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Yang Yu

Publications and source records attributed to Yang Yu.

At least 235 records · Page 13Linked to original sources

Multi-Task Multi-Agent Shared Layers are Universal Cognition of Multi-Agent Coordination

Multi-agent reinforcement learning shines as the pinnacle of multi-agent systems, conquering intricate real-world challenges, fostering collaboration and coordination among agents, and unleashing the potential for intelligent decision-making across domains. However, training a multi-agent reinforcement learning network is a formidable endeavor, demanding substantial computational resources to interact with diverse environmental variables, extract state representations, and acquire decision-making knowledge. The recent breakthroughs in large-scale pre-trained models ignite our curiosity: Can we uncover shared knowledge in multi-agent reinforcement learning and leverage pre-trained models to expedite training for future tasks? Addressing this issue, we present an innovative multi-task learning approach that aims to extract and harness common decision-making knowledge, like cooperation and competition, across different tasks. Our approach involves concurrent training of multiple multi-agent tasks, with each task employing independent front-end perception layers while sharing back-end decision-making layers. This effective decoupling of state representation extraction from decision-making allows for more efficient training and better transferability. To evaluate the efficacy of our proposed approach, we conduct comprehensive experiments in two distinct environments: the StarCraft Multi-agent Challenge (SMAC) and the Google Research Football (GRF) environments. The experimental results unequivocally demonstrate the smooth transferability of the shared decision-making network to other tasks, thereby significantly reducing training costs and improving final performance. Furthermore, visualizations authenticate the presence of general multi-agent decision-making knowledge within the shared network layers, further validating the effectiveness of our approach.

cs.MA↗

Understanding or Manipulation: Rethinking Online Performance Gains of Modern Recommender Systems

Recommender systems are expected to be assistants that help human users find relevant information automatically without explicit queries. As recommender systems evolve, increasingly sophisticated learning techniques are applied and have achieved better performance in terms of user engagement metrics such as clicks and browsing time. The increase in the measured performance, however, can have two possible attributions: a better understanding of user preferences, and a more proactive ability to utilize human bounded rationality to seduce user over-consumption. A natural following question is whether current recommendation algorithms are manipulating user preferences. If so, can we measure the manipulation level? In this paper, we present a general framework for benchmarking the degree of manipulations of recommendation algorithms, in both slate recommendation and sequential recommendation scenarios. The framework consists of four stages, initial preference calculation, training data collection, algorithm training and interaction, and metrics calculation that involves two proposed metrics. We benchmark some representative recommendation algorithms in both synthetic and real-world datasets under the proposed framework. We have observed that a high online click-through rate does not necessarily mean a better understanding of user initial preference, but ends in prompting users to choose more documents they initially did not favor. Moreover, we find that the training data have notable impacts on the manipulation degrees, and algorithms with more powerful modeling abilities are more sensitive to such impacts. The experiments also verified the usefulness of the proposed metrics for measuring the degree of manipulations. We advocate that future recommendation algorithm studies should be treated as an optimization problem with constrained user preference manipulations.

cs.IR↗

Episodic Return Decomposition by Difference of Implicitly Assigned Sub-Trajectory Reward

Real-world decision-making problems are usually accompanied by delayed rewards, which affects the sample efficiency of Reinforcement Learning, especially in the extremely delayed case where the only feedback is the episodic reward obtained at the end of an episode. Episodic return decomposition is a promising way to deal with the episodic-reward setting. Several corresponding algorithms have shown remarkable effectiveness of the learned step-wise proxy rewards from return decomposition. However, these existing methods lack either attribution or representation capacity, leading to inefficient decomposition in the case of long-term episodes. In this paper, we propose a novel episodic return decomposition method called Diaster (Difference of implicitly assigned sub-trajectory reward). Diaster decomposes any episodic reward into credits of two divided sub-trajectories at any cut point, and the step-wise proxy rewards come from differences in expectation. We theoretically and empirically verify that the decomposed proxy reward function can guide the policy to be nearly optimal. Experimental results show that our method outperforms previous state-of-the-art methods in terms of both sample efficiency and performance.

