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Yang Li

Publications and source records attributed to Yang Li.

At least 127 records · Page 7Linked to original sources

EgoMonth: A Month-Level Egocentric Video Benchmark for Long-Term Spatiotemporal Memory

Recent advances in Multimodal Large Language Models (MLLMs) have led to substantial progress in video understanding, accompanied by a growing number of long video benchmarks. However, existing benchmarks rely predominantly on web-sourced videos that lack inter-clip spatiotemporal continuity, making it difficult to assess whether models can maintain consistent memory across days or weeks of real-world experience. We introduce EgoMonth, the first month-level egocentric video understanding benchmark. EgoMonth comprises over 300 hours of first-person daily-life recordings from 20 participants spanning 20 to 120 days, paired with 1,443 human-crafted multiple-choice question-answer pairs. We design a cognitively grounded 14-task evaluation framework organized into three hierarchical cognitive levels: Schema Consolidation, Episodic Indexing, and Cascading Reasoning. Evaluation of state-of-the-art open-source and closed-source MLLMs reveals that even the best-performing model, Gemini 2.5 Pro, achieves only 71.8% macro-average accuracy, remaining 22.4 percentage points below the corrected human baseline of 94.2%. Several models perform near or below the 25% chance level on tasks such as Route Reasoning, Cross-view Spatial Reasoning, and Direction Judgement, while even the strongest closed-source model remains substantially below human performance. These results indicate that current MLLMs function as lossy summarizers rather than faithful memorizers, highlighting the need for architectures with genuine long-term spatiotemporal memory.

cs.CV↗

A Variational Analysis of Kernel Learning with Learnable Linear Transformations

The classical kernel ridge regression problem aims to find the best fit for the output $Y$ as a function of the input data $X\in \mathbb{R}^d$, with a fixed choice of regularization term imposed by a given choice of a reproducing kernel Hilbert space, such as a Sobolev space. Here we consider a generalization of the kernel ridge regression problem, by introducing an extra matrix parameter $U$, which aims to detect the scale parameters and the feature variables in the data, and thereby improve the efficiency of kernel ridge regression. This naturally leads to a nonlinear variational problem to optimize the choice of $U$. We study various foundational mathematical aspects of this variational problem, including its Euler-Lagrange equation, continuity and first variation, limiting behavior under degenerate or diverging transformations, and the structure of its local minimizers. Particular attention is given to two data-distribution settings, namely multi-scale and multi-index models, where the learned transformation $U$ encodes intrinsic scale parameters and the essential low-dimensional feature variables, respectively.

stat.ML↗

MARCO: Click-Intent Decomposition for Calibrated Ads Conversion Prediction

Not all clicks are equal. Industrial ads ranking decouples conversion probability into click-through rate (CTR) and post-click conversion rate (CVR), yet treats every click as the same event. In reality, users provide a free, self-generated signal of intent through their physical UI interactions. Different click types on the same ad exhibit a 4-fold difference in actual conversion rates. By conflating these signals, the standard CVR model under-predicts high-intent clicks and over-predicts low-intent ones, which is a bias masked by near-perfect aggregate calibration. We propose MARCO (Multi-intent Ads Ranking Composition Optimization), a framework that resolves this bias by decomposing each click by intent. Using the logged click type as a free behavioral label, MARCO trains per-intent CVR heads on homogeneous populations, and at serving time composes their per-intent CVR estimates under a predicted distribution over intents. Theoretically, we prove that decomposition never raises population risk, give the exact headroom under squared loss and non-negativity under the deployed loss, and show through a routing-efficiency dial how much of it reaches serving. Because the population-optimal score is unchanged, any gain is a finite-capacity estimation and calibration effect that we validated both offline and online. For deployment at scale, we further cast multi-impression, multi-click attribution as credit assignment with a bias-variance tradeoff analogous to RL return estimation, showing last-impression, first-click attribution is the low-bias, low-variance, deterministic choice under production constraints, and derive three consistency conditions enforced end-to-end at scale. Deployed at binary intent granularity, MARCO corrects per-intent calibration to approximately 100%, lifts conversions per click by +2.80%, and drives +0.98% cumulative improvement in topline metrics.

