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Xuhong Zhang

Publications and source records attributed to Xuhong Zhang.

At least 19 recordsLinked to original sources

Scaling Properties of Same-Family On-Policy Distillation

*Reinforcement learning (RL)* can induce substantial reasoning capabilities in large language models (LLMs), but how much of this capability transfers across model scales, and how quickly, remains unclear. We study the scaling properties of *on-policy distillation (OPD)* across *weak-to-strong*, *same-base*, and *strong-to-weak* teacher--student setups. We find that early OPD training dynamics uniformly exhibit a regular *useful-transfer* regime, in which held-out accuracy (the *gold score*, $G$) rises approximately linearly in $d=\sqrt{\mathrm{KL}(π_θ\Vert π_{\mathrm{ref}})}$, the square root of token-level reverse KL divergence from the student initialization. In every observed weak-to-strong pair, the student's peak gold score exceeds its teacher's own, so a compact RL expert can transfer capability to a much larger student via OPD. To estimate OPD outcomes, we fit *power laws* for how $G_{\mathrm{peak}}$ and the slope of the useful-transfer regime scale with student and teacher parameter counts and with teacher gold score. These laws show that peak gold score improves with teacher scale only up to roughly the student's scale, and that at a matched gold score smaller teachers transfer better, so a teacher's score alone does not define its supervision value. We also study the scaling effects of two OPD variants, bootstrapping weak-to-strong OPD, and the degree of on-policy supervision.

cs.LG↗

SOV-CAD: Stepwise Orthographic Views Guided CAD Modeling Sequence Reconstruction

Reconstructing Computer-Aided Design (CAD) modeling sequences from images is crucial for preserving design intent and supporting parametric editing. However, existing methods typically generate full CAD sequences holistically, overlooking the iterative, feedback-driven nature of human design workflows. We address this limitation by introducing the rich stepwise visual supervision: at each modeling step, the system observes the target's orthographic projections, the projections of the incrementally constructed model, and the active sketch, enabling informed action selection. To effectively leverage this on-the-fly feedback, we propose SOV-CAD, a framework that formulates CAD reconstruction as a sequential decision-making task and employs offline reinforcement learning with a Decision Transformer architecture. This design incorporates continuous visual feedback guided by geometric alignment rewards, resulting in a more accurate and human-like modeling process. Extensive experiments show that SOV-CAD surpasses state-of-the-art methods in CAD sequence reconstruction while exhibiting strong data efficiency. Code of SOV-CAD is available at: https://github.com/LukePhong/SOV-CAD

cs.CV↗

EmbodiedMemory-Bench: Benchmarking Embodied Memory for Long-Horizon Embodied Tasks

Long-horizon embodied interaction requires agents to retain and continually update information about the environment as they observe, act, and encounter change. Yet current agents struggle to maintain such memory reliably. Our analysis traces this limitation to four key deficiencies: weak fine-grained visual memory, unreliable dynamic world-state tracking, failing to record world state revealed by interaction outcomes, and limited generalization from prior experience. However, existing benchmarks do not directly assess these memory capabilities during long-horizon embodied interaction. To address this gap, we introduce EmbodiedMemory-Bench (EMem-Bench), comprising 2,554 interactive episodes across four task families. EMem-Bench requires agents to build and update memory from interaction history, then use it to complete a later task by acting in the environment. We further present Embodied-Memorizer (EMem), an external memory system that organizes embodied experience into spatial, event, and scene memories. We also train EMem-8B, an 8B policy that manages and uses these memories. We evaluate a diverse range of open-source and proprietary MLLMs and representative multimodal memory systems. Results show that current models remain weak and uneven across the four challenges. Under matched backbones, EMem achieves the best overall performance among the evaluated memory systems and improves both open-source and proprietary models, while EMem-8B further improves over its backbone. Project page: https://zju-omniai.github.io/EmbodiedMemoryBench/

