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Yang Gao

Publications and source records attributed to Yang Gao.

At least 37 records · Page 2Linked to original sources

MoonGS: High-quality Representation of the Lunar Surface via Gaussian Splatting Using Robust Depth Features from Image Pairs

High-quality 3D reconstruction of lunar terrain from sparse rover images is indispensable for autonomous lunar exploration, but remains challenging because viewpoint overlap is insufficient, surface textures are weak, and data volume is limited. We propose MoonGS, the first feed-forward 3D Gaussian Splatting framework tailored to lunar scenes. Given only two input images, MoonGS predicts pixel-aligned Gaussian primitives in a single forward pass and renders photorealistic novel views without any per-scene optimization. MoonGS (i) adopts an adaptable backbone design that seamlessly integrates advanced vision foundation models to extract robust depth features; (ii) integrates semantic priors in two manners: merging semantic cues with visual features to refine Gaussian parameter estimation, and adopting a semantic ranking loss that regularizes background depth; and (iii) employs an entropy-guided heuristic resampling strategy to augment sparse observations by selecting the most informative distant viewpoints with negligible overhead. Experiments on the LuSNAR benchmark and our synthetic weak-texture MoonBlender dataset show that MoonGS surpasses state-of-the-art feed-forward NeRF/3DGS baselines by +4.9 dB PSNR, +0.29 SSIM, and 40\% lower LPIPS while maintaining sub-second inference. Furthermore, we validate the broad applicability of our framework by demonstrating that it effectively leverages state-of-the-art backbones, including VGGT, to significantly boost performance. Qualitative evaluations on Chang'e mission imagery also show the best visual quality among compared methods, indicating robustness on real lunar data. The source code and dataset are publicly available at https://github.com/InRobots/MoonBlender.

cs.CV↗

GeoScaffold: Learning Compact Geometric Latents via Reconstruction for Efficient Vision-Language Navigation

Recent vision-and-language navigation (VLN) systems increasingly adopt streaming Video-LLM policies that map egocentric RGB observations and instructions directly to low-level actions. Yet these policies inherit weak 3D geometric priors from 2D pretraining. Existing geometry-aware extensions charge a persistent inference-time price: depth sensors, 3D encoders, or per-step perception tool calls. We propose GeoScaffold, a geometric supervision framework that pays this price once, at training time, by internalizing geometry into the policy itself. It first learns a compact depth tokenizer on depth maps from the training trajectories and freezes it. It then fine-tunes the policy with a handful of learnable geometry query tokens, training their hidden states to reconstruct navigation-critical geometry such as depth, connectivity, and traversability. This supervision turns the query states into compact geometric latents for action decoding, and through the shared weights also internalizes geometry into the backbone's own representations. Like a scaffold, the tokenizer, target generators, and reconstruction heads are discarded after training, leaving the backbone and action interface unchanged. Extensive experiments show that GeoScaffold consistently outperforms leading vision-only navigators on continuous VLN benchmarks, offering a practical paradigm for lightweight edge deployment of spatially aware embodied navigation models.

cs.RO↗

Harness Continual Learning: Continual Adaptation Beyond Model Parameters

Continual learning has largely been model-centric, treating model parameters as the state that changes with sequential experience. Modern agents can also adapt through a harness of prompts, memories, tools, skills, and routing rules. Because these contents jointly shape later execution, a harness update can disrupt previously reliable behavior even when the model is frozen. This raises a new question: how can an agent continually improve its state outside the model while retaining behavior acquired earlier? We formulate Harness Continual Learning (HCL), a new continual learning paradigm in which the harness evolves around a frozen foundation model, and define the resulting loss of earlier behavior as harness-level forgetting. We instantiate HCL with four execution-facing components: the Task Interface, Experience Memory, Capability Map, and Adaptive Router. We further introduce guarded harness evolution to separate update generation from state commitment. A Continual Optimizer proposes candidate harnesses from post-execution feedback, and a Continual Evaluator commits the resulting candidate harness only after checking current improvement, historical retention, and validity. Experiments on textual reasoning, multimodal perception, and open-world interaction demonstrate capability accumulation and failure recovery, with relative gains exceeding 10% over corresponding baselines in multiple settings. Component ablations assess the contribution of each harness component, while controlled retention sweeps reveal measurable harness-level forgetting and show that the stability--plasticity trade-off can be explicitly adjusted.

