Search arXiv⌕ Search

arXiv subjects

Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 217 records · Page 12Linked to original sources

AsynFusion: Towards Asynchronous Latent Consistency Models for Decoupled Whole-Body Audio-Driven Avatars

Whole-body audio-driven avatar pose and expression generation is a critical task for creating lifelike digital humans and enhancing the capabilities of interactive virtual agents, with wide-ranging applications in virtual reality, digital entertainment, and remote communication. Existing approaches often generate audio-driven facial expressions and gestures independently, which introduces a significant limitation: the lack of seamless coordination between facial and gestural elements, resulting in less natural and cohesive animations. To address this limitation, we propose AsynFusion, a novel framework that leverages diffusion transformers to achieve harmonious expression and gesture synthesis. The proposed method is built upon a dual-branch DiT architecture, which enables the parallel generation of facial expressions and gestures. Within the model, we introduce a Cooperative Synchronization Module to facilitate bidirectional feature interaction between the two modalities, and an Asynchronous LCM Sampling strategy to reduce computational overhead while maintaining high-quality outputs. Extensive experiments demonstrate that AsynFusion achieves state-of-the-art performance in generating real-time, synchronized whole-body animations, consistently outperforming existing methods in both quantitative and qualitative evaluations.

cs.SD↗

Macro-from-Micro Planning for High-Quality and Parallelized Autoregressive Long Video Generation

Current autoregressive diffusion models excel at video generation but are generally limited to short temporal durations. Our theoretical analysis indicates that the autoregressive modeling typically suffers from temporal drift caused by error accumulation and hinders parallelization in long video synthesis. To address these limitations, we propose a novel planning-then-populating framework centered on Macro-from-Micro Planning (MMPL) for long video generation. MMPL sketches a global storyline for the entire video through two hierarchical stages: Micro Planning and Macro Planning. Specifically, Micro Planning predicts a sparse set of future keyframes within each short video segment, offering motion and appearance priors to guide high-quality video segment generation. Macro Planning extends the in-segment keyframes planning across the entire video through an autoregressive chain of micro plans, ensuring long-term consistency across video segments. Subsequently, MMPL-based Content Populating generates all intermediate frames in parallel across segments, enabling efficient parallelization of autoregressive generation. The parallelization is further optimized by Adaptive Workload Scheduling for balanced GPU execution and accelerated autoregressive video generation. Extensive experiments confirm that our method outperforms existing long video generation models in quality and stability. Generated videos and comparison results are in our project page.

cs.CV↗

QAMA: Scalable Quantum Annealing Multi-Head Attention Operator for Deep Learning

Attention mechanisms underpin modern deep learning, while the quadratic time and space complexity limit scalability for long sequences. To address this, Quantum Annealing Multi-Head Attention (QAMA) is proposed, a novel drop-in operator that reformulates attention as an energy-based Hamiltonian optimization problem. In this framework, token interactions are encoded into binary quadratic terms, and quantum annealing is employed to search for low-energy configurations that correspond to effective attention patterns. Unlike classical sparse or approximate attention methods that rely on hand-crafted heuristics, QAMA allows sparsity structures to emerge naturally from the optimization process. Theoretically, computational complexity is analysed through single-spin flip dynamics, providing time to solution runtime bounds that depend on the spectral properties of the annealing Hamiltonian. Empirically, evaluation on both natural language and vision benchmarks shows that, across tasks, accuracy deviates by at most 2.7 points from standard multi-head attention, while requiring only linear qubits in sequence length. Visualizations further reveal that the Hamiltonian penalty terms induce meaningful and interpretable sparsity across heads. Finally, deployment on a coherent Ising machine validates the feasibility of running QAMA on real quantum hardware, showing tangible inference-time reductions compared with classical implementations. These results highlight QAMA as a pioneering and scalable step toward integrating quantum optimization devices into deep neural architectures, providing a seamlessly integrable and hardware-compatible alternative to conventional attention mechanisms. This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible.

quant-ph↗

FastUMI-100K: Advancing Data-driven Robotic Manipulation with a Large-scale UMI-style Dataset