cs.LG↗

A Survey of Progress on Cooperative Multi-agent Reinforcement Learning in Open Environment

Multi-agent Reinforcement Learning (MARL) has gained wide attention in recent years and has made progress in various fields. Specifically, cooperative MARL focuses on training a team of agents to cooperatively achieve tasks that are difficult for a single agent to handle. It has shown great potential in applications such as path planning, autonomous driving, active voltage control, and dynamic algorithm configuration. One of the research focuses in the field of cooperative MARL is how to improve the coordination efficiency of the system, while research work has mainly been conducted in simple, static, and closed environment settings. To promote the application of artificial intelligence in real-world, some research has begun to explore multi-agent coordination in open environments. These works have made progress in exploring and researching the environments where important factors might change. However, the mainstream work still lacks a comprehensive review of the research direction. In this paper, starting from the concept of reinforcement learning, we subsequently introduce multi-agent systems (MAS), cooperative MARL, typical methods, and test environments. Then, we summarize the research work of cooperative MARL from closed to open environments, extract multiple research directions, and introduce typical works. Finally, we summarize the strengths and weaknesses of the current research, and look forward to the future development direction and research problems in cooperative MARL in open environments.

cs.MA↗

Efficient Human-AI Coordination via Preparatory Language-based Convention

Developing intelligent agents capable of seamless coordination with humans is a critical step towards achieving artificial general intelligence. Existing methods for human-AI coordination typically train an agent to coordinate with a diverse set of policies or with human models fitted from real human data. However, the massively diverse styles of human behavior present obstacles for AI systems with constrained capacity, while high quality human data may not be readily available in real-world scenarios. In this study, we observe that prior to coordination, humans engage in communication to establish conventions that specify individual roles and actions, making their coordination proceed in an orderly manner. Building upon this observation, we propose employing the large language model (LLM) to develop an action plan (or equivalently, a convention) that effectively guides both human and AI. By inputting task requirements, human preferences, the number of agents, and other pertinent information into the LLM, it can generate a comprehensive convention that facilitates a clear understanding of tasks and responsibilities for all parties involved. Furthermore, we demonstrate that decomposing the convention formulation problem into sub-problems with multiple new sessions being sequentially employed and human feedback, will yield a more efficient coordination convention. Experimental evaluations conducted in the Overcooked-AI environment, utilizing a human proxy model, highlight the superior performance of our proposed method compared to existing learning-based approaches. When coordinating with real humans, our method achieves better alignment with human preferences and an average performance improvement of 15% compared to the state-of-the-art.

cs.LG↗

AdaptSSR: Pre-training User Model with Augmentation-Adaptive Self-Supervised Ranking

User modeling, which aims to capture users' characteristics or interests, heavily relies on task-specific labeled data and suffers from the data sparsity issue. Several recent studies tackled this problem by pre-training the user model on massive user behavior sequences with a contrastive learning task. Generally, these methods assume different views of the same behavior sequence constructed via data augmentation are semantically consistent, i.e., reflecting similar characteristics or interests of the user, and thus maximizing their agreement in the feature space. However, due to the diverse interests and heavy noise in user behaviors, existing augmentation methods tend to lose certain characteristics of the user or introduce noisy behaviors. Thus, forcing the user model to directly maximize the similarity between the augmented views may result in a negative transfer. To this end, we propose to replace the contrastive learning task with a new pretext task: Augmentation-Adaptive SelfSupervised Ranking (AdaptSSR), which alleviates the requirement of semantic consistency between the augmented views while pre-training a discriminative user model. Specifically, we adopt a multiple pairwise ranking loss which trains the user model to capture the similarity orders between the implicitly augmented view, the explicitly augmented view, and views from other users. We further employ an in-batch hard negative sampling strategy to facilitate model training. Moreover, considering the distinct impacts of data augmentation on different behavior sequences, we design an augmentation-adaptive fusion mechanism to automatically adjust the similarity order constraint applied to each sample based on the estimated similarity between the augmented views. Extensive experiments on both public and industrial datasets with six downstream tasks verify the effectiveness of AdaptSSR.