cs.LG↗

Orthogonal Model Structures

This paper studies orthogonal model structures, i.e., model structures such that a lifting in the Lifting axiom is unique. Cofibrant (fibrant) objects are defined without initial (terminal) objects. For an orthogonal model structure on a category with enough cofibrant objects and fibrant objects, it is proved that the homotopy category is equivalent to the full subcategory of cofibrant-fibrant objects. TTF model structures, bi-reflective model structures, and torsion model structures, are introduced. They are all orthogonal. One to one correspondences between TTF model structures and TTF triples in an abelian category, bi-reflective model structures and bi-reflective pairs in any category, and torsion model structures and twin torsion pairs in an abelian category, are established in a constructive way. Torsion model structures on a poset, on the category of $G$-sets, and on the category of topological groups, are also constructed. The homotopy categories of all these model structures are computed. In particular, the homotopy category of a TTF model structure is an abelian category.

math.CT↗

Automated Screw Planning for Reduced Pelvic Fractures Based on Statistical Shape Models and Deep Learning

Percutaneous iliosacral screw fixation is an important minimally invasive treatment for unstable pelvic fractures. Because the sacroiliac region has complex anatomy and narrow screw corridors, the accuracy and safety of screw placement directly affect surgical outcomes. Accurate and reliable preoperative screw planning is therefore essential to improve surgical success and reduce intraoperative risks. Conventional preoperative planning typically requires surgeons to determine screw trajectories through manual measurements, a labor-intensive process that depends on subjective clinical experience. To address these challenges, we propose a fully automated pipeline for preoperative iliosacral screw planning in patients with pelvic fractures. Using patient-specific three-dimensional anatomy, the pipeline automatically identifies safe screw corridors and generates individualized insertion trajectories to support clinical preoperative planning. We evaluated the proposed pipeline on 200 clinical cases of pelvic fractures. Compared with conventional manual measurements, the safety margin of the safe insertion corridors increased by 2% across the four screw types, the mean planning time decreased by more than 90%, and the clinical acceptance rate reached 95%.

cs.AI↗

Skill-Space Shooting for Autonomous Robot Policy Improvement

Robots deployed in the physical world must be able to improve beyond their initial training as they encounter new situations and failures. For this improvement to scale across tasks, it must make effective use of experience without requiring human demonstration of each correction. Recent agentic systems offer a way to reduce this reliance on human effort by using foundation models to autonomously compose learned behaviors to complete tasks. Yet completing tasks this way does not itself teach a task policy to overcome its own failures; that requires turning these behaviors into learnable corrections for the policy. Our insight is that many such corrections are familiar short behaviors, or skills: they recur across tasks and describe actions that foundation models can reason about from a scene. We introduce skill-space shooting, which uses foundation model guidance to explore corrections through these reusable skills and turn successful trials into policy improvement. Real-world experiments show repeated improvement in policies acting autonomously, while skills can also be shared to reduce the teaching needed to improve on new tasks. By making reusable skills a source of corrective supervision, skill-space shooting enables scalable and generalizable policy improvement within and across tasks. Additional results and videos at https://skill-space-shooting.github.io.

cs.RO↗

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.

cs.CV↗

AD-WM: Action-Discriminative World Models for Counterfactual Model Predictive Control

