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Xuelong Li

Publications and source records attributed to Xuelong Li.

At least 73 records · Page 4Linked to original sources

ShotPlan: Cinematic Video Generation with Learnable Planning Token

Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.

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Miles: Metric Learning with Expandable Subspace for Pre-Trained Model-Based Class-Incremental Learning

Class Incremental Learning (CIL) aims to learn new concepts consistently from a data stream without forgetting. Unlike typical CIL methods which need to learn a model from scratch, pre-trained model (PTM) can easily adapt to a new task with fine-tuning. However, existing PTM-based CIL methods fail to achieve a trade-off between performance and computational expenditure, i.e., they either adopt the same parameter space so that leading catastrophic forgetting, or expand a new branch for each task but adding more computational cost. To this end, we propose MetrIc Learning with Expandable Subspace (Miles) to harness the prior information within pre-trained knowledge, thereby orchestrating an efficient expansion of the parameter space through guided optimization. Specifically, it decouples the learnable modules with the pre-trained model, exploiting prior information from intermediate features of the backbone network to enable more flexible parameter expansion. Then, a central loss is adopted to guide the new category to cluster towards the corresponding prototype in the new task subspace while incorporating an auxiliary distance regularization term to maintain metric equilibrium across tasks. Extensive experiments on six benchmark datasets demonstrate that Miles achieves state-of-the-art performance in various CIL settings.

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Rethinking Reward Signals in Video GRPO: When Scores Become Targets

Group Relative Policy Optimization (GRPO) enables stable and preference-oriented updates via group-wise comparisons for post-training video generation. However, GRPO directly optimizes reward-induced advantages. Under sustained optimization, the reward score can lose fidelity as a proxy for true video quality, consistent with the phenomenon described by Goodhart's Law. This leads to two recurring issues: (i) shortcut-driven optimization under composite objectives and (ii) reward saturation within prompt groups. To address these issues, we introduce TaRoS, a Target-Robust Reward Signaling framework for Video generation GRPO. TaRoS leverages component level performance assessment together with intra-group sparsity to organize multi-aspect rewards towards optimization objectives. In addition, it adaptively downweights components that exhibit saturation, thereby preserving effective optimization directions and mitigating redundancy. This maintains meaningful optimization directions and preserves within-group ranking separation, thereby preventing reward hacking and leading to more reliable policy updates. Extensive experiments show consistent improvements in visual fidelity, motion coherence, and text-video alignment over strong baselines.

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From World Action Models to Embodied Brains: A Roadmap for Open-World Physical Intelligence

Artificial general intelligence ultimately requires agents that can reason and act in the physical world. Action models, vision-language-action policies, and world models have advanced this goal, while World Action Models (WAMs) are particularly promising because they connect candidate interventions with predicted consequences. However, progress remains fragmented: models use incompatible action spaces and prediction targets, datasets and tasks follow different conventions, and runtime systems expose limited interfaces for reuse and evaluation. We review the evolution toward WAMs and organize these limitations into three coupled gaps: model roles and representations, objectives and standardization, and system composition. Building on this analysis, we propose a co-evolution roadmap for physical intelligence centered on the \emph{embodied brain}, a long-term model target for integrating multimodal context, comparing candidate interventions, and issuing state-transition or capability requests rather than direct actuator commands. WAMs provide promising prototypes for its predictive functions, while a physical harness grounds model outputs through tools, controllers, verification, and trace logging. Shared contracts align heterogeneous models, data, tasks, and embodiments, and closed-loop post-training converts verified interaction into reusable experience. Together, these components define a modular physical-intelligence stack for adaptive and self-improving embodied agents.

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Visual Implicit Autoregressive Modeling

Visual Autoregressive Modeling (VAR) based on next-scale prediction achieves strong generation quality, but their explicit deep stacks fix the amount of computation per scale and inflate memory at high resolutions. We introduce Visual Implicit Autoregressive Modeling (VIAR), a next-scale autoregressive generator that embeds an implicit equilibrium layer between shallow pre/post blocks. The implicit layer is trained with Jacobian-Free Backpropagation, yielding constant training memory, while inference exposes a per-scale iteration knob that enables compute control. On ImageNet 256x256 benchmark, VIAR attains FID 2.16, and sFID 8.07 with only 38.4% parameters of VAR, matching or surpassing strong AR baselines and remaining competitive with large diffusion models. By controlling the per-scale knob, VIAR can reduce peak memory from 19.24 GB to 8.53 GB and doubles throughput from 15.16 to 32.08 images/s on a single RTX 4090, without retraining. Ablations show that fewer steps are sufficient for fixed-point iterations to converge and that VIAR consistently dominates VAR across quality efficiency operating points. In zero shot in-painting and class-conditional editing, VIAR produces sharper details and smoother boundaries while preserving global structure, validating the benefits of implicit equilibria and per-scale compute control for practical, deployable visual generation.