cs.CV↗

DEEPO: Dual-Entropy Enhanced Policy Optimization for Hallucination in MLLMs

Reinforcement learning (RL) is widely used to sharpen reasoning in multimodal large language models (MLLMs), yet its effect on hallucination is uneven. We trace this to two weak points in the \emph{correction chain} from reward to parameter update. At the rollout level, hard queries---those with high semantic entropy---frequently produce unanimously wrong sample groups, collapsing the group-relative advantage to zero exactly where hallucination risk is highest. At the optimization level, confident-but-wrong tokens are gradient-invisible: a categorical policy's expected score-gradient norm vanishes as its distribution sharpens, so the predictions that most need correction receive the weakest updates. We propose Dual-Entropy Enhanced Policy Optimization (DEEPO), a dual-stage enhancement combining signal variance regularization with gradient preconditioning: semantic-entropy-triggered expert prefixes inject grounded continuations on high-uncertainty queries, providing direct supervision and restoring advantage variance, while advantage-sign-aware Renyi preconditioning counteracts logit-level saturation so correction reaches confident errors in the operational confidence regime. Both branches improve over GRPO individually; their interaction is statistically significant on VideoMMMU---the most complex long-horizon task in our evaluation suite (+4.0$, 95\% CI [1.1, 6.9])---and additive elsewhere. DEEPO reduces hallucination while preserving accuracy and training stability.

cs.AI↗

Spatial-Interactor: Learning Spatial Reasoning through Interaction with the Observable Physical World

Spatial reasoning is essential for vision-language models (VLMs) to understand and act in the physical world. Reasoning in dynamic environments requires VLMs to perceive local state transitions caused by object motion and viewpoint changes and integrate them over long trajectories to maintain an updated spatial state, yet existing VLMs remain limited in both capabilities. Current spatial training primarily focuses on static questions about object attributes and spatial relations, providing limited direct supervision for state transitions; in contrast, interaction trajectories naturally connect a preceding observation, an action, and a subsequent observation, offering direct supervision for local state transitions, while complete trajectories reveal dependencies among consecutive transitions. We therefore introduce Spatial-Interactor, a framework that trains VLMs to model physical-world state transitions through interaction, organizing this learning process into a three-level curriculum covering L1 passive world-state transitions, L2 active self-state transitions, and L3 long-horizon interaction trajectories. Accordingly, we construct the Learning from Spatial Interaction dataset (LSI-108K) from simulated and real interaction trajectories, with tasks aligned with the objective of each level. Our two-stage training strategy applies Supervised Fine-Tuning (SFT) to L1 and L2 for local transition modeling, and On-Policy Distillation (OPD) then uses privileged self-distillation: a teacher branch given segment-level transition descriptions supervises the student's on-policy CoT, helping the student learn to integrate consecutive transitions over L3 long trajectories. Experiments across multiple VLMs and spatial benchmarks show consistent gains in local transition modeling and long-horizon integration.

cs.AI↗

Dual-Axis Policy Optimization for LLM Agents: Bayesian Feedback Attribution and Trajectory Mass Normalization

Reinforcement learning for LLM agents involves two distinct optimization di- mensions: how environment feedback is exploited within a trajectory, and how complete trajectories are aggregated across a batch. We formulate these dimen- sions as Intra-Trajectory Feedback Attribution and Inter-Trajectory Objec- tive Aggregation, and introduce BATON (Bayesian Attribution and Trajectory Objective Normalization), a dual-axis policy optimization framework. BATON instantiates the first axis with Bayesian Feedback Attribution, which constructs a feedback-conditioned posterior over sampled actions, and the second with Trajec- tory Mass Normalization (TMN), which assigns equal optimization mass to com- plete trajectories. Experiments with GRPO and GiGPO on ALFWorld, WebShop, and SearchQA show that both axes provide independent gains and that their combi- nation consistently achieves the strongest overall performance across model scales.

cs.AI↗

Reconciling Process Supervision with Outcome-Based Credit in Agentic Policy Optimization

Outcome-based reinforcement learning provides verified feedback for language-model agents, but assigns trajectory-level advantage uniformly to all decisions, yielding coarse credit over long-horizon interactions. On-policy self-distillation offers finer supervision by re-evaluating sampled behavior with privileged information (PI) available only during training. However, fine-grained supervision is not necessarily fine-grained credit: PI-induced likelihood changes describe how additional information alters policy preference, but do not directly determine how an executable action should inherit the verified task outcome. This creates a supervision-credit gap. Privileged signals may be irrelevant to the current interaction state, operate at a token granularity misaligned with executable decisions, and lack the outcome semantics required for reinforcement. We introduce TASPO, which converts privileged supervision into outcome-grounded action credit. TASPO constructs decision-applicable PI from verified successful experience, aggregates PI-induced likelihood shifts at the executable-action level, and converts relative action support into positive, bounded, mean-preserving weights on the original trajectory advantage. Thus, the verified outcome determines the update direction and average scale, while PI only redistributes credit across actions. Across three agentic benchmarks, TASPO improves over GRPO by 10.6\% and generalizes better to unseen tasks. Further analysis indicates that TASPO reduces supervision mismatch and that action-level assignment stabilizes the policy optimization process. These findings offer the community another interesting perspective.