Latent world models are typically trained to predict factual transitions, whereas model predictive control (MPC) must compare alternative actions from the same state. A model can therefore achieve low factual prediction error yet poorly distinguish candidate actions. We introduce AD-WM, an action-discriminative joint-embedding world model for counterfactual MPC. AD-WM combines residual latent dynamics with predictor-level action-recovery regularization, using inverse dynamics and a normalized recovery objective motivated by conditional mutual information. Both objectives encourage planning transitions to preserve action information; their auxiliary heads are discarded at test time, leaving MPC unchanged. On OGBench-Cube, AD-WM improves hard-start success from 3.7% to 52.0% over a matched LeWM baseline and improves mean success over the reproduced baseline in four of five simulation environments. Planning diagnostics show that factual prediction error and whole-bank action ranking do not follow the closed-loop success ordering, whereas CEM-aligned elite regret tracks success more closely. With a frozen V-JEPA 2 encoder and matched DROID post-training, AD-WM also improves zero-shot transfer to our Franka setup, increasing basic pick-and-place success from 42.2% to 71.1% without lab-specific adaptation. These results suggest that world models for planning should preserve action-dependent differences needed for counterfactual selection, rather than optimize factual prediction accuracy alone. More videos and code are available at https://ad-wm.github.io/.

cs.AI↗

RGSQ: Riemannian Geometry-Sensitive Quantization for Large Vision-Language Models

Large vision-language models (VLMs) can be efficiently deployed under stringent memory and latency constraints through post training quantization (PTQ). However, most PTQ methods are designed for unimodal large language models (LLMs). These methods treat quantization errors as isotropic perturbations under the Euclidean assumption, which provides weak guidance on directions most sensitive to quantization in VLMs. Consequently, directly adapting unimodal PTQ approaches or solely employing modality-specific scaling often leads to uneven bit-width distribution and inconsistent performance in low-bit settings. To address these challenges, we propose Riemannian Geometry-Sensitive Quantization (RGSQ), which formulates quantization as a reconstruction problem under a unified Fisher-Riemannian metric. RGSQ identifies modality-specific sensitive directions via Riemannian manifold mappings built from modality-partitioned empirical Fisher factors and fused into a modality-aware Kronecker-structured metric. We then apply geometry-aligned rotations to reorient the local tangent frame, steering low-bit perturbations toward loss-insensitive axes. Finally, we apply a whitening transformation that maps the Riemannian objective to an equivalent Euclidean form, enabling standard unimodal PTQ methods to evaluate multimodal quantization error under their original assumptions. Across an extensive and diverse set of mainstream VLM benchmarks, RGSQ achieves the highest accuracy and stability under extremely low-bit settings (W2A8 and W3A8). It outperforms VLM-aware baselines, such as MBQ and MQuant, by up to 5.9% and surpasses single-modality improvements by up to 8.6%.

cs.CV↗

TTE-Flash: Accelerating Reasoning-based Multimodal Representations via Think-Then-Embed Tokens

Recent research has demonstrated that Universal Multimodal Embedding (UME) benefits significantly from Chain-of-Thought (CoT) reasoning. In this paradigm, a generative model produces explicit reasoning traces for a multimodal query, with the final representation extracted from an embedding token attending to both the query and the reasoning. Despite its effectiveness, the computational overhead of generating explicit CoT traces is often prohibitive. In this work, we propose replacing explicit CoT with latent think tokens, which are interpreted as latent variables that can produce explicit CoT traces as observed variables. By optimizing think tokens using CoT generation loss and subsequent embedding tokens using contrastive loss, we produce high-performance, reasoning-aware representations at a constant inference cost. Our study investigates two key architectural designs: 1) how think and embeddings tokens should be extracted from the same LLM backbone. 2) how the tokens should be trained as two dependent tasks. We introduce TTE-Flash-2B, a reasoning-aware multimodal representation model that outperforms its explicit-CoT counterpart on the MMEB-v2 benchmark, while producing latent think tokens that are interpretable both textually and visually. Furthermore, zero-shot evaluation across 15 video datasets reveals scaling behavior as the number of think tokens increases.

cs.AI↗

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Despite rapid progress in interactive world models (IWMs), short-horizon performance does not establish sustained action following, visual stability, physical plausibility, or memory. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: sliding-window drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: evaluation of physical plausibility across mechanics, optics, and 3D consistency, gated by camera-motion and subject-tracking checks; (iv) Memory: a trajectory-aware protocol reducing confounding from action-following errors, evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 1000+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60 s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.

