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Yang Li

Publications and source records attributed to Yang Li.

At least 307 records · Page 17Linked to original sources

FactGuard: Agentic Video Misinformation Detection via Reinforcement Learning

Multimodal large language models (MLLMs) have substantially advanced video misinformation detection through unified multimodal reasoning, but they often rely on fixed-depth inference and place excessive trust in internally generated assumptions, particularly in scenarios where critical evidence is sparse, fragmented, or requires external verification. To address these limitations, we propose FactGuard, an agentic framework for video misinformation detection that formulates verification as an iterative reasoning process built upon MLLMs. FactGuard explicitly assesses task ambiguity and selectively invokes external tools to acquire critical evidence, enabling progressive refinement of reasoning trajectories. To further strengthen this capability, we introduce a two-stage training strategy that combines domain-specific agentic supervised fine-tuning with decision-aware reinforcement learning to optimize tool usage and calibrate risk-sensitive decision making. Extensive experiments on FakeSV, FakeTT, and FakeVV demonstrate FactGuard's state-of-the-art performance and validate its excellent robustness and generalization capacity.

cs.AI↗

DuCCAE: A Hybrid Engine for Immersive Conversation via Collaboration, Augmentation, and Evolution

Immersive conversational systems in production face a persistent trade-off between responsiveness and long-horizon task capability. Real-time interaction is achievable for lightweight turns, but requests involving planning and tool invocation (e.g., search and media generation) produce heavy-tail execution latency that degrades turn-taking, persona consistency, and user trust. To address this challenge, we propose DuCCAE (Conversation while Collaboration with Augmentation and Evolution), a hybrid engine for immersive conversation deployed within Baidu Search, serving millions of users. DuCCAE decouples real-time response generation from asynchronous agentic execution and synchronizes them via a shared state that maintains session context and execution traces, enabling asynchronous results to be integrated back into the ongoing dialogue. The system orchestrates five subsystems-Info, Conversation, Collaboration, Augmentation, and Evolution-to support multi-agent collaboration and continuous improvement. We evaluate DuCCAE through a comprehensive framework that combines offline benchmarking on the Du-Interact dataset and large-scale production evaluation within Baidu Search. Experimental results demonstrate that DuCCAE outperforms strong baselines in agentic execution reliability and dialogue quality while reducing latency to fit strict real-time budgets. Crucially, deployment metrics since June 2025 confirm substantial real-world effectiveness, evidenced by a tripling of Day-7 user retention to 34.2% and a surge in the complex task completion rate to 65.2%. Our hybrid architecture successfully preserves conversational continuity while enabling reliable agentic execution, offering practical guidelines for deploying scalable agentic systems in industrial settings.

cs.CL↗

Temperature-activated dislocation avalanches signaling brittle-to-ductile transition in BCC micropillars

We carry out strain-controlled in-situ compression experiments of micron-sized tungsten (W) micropillars in the temperature range 300-900 K, together with simulations of three-dimensional discrete dislocation dynamics (DDD) at the same scale. Two distinct regimes are observed. At low temperatures, plastic deformation appears smooth, both temporally and spatially. Stress fluctuations are consistent with a Wiener stochastic process resulting from uncorrelated dislocation activity within the pillars. However, high-temperature stress fluctuations are highly correlated and exhibit features of self-organized criticality (SOC), with deformation located within well-defined slip bands. The high-temperature stress relaxation statistics are consistent with a thermally activated nucleation process from the surface. The nature of the transition between the two regimes is a manifestation of the brittle to ductile transition in BCC metals.

cond-mat.mtrl-sci↗

SongEcho: Towards Cover Song Generation via Instance-Adaptive Element-wise Linear Modulation

Cover songs constitute a vital aspect of musical culture, preserving the core melody of an original composition while reinterpreting it to infuse novel emotional depth and thematic emphasis. Although prior research has explored the reinterpretation of instrumental music through melody-conditioned text-to-music models, the task of cover song generation remains largely unaddressed. In this work, we reformulate our cover song generation as a conditional generation, which simultaneously generates new vocals and accompaniment conditioned on the original vocal melody and text prompts. To this end, we present SongEcho, which leverages Instance-Adaptive Element-wise Linear Modulation (IA-EiLM), a framework that incorporates controllable generation by improving both conditioning injection mechanism and conditional representation. To enhance the conditioning injection mechanism, we extend Feature-wise Linear Modulation (FiLM) to an Element-wise Linear Modulation (EiLM), to facilitate precise temporal alignment in melody control. For conditional representations, we propose Instance-Adaptive Condition Refinement (IACR), which refines conditioning features by interacting with the hidden states of the generative model, yielding instance-adaptive conditioning. Additionally, to address the scarcity of large-scale, open-source full-song datasets, we construct Suno70k, a high-quality AI song dataset enriched with comprehensive annotations. Experimental results across multiple datasets demonstrate that our approach generates superior cover songs compared to existing methods, while requiring fewer than 30% of the trainable parameters. The code, dataset, and demos are available at https://github.com/lsfhuihuiff/SongEcho_ICLR2026.