cs.AI↗

ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

Recent progress in image and 3D scene generation has enabled increasingly realistic static environments, yet most methods remain confined to such static configurations. Generating dynamic scenes from natural language is fundamentally challenging: it requires joint reasoning over scene structure, temporal evolution, and physical feasibility, while ensuring reliable execution in modern physics engines. We present a unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine. Central to our approach is the \emph{Evolutive Scene Graph} (ESG), which specifies entities with physical attributes, spatial relations, and event-driven timelines in a machine-checkable form. Given a prompt, a large language model constructs and validates a complete ESG; spatial layouts are grounded via energy-minimized gradient optimization; timeline-constrained physical parameters are then optimized through differentiable simulation to satisfy user-specified events; and the resulting scene is compiled into an engine-executable class. Experiments on 10 scenes across three complexity levels show that our method achieves $16.4/18$ mean event completion, outperforming Scene Language, the strongest engine-executable baseline (SimWorld), and our ablation without physical optimization by a clear margin in event completion and parameter accuracy.

cs.GR↗

Embodied-Navigator: Point, Think, Memorize, and Align for Efficient Navigation

Although Large Vision-Language Models (VLMs) have significantly advanced embodied navigation, their direct deployment remains challenging, as existing methods often force VLMs into unnatural action spaces that misalign with their 2D pre-training priors, compounded by rigid reasoning schedules and inefficient memory management. To overcome these limitations, we propose TAMP-Nav, a unified framework for efficient embodied navigation. First, we introduce a Pixel-to-3D Action Formulation (Point) that reformulates navigation into 2D visual prompting. Specifically, the VLM merely selects 2D pixels, which are then projected into 3D coordinates for a low-level SLAM controller. This design naturally aligns embodied execution with the VLM's inherent 2D visual capabilities. Second, we propose an integrated Selective Reasoning and Anchor-Trajectory Memory mechanism (Think and Memorize), which dynamically triggers Chain-of-Thought and retains high-fidelity memory only at critical nodes, compressing redundant trajectories into lightweight Space-Time Indicators, thereby preserving critical historical information and enhancing spatio-temporal perception. Finally, we design an efficient Two-Level Alignment Paradigm (Align) via Group Relative Policy Optimization (GRPO). By superimposing global outcome rewards with fine-grained process rewards, this dense supervision tightly aligns the agent's cognitive planning with physical environmental feedback, endowing the model with adaptive reasoning capabilities. Experiments demonstrate that TAMP-Nav achieves state-of-the-art performance (e.g., 66.2% SR on R2R-CE) with high runtime and sample efficiency (requiring only 90k training trajectories).

cs.RO↗

AttriMem: Attribution-Guided Process Feedback for Agent Memory Construction

Effective memory is crucial for LLM agents, yet constructing it effectively remains challenging. A memory-construction policy decides what information to extract, store, update, compress, or discard as interactions accumulate. Heuristic memory methods rely on subjective, task-specific rules, which can misalign with downstream objectives and limit cross-task adaptability. RL-based methods, by contrast, learn from task feedback but mainly use outcome- or module-level rewards. These coarse signals indicate task success but cannot identify which intermediate memory contents support the final answer, creating a fine-grained credit-assignment bottleneck. However, constructing such process feedback is prohibitively difficult because intermediate memory decisions lack unique ground-truth targets, while the appropriate credit varies with the agent's uncertain reasoning trajectory and therefore cannot be specified in advance. We propose AttriMem, an attribution-guided process-feedback framework for learning memory-construction policies with RL. AttriMem augments the global outcome reward with local rewards derived from token-level contributions to the final answer. Experiments on long-horizon dialogue question answering show that AttriMem outperforms retrieval-based, heuristic, and RL-based baselines, generalizes across benchmarks and answer models, stabilizes RL optimization.

