove that under the same inference budget, test-time scaling can outperform parameter scaling. Our test-time scaling can also be seamlessly accelerated with the increase in parallel servers when deployed online, without affecting the inference time on the user side. Code is available.

cs.IR↗

SpatialDreamer: Incentivizing Spatial Reasoning via Active Mental Imagery

Despite advancements in Multi-modal Large Language Models (MLLMs) for scene understanding, their performance on complex spatial reasoning tasks requiring mental simulation remains significantly limited. Current methods often rely on passive observation of spatial data, failing to internalize an active mental imagery process. To bridge this gap, we propose SpatialDreamer, a reinforcement learning framework that enables spatial reasoning through a closedloop process of active exploration, visual imagination via a world model, and evidence-grounded reasoning. To address the lack of fine-grained reward supervision in longhorizontal reasoning tasks, we propose Geometric Policy Optimization (GeoPO), which introduces tree-structured sampling and step-level reward estimation with geometric consistency constraints. Extensive experiments demonstrate that SpatialDreamer delivers highly competitive results across multiple challenging benchmarks, signifying a critical advancement in human-like active spatial mental simulation for MLLMs.

cs.CV↗

Self-Refined Generative Foundation Models for Wireless Traffic Prediction

With a broad range of emerging applications in 6G networks, wireless traffic prediction has become a critical component of network management. However, the dynamically shifting distribution of wireless traffic in non-stationary 6G networks presents significant challenges to achieving accurate and stable predictions. Motivated by recent advancements in Generative AI (GenAI)-enabled 6G networks, this paper proposes a novel self-refined Large Language Model (LLM) for wireless traffic prediction, namely TrafficLLM, through in-context learning without parameter fine-tuning or model training. The proposed TrafficLLM harnesses the powerful few-shot learning abilities of LLMs to enhance the scalability of traffic prediction in dynamically changing wireless environments. Specifically, our proposed TrafficLLM embraces an LLM to iteratively refine its predictions through a three-step process: traffic prediction, feedback generation, and prediction refinement. Initially, the proposed TrafficLLM conducts traffic predictions using task-specific demonstration prompts. Recognizing that LLMs may generate incorrect predictions on the first attempt, this paper designs feedback demonstration prompts to provide multifaceted and valuable feedback related to these initial predictions. The validation scheme is further incorporated to systematically enhance the accuracy of mathematical calculations during the feedback generation process. Following this comprehensive feedback, our proposed TrafficLLM introduces refinement demonstration prompts, enabling the same LLM to further refine its predictions and thereby enhance prediction performance. Evaluations on two realistic datasets demonstrate that the proposed TrafficLLM outperforms LLM-based in-context learning methods, achieving performance improvements of 23.17% and 17.09%, respectively.

eess.SY↗

Privis: Towards Content-Aware Secure Volumetric Video Delivery

Volumetric video has emerged as a key paradigm in eXtended Reality (XR) and immersive multimedia because it enables highly interactive, spatially consistent 3D experiences. However, the transport-layer security for such 3D content remains largely unaddressed. Existing volumetric streaming pipelines inherit uniform encryption schemes from 2D video, overlooking the heterogeneous privacy sensitivity of different geometry and the strict motion-to-photon latency constraints of real-time XR. We take an initial step toward content-aware secure volumetric video delivery by introducing Privis, a saliency-guided transport framework that (i) partitions volumetric assets into independent units, (ii) applies lightweight authenticated encryption with adaptive key rotation, and (iii) employs selective traffic shaping to balance confidentiality and low latency. Privis specifies a generalized transport-layer security architecture for volumetric media, defining core abstractions and adaptive protection mechanisms. We further explore a prototype implementation and present initial latency measurements to illustrate feasibility and design tradeoffs, providing early empirical guidance toward future work on real-time, saliency-conditioned secure delivery.