cs.LG↗

ATOD: Annealed Turn-Aware On-Policy Distillation for Multi-Turn Agentic Tasks

Training small language-model agents for long-horizon interactive tasks requires both fast imitation and reward-driven improvement. On-policy distillation (OPD) provides dense teacher guidance and typically improves rapidly in the early stage, but its gains saturate once the student approaches the teacher, limiting the final performance ceiling. Reinforcement learning (RL) directly optimizes environment rewards and encourages exploratory improvement toward a higher reward-defined ceiling, but sparse and delayed feedback makes early-stage learning much less efficient than OPD. In this paper, we propose ATOD (Annealed Turn-aware On-policy Distillation), a hybrid online distillation algorithm that explicitly exploits this complementarity. (1) ATOD uses an annealed OPD-RL schedule: OPD dominates early training to approach teacher-level behavior, while RL is gradually strengthened to drive reward-based exploration. (2) ATOD introduces Turn-level Disagreement-Uncertainty Reweighting (T-DUR), which softly gates the distillation sig- nal to prioritize turns with high disagreement or uncertainty in long trajectories. Experiments on ALFWorld, WebShop, and Search-QA show that ATOD consistently outperforms competing post-training baselines: across the three student sizes, ATOD improves average success rate by 4.16 points over OPD and 23.62 points over GRPO, while surpassing the corresponding teacher models by 2.16 points.

cs.AI↗

SiriusDeliver: Automating Data Warehouse Delivery at Tencent

Enterprise data warehouses (DWs) support business-critical analytics, but warehouse task delivery remains a complicated production process involving context retrieval, workflow configuration, code generation, platform submission, and failure diagnosis. Although large language models (LLMs) and coding agents have improved software development, they are insufficient for production DW delivery, which requires dependency-aware orchestration, lifecycle-aware artifact control, and continuous adaptation to evolving platform practices. We present SiriusDeliver, an end-to-end delivery automation agent for production warehouse task submission. SiriusDeliver integrates three components: a hierarchical delivery agent that orchestrates warehouse skills, an artifact lifecycle control module that verifies and revises artifacts before and after platform execution, and a trace-driven skill evolution mechanism that maintains reusable skills from delivery trajectories. We evaluate SiriusDeliver through offline datasets and large-scale production deployment on Tencent Cloud WeData. Offline experiments on real-world warehouse delivery cases show that SiriusDeliver improves delivery success and automation efficiency over representative baselines. During a two-month deployment across 6 business teams and 4 warehouse task types, SiriusDeliver served 3,600 monthly active users and supported 18,240 delivery sessions, achieving an 87.2% end-to-end success rate and a 73.5% autonomous submission rate. A one-month A/B test shows that SiriusDeliver reduces median delivery time from 228 to 23 minutes and engineer effort from 95 to 11 minutes, while maintaining comparable final delivery success.

cs.DB↗

JEPA-WAM: Learning Vision-Language-Action Policies with Joint-Embedding World Modeling

Robust robot control benefits from explicitly modeling state transitions, but video-generation world action models (WAMs) introduce substantial deployment cost. Existing latent WAMs avoid explicit future generation, but often compress predictive representations or separate predictive modeling from the representations used for action generation. We introduce JEPA-WAM, a latent WAM built in a pretrained V-JEPA space, which couples latent transition prediction with continuous action generation through a shared predictor. JEPA-WAM predicts a spatially structured joint current-future target that captures task-shared visual temporal structure between current and future observations, while preserving dense patch-level correspondence. Through the shared predictor, transition supervision directly shapes the backbone, from which dedicated representations are extracted for action prediction. The same design can also be instantiated in pretrained VLA policies while preserving their original perception and action pathways. On LIBERO-Plus, JEPA-WAM achieves 79.2%, the best result without large-scale robot-policy pretraining, while its pretrained $π_{0.5}$ instantiation reaches 86.3%, achieving the best overall performance. Experiments on RoboTwin 2.0 and real-world bimanual manipulation further demonstrate strong generalization under visual and spatial shifts.

cs.RO↗

Skip a Layer or Loop It? Learning Program-of-Layers in LLMs

Large language models (LLMs) perform inference by following a fixed depth and order, non-recurrent execution of all layers. We reveal the wide existence of training-free, flexible, dynamic program-of-layers (PoLar), where pretrained layers can be packed as modules and then skipped or looped to form a customized program for each input. For most inputs, substantially shorter program executions can achieve the same or better accuracy, while incorrect predictions of the original LLM can be corrected by alternative programs with fewer layers. These observations indicate that inference admits multiple valid latent computations beyond the standard forward pass. To efficiently achieve PoLar in practice, we propose a lightweight PoLar prediction network, which learns to generate execution programs that dynamically skip or repeat pretrained layers for each input. Experiments on mathematical reasoning benchmarks demonstrate that PoLar consistently improves accuracy over standard inference and prior dynamic-depth methods, often while executing fewer layers, and that these gains persist under out-of-distribution evaluation. Our results suggest that fixed-depth execution captures only a narrow subset of an LLM's latent reasoning capacity.