cs.AI↗

SkillAligner: Treating Retrieved Skills as Adaptable Drafts at Execution Time

General-purpose skills promise reusable procedural knowledge for language agents, yet semantic relevance does not guarantee execution utility: a retrieved skill may encode assumptions that conflict with the current task, execution environment, or other retrieved skills. We formalize this problem as the skill--execution misfit. To address it, we propose SkillAligner, a training-free execution-time skill adaptation framework that treats retrieved skills as adaptable drafts rather than fixed instructions. Before execution, SkillAligner performs a one-time joint adaptation that specializes useful skill fragments to task requirements, aligns their procedural assumptions with the available execution interface, and composes the resulting guidance by resolving dependencies, conflicts, and redundancy across skills. The adapted content is consolidated into a compact execution guide and reused throughout the subsequent trajectory. Extensive experiments across diverse agent benchmarks and model backbones show that SkillAligner substantially improves task performance over existing skill-use baselines, reduces skill-induced regressions at the instance level, and lowers total inference cost.

cs.LG↗

Show, Don't Tell: Evaluating Spatial Cognition in Generative Pixels Rather Than LLM Text

Spatial intelligence is essential for agents to move from static semantic understanding toward interacting with the physical world. Many spatial tasks are grounded in continuous visual scenes, where locations, regions, and paths are more naturally expressed by pointing, marking, or drawing than by reporting precise coordinates or discrete textual symbols. Yet existing spatial reasoning benchmarks usually require coordinates, options, or text, creating an answer-interface mismatch for image-generation models. This makes it difficult to evaluate image-generation models under the same task semantics as text-output VLMs, despite their ability to externalize spatial judgments directly in pixel space. We propose ProVisE (Protocolized Visual Evaluation), a benchmark-agnostic framework that elicits protocol-constrained visual answers from image-generation models and parses them into structured predictions compatible with original metrics. ProVisE also includes an Agentic builder that constructs and validates task-specific protocols for new benchmarks. We further introduce SpatialGen-Bench, a curated diagnostic benchmark of 470 samples across 14 spatial subtasks, four capability levels, and diverse answer forms. We evaluate representative text-output VLMs and image-generation models in a unified setting and validate Agentic protocol construction on six external spatial benchmarks. Results show that image-generation models are competitive when spatial answers can be externalized directly in pixel space, while text-output VLMs retain a clear advantage in compositional spatial reasoning. These findings reveal complementary strengths of pixel-space expression and text-based reasoning and establish a metric-compatible testbed for studying spatial cognition in image-generation models.

cs.CV↗

VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon

Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.

cs.RO↗

Towards Steering without Sacrifice: Principled Training of Steering Vectors for Prompt-only Interventions

Recently, steering vectors (SVs) have emerged as an effective and lightweight approach to steer behaviors of large language models (LLMs), among which fine-tuned SVs are more effective than optimization-free ones. However, current approaches to fine-tuned SVs suffer from two limitations. First, they require careful selection of steering factors on a per-SV basis to balance steering effectiveness and generation quality at inference time. Second, they operate as full-sequence SVs (FSSVs), which can sacrifice generation quality regardless of factor selection due to excessive intervention on the model generation process. To address the first limitation, we propose joint training of steering factors and directions, such that post-hoc factor selection is no longer required. Using neural network scaling theory, we find that moderately large initialization sizes and learning rates for steering factors are essential for stability and efficiency of joint training. To tackle the second limitation, we draw inspiration from representation fine-tuning and introduce Prompt-only SV (PrOSV), an SV that intervenes only on a few prompt tokens. Our empirical results show that PrOSV outperforms traditional FSSVs on AxBench when using our joint training scheme. We also find that PrOSV achieves a better tradeoff between general model utility and adversarial robustness than FSSV.

cs.LG↗

Mitigating Manifold Departure: Uncertainty-Aware Subspace Rectification for Trustworthy MLLM Decoding