cs.CV↗

High-performance orbital-torque magnetic memory on the 300-mm platform

Contemporary memory technologies are increasingly constrained by the fundamental trilemma of storage capacity, access latency, and power consumption. Among the emerging technologies, spin-orbit torque magnetic random-access memory (SOT-MRAM) shows promise to circumvent these challenges, owing to its fast switching dynamics and high endurance. However, the application of SOT-MRAM is hindered by the relatively low write and read efficiencies, resulting in a large bitcell area and an insufficient sensing margin. Meanwhile, the involvement of an ultrathin spin-source channel, typically within a few nanometers, imposes technological challenges for mass production. Here, we resolve these issues on a 300-mm wafer platform by exploiting the emerging orbital degree of freedom and the resultant orbital torque (OT) from the relatively thick Ti/W bilayer. In particular, OT memory nanodevices exhibit a giant tunnel magnetoresistance (TMR) of 182%, nanosecond-scale response, 1012 endurance, together with an enhanced switching efficiency (E_b/I_c), which consequently enables an ultra-low write energy of less than 0.1 pJ/bit. Our findings demonstrate that orbital angular momentum can be implemented for building energy-efficient MRAM devices, offering a practical pathway towards low-latency memory that is demanded for high-performance computing and AI applications.

cond-mat.mtrl-sci↗

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.

cs.AI↗

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

Multi-Agent Reinforcement Learning (MARL) has emerged as a pivotal paradigm for complex decision-making in autonomous systems and air combat. While MARL has demonstrated significant potential in air combat, achieving sophisticated tactical coordination remains a non-trivial challenge. This difficulty is largely attributed to two primary limitations: (1) the absence of structured relational modeling hinders agents from capturing complex, time-varying interactions among battlefield entities; and (2) conventional flat architectures often lack the capability to explicitly model tactical roles, leading to ambiguous task allocation in highly dynamic environments. To address these challenges, we propose Hierarchical Dynamic Role-Graph Multi-Agent Proximal Policy Optimization (DRG-MAPPO), a novel MARL framework that integrates graph-based relational modeling with dynamic role assignment. Specifically, DRG-MAPPO constructs a graph-based representation of battlefield interactions and leverages graph attention mechanisms to extract critical relational features among allies, enemies, and threats. Subsequently, a high-level policy employs a dynamic role assignment mechanism to determine tactical responsibilities (e.g., ``leader'' and ``supporter''). Conditioned on these roles and encoded graph-relational features, a low-level policy executes discrete maneuver actions, facilitating the joint optimization of tactical strategy and collaborative execution. Furthermore, a target-priority auxiliary task is designed to foster the emergence of behaviors such as focus-fire. Experimental results demonstrate that DRG-MAPPO achieves a state-of-the-art win rate of 87%, suggesting that our framework effectively balances relational modeling, interpretability, and optimization stability for cooperative air combat.

cs.AI↗

VideoTIR: Accurate Understanding for Long Videos with Efficient Tool-Integrated Reasoning

Existing Multimodal Large Language Models (MLLMs) often suffer from hallucinations in long video understanding (LVU), primarily due to the imbalance between textual and visual tokens. Observing that MLLMs handle short visual inputs well, recent LVU works alleviate hallucinations by automatically parsing the vast visual data into manageable segments that can be effectively processed by MLLMs. SFT-based tool-calling methods can serve this purpose, but they typically require vast amounts of fine-grained, high-quality data and suffer from constrained tool-calling trajectories. We propose a novel VideoTIR that leverages Reinforcement Learning (RL) to encourage proper usage of comprehensive multi-level toolkits for efficient long video understanding. VideoTIR explores both Zero-RL and SFT cold-starting to enable MLLMs to retrieve and focus on meaningful video segments/images/regions, enhancing long video understanding both accurately and efficiently. To reduce redundant tool-calling, we propose Toolkit Action Grouped Policy Optimization (TAGPO), which enhances the efficiency of the calling process through stepwise reward assignment and reuse of failed rollouts. Additionally, we develop a sandbox-based trajectory synthesis framework to generate high-quality trajectories data. Extensive experiments on three long-video QA benchmarks demonstrate the effectiveness and efficiency of our method.