cs.LG↗

Autonomy-of-Heads: Data-Free Sparse Attention from Frozen Query-Key Geometry

Long-context LLM inference is bottlenecked by quadratic attention computation and growing KV-cache costs. Existing sparse attention and KV-compression methods typically decide which tokens or heads to preserve from runtime attention scores, observation windows, calibration prompts, or learned gates, making head diagnosis input-dependent and costly to deploy. We propose Autonomy-of-Heads (AoH), a data-free method that identifies retrieval and streaming heads from the spectral geometry of query-key projections. AoH defines the kernel attention operator $M_h = W_K^{h\top}W_Q^h$ and uses its effective-rank as a weight-space measure of head function: concentrated spectra indicate a small number of dominant query-key matching directions and are associated with retrieval heads, whereas diffuse spectra indicate the absence of a dominant global matching direction and are associated with streaming heads. We further derive an efficient $d_\text{head}$-dimensional computation that avoids constructing the full $d_\text{model}\times d_\text{model}$ matrix. We conducted extensive experiments across models demonstrating that at 50\% sparsity, AoH retains 96.5\% of Full Attention performance on average while reducing prefill and decode latency by up to 41.4\% and 66.0\%, respectively, and KV-cache memory by 50.0\% at 256K tokens.

cs.CL↗

Same Attention, Different Truths: Put Logit-Lens over Visual Attention to Detect and Mitigate LVLM Object Hallucination

Large Vision-Language Models (LVLMs) often suffer from object hallucination, generating objects that are absent from the image. Prior work largely attributes this to insufficient visual attention. However, we find that both real and hallucinated objects receive equally strong visual attention in the model's mid-to-late layers, suggesting that the key issue may not be how much the model attends, but what it attends to and why. To this end, we decode the visual features of high-attention regions using Logit Lens, and observe that regions corresponding to real objects can be correctly decoded to the target object tokens, whereas those for hallucinated objects cannot. Building on this, we identify two hallucination mechanisms: (i) visual uncertainty, triggered by semantically similar or confusable regions; masking these regions eliminates the hallucination. (ii) contextual prior, triggered by strong co-occurrence priors; even when the initially attended region is masked, the hallucination persists and attention drifts to other regions. Based on these findings, we propose a simple yet effective training-free Detect-Mitigate framework comprising a Logit-Lens Consistency Check to detect hallucination and targeted remedies: High-Attention Regions Masking (HARM) for visual uncertainty hallucination, and Visual Evidence Enhanced Decoding (VEED) for contextual prior hallucination. Our approach achieves state-of-the-art results on multiple hallucination benchmarks. Code will be available.

cs.CV↗

SkillTV-Bench: Benchmarking How Well Judges Perform on Skill-Augmented Agentic Execution

LLM agents increasingly execute long-horizon tasks through tool use and environment interaction, shifting evaluation from final-response scoring to verification of complete executions. For skill-augmented agents, verification additionally requires the procedural knowledge encoded in task-time skills, because this knowledge indicates what evidence to inspect and which failures are task-critical. However, existing judge benchmarks often expose final responses or static trajectories, and rarely combine task-time skills with directly inspectable artifacts and environments. We therefore introduce SkillTV-Bench, a 681-case benchmark of real agent trajectories from 50 tasks across eleven domains, designed to evaluate skill-aware trajectory verification for both LLM-as-a-Judge and Agent-as-a-Judge methods. Additionally, we propose SkillTV-Evolve, which externalizes verification knowledge as a reusable JudgeSkill that guides an agent judge to plan targeted inspections and issue evidence-grounded verdicts. On a disjoint development pool, an automated evolution loop further refines the JudgeSkill using misjudged cases. On SkillTV-Bench, the refined skill increases the same agent judge's accuracy by 14.8 percentage points. In offline rollout-pool selection, it increases selected-trajectory success from 22.9% with one rollout to 45.5% with ten rollouts. The code and data are available at https://github.com/HanZhi306/SkillTV-Bench