Data-driven robotic manipulation learning depends on large-scale, high-quality expert demonstration datasets. However, existing datasets, which primarily rely on human teleoperated robot collection, are limited in terms of scalability, trajectory smoothness, and applicability across different robotic embodiments in real-world environments. In this paper, we present FastUMI-100K, a large-scale UMI-style multimodal demonstration dataset, designed to overcome these limitations and meet the growing complexity of real-world manipulation tasks. Collected by FastUMI, a novel robotic system featuring a modular, hardware-decoupled mechanical design and an integrated lightweight tracking system, FastUMI-100K offers a more scalable, flexible, and adaptable solution to fulfill the diverse requirements of real-world robot demonstration data. Specifically, FastUMI-100K contains over 100K+ demonstration trajectories collected across representative household environments, covering 54 tasks and hundreds of object types. Our dataset integrates multimodal streams, including end-effector states, multi-view wrist-mounted fisheye images and textual annotations. Each trajectory has a length ranging from 120 to 500 frames. Experimental results demonstrate that FastUMI-100K enables high policy success rates across various baseline algorithms, confirming its robustness, adaptability, and real-world applicability for solving complex, dynamic manipulation challenges. The source code and dataset will be released in this link https://github.com/MrKeee/FastUMI-100K.

cs.RO↗

Towards Reliable LLM-based Robot Planning via Combined Uncertainty Estimation

Large language models (LLMs) demonstrate advanced reasoning abilities, enabling robots to understand natural language instructions and generate high-level plans with appropriate grounding. However, LLM hallucinations present a significant challenge, often leading to overconfident yet potentially misaligned or unsafe plans. While researchers have explored uncertainty estimation to improve the reliability of LLM-based planning, existing studies have not sufficiently differentiated between epistemic and intrinsic uncertainty, limiting the effectiveness of uncertainty estimation. In this paper, we present Combined Uncertainty estimation for Reliable Embodied planning (CURE), which decomposes the uncertainty into epistemic and intrinsic uncertainty, each estimated separately. Furthermore, epistemic uncertainty is subdivided into task clarity and task familiarity for more accurate evaluation. The overall uncertainty assessments are obtained using random network distillation and multi-layer perceptron regression heads driven by LLM features. We validated our approach in two distinct experimental settings: kitchen manipulation and tabletop rearrangement experiments. The results show that, compared to existing methods, our approach yields uncertainty estimates that are more closely aligned with the actual execution outcomes.

cs.RO↗

AerialVG: A Challenging Benchmark for Aerial Visual Grounding by Exploring Positional Relations

Visual grounding (VG) aims to localize target objects in an image based on natural language descriptions. In this paper, we propose AerialVG, a new task focusing on visual grounding from aerial views. Compared to traditional VG, AerialVG poses new challenges, \emph{e.g.}, appearance-based grounding is insufficient to distinguish among multiple visually similar objects, and positional relations should be emphasized. Besides, existing VG models struggle when applied to aerial imagery, where high-resolution images cause significant difficulties. To address these challenges, we introduce the first AerialVG dataset, consisting of 5K real-world aerial images, 50K manually annotated descriptions, and 103K objects. Particularly, each annotation in AerialVG dataset contains multiple target objects annotated with relative spatial relations, requiring models to perform comprehensive spatial reasoning. Furthermore, we propose an innovative model especially for the AerialVG task, where a Hierarchical Cross-Attention is devised to focus on target regions, and a Relation-Aware Grounding module is designed to infer positional relations. Experimental results validate the effectiveness of our dataset and method, highlighting the importance of spatial reasoning in aerial visual grounding. The code and dataset will be released.