cs.CV↗

He3-Seeker: Robotic Information Planning for Lunar Helium-3 Distribution Mapping

Lunar helium-3 is a highly valuable strategic resource, pivotal to the advancement of both deep-space exploration and space mining. Existing lunar helium-3 exploration methodologies rely primarily on indirect measurements via remote sensing, which are often characterized by limited precision, low reliability, and insufficient spatial resolution. In this paper, we introduce He3-Seeker, an active robotic exploration method for helium-3 distribution mapping. First, we provide a formal definition of the active helium-3 exploration problem. Subsequently, we developed the He3-Seeker framework, which is conceptually based on multi-point drilling, sampling, and in situ analysis. In particular, we use robotic information planning (RIP) to guide autonomous robot navigation and active sensing. Additionally, to thoroughly evaluate the proposed algorithm, we introduce a reliable method for generating reference data of lunar helium-3 distribution based on low-resolution orbital remote sensing measurements. Simulation experiments verify that He3-Seeker achieves both rapid and high-fidelity mapping of helium-3 distribution, providing a reliable solution for resource exploration tasks. Our code and simulation environment will be publicly accessible at https://github.com/OpenSpace-Lab/He3-Seeker.

cs.RO↗

PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians

Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based methods couple 3D Gaussians with the Material Point Method (MPM) to generate physically driven motion, but extending this paradigm to heterogeneous multi-part objects and interacting multi-object scenes remains challenging. Object-level physical assignment collapses distinct parts into a single material state, while one-shot predictions from large language models, vision-language models, or agents neither reliably bind different materials to identified parts nor verify that the resulting MPM configuration is executable. Score Distillation Sampling (SDS)-based parameter optimization, meanwhile, requires repeated per-scene score evaluations and gradient backpropagation, incurring lengthy optimization and potentially yielding suboptimal or unstable solutions. We therefore present PhysMAS, a physics-grounded multi-agent framework. From a motion prompt and four scene views, an Object-Part Scene Agent establishes persistent identities and calls a Material Reasoning Agent for part-wise profiles. It invokes solver-aware skills to bind these identities and profiles to per-particle MPM fields and execute all objects in a shared domain; the framework then screens candidate forward-simulation results. This supports heterogeneous multi-part and interacting multi-object scenes without per-scene diffusion-score backpropagation. Extensive experiments demonstrate that, compared with recent physics-based 4D Gaussian baselines that rely on SDS, PhysMAS achieves better semantic alignment and perceived physical plausibility while requiring less runtime.

cs.AI↗

MoMaStage: Skill-State Graph Guided Planning and Closed-Loop Execution for Long-Horizon Indoor Mobile Manipulation

Long-horizon indoor mobile manipulation (MoMa) requires robots to execute extended navigation-manipulation sequences whose feasibility depends on state changes induced by preceding skills. Vision-language models (VLMs) can decompose instructions into plausible skill sequences, but they do not reliably track such cumulative embodiment constraints or revise a plan when execution deviates from expectation. We present MoMaStage, a map-light framework for state-consistent planning and closed-loop execution in long-horizon indoor MoMa. MoMaStage couples a frozen VLM with robot execution through three mechanisms: (i) a hierarchical library of grounded, executable skills and a topology-only projection of a Skill-State Graph (SSG) that constrains the VLM's planning space; (ii) an SSG verifier that propagates scene-region and gripper-occupancy state to reject infeasible plans before execution; and (iii) an event-driven monitor that triggers graph-grounded repair only when an observed outcome invalidates the remaining plan. The SSG captures the compact embodiment state needed for skill sequencing without requiring a dense scene map, while geometric and contact-level conditions remain within the underlying controllers. Experiments in physics-rich simulation and on a real mobile manipulator show that MoMaStage improves planning validity and long-horizon execution survival over the evaluated baselines, while reducing latency and model token consumption.

cs.RO↗