cs.SD↗

Weak-strong uniqueness for bi-fluid compressible system with algebraic closure

We consider a real two-fluid system of compressible viscous fluids with a common velocity field and algebraic closure for the pressure law. The constitutive relation involves densities of both fluids through an implicit function. The existence of global-in-time finite energy weak solutions to this system is known since the work of Novotný and Pokorný [Arch. Rational Mech. Anal., 2020]. On the other hand, existence of local-in-time strong solutions is due to Piasecki and Zatorska [J. Math Fluid Mech., 2022]. In this paper, we establish the weak-strong uniqueness principle using the relative entropy method. In sharp contrast to the two-phase model of Baer-Nunziato type, the volume fraction of phase $+$ obeys a transport equation with an additional nonlinear term. This gives rise to troublesome terms in the relative entropy inequality. We are able to close the estimate by making an elaborate use of the structure of the system.

math.AP↗

A Theory of Feature Learning in Kernel Models

We study feature learning in a compositional variant of kernel ridge regression in which the predictor is applied to a learnable linear transformation of the input. When the response depends on the input only through a low-dimensional predictive subspace, we show that all global minimizers of the population objective for the linear transformation annihilate directions orthogonal to this subspace, and in certain regimes, exactly identify the subspace. Moreover, we show that global minimizers of the finite-sample objective inherit the exact same low-dimensional structure with high probability, even without any explicit penalization on the linear transformation.

math.ST↗

Privacy Technologies for Financial Intelligence

Financial crimes like money laundering and terrorism financing can have significant impacts on society, including loss of trust in the integrity of the financial system, misuse and mismanagement of public funds, increase in societal problems like drug trafficking and illicit gambling, and loss of innocent lives due to terrorism activities. Effective detection of complex financial crimes remains a formidable challenge for regulators and financial institutions because the critical data needed to establish patterns and criminality are often dispersed across multiple organisations and cannot be linked due to privacy constraints around large-scale data matching. Recent advances in privacy and confidential computing technologies, which enable private and secure data analysis across organisations, offer a promising opportunity for regulators and the financial industry to come together to enhance their collaborative risk detection while maintaining privacy standards. This paper, through a survey of the financial intelligence ecosystem, seeks to identify opportunities for the utilisation of privacy technologies to improve the state-of-the-art in financial-crime detection.

cs.CR↗

LM-Lexicon: Improving Definition Modeling via Harmonizing Semantic Experts

We introduce LM-Lexicon, an innovative definition modeling approach that incorporates data clustering, semantic expert learning, and model merging using a sparse mixture-of-experts architecture. By decomposing the definition modeling task into specialized semantic domains, where small language models are trained as domain experts, LM-Lexicon achieves substantial improvements (+7% BLEU score compared with the prior state-of-the-art model) over existing methods on five widely used benchmarks. Empirically, we demonstrate that 1) the clustering strategy enables fine-grained expert specialization with nearly 10% improvement in definition quality; 2) the semantic-aware domain-level routing mechanism achieves higher expert efficacy (+1%) than conventional token-level routing; and 3) further performance gains can be obtained through test-time compute and semantic expert scaling. Our work advances definition modeling while providing insights into the development of efficient language models for semantic-intensive applications.

cs.CL↗

Robust Test-time Video-Text Retrieval: Benchmarking and Adapting for Query Shifts

Modern video-text retrieval (VTR) models excel on in-distribution benchmarks but are highly vulnerable to real-world query shifts, where the distribution of query data deviates from the training domain, leading to a sharp performance drop. Existing image-focused robustness solutions are inadequate to handle this vulnerability in video, as they fail to address the complex spatio-temporal dynamics inherent in these shifts. To systematically evaluate this vulnerability, we first introduce a comprehensive benchmark featuring 12 distinct types of video perturbations across five severity degrees. Analysis on this benchmark reveals that query shifts amplify the hubness phenomenon, where a few gallery items become dominant "hubs" that attract a disproportionate number of queries. To mitigate this, we then propose HAT-VTR (Hubness Alleviation for Test-time Video-Text Retrieval), as our baseline test-time adaptation framework designed to directly counteract hubness in VTR. It leverages two key components: a Hubness Suppression Memory to refine similarity scores, and multi-granular losses to enforce temporal feature consistency. Extensive experiments demonstrate that HAT-VTR substantially improves robustness, consistently outperforming prior methods across diverse query shift scenarios, and enhancing model reliability for real-world applications.