cs.CV↗

Towards Efficient LLM Grounding for Embodied Multi-Agent Collaboration

Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at https://embodied-read.github.io

cs.AI↗

Object-AVEdit: An Object-level Audio-Visual Editing Model

There is a high demand for audio-visual editing in video post-production and the film making field. While numerous models have explored audio and video editing, they struggle with object-level audio-visual operations. Specifically, object-level audio-visual editing requires the ability to perform object addition, replacement, and removal across both audio and visual modalities, while preserving the structural information of the source instances during the editing process. In this paper, we present \textbf{Object-AVEdit}, achieving the object-level audio-visual editing based on the inversion-regeneration paradigm. To achieve the object-level controllability during editing, we develop a word-to-sounding-object well-aligned audio generation model, bridging the gap in object-controllability between audio and current video generation models. Meanwhile, to achieve the better structural information preservation and object-level editing effect, we propose an inversion-regeneration holistically-optimized editing algorithm, ensuring both information retention during the inversion and better regeneration effect. Extensive experiments demonstrate that our editing model achieved advanced results in both audio-video object-level editing tasks with fine audio-visual semantic alignment. In addition, our developed audio generation model also achieved advanced performance. More results on our project page: https://gewu-lab.github.io/Object_AVEdit-website/.

cs.MM↗

Conditional Video Generation for High-Efficiency Video Compression

Perceptual studies demonstrate that conditional diffusion models excel at reconstructing video content aligned with human visual perception. Building on this insight, we propose a video compression framework that leverages conditional diffusion models for perceptually optimized reconstruction. Specifically, we reframe video compression as a conditional generation task, where a generative model synthesizes video from sparse, yet informative signals. Our approach introduces three key modules: (1) Multi-granular conditioning that captures both static scene structure and dynamic spatio-temporal cues; (2) Compact representations designed for efficient transmission without sacrificing semantic richness; (3) Multi-condition training with modality dropout and role-aware embeddings, which prevent over-reliance on any single modality and enhance robustness. Extensive experiments show that our method significantly outperforms both traditional and neural codecs on perceptual quality metrics such as Fréchet Video Distance (FVD) and LPIPS, especially under high compression ratios.

cs.CV↗

Mixture of Noise for Pre-Trained Model-Based Class-Incremental Learning

Class Incremental Learning (CIL) aims to continuously learn new categories while retaining the knowledge of old ones. Pre-trained models (PTMs) show promising capabilities in CIL. However, existing approaches that apply lightweight fine-tuning to backbones still induce parameter drift, thereby compromising the generalization capability of pre-trained models. Parameter drift can be conceptualized as a form of noise that obscures critical patterns learned for previous tasks. However, recent researches have shown that noise is not always harmful. For example, the large number of visual patterns learned from pre-training can be easily abused by a single task, and introducing appropriate noise can suppress some low-correlation features, thus leaving a margin for future tasks. To this end, we propose learning beneficial noise for CIL guided by information theory and propose Mixture of Noise (Min), aiming to mitigate the degradation of backbone generalization from adapting new tasks. Specifically, task-specific noise is learned from high-dimension features of new tasks. Then, a set of weights is adjusted dynamically for optimal mixture of different task noise. Finally, Min embeds the beneficial noise into the intermediate features to mask the response of inefficient patterns. Extensive experiments on six benchmark datasets demonstrate that Min achieves state-of-the-art performance in most incremental settings, with particularly outstanding results in 50-steps incremental settings. This shows the significant potential for beneficial noise in continual learning. Code is available at https://github.com/ASCIIJK/MiN-NeurIPS2025.

cs.CV↗

T2R-bench: A Benchmark for Generating Article-Level Reports from Real World Industrial Tables

Extensive research has been conducted to explore the capabilities of large language models (LLMs) in table reasoning. However, the essential task of transforming tables information into reports remains a significant challenge for industrial applications. This task is plagued by two critical issues: 1) the complexity and diversity of tables lead to suboptimal reasoning outcomes; and 2) existing table benchmarks lack the capacity to adequately assess the practical application of this task. To fill this gap, we propose the table-to-report task and construct a bilingual benchmark named T2R-bench, where the key information flow from the tables to the reports for this task. The benchmark comprises 457 industrial tables, all derived from real-world scenarios and encompassing 19 industry domains as well as 4 types of industrial tables. Furthermore, we propose an evaluation criteria to fairly measure the quality of report generation. The experiments on 25 widely-used LLMs reveal that even state-of-the-art models like Deepseek-R1 only achieves performance with 62.71 overall score, indicating that LLMs still have room for improvement on T2R-bench.