cs.AI↗

WorldClaw: Agentic 3D Open-World Generation at Scale

Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse. We present WorldClaw, a fully agentic, coarse-to-fine framework for open-world 3D scene generation. Planning agents translate a text prompt into a structured specification of regions, terrain, assets, materials, and spatial relations. WorldClaw then builds a globally coherent terrain foundation from semantic layouts, reusable assets, generative or procedural materials, and a region-aware height field. For detail-demanding regions, it generates terrain-conditioned compositions, reconstructs editable textured meshes, and recovers their placement on the terrain; render-based agents further refine terrain, objects, appearance, and contacts. Across diverse open-world prompts, WorldClaw produces large-scale scenes with coherent spatial organization, visually compelling local content, and editable instance-level assets while preserving a consistent global terrain structure.

cs.AI↗

Relativistic formulation for dual one-way Doppler Cancellation Scheme observables for gravitational redshift tests

Gravitational redshift is a fundamental prediction of general relativity and a sensitive probe of possible deviations from it. Motivated by recent progress in optical clocks and satellite-ground frequency transfer, we study a dual one-way optical Doppler-cancellation observable for space-based gravitational-redshift tests. The corresponding observable is constructed by combining oppositely directed one-way frequency observables, namely an uplink and a downlink whose measurements are recorded at the receiving terminals and combined in post-processing. We derive the corresponding relativistic observable up to order $c^{-3}$, as required for future $10^{-18}$-level clock comparisons. The resulting combination suppresses the first-order Doppler contribution to second order while retaining the gravitational-redshift signal. We analyze the dominant residual effects, including higher-order Doppler terms, atmospheric delay, Shpiro delay, tidal effects, clock synchronization etc. The formalism is applied to representative satellite-ground configurations, including an ACES/CSS-like low-Earth-orbit configuration and a geostationary Earth-orbit satellite. The results show that the dual one-way optical DCS configuration provides a useful relativistic framework and error-modeling reference for future $10^{-18}$-level space-based gravitational-redshift tests, while highlighting the need for stringent clock synchronization.

gr-qc↗

Spin correlation of hyperon-antihyperon systems in $e^+e^-$ annihilation

Quantum correlations in high-energy collisions provide a novel perspective on both fundamental physics and hadron structure. We calculate the quantum information observable in spin-1/2 particle-antiparticle systems produced in $e^+e^-$ annihilation. Starting from the two-qubit density operator, we calculate the Bell variable, concurrence and negativity as functions of the scattering angle and collision energy for the $Λ\barΛ$, $Σ^+\barΣ^-$, and $Λ^+_c\barΛ^-_c$ systems in the process $e^+e^-\rightarrow B\bar{B}$ at BESIII experiments. Unlike elementary particle-antiparticle systems, the hyperon-antihyperon system exhibits non-vanishing transverse polarization for $B$ and $\bar{B}$ with respect to the production plane, which significantly restrict the kinematic region where the CHSH inequality is violated while leaving the entanglement largely unaffected. We also extend our analysis to the general case of spin-1/2 particle-antiparticle production, and explore the potential of using quantum correlations as probes to hadron structure, particularly to the parton-level entanglement inside heavy-flavored mesons.

hep-ph↗

VISPATH: Visual-Intent-Guided Path Reasoning for Multimodal Knowledge Graph Question Answering

Knowledge graph question answering (KGQA) enables models to answer natural-language questions through structured graph reasoning and has achieved substantial progress across many benchmarks and applications. Recently, multimodal KGQA (MM-KGQA) has attracted increasing attention because many questions require jointly using multimodal inputs and KG evidence. However, existing MM-KGQA methods typically use multimodal information only for starting entity grounding or evidence retrieval, after which multi-hop reasoning degenerates into text-only graph search. As a result, they cannot exploit multimodal cues that become important at intermediate hops. To address this limitation, we propose VISPATH, a visual-intent-guided path reasoning framework for MM-KGQA. VISPATH first identifies a reliable starting entity by combining multimodal grounding with graph-structural cues. It then performs intent-guided path discovery by recomputing hop-specific multimodal intent from the input, question, and current partial paths, so that each expansion is guided by the current reasoning state. The discovered paths are further refined through reasoning-chain pruning, which evaluates candidate paths as complete evidence chains based on their consistency with the question, reasoning sketch, and hop-specific intent. Finally, VISPATH checks whether the selected evidence is sufficient for answer generation. We further construct VISPATH-Bench, a benchmark for evaluating multimodal multi-hop reasoning over KGs, covering questions that require two to four hops over KG paths. Extensive experiments on VISPATH-Bench and three additional multimodal QA benchmarks show that VISPATH consistently outperforms strong baselines. Notably, with GPT-4o as the backbone, VISPATH surpasses GPT-5.4 on VISPATH-Bench, achieving a 10.6% relative improvement in average accuracy and a 13.1% improvement at 2-hop reasoning.