cs.IR↗

InternVLA-A1: Unifying Understanding, Generation and Action for Robotic Manipulation

Prevalent Vision-Language-Action (VLA) models are typically built upon Multimodal Large Language Models (MLLMs) and demonstrate exceptional proficiency in semantic understanding, but they inherently lack the capability to deduce physical world dynamics. Consequently, recent approaches have shifted toward World Models, typically formulated via video prediction; however, these methods often suffer from a lack of semantic grounding and exhibit brittleness in the presence of video prediction errors. To synergize semantic understanding with dynamic predictive capabilities, we present InternVLA-A1. This model employs a unified Mixture-of-Transformers architecture, coordinating three experts for scene understanding, visual foresight generation, and action execution. These components interact seamlessly through a unified masked self attention mechanism. Building upon InternVL3 and Qwen3-VL, we instantiate InternVLA-A1 at 2B and 3B parameter scales. We pre-train these models on heterogeneous data sources over real-world robot data, synthetic simulation data, and human videos, covering over 692M frames. This hybrid training strategy effectively harnesses the diversity of synthetic simulation data while minimizing the sim-to-real gap. We evaluated InternVLA-A1 on 12 real-world robotic tasks and a simulation benchmark. The results show that InternVLA-A1 consistently outperforms prior leading models: compared with pi0.5, it achieves +4.4\% on static manipulation tasks and +2.6\% on the RoboTwin 2.0 simulation benchmark, and delivers a +26.7\% boost on dynamic manipulation tasks.

cs.RO↗

Look Inward to Explore Outward: Learning Temperature Policy from LLM Internal States via Hierarchical RL

Reinforcement Learning from Verifiable Rewards (RLVR) trains large language models (LLMs) from sampled trajectories, making decoding strategy a core component of learning rather than a purely inference-time choice. Sampling temperature directly controls the exploration--exploitation trade-off by modulating policy entropy, yet existing methods rely on static values or heuristic adaptations that are decoupled from task-level rewards. We propose Introspective LLM, a hierarchical reinforcement learning framework that learns to control sampling temperature during generation. At each decoding step, the model selects a temperature based on its hidden state and samples the next token from the resulting distribution. Temperature and token policies are jointly optimized from downstream rewards using a coordinate ascent scheme. Experiments on mathematical reasoning benchmarks show that learned temperature policies outperform fixed and heuristic baselines, while exhibiting interpretable exploration behaviors aligned with reasoning uncertainty.

cs.LG↗

ProAgentBench: Evaluating LLM Agents for Proactive Assistance with Real-World Data

Proactive agents that anticipate user intentions without explicit prompts represent a significant evolution in human-AI interaction, promising to reduce cognitive load and streamline workflows. However, existing datasets suffer from two critical deficiencies: (1) reliance on LLM-synthesized data that fails to capture authentic human decision-making patterns, and (2) focus on isolated tasks rather than continuous workflows, missing the pre-assistance behavioral context essential for learning proactive intervention signals. To address these gaps, we introduce ProAgentBench, a rigorous benchmark for proactive agents in working scenarios. Our contributions include: (1) a hierarchical task framework that decomposes proactive assistance into timing prediction and assist content generation; (2) a privacy-compliant dataset with 28,000+ events from 500+ hours of real user sessions, preserving bursty interaction patterns (burstiness B=0.787) absent in synthetic data; and (3) extensive experiments that evaluates LLM- and VLM-based baselines. Numerically, we showed that long-term memory and historical context significantly enhance prediction accuracy, while real-world training data substantially outperforms synthetic alternatives. We release our dataset and code at https://anonymous.4open.science/r/ProAgentBench-6BC0.

cs.HC↗

AutoMixer: Checkpoint Artifacts as Automatic Data Mixers

In language model training, it is desirable to equip models with capabilities from various tasks. However, it is not clear how to directly obtain the right data mixtures for these capabilities as the relationship between data and tasks is difficult to be modeled. In this work, we observe that checkpoint models exhibit emerging capabilities at different points in the training trajectory. Often, the training process saves checkpoints as artifacts that are under-utilized as a source of in-training data signals. We identify these artifact models based on their respective capabilities on the benchmarks and leverage them as data mixers by using their aggregated first-order influence approximation over source data. We demonstrated on eight reasoning benchmarks that the proposed framework shows significant improvements in the pretraining setting, with performance improvements of up to 1.93%. Overall, this shows the potential of checkpoint models to enhance data quality and optimize data mixtures.

