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Yang Liu

Publications and source records attributed to Yang Liu.

6 recordsLinked to original sources

LiST: Local-Simplex Test-Time LoRA Fusion

Task-specific LoRA adapters offer a modular way to specialize large language and vision-language models. However, existing adapter composition methods are mostly static and cannot adapt to individual test inputs. To address these issues, we propose \textbf{LiST}, a label-free test-time LoRA fusion framework that converts an existing LoRA bank into a target-conditioned local simplex and searches sample-specific fusion weights at inference time. LiST builds joint task representations from LoRA parameter anchors and prompt-level behavior vectors, retrieves neighboring adapters as a local search space, and performs branch-preserving fusion without updating the backbone or adapters. Candidate weights are selected by a prompt-level energy with prior, geometric, and stochastic-consistency constraints, and are deployed only when they pass a safe acceptance rule. Otherwise, LiST falls back to a target-conditioned prior. Experiments on multimodal and language benchmarks show that LiST outperforms static LoRA merging and conventional test-time adaptation baselines, while preserving task-specific adapter utility and improving robustness on unseen tasks.

cs.CV

Hindsight Memory-PRM: Supervising Memory Management with Auditable Hindsight Credit

Memory operations of long-horizon LLM agents are hard to supervise: an operation's value is unobservable when it is taken. But they are special -- they leave machine-readable evidence in the trajectory: retrieval hits and answer-time citations. Hindsight Memory-PRM exploits this audit trail twice: offline to train an operation-conditioned memory-utility critic, and online, where retrievals, citations, and one controlled deletion-and-reanswer per probe settle an intervention-calibrated entry-level presence credit, propagated along version chains as an action-level proxy reward -- no per-operation human labels, no Monte-Carlo replay of continuations. On held-out LoCoMo a local 8B policy reaches 77.5% under a fixed shared reader, surpassing its API teacher (65.1%) and all reproduced external systems, at one eighth the context of Mem0's official operating point; on LongMemEval, 79.0%. Ablations attribute the gain to causal calibration rather than signal density, and the policy converges to a multi-version memory organization whose gains no tested open-loop baseline reproduces.

cs.CL

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.

cs.CV

Auditing and Mitigating Privacy Leakage in Cloud-Edge Collaborative Decoding

Applications such as personalized assistance and proprietary document analysis require large language models (LLMs) to generate outputs from private data. Yet powerful LLMs typically cannot be deployed on the resource-constrained devices where private data resides, and uploading private data to cloud-hosted LLMs exposes sensitive information. Recent work addresses this tension with a cloud-edge collaborative decoding paradigm, where private data are kept on the edge with a small language model (SLM) producing next-token distributions, which are fused with predictions from a cloud LLM operating solely on public data. In this paper, we systematically analyze the privacy risks of such a paradigm with a novel evaluation framework using constructed QA datasets, which show that such collaboration can expose substantial private-context information. To address such privacy leakage, we propose CoVeil, a defense mechanism which dynamically optimizes transmitted signals to suppress leakage during decoding time while preserving the collaborative quality. Extensive evaluations demonstrate that CoVeil consistently improves the privacy-utility trade-off over existing baselines by reducing data leakage by up to 87.2%, with minimal accuracy loss.

cs.CR

Learning Simple Test-Time Environments for LLM Web Agents

Large language model (LLM) agents have demonstrated remarkable proficiency in manually constructed environments, yet their performance frequently collapses when transitioned to complex real-world settings. Existing research largely attribute this degradation to the compositional generalization gaps in LLMs on combinations of multiple simple, well-structured environments. In this work, we propose that LLM web agents can learn simple environment observations at test time. Specifically, we introduce trial steps for agents to decompose a complex environment observation into sub-modules, and implement a label-free learning method, Test-Time Environment Decomposition (TTED), to adapt agent behaviors with experience during inference. Our empirical evaluations demonstrate the framework's efficacy across both synthetic and realistic benchmarks, showing (1) experience gains acquired within simpler sub-environments can be effectively composed to improve performance in the full one, and (2) test-time training on sub-environments can significantly enhance the compositional generalization of agents in real-world web automation tasks. We also provide key insights in the design of the label-free learning algorithm. As more complex environments are accessed by LLM agents, we believe learning environment decomposition skills at test time will be critical for robust real-world deployment.

cs.CL

Benchmarking General Mobile Assistants in Challenging Real-World Scenarios

Graphical user interfaces have emerged as an important environment for evaluating autonomous AI agents on multimodal interactive tasks. Existing benchmarks such as AndroidWorld and MobileWorld provide strong foundations for mobile agent evaluation, but their application coverage and task design do not yet fully capture the diversity and complexity of realistic mobile use. We present GMA, a benchmark for evaluating general mobile assistants in challenging real-world scenarios. GMA introduces seven applications based on open-source projects, spanning domains such as lifestyle sharing and travel planning, and 300 tasks across four difficulty tiers, from atomic actions to complex multi-step workflows. We evaluate eight frontier models and find that performance declines substantially as task complexity increases, with current agents remaining far from reliably handling realistic user requirements. We further conduct controlled ablation studies of agent harness choices, including context retention and explicit state tracking, under a shared environment, model setting, and task taxonomy. Results show that appropriate harness design can meaningfully improve performance, particularly on demanding workflows, while the effectiveness of specific designs can vary across foundation models. Overall, GMA complements existing benchmarks by expanding application coverage and task complexity, providing a challenging testbed for evaluating mobile agents and studying how harness design supports reliable execution in complex mobile workflows.

cs.AI