cs.CR↗

CPSL: Representing Volumetric Video via Content-Promoted Scene Layers

Volumetric video enables immersive and interactive visual experiences by supporting free viewpoint exploration and realistic motion parallax. However, existing volumetric representations from explicit point clouds to implicit neural fields, remain costly in capture, computation, and rendering, which limits their scalability for on-demand video and reduces their feasibility for real-time communication. To bridge this gap, we propose Content-Promoted Scene Layers (CPSL), a compact 2.5D video representation that brings the perceptual benefits of volumetric video to conventional 2D content. Guided by per-frame depth and content saliency, CPSL decomposes each frame into a small set of geometry-consistent layers equipped with soft alpha bands and an edge-depth cache that jointly preserve occlusion ordering and boundary continuity. These lightweight, 2D-encodable assets enable parallax-corrected novel-view synthesis via depth-weighted warping and front-to-back alpha compositing, bypassing expensive 3D reconstruction. Temporally, CPSL maintains inter-frame coherence using motion-guided propagation and per-layer encoding, supporting real-time playback with standard video codecs. Across multiple benchmarks, CPSL achieves superior perceptual quality and boundary fidelity compared with layer-based and neural-field baselines while reducing storage and rendering cost by several folds. Our approach offer a practical path from 2D video to scalable 2.5D immersive media.

cs.CV↗

Extreme Model Compression with Structured Sparsity at Low Precision

Deep neural networks (DNNs) are used in many applications, but their large size and high computational cost make them hard to run on devices with limited resources. Two widely used techniques to address this challenge are weight quantization, which lowers the precision of all weights, and structured sparsity, which removes unimportant weights while retaining the important ones at full precision. Although both are effective individually, they are typically studied in isolation due to their compounded negative impact on model accuracy when combined. In this work, we introduce SLOPE Structured Sparsity at Low Precision), a unified framework, to effectively combine structured sparsity and low-bit quantization in a principled way. We show that naively combining sparsity and quantization severely harms performance due to the compounded impact of both techniques. To address this, we propose a training-time regularization strategy that minimizes the discrepancy between full-precision weights and their sparse, quantized counterparts by promoting angular alignment rather than direct matching. On ResNet-18, SLOPE achieves $\sim20\times$ model size reduction while retaining $\sim$99% of the original accuracy. It consistently outperforms state-of-the-art quantization and structured sparsity methods across classification, detection, and segmentation tasks on models such as ResNet-18, ViT-Small, and Mask R-CNN.

cs.CV↗

Embracing Trustworthy Brain-Agent Collaboration as Paradigm Extension for Intelligent Assistive Technologies

Brain-Computer Interfaces (BCIs) offer a direct communication pathway between the human brain and external devices, holding significant promise for individuals with severe neurological impairments. However, their widespread adoption is hindered by critical limitations, such as low information transfer rates and extensive user-specific calibration. To overcome these challenges, recent research has explored the integration of Large Language Models (LLMs), extending the focus from simple command decoding to understanding complex cognitive states. Despite these advancements, deploying agentic AI faces technical hurdles and ethical concerns. Due to the lack of comprehensive discussion on this emerging direction, this position paper argues that the field is poised for a paradigm extension from BCI to Brain-Agent Collaboration (BAC). We emphasize reframing agents as active and collaborative partners for intelligent assistance rather than passive brain signal data processors, demanding a focus on ethical data handling, model reliability, and a robust human-agent collaboration framework to ensure these systems are safe, trustworthy, and effective.

cs.AI↗

RECODE-H: A Benchmark for Research Code Development with Interactive Human Feedback