cs.CL↗

Pipeline Parallelism is All You Need for Optimized Early-Exit Based Self-Speculative Decoding

Large language models (LLMs) deliver impressive generation quality, but incur very high inference cost because each output token is generated auto-regressively through all model layers. Early-exit based self-speculative decoding (EESD) has emerged to mitigate this cost. However, in practice, many approaches struggle to achieve the expected acceleration in such draft-then-verify paradigm even with a well-aligned early-exit head and selected exit position. Our analysis reveals that EESD only pays off when the vast majority of draft tokens are accepted by the LLM. Otherwise, the draft cost may overcome the acceleration gain and lead to a negative speedup. To mitigate this, we propose Pipeline-Parallel Self-Speculative Decoding (PPSD) that fully pipelines the draft and verification work so that no effort is wasted on failed predictions. It has two key innovations. We configure the model layers as a pipeline in which early-exit (draft) computations and remaining-layer (verification) computations overlap. We interleave drafting and verification per token. While the LLM is verifying the current token in its final layers, the early-exit path simultaneously drafts the next token. Such a verify-while-draft scheme keeps all units busy and validates tokens on-the-fly analogous to pipelining the speculation and verification stages. Empirical results confirm that PPSD achieves state-of-the-art acceleration in self-speculative LLM inference. On diverse benchmarks, PPSD achieves speedup ratios in the range of 2.01x~3.81x, which gains almost the optimal acceleration at the fixed acceptance rate and exit position, showcasing its advancement in providing efficient self-speculation.

cs.CL↗

When Safe Unimodal Inputs Collide: Optimizing Reasoning Chains for Cross-Modal Safety in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) are susceptible to the implicit reasoning risk, wherein innocuous unimodal inputs synergistically assemble into risky multimodal data that produce harmful outputs. We attribute this vulnerability to the difficulty of MLLMs maintaining safety alignment through long-chain reasoning. To address this issue, we introduce Safe-Semantics-but-Unsafe-Interpretation (SSUI), the first dataset featuring interpretable reasoning paths tailored for such a cross-modal challenge. A novel training framework, Safety-aware Reasoning Path Optimization (SRPO), is also designed based on the SSUI dataset to align the MLLM's internal reasoning process with human safety values. Experimental results show that our SRPO-trained models achieve state-of-the-art results on key safety benchmarks, including the proposed Reasoning Path Benchmark (RSBench), significantly outperforming both open-source and top-tier commercial MLLMs.

cs.AI↗

Improve LLM-as-a-Judge Ability as a General Ability

LLM-as-a-Judge leverages the generative and reasoning capabilities of large language models (LLMs) to evaluate LLM responses across diverse scenarios, providing accurate preference signals. This approach plays a vital role in aligning LLMs with human values, ensuring ethical and reliable AI outputs that align with societal norms. Recent studies have raised many methods to train LLM as generative judges, but most of them are data consuming or lack accuracy, and only focus on LLM's judge ability. In this work, we regard judge ability as a general ability of LLM and implement a two-stage training approach, comprising supervised fine-tuning (SFT) warm-up and direct preference optimization (DPO) enhancement, to achieve judge style adaptation and improve judgment accuracy. Additionally, we introduce an efficient data synthesis method to generate judgmental content. Experimental results demonstrate that our approach, utilizing only about 2% to 40% of the data required by other methods, achieves SOTA performance on RewardBench. Furthermore, our training method enhances the general capabilities of the model by constructing complicated judge task, and the judge signals provided by our model have significantly enhanced the downstream DPO training performance of our internal models in our test to optimize policy model with Judge Model. We also open-source our model weights and training data to facilitate further research.

cs.CL↗

Align-Then-stEer: Adapting the Vision-Language Action Models through Unified Latent Guidance