cs.CL↗

Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating interactive and playable 3D game scenes, all from the user's casual prompts such as a hand-drawn sketch. Sketch-based input offers a natural, and convenient way to convey the user's design intention in the content creation process. To circumvent the data-deficient challenge in learning (i.e. the lack of large training data of 3D scenes), our method leverages a pre-trained 2D denoising diffusion model to generate a 2D image of the scene as the conceptual guidance. In this process, we adopt the isometric projection mode to factor out unknown camera poses while obtaining the scene layout. From the generated isometric image, we use a pre-trained image understanding method to segment the image into meaningful parts, such as off-ground objects, trees, and buildings, and extract the 2D scene layout. These segments and layouts are subsequently fed into a procedural content generation (PCG) engine, such as a 3D video game engine like Unity or Unreal, to create the 3D scene. The resulting 3D scene can be seamlessly integrated into a game development environment and is readily playable. Extensive tests demonstrate that our method can efficiently generate high-quality and interactive 3D game scenes with layouts that closely follow the user's intention.

cs.CV↗

Selfish routing games with priority lanes

We study selfish routing games where users can choose between regular and priority service for each network edge on their chosen path. Priority users pay an additional fee, but in turn they may travel the edge prior to non-priority users, hence experiencing potentially less congestion. For this model, we establish existence of equilibria for linear latency functions and prove uniqueness of edge latencies, despite potentially different strategic choices in equilibrium. Our main contribution demonstrates that marginal cost pricing achieves system optimality: When priority fees equal marginal externality costs, the equilibrium flow coincides with the socially optimal flow, hence the price of anarchy equals $1$. This voluntary priority mechanism therefore provides an incentive-compatible alternative to mandatory congestion pricing, whilst achieving the same result. We also discuss the limitations of a uniform pricing scheme for the priority option.

cs.GT↗

Towards Universal Neural Likelihood Inference

We introduce universal neural likelihood inference (UNLI): enabling a single model to provide data-grounded, conditional likelihood predictions for arbitrary targets given any collection of observed features, across diverse domains and tasks. To achieve UNLI over heterogeneous tabular data, we develop the Arbitrary Set-based Permutation-Invariant Reasoning Engine (ASPIRE) model. Our design addresses critical gaps in existing approaches to merge semantic-understanding capabilities and generalised numerical feature reasoning within a zero-shot capable framework. Trained on over 1,400 real diverse datasets spanning various domains, ASPIRE achieves 15\% higher F1 scores and 85\% lower RMSE than existing tabular foundation models in zero-shot and few-shot settings. Lastly, this work introduces open-world active feature acquisition, where we leverage the UNLI capabilities of ASPIRE to adeptly determine next feature-values to observe to improve inference time prediction accuracies.

cs.LG↗

Kimi K2: Open Agentic Intelligence

We introduce Kimi K2, a Mixture-of-Experts (MoE) large language model with 32 billion activated parameters and 1 trillion total parameters. We propose the MuonClip optimizer, which improves upon Muon with a novel QK-clip technique to address training instability while enjoying the advanced token efficiency of Muon. Based on MuonClip, K2 was pre-trained on 15.5 trillion tokens with zero loss spike. During post-training, K2 undergoes a multi-stage post-training process, highlighted by a large-scale agentic data synthesis pipeline and a joint reinforcement learning (RL) stage, where the model improves its capabilities through interactions with real and synthetic environments. Kimi K2 achieves state-of-the-art performance among open-source non-thinking models, with strengths in agentic capabilities. Notably, K2 obtains 66.1 on Tau2-Bench, 76.5 on ACEBench (En), 65.8 on SWE-Bench Verified, and 47.3 on SWE-Bench Multilingual -- surpassing most open and closed-sourced baselines in non-thinking settings. It also exhibits strong capabilities in coding, mathematics, and reasoning tasks, with a score of 53.7 on LiveCodeBench v6, 49.5 on AIME 2025, 75.1 on GPQA-Diamond, and 27.1 on OJBench, all without extended thinking. These results position Kimi K2 as one of the most capable open-source large language models to date, particularly in software engineering and agentic tasks. We release our base and post-trained model checkpoints to facilitate future research and applications of agentic intelligence.

cs.LG↗

HY3D-Bench: Generation of 3D Assets

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.

cs.CV↗