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Q-GeoMem: Question-Guided Geometric Memory for Video Spatial Reasoning

Video spatial reasoning requires accumulating viewpoint-dependent evidence over time while retaining information useful to the question being asked. Existing spatial video-language models improve geometric perception and long-range context modeling, but often treat memory as a generic temporal cache, which can introduce redundant or irrelevant evidence and weaken long-horizon reasoning. We propose Q-GeoMem, a question-guided geometric memory framework for video spatial reasoning. Q-GeoMem injects camera-conditioned geometry into visual tokens and maintains two complementary memories: a Fine-Grained Context Bank for recent dense features and camera states, and a Semantic-Geometric Evidence Bank for compact long-range evidence. For each candidate frame, a calibrated Q-Former estimates question relevance, while novelty and evidence utility are recomputed with respect to the active evidence bank. The resulting relevance-novelty utility controls capacity-based replacement and serves as an attention bias during memory reading. During reasoning, both memories are read before update and adaptively fused with the current frame representation. Extensive experiments across two in-domain and five out-of-distribution benchmarks, and controlled memory analyses show that Q-GeoMem achieves state-of-the-art performance in the evaluated settings and validate the effectiveness of question-guided geometric evidence selection.

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Style-CCL: Content-Preserving Style Transfer via Curriculum Continual Learning

Content-Preserving Style transfer, given content and style references, remains challenging for Diffusion Transformers (DiTs) due to entangled content and style features. With a reverse triplet synthesis pipeline to build a million-scale training set and a dual-branch Style-Content DiT (SC-DiT) that decouples style and content via separate ROPE embeddings and causal masking, we observe that such a one-stage training paradigm on mixed style categories causes semantic styles to dominate, hindering texture style learning, and harming content preservation. To address these issues, we propose Style-CCL, a Multi-Stage Curriculum Continual Learning framework that trains SC-DiT from semantic (easy) to texture (hard) styles, and from clean to synthetic data, with Random Memory Rehearsal across stages to avoid catastrophic forgetting. Extensive experiments demonstrate that our Style-CCL achieves state-of-the-art performance in three core metrics: style similarity, content consistency, and aesthetic quality.

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KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.

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Positive-Incentive Noise Predictor for Adversarial Purification in Speaker Verification

Modern automatic speaker verification (ASV) systems are vulnerable to adversarial perturbations. Diffusion-based purification has recently shown strong effectiveness against such perturbations, but its reverse denoising process requires iterative sampling and leads to high inference latency. We find that the forward noising process provides most of the robustness gain. Motivated by this observation, we reformulate adversarial purification as a learnable noising problem, and propose the Positive-Incentive Noise Predictor (PnP), the first framework that explicitly introduces positive-incentive noise (π-noise) into the purification task. PnP learns input-adaptive π-noise and mixes it with the input to improve the robustness of downstream ASV systems. Experiments on four advanced ASV backbones show that PnP effectively defends against adversarial attacks while preserving performance on natural speech. Compared with representative purification baselines, the proposed framework provides a competitive balance among defense effectiveness, impact on genuine utterances, and inference efficiency under white-box, black-box, and defender-aware adaptive attacks, with a real-time factor as low as 0.014. Moreover, PnP can be cascaded with a diffusion denoiser to further improve the perceptual quality of purified utterances. Code and purified audio examples are available at https://eurecom-asp.github.io/pnp/

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Learn Weightlessness: Imitate Non-Self-Stabilizing Motions on Humanoid Robot