MLLMs frequently hallucinate objects inconsistent with visual inputs. This issue is typically attributed to the over-reliance on language priors, which can override the visual context. Recent training-free decoding strategies address this by penalizing language priors. However, these methods overlook the dual nature of language priors, where they can be both helpful and harmful depending on the alignment with visual evidence. In particular, blindly suppressing language priors often disrupts the model's semantic manifold, leading to performance degradation, a phenomenon we term Manifold Departure. To address this, we propose Manifold-Guided Adaptive Projection (MGAP), a geometry-aware, training-free decoding method that mitigates hallucinations while preserving representation structure. MGAP first constructs a language-prior subspace from blind hidden states via SVD. During decoding, MGAP projects each multimodal hidden state onto this subspace and applies a consistency-aware gate to adaptively attenuate only the projected prior component, yielding a subspace-selective update that largely preserves the orthogonal semantic components. Extensive experiments on POPE and CHAIR show that MGAP outperforms prior decoding baselines, achieving stronger hallucination suppression without sacrificing coherence.

cs.LG↗

Domain-Specific Data Synthesis for LLMs via Minimal Sufficient Representation Learning

Large Language Models have demonstrated remarkable progress in general-purpose capabilities and can achieve strong performance in specific domains through fine-tuning on domain-specific data. However, acquiring high-quality data for target domains remains a significant challenge. Existing data synthesis approaches follow a deductive paradigm, heavily relying on explicit domain descriptions expressed in natural language and careful prompt engineering, limiting their applicability in real-world scenarios where domains are difficult to describe or formally articulate. In this work, we tackle the underexplored problem of domain-specific data synthesis through an inductive paradigm, where the target domain is defined only through a set of reference examples, particularly when domain characteristics are difficult to articulate in natural language. We propose a novel framework, DOMINO, that learns a minimal sufficient domain representation from reference samples and leverages it to guide the generation of domain-aligned synthetic data. DOMINO integrates prompt tuning with a contrastive disentanglement objective to separate domain-level patterns from sample-specific noise, mitigating overfitting while preserving core domain characteristics. Theoretically, we prove that DOMINO expands the support of the synthetic data distribution, ensuring greater diversity. Empirically, on challenging coding benchmarks where domain definitions are implicit, fine-tuning on data synthesized by DOMINO improves Pass@1 accuracy by up to 4.63\% over strong, instruction-tuned backbones, demonstrating its effectiveness and robustness. This work establishes a new paradigm for domain-specific data synthesis, enabling practical and scalable domain adaptation without manual prompt design or natural language domain specifications.

cs.AI↗

PragLocker: Protecting Agent Intellectual Property in Untrusted Deployments via Non-Portable Prompts

LLM agents rely on prompts to implement task-specific capabilities based on foundation LLMs, making agent prompts valuable intellectual property. However, in untrusted deployments, adversaries can copy and reuse these prompts with other proprietary LLMs, causing economic losses. To protect these prompts, we identify four key challenges: proactivity, runtime protection, usability, and non-portability that existing approaches fail to address. We present PragLocker, a prompt protection scheme that satisfies these requirements. PragLocker constructs function-preserving obfuscated prompts by anchoring semantics with code symbols and then using target-model feedback to inject noise, yielding prompts that only work on the target LLM. Experiments across multiple agent systems, datasets, and foundation LLMs show that PragLocker substantially reduces cross-LLM portability, maintains target performance, and remains robust against adaptive attackers.

cs.CR↗

LBA: Textual Hard-Label Adversarial Attack under Low Query Budgets

Generating high-quality adversarial texts with low query budgets remains a challenging problem in the hard-label scenario. Most existing approaches rely on greedy algorithms, where one position in the text is selected for substitution, followed by the substitutions of other positions. This local search approach may fail to discover high-quality adversarial examples and often leads to excessive query costs. Ideally, an optimal adversarial sample would consider all possible position combinations in the text, but exhaustive search is computationally impractical. To address this challenge, we propose a sampling-based method called LBA, which constructs an approximate distribution of high-quality adversarial examples by integrating both prior and posterior knowledge, and utilizes this distribution for sampling. As sampling progresses, posterior knowledge updates the approximate distribution, which in turn guides more effective sampling. Extensive experiments on six language models, ranging from small-scale to large-scale architectures across four datasets, demonstrate that LBA significantly outperforms state-of-the-art baselines on all evaluation metrics. Additionally, LLM-based assessment indicates that LBA generates more semantically preserved and comprehensible adversarial texts.

cs.CL↗