cs.CL↗

CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning

Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones.

cs.AI↗

DF$^3$: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation

Forecasting future states from video sequences is a critical challenge for autonomous robotic systems and a fundamental objective of world modeling. Prior generative methods operating at the pixel level inevitably overemphasize task-irrelevant details, leading to prohibitive computational overhead. While latent-based approaches attempt to mitigate this by predicting features directly, the persistent reliance on heavy decoders for state-to-task mapping remains a computational bottleneck. In this work, we propose Decoder-Free Feature Forecasting (DF$^3$), a novel framework that models world evolution entirely within the latent space and directly derives task outputs, completely eliminating the need for a decoder. Specifically, DF$^3$ injects learnable spatial queries into the terminal blocks of a frozen vision foundation model to extract future state representations directly. By employing a lightweight, unified Motion-Aware Context Fusion (MACF) mechanism that seamlessly integrates coarse flow warping with fine-grained latent cross-correlation, these queries interact with historical token representations to explicitly align and forecast the feature of the next frame. Subsequently, a specialized set of task queries probes these forecasted features for the downstream task. Extensive experiments on public benchmarks and zero-shot deployment in a robotic simulator demonstrate that DF$^3$ achieves performance comparable to state-of-the-art methods while offering superior efficiency and flexibility for integrated perception and control.

cs.CV↗

PATS: Policy-Aware Training Scaffolding for Agentic Reinforcement Learning

In long-horizon LLM agent reinforcement learning, weak policies often repeat similar failures, producing uninformative rollout trajectories and limiting effective policy optimization. Existing skill-centric methods improve exploration by optimizing, filtering, or internalizing reusable skills. However, they remain centered on the skills themselves rather than being designed as adaptive training-time support for the evolving policy. To address this, we propose a policy-centric training paradigm that reframes skills as a dynamic training scaffold. Our framework, PATS, converts rollout groups from the latest policy into evidence cards and uses task-specific evaluation to adjust the context used in subsequent rollouts. Concrete guidance helps weak policies to complete challenging tasks. As policy improves, redundant context is revised or removed to reduce reliance on explicit guidance while preserving useful rollout variation. The policy is optimized with environmental rewards using standard RLVR, and the training scaffold is discarded at deployment. Across ALFWorld, WebShop, and seven search-augmented QA benchmarks, PATS achieves performance competitive with SOTA baselines while using 25%-50% fewer tokens.

cs.AI↗

DataClawEval: A Benchmark for Data Engineering Agents in Real Industrial Harness

Large language models (LLMs) and LLM-based agents are increasingly being deployed to automate complex workflows, promising to revolutionize data management and processing. However, existing benchmarks predominantly focus on simplified Text-to-SQL translation or data analysis, leaving the critical and complex domain of end-to-end data engineering largely unexplored. To bridge this gap, we introduce DataClawEval, the first comprehensive benchmark designed specifically to evaluate the end-to-end task completion capabilities of autonomous agents in real-world data engineering scenarios. Built upon production-grade code authored by professional enterprise data engineers, it comprises 100 rigorous, end-to-end tasks spanning five execution engines: PySpark, MySQL, HiveSQL, PrestoSQL/Trino, and FlinkSQL. Rather than non-deterministic LLM-as-a-judge scoring, each task is executed within a case-specific, isolated sandbox and graded by deterministic, rule-based scripts. Evaluating 16 frontier agents exposes critical limitations: The strongest model attains only 74.9 overall, and no single model dominates, as each excels on a different engine, revealing strict domain specialization rather than omnipotent proficiency. Thus, autonomous data engineering remains a formidable, unresolved challenge. We release our dataset, containerized environments, and deterministic evaluation scripts at https://github.com/Dicemy/DataClawEval/tree/master

cs.AI↗