The integration of imitation and reinforcement learning has enabled remarkable advances in humanoid whole-body control, facilitating diverse human-like behaviors. However, research on environment-dependent motions remains limited. Existing methods typically enforce rigid trajectory tracking while neglecting physical interactions with the environment. We observe that humans naturally exploit a "weightless" state during non-self-stabilizing (NSS) motions--selectively relaxing specific joints to allow passive body--environment contact, thereby stabilizing the body and completing the motion. Inspired by this biological mechanism, we design a weightlessness-state auto-labeling strategy for dataset annotation; and we propose the Weightlessness Mechanism (WM), a method that dynamically determines which joints to relax and to what level, together enabling effective environmental interaction while executing target motions. We evaluate our approach on 3 representative NSS tasks: sitting on chairs of varying heights, lying down on beds with different inclinations, and leaning against walls via shoulder or elbow. Extensive experiments in simulation and on the Unitree G1 robot demonstrate that our WM method, trained on single-action demonstrations without any task-specific tuning, achieves strong generalization across diverse environmental configurations while maintaining motion stability. Our work bridges the gap between precise trajectory tracking and adaptive environmental interaction, offering a biologically-inspired solution for contact-rich humanoid control.

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RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting

Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.

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InteractiveAvatar: Real-Time Streaming Video Generation for Consistent and Intent-Aware Avatars

Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.

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Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video Generation

Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain consistent alignment across these modalities, leading to noticeable mismatches between motion, speech, and environmental sounds. We present Unison, a unified framework that explicitly promotes coherence across the motion, speech, and sound modalities. Within the audio stream, Unison employs a semantic-guided harmonization strategy that decouples the generation of speech and sound-effect components. Leveraging bidirectional audio cross-attention and semantic-conditioned gating for semantic-driven adaptive recomposition, this approach effectively mitigates speech dominance and enhances acoustic clarity. For audio-motion synchronization, we propose a bidirectional cross-modal forcing strategy where the cleaner modality guides the noisier one through decoupled denoising schedules, reinforced by a progressive stabilization strategy. Extensive experiments demonstrate that Unison achieves state-of-the-art performance in both audio perceptual quality and cross-modal synchronization, highlighting the importance of explicit multimodal harmonization in human-centric video generation.

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Latent Noise Mask for Reducing Visual Redundancy in Multimodal Large Language Models

Multimodal large language models (MLLMs) often fail in fine-grained visual reasoning, as question-relevant visual cues are diluted by dense and redundant image tokens. Recent multimodal reasoning methods usually extend chain-of-thought from language models into visual or latent spaces, seeking to add intermediate reasoning states while overlooking the negative impact of redundant visual tokens. We propose LatEnt Noise maSk (Lens), a question-conditioned visual evidence purification framework that empowers MLLMs to reason with cleaner visual cues in latent space. Lens introduces a lightweight Lens Evidence Token (LET) to score which visual tokens support the current question and preserve them during decoding. Guided by the LET scores, it injects adaptive latent noise into low-relevance tokens, softly suppressing distractors without changing the model backbone or token sequence. With only one temporary learnable control token and a lightweight noise generator, Lens adds minimal overhead while improving the base MLLM by 2.4-6.4 points on most VQA datasets and by 4.1-6.4 points on grounding tasks. These results show that multimodal reasoning can benefit more directly from cleaner question-relevant visual evidence than from simply extending the reasoning trace.

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Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control

Building interactive world models requires generating realistic videos while maintaining controllable dynamics over long horizons. Autoregressive video generation offers a scalable foundation, but suffers from error accumulation and temporal degradation during extended rollouts. This issue is further amplified under heterogeneous controls such as human motion and camera trajectories, which may interfere and destabilize a pretrained video prior, while existing methods often trade off controllability and visual quality. We propose "Directing the World", a fast autoregressive framework for controllable world-model video generation with compositional human-motion and camera-trajectory control. Our key idea is to decouple control learning while preserving a unified autoregressive video prior. We introduce a Fast-Slow Memory training strategy to stabilize long-horizon rollout learning and improve convergence. For human motion control, we design a t-guided Dynamic Projection mechanism and a refined Motion-CFG strategy, enabling temporally smooth and accurate motion alignment without degrading visual fidelity, and supporting multi-person control.After learning a robust motion prior, we introduce a second-stage camera-trajectory control module to compose human dynamics with viewpoint changes for coherent world exploration. We further construct a large-scale dataset with synchronized video, text, human-motion, and camera-trajectory annotations, organized into motion-centric and camera-centric subsets for decoupled training. Extensive experiments show stable long-horizon generation with precise controllability and high visual quality. See more at https://whydahuzi.github.io/Directing-the-World.github.io/.