Large language models (LLMs) show the promise in supporting scientific research implementation, yet their ability to generate correct and executable code remains limited. Existing works largely adopt one-shot settings, ignoring the iterative and feedback-driven nature of realistic workflows of scientific research development. To address this gap, we present RECODE-H, a benchmark of 102 tasks from research papers and repositories that evaluates LLM agents through multi-turn interactions with LLM-simulated human feedback. It includes structured instructions,unit tests, and a five-level feedback hierarchy to reflect realistic researcher-agent collaboration. We further present ReCodeAgent, a framework that integrates feedback into iterative code generation. Experiments with leading LLMs, including GPT-5, Claude-Sonnet-4, DeepSeek-V3.1, and Gemini 2.5, show substantial performance gains with richer feedback, while also highlighting ongoing challenges in the generation of complex research code. RECODE-H establishes a foundation for developing adaptive, feedback-driven LLM agents in scientific research implementation

cs.CL↗

Learning to Hash for Recommendation: A Survey

With the explosive growth of users and items, Recommender Systems are facing unprecedented challenges in terms of retrieval efficiency and storage overhead. Learning to Hash techniques have emerged as a promising solution to these issues by encoding high-dimensional data into compact hash codes. As a result, hashing-based recommendation methods (HashRec) have garnered growing attention for enabling large-scale and efficient recommendation services. This survey provides a comprehensive overview of state-of-the-art HashRec algorithms. Specifically, we begin by introducing the common two-tower architecture used in the recall stage and by detailing two predominant hash search strategies. Then, we categorize existing works into a three-tier taxonomy based on: (i) learning objectives, (ii) optimization strategies, and (iii) recommendation scenarios. Additionally, we summarize widely adopted evaluation metrics for assessing both the effectiveness and efficiency of HashRec algorithms. Finally, we discuss current limitations in the field and outline promising directions for future research. We index these HashRec methods at the repository \href{https://github.com/Luo-Fangyuan/HashRec}{https://github.com/Luo-Fangyuan/HashRec}.

cs.IR↗

FLASH Viterbi: Fast and Adaptive Viterbi Decoding for Modern Data Systems

The Viterbi algorithm is a key operator for structured sequence inference in modern data systems, with applications in trajectory analysis, online recommendation, and speech recognition. As these workloads increasingly migrate to resource-constrained edge platforms, standard Viterbi decoding remains memory-intensive and computationally inflexible. Existing methods typically trade decoding time for space efficiency, but often incur significant runtime overhead and lack adaptability to various system constraints. This paper presents FLASH Viterbi, a Fast, Lightweight, Adaptive, and Hardware-Friendly Viterbi decoding operator that enhances adaptability and resource efficiency. FLASH Viterbi combines a non-recursive divide-and-conquer strategy with pruning and parallelization techniques to enhance both time and memory efficiency, making it well-suited for resource-constrained data systems. To further decouple space complexity from the hidden state space size, we present FLASH-BS Viterbi, a dynamic beam search variant built on a memory-efficient data structure. Both proposed algorithms exhibit strong adaptivity to diverse deployment scenarios by dynamically tuning internal parameters. To ensure practical deployment on edge devices, we also develop FPGA-based hardware accelerators for both algorithms, demonstrating high throughput and low resource usage. Extensive experiments show that our algorithms consistently outperform existing baselines in both decoding time and memory efficiency, while preserving adaptability and hardware-friendly characteristics essential for modern data systems. All codes are publicly available at https://github.com/Dzh-16/FLASH-Viterbi.

cs.DC↗

Linking Facial Recognition of Emotions and Socially Shared Regulation in Medical Simulation

Computer-supported simulation enables a practical alternative for medical training purposes. This study investigates the co-occurrence of facial-recognition-derived emotions and socially shared regulation of learning (SSRL) interactions in a medical simulation training context. Using transmodal analysis (TMA), we compare novice and expert learners' affective and cognitive engagement patterns during collaborative virtual diagnosis tasks. Results reveal that expert learners exhibit strong associations between socio-cognitive interactions and high-arousal emotions (surprise, anger), suggesting focused, effortful engagement. In contrast, novice learners demonstrate stronger links between socio-cognitive processes and happiness or sadness, with less coherent SSRL patterns, potentially indicating distraction or cognitive overload. Transmodal analysis of multimodal data (facial expressions and discourse) highlights distinct regulatory strategies between groups, offering methodological and practical insights for computer-supported cooperative work (CSCW) in medical education. Our findings underscore the role of emotion-regulation dynamics in collaborative expertise development and suggest the need for tailored scaffolding to support novice learners' socio-cognitive and affective engagement.

