Search arXiv⌕ Search

arXiv subjects

Yakup Budanaz

Publications and source records attributed to Yakup Budanaz.

3 recordsLinked to original sources

Hardware-Aware Features for CUTLASS Kernel Selection

GPU libraries such as CUTLASS expose tens of thousands of semantically equivalent kernels for a single operation, making exhaustive autotuning expensive and execution-free selection difficult. Existing analytical selectors require hand-designed performance rules, while learned selectors operate on raw configuration parameters and must infer hardware consequences from data. We introduce a hardware-aware representation for CUTLASS kernel selection that augments candidate configurations with statically computable estimates of induced hardware behavior. We construct a dataset of 4.9 million CUTLASS kernels and train gradient-boosted and neural learning-to-rank models to rank candidates within each problem. On held-out exhaustive evaluation problems, hardware-aware representations reduce selection regret by up to 40\% relative to structural baselines and 64.2\% relative to NVIDIA's matrix-multiply heuristics. We further evaluate data-efficient cross-precision and epilogue-fusion transfer within CUTLASS GEMM, showing that explicitly representing candidate-induced hardware behavior provides a useful inductive bias for learned kernel selection.

cs.LG↗

Design in Tiles: Automating GEMM Deployment on Tile-Based Many-PE Accelerators

Tile-based many-Processing Element (PE) accelerators can achieve competitive performance on General Matrix Multiplication (GEMM), but they are extremely hard to program, as their optimal software mapping is deeply coupled with hardware design which is unwieldy to manual deployment. We propose "Design in Tiles (DiT)", an automated framework connecting a deployment toolchain with a configurable executable model for these accelerators. For evaluation, we apply our framework to GEMM targeting a large acceleration configuration (e.g., 32x32 tiles, 1979 TFLOPS@FP8, 4 TB/s Bandwidth) comparable to an NVIDIA GH200. We achieve higher PE utilization than GH200 with its expert-tuned GEMM libraries, achieving 1.2-2.0x speedup across diverse matrix shapes.

cs.DC↗

Computing the Full Earth System at 1 km Resolution

We present the first-ever global simulation of the full Earth system at 1.25 km grid spacing, achieving highest time compression with an unseen number of degrees of freedom. Our model captures the flow of energy, water, and carbon through key components of the Earth system: atmosphere, ocean, and land. To achieve this landmark simulation, we harness the power of 8192 GPUs on Alps and 20480 GPUs on JUPITER, two of the world's largest GH200 superchip installations. We use both the Grace CPUs and Hopper GPUs by carefully balancing Earth's components in a heterogeneous setup and optimizing acceleration techniques available in ICON's codebase. We show how separation of concerns can reduce the code complexity by half while increasing performance and portability. Our achieved time compression of 145.7 simulated days per day enables long studies including full interactions in the Earth system and even outperforms earlier atmosphere-only simulations at a similar resolution.

physics.ao-ph↗