cs.IR↗

Heating and cooling in self-consistent many-body simulations

We present a temperature extrapolation technique for self-consistent many-body methods, which provides a causal starting point for converging to a solution at a target temperature. The technique employs the Carathéodory formalism for interpolating causal matrix-valued functions and is applicable to various many-body methods, including dynamical mean field theory, its cluster extensions, and self-consistent perturbative methods such as the self-consistent GW approximation. We show results that demonstrate that this technique can efficiently simulate heating and cooling hysteresis at a first-order phase transition, as well as accelerate convergence.

cond-mat.str-el↗

Adversarial Counterfactual Environment Model Learning

A good model for action-effect prediction, named environment model, is important to achieve sample-efficient decision-making policy learning in many domains like robot control, recommender systems, and patients' treatment selection. We can take unlimited trials with such a model to identify the appropriate actions so that the costs of queries in the real world can be saved. It requires the model to handle unseen data correctly, also called counterfactual data. However, standard data fitting techniques do not automatically achieve such generalization ability and commonly result in unreliable models. In this work, we introduce counterfactual-query risk minimization (CQRM) in model learning for generalizing to a counterfactual dataset queried by a specific target policy. Since the target policies can be various and unknown in policy learning, we propose an adversarial CQRM objective in which the model learns on counterfactual data queried by adversarial policies, and finally derive a tractable solution GALILEO. We also discover that adversarial CQRM is closely related to the adversarial model learning, explaining the effectiveness of the latter. We apply GALILEO in synthetic tasks and a real-world application. The results show that GALILEO makes accurate predictions on counterfactual data and thus significantly improves policies in real-world testing.

cs.LG↗

Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning

Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6% on D4RL tasks and 25.9% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks.

cs.LG↗

Imitator Learning: Achieve Out-of-the-Box Imitation Ability in Variable Environments

Imitation learning (IL) enables agents to mimic expert behaviors. Most previous IL techniques focus on precisely imitating one policy through mass demonstrations. However, in many applications, what humans require is the ability to perform various tasks directly through a few demonstrations of corresponding tasks, where the agent would meet many unexpected changes when deployed. In this scenario, the agent is expected to not only imitate the demonstration but also adapt to unforeseen environmental changes. This motivates us to propose a new topic called imitator learning (ItorL), which aims to derive an imitator module that can on-the-fly reconstruct the imitation policies based on very limited expert demonstrations for different unseen tasks, without any extra adjustment. In this work, we focus on imitator learning based on only one expert demonstration. To solve ItorL, we propose Demo-Attention Actor-Critic (DAAC), which integrates IL into a reinforcement-learning paradigm that can regularize policies' behaviors in unexpected situations. Besides, for autonomous imitation policy building, we design a demonstration-based attention architecture for imitator policy that can effectively output imitated actions by adaptively tracing the suitable states in demonstrations. We develop a new navigation benchmark and a robot environment for \topic~and show that DAAC~outperforms previous imitation methods \textit{with large margins} both on seen and unseen tasks.

cs.LG↗

Self-Motivated Multi-Agent Exploration

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration. However, agents can hardly accomplish the team task without coordination and they would be trapped in a local optimum where easy cooperation is accessed without enough individual exploration. Recent works mainly concentrate on agents' coordinated exploration, which brings about the exponentially grown exploration of the state space. To address this issue, we propose Self-Motivated Multi-Agent Exploration (SMMAE), which aims to achieve success in team tasks by adaptively finding a trade-off between self-exploration and team cooperation. In SMMAE, we train an independent exploration policy for each agent to maximize their own visited state space. Each agent learns an adjustable exploration probability based on the stability of the joint team policy. The experiments on highly cooperative tasks in StarCraft II micromanagement benchmark (SMAC) demonstrate that SMMAE can explore task-related states more efficiently, accomplish coordinated behaviours and boost the learning performance.