cs.HC↗

Tequila: Trapping-free Ternary Quantization for Large Language Models

Quantization techniques are essential for the deployment of Large Language Models (LLMs) on edge devices. However, prevailing methods often rely on mixed-precision multiplication that lacks efficient hardware support, making it not feasible. Ternary weight quantization addresses this by constraining weights to {-1, 0, 1}, replacing expensive multiplications with hardware-efficient additions. However, such aggressive compression leads to significant accuracy degradation, even after costly quantization-aware training with massive data. We identify the core issue as deadzone trapping: a large number of weights are trapped at the deadzone boundary. This occurs because these weights receive only noisy, uninformative gradients, preventing stable escape from the deadzone and severely impeding model capacity and optimization. To address this issue, we propose Tequila, a trapping-free quantization optimization method that reactivates deadzone-trapped weights by repurposing them as dynamic biases. This allows the repurposed weights to provide a continuous signal in the forward pass and, critically, receive direct, meaningful gradient signals during backpropagation, thereby enhancing model capacity and optimization with nearly zero inference overhead. Extensive evaluations demonstrate that Tequila outperforms state-of-the-art (SOTA) ternary quantization methods across five benchmarks. Specifically, on the ARC benchmark, it achieves >4% accuracy gain over the SOTA baseline, nearly matching full-precision performance (within <1% gap) with a 3.0x inference speedup. Consequently, Tequila offers a highly practical and efficient implementation for the deployment of advanced LLMs in resource-constrained environments. The code is available at https://github.com/Tencent/AngelSlim.

cs.LG↗

Spatial CAPTCHA: Generatively Benchmarking Spatial Reasoning for Human-Machine Differentiation

Online services rely on CAPTCHAs as a first line of defense against automated abuse, yet recent advances in multi-modal large language models (MLLMs) have eroded the effectiveness of conventional designs that focus on text recognition or 2D image understanding. To address this challenge, we present Spatial CAPTCHA, a novel human-verification framework that leverages fundamental differences in spatial reasoning between humans and MLLMs. Unlike existing CAPTCHAs which rely on low-level perception tasks that are vulnerable to modern AI, Spatial CAPTCHA generates dynamic questions requiring geometric reasoning, perspective-taking, occlusion handling, and mental rotation. These skills are intuitive for humans but difficult for state-of-the-art (SOTA) AI systems. The system employs a procedural generation pipeline with constraint-based difficulty control, automated correctness verification, and human-in-the-loop validation to ensure scalability, robustness, and adaptability. Evaluation on a corresponding benchmark, Spatial-CAPTCHA-Bench, demonstrates that humans vastly outperform 10 state-of-the-art MLLMs, with the best model achieving only 31.0% Pass@1 accuracy. Furthermore, we compare Spatial CAPTCHA with Google reCAPTCHA, which confirms its effectiveness as both a security mechanism and a diagnostic tool for spatial reasoning in AI.

cs.AI↗

Generative AI for Multimedia Communication: Recent Advances, An Information-Theoretic Framework, and Future Opportunities

Recent breakthroughs in generative artificial intelligence (AI) are transforming multimedia communication. This paper systematically reviews key recent advancements across generative AI for multimedia communication, emphasizing transformative models like diffusion and transformers. However, conventional information-theoretic frameworks fail to address semantic fidelity, critical to human perception. We propose an innovative semantic information-theoretic framework, introducing semantic entropy, mutual information, channel capacity, and rate-distortion concepts specifically adapted to multimedia applications. This framework redefines multimedia communication from purely syntactic data transmission to semantic information conveyance. We further highlight future opportunities and critical research directions. We chart a path toward robust, efficient, and semantically meaningful multimedia communication systems by bridging generative AI innovations with information theory. This exploratory paper aims to inspire a semantic-first paradigm shift, offering a fresh perspective with significant implications for future multimedia research.

cs.MM↗