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Xuejian Rong

Publications and source records attributed to Xuejian Rong.

5 recordsLinked to original sources

KeyRec: Bounded Visual Memory for Streaming and Long-Video Understanding

Vision-language models are increasingly used to understand long videos and continuous streams. However, dense visual tokens accumulate with video duration, making long-context inference prohibitively expensive. Existing training-free visual-token selection methods reduce this cost by retaining informative tokens, but may lose coherent event evidence and fail to distinguish detailed recent observations from long-range history. We propose \textbf{KeyRec}, a training-free framework for constructing bounded visual memory. During query-agnostic writing, KeyRec preserves fine-grained recent observations in a visual cache and organizes historical evidence into a structured event bank. Candidate events are proposed according to their novelty relative to previously stored events and maintained through an online add--merge--evict update. When a question arrives, a text-only router adaptively allocates a fixed readout budget between recent and event memory, without reprocessing historical frames. KeyRec operates on model-facing visual embeddings and supports both modular encoder--projector VLMs and the encoder- and projector-free NEO-ov architecture. Across four streaming and long-video benchmarks and three VLM backbones, KeyRec achieves the best compressed performance in 13 of 15 settings using only 10\% of the dense decoder-facing visual-token budget. It outperforms the strongest compressed baseline by 2.21--18.37 points on real-time questions, achieves the best compressed result in five of six long-video settings, and performs best in every NEO-ov 2B setting.

cs.CV↗

AMICO: Amodal Instance Composition

Image composition aims to blend multiple objects to form a harmonized image. Existing approaches often assume precisely segmented and intact objects. Such assumptions, however, are hard to satisfy in unconstrained scenarios. We present Amodal Instance Composition for compositing imperfect -- potentially incomplete and/or coarsely segmented -- objects onto a target image. We first develop object shape prediction and content completion modules to synthesize the amodal contents. We then propose a neural composition model to blend the objects seamlessly. Our primary technical novelty lies in using separate foreground/background representations and blending mask prediction to alleviate segmentation errors. Our results show state-of-the-art performance on public COCOA and KINS benchmarks and attain favorable visual results across diverse scenes. We demonstrate various image composition applications such as object insertion and de-occlusion.

cs.CV↗

Robust Consistent Video Depth Estimation

We present an algorithm for estimating consistent dense depth maps and camera poses from a monocular video. We integrate a learning-based depth prior, in the form of a convolutional neural network trained for single-image depth estimation, with geometric optimization, to estimate a smooth camera trajectory as well as detailed and stable depth reconstruction. Our algorithm combines two complementary techniques: (1) flexible deformation-splines for low-frequency large-scale alignment and (2) geometry-aware depth filtering for high-frequency alignment of fine depth details. In contrast to prior approaches, our method does not require camera poses as input and achieves robust reconstruction for challenging hand-held cell phone captures containing a significant amount of noise, shake, motion blur, and rolling shutter deformations. Our method quantitatively outperforms state-of-the-arts on the Sintel benchmark for both depth and pose estimations and attains favorable qualitative results across diverse wild datasets.

cs.CV↗

Weakly Supervised Semantic Segmentation in 3D Graph-Structured Point Clouds of Wild Scenes

The deficiency of 3D segmentation labels is one of the main obstacles to effective point cloud segmentation, especially for scenes in the wild with varieties of different objects. To alleviate this issue, we propose a novel deep graph convolutional network-based framework for large-scale semantic scene segmentation in point clouds with sole 2D supervision. Different with numerous preceding multi-view supervised approaches focusing on single object point clouds, we argue that 2D supervision is capable of providing sufficient guidance information for training 3D semantic segmentation models of natural scene point clouds while not explicitly capturing their inherent structures, even with only single view per training sample. Specifically, a Graph-based Pyramid Feature Network (GPFN) is designed to implicitly infer both global and local features of point sets and an Observability Network (OBSNet) is introduced to further solve object occlusion problem caused by complicated spatial relations of objects in 3D scenes. During the projection process, perspective rendering and semantic fusion modules are proposed to provide refined 2D supervision signals for training along with a 2D-3D joint optimization strategy. Extensive experimental results demonstrate the effectiveness of our 2D supervised framework, which achieves comparable results with the state-of-the-art approaches trained with full 3D labels, for semantic point cloud segmentation on the popular SUNCG synthetic dataset and S3DIS real-world dataset.

cs.CV↗

Incremental Scene Synthesis

We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while observing global consistency, (c) unobserved regions can be hallucinated locally in consistence with previous observations, hallucinations and global priors, and (d) hallucinations are statistical in nature, i.e., different scenes can be generated from the same observations. To achieve this, we model the virtual scene, where an active agent at each step can either perceive an observed part of the scene or generate a local hallucination. The latter can be interpreted as the agent's expectation at this step through the scene and can be applied to autonomous navigation. In the limit of observing real data at each point, our method converges to solving the SLAM problem. It can otherwise sample entirely imagined scenes from prior distributions. Besides autonomous agents, applications include problems where large data is required for building robust real-world applications, but few samples are available. We demonstrate efficacy on various 2D as well as 3D data.

cs.CV↗