cs.LG↗

Learning to Coordinate with Anyone

In open multi-agent environments, the agents may encounter unexpected teammates. Classical multi-agent learning approaches train agents that can only coordinate with seen teammates. Recent studies attempted to generate diverse teammates to enhance the generalizable coordination ability, but were restricted by pre-defined teammates. In this work, our aim is to train agents with strong coordination ability by generating teammates that fully cover the teammate policy space, so that agents can coordinate with any teammates. Since the teammate policy space is too huge to be enumerated, we find only dissimilar teammates that are incompatible with controllable agents, which highly reduces the number of teammates that need to be trained with. However, it is hard to determine the number of such incompatible teammates beforehand. We therefore introduce a continual multi-agent learning process, in which the agent learns to coordinate with different teammates until no more incompatible teammates can be found. The above idea is implemented in the proposed Macop (Multi-agent compatible policy learning) algorithm. We conduct experiments in 8 scenarios from 4 environments that have distinct coordination patterns. Experiments show that Macop generates training teammates with much lower compatibility than previous methods. As a result, in all scenarios Macop achieves the best overall coordination ability while never significantly worse than the baselines, showing strong generalization ability.

cs.MA↗

Improve the efficiency of deep reinforcement learning through semantic exploration guided by natural language

Reinforcement learning is a powerful technique for learning from trial and error, but it often requires a large number of interactions to achieve good performance. In some domains, such as sparse-reward tasks, an oracle that can provide useful feedback or guidance to the agent during the learning process is really of great importance. However, querying the oracle too frequently may be costly or impractical, and the oracle may not always have a clear answer for every situation. Therefore, we propose a novel method for interacting with the oracle in a selective and efficient way, using a retrieval-based approach. We assume that the interaction can be modeled as a sequence of templated questions and answers, and that there is a large corpus of previous interactions available. We use a neural network to encode the current state of the agent and the oracle, and retrieve the most relevant question from the corpus to ask the oracle. We then use the oracle's answer to update the agent's policy and value function. We evaluate our method on an object manipulation task. We show that our method can significantly improve the efficiency of RL by reducing the number of interactions needed to reach a certain level of performance, compared to baselines that do not use the oracle or use it in a naive way.

cs.AI↗

Hide and Seek (HaS): A Lightweight Framework for Prompt Privacy Protection

Numerous companies have started offering services based on large language models (LLM), such as ChatGPT, which inevitably raises privacy concerns as users' prompts are exposed to the model provider. Previous research on secure reasoning using multi-party computation (MPC) has proven to be impractical for LLM applications due to its time-consuming and communication-intensive nature. While lightweight anonymization techniques can protect private information in prompts through substitution or masking, they fail to recover sensitive data replaced in the LLM-generated results. In this paper, we expand the application scenarios of anonymization techniques by training a small local model to de-anonymize the LLM's returned results with minimal computational overhead. We introduce the HaS framework, where "H(ide)" and "S(eek)" represent its two core processes: hiding private entities for anonymization and seeking private entities for de-anonymization, respectively. To quantitatively assess HaS's privacy protection performance, we propose both black-box and white-box adversarial models. Furthermore, we conduct experiments to evaluate HaS's usability in translation and classification tasks. The experimental findings demonstrate that the HaS framework achieves an optimal balance between privacy protection and utility.

cs.CR↗

DeepScaler: Holistic Autoscaling for Microservices Based on Spatiotemporal GNN with Adaptive Graph Learning

Autoscaling functions provide the foundation for achieving elasticity in the modern cloud computing paradigm. It enables dynamic provisioning or de-provisioning resources for cloud software services and applications without human intervention to adapt to workload fluctuations. However, autoscaling microservice is challenging due to various factors. In particular, complex, time-varying service dependencies are difficult to quantify accurately and can lead to cascading effects when allocating resources. This paper presents DeepScaler, a deep learning-based holistic autoscaling approach for microservices that focus on coping with service dependencies to optimize service-level agreements (SLA) assurance and cost efficiency. DeepScaler employs (i) an expectation-maximization-based learning method to adaptively generate affinity matrices revealing service dependencies and (ii) an attention-based graph convolutional network to extract spatio-temporal features of microservices by aggregating neighbors' information of graph-structural data. Thus DeepScaler can