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ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data

Achieving versatile and natural whole-body humanoid interaction control remains challenging due to the high cost of whole-body teleoperation data. We present ZeroWBC, a teleoperation-free framework that learns humanoid whole-body interaction from human egocentric videos paired with synchronized whole-body motion and text annotations. ZeroWBC adopts a generation-then-tracking formulation to tackle the static scene whole-body interaction control problem. Given an initial egocentric image and a language instruction, a fine-tuned Vision-Language Model generates future human whole-body motion tokens, which are decoded into continuous motions and retargeted to the humanoid. The resulting reference motions, together with root and key body-part trajectories, are then executed by a general interactive motion tracking policy. To improve interaction performance, we introduce an interaction-oriented tracking reward that prioritizes global root and key body-part trajectory alignment while preserving natural whole-body motion. Experiments on the Unitree G1 humanoid robot show that ZeroWBC enables diverse scene-aware behaviors without robot teleoperation demonstrations. These results suggest a scalable paradigm for learning natural humanoid whole-body interaction from human egocentric data.

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SuCo: Sufficiency-guided Continuous Adaptive Reasoning

Despite remarkable performance on complex tasks, Large Reasoning Models (LRMs) often generate excessively long Chain-of-Thoughts (CoT), inflating computational costs even for simple queries. Existing efforts to mitigate this inefficiency typically rely on discrete reasoning modes or fixed budget tiers, lacking a principled criterion of when reasoning is sufficient. In this work, we introduce Minimal Sufficient CoT (MSC), defined as the shortest prefix of a CoT trajectory which is adequate for producing the correct answer. We empirically show that MSC not only reduces reasoning tokens, but also improves accuracy across difficulty levels. Building on MSC, we propose Sufficiency-guided Continuous Adaptive Reasoning (SuCo), a two-stage training framework for autonomous reasoning control along a continuous spectrum. In stage 1, MSC-Aligned Fine-Tuning (MFT) constructs MSC data using problem-adaptive sufficiency thresholds that naturally scale with question difficulty, then fine-tunes the model to internalize concise yet sufficient reasoning patterns. In stage 2, Sufficiency-Aware Policy Optimization (SAPO) further optimizes the model through reinforcement learning with dynamic complexity tracking and sufficiency-aware rewards that penalize both over- and under-thinking. Extensive experiments across mathematics, code, and science benchmarks show that SuCo consistently achieves improvements in both accuracy and reasoning efficiency.

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TeleStyle V2: Beyond Content-Preserving Style Transfer with Self-Distillation and Distribution-Matching-Distillation

Given a content reference and a style reference, content-preserving style transfer requires the model to generate stylized outputs with content and style consistency. We introduced TeleStyle V1 to tackle this problem. However, TeleStyle V1 is trained with photorealistic content reference and artistic style reference, which makes it incapable to cope with artistic content reference and realistic style reference in most cases. In this paper, we designed a Self-Distillation data synthesis strategy to construct such triplets from TeleStyle V1. Trained with such self-distilled triplets, our TeleStyle V2 supports Content-Style references in the forms of Realistic-and-Realistic (RnR), Realistic-and-Stylized (RnS), Stylized-and-Realistic (SnR), Stylized-and-Stylized (SnS). In addition, we found Distribution Matching Distillation could preserve the general text-guided image editing capability of the foundation model and fix the content consistency degradation caused by SFT process. Through quantitative evaluations, our TeleStyleV2-QIE-2509-DMD performs at least on par with Qwen-Image-Edit-2509-DMD, demonstrating strong general image editing skills beyond content-preserving style transfer. We observed the content/style reference order confusion problem in TeleStyle V1 and further introduced prompt enhancer to solve it. TeleStyle V2 uses Qwen-Image-Edit's VLM encoder, Qwen2.5-VL-7B, to generate content prompt and style prompt for free. TeleStyle V2 could achieve comparable style transfer performance with state-of-the-art commercial model, gemini-3-pro-image-preview.

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