Vision-Language-Action (VLA) models pre-trained on large, diverse datasets show remarkable potential for general-purpose robotic manipulation. However, a primary bottleneck remains in adapting these models to downstream tasks, especially when the robot's embodiment or the task itself differs from the pre-training data. This discrepancy leads to a significant mismatch in action distributions, demanding extensive data and compute for effective fine-tuning. To address this challenge, we introduce \textbf{Align-Then-stEer (\texttt{ATE})}, a novel, data-efficient, and plug-and-play adaptation framework. \texttt{ATE} first aligns disparate action spaces by constructing a unified latent space, where a variational autoencoder constrained by reverse KL divergence embeds adaptation actions into modes of the pre-training action latent distribution. Subsequently, it steers the diffusion- or flow-based VLA's generation process during fine-tuning via a guidance mechanism that pushes the model's output distribution towards the target domain. We conduct extensive experiments on cross-embodiment and cross-task manipulation in both simulation and real world. Compared to direct fine-tuning of representative VLAs, our method improves the average multi-task success rate by up to \textbf{9.8\%} in simulation and achieves a striking \textbf{32\% success rate gain} in a real-world cross-embodiment setting. Our work presents a general and lightweight solution that greatly enhances the practicality of deploying VLA models to new robotic platforms and tasks.

cs.RO↗

Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models

Learning a world model for model-free Reinforcement Learning (RL) agents can significantly improve the sample efficiency by learning policies in imagination. However, building a world model for Multi-Agent RL (MARL) can be particularly challenging due to the scalability issue in a centralized architecture arising from a large number of agents, and also the non-stationarity issue in a decentralized architecture stemming from the inter-dependency among agents. To address both challenges, we propose a novel world model for MARL that learns decentralized local dynamics for scalability, combined with a centralized representation aggregation from all agents. We cast the dynamics learning as an auto-regressive sequence modeling problem over discrete tokens by leveraging the expressive Transformer architecture, in order to model complex local dynamics across different agents and provide accurate and consistent long-term imaginations. As the first pioneering Transformer-based world model for multi-agent systems, we introduce a Perceiver Transformer as an effective solution to enable centralized representation aggregation within this context. Results on Starcraft Multi-Agent Challenge (SMAC) show that it outperforms strong model-free approaches and existing model-based methods in both sample efficiency and overall performance.

cs.LG↗

FoleySpace: Vision-Aligned Binaural Spatial Audio Generation

Recently, with the advancement of AIGC, deep learning-based video-to-audio (V2A) technology has garnered significant attention. However, existing research mostly focuses on mono audio generation that lacks spatial perception, while the exploration of binaural spatial audio generation technologies, which can provide a stronger sense of immersion, remains insufficient. To solve this problem, we propose FoleySpace, a framework for video-to-binaural audio generation that produces immersive and spatially consistent stereo sound guided by visual information. Specifically, we develop a sound source estimation method to determine the sound source 2D coordinates and depth in each video frame, and then employ a coordinate mapping mechanism to convert the 2D source positions into a 3D trajectory. This 3D trajectory, together with the monaural audio generated by a pre-trained V2A model, serves as a conditioning input for a diffusion model to generate spatially consistent binaural audio. To support the generation of dynamic sound fields, we constructed a training dataset based on recorded Head-Related Impulse Responses that includes various sound source movement scenarios. Experimental results demonstrate that the proposed method outperforms existing approaches in spatial perception consistency, effectively enhancing the immersive quality of the audio-visual experience.

cs.SD↗

InterSyn: Interleaved Learning for Dynamic Motion Synthesis in the Wild

We present Interleaved Learning for Motion Synthesis (InterSyn), a novel framework that targets the generation of realistic interaction motions by learning from integrated motions that consider both solo and multi-person dynamics. Unlike previous methods that treat these components separately, InterSyn employs an interleaved learning strategy to capture the natural, dynamic interactions and nuanced coordination inherent in real-world scenarios. Our framework comprises two key modules: the Interleaved Interaction Synthesis (INS) module, which jointly models solo and interactive behaviors in a unified paradigm from a first-person perspective to support multiple character interactions, and the Relative Coordination Refinement (REC) module, which refines mutual dynamics and ensures synchronized motions among characters. Experimental results show that the motion sequences generated by InterSyn exhibit higher text-to-motion alignment and improved diversity compared with recent methods, setting a new benchmark for robust and natural motion synthesis. Additionally, our code will be open-sourced in the future to promote further research and development in this area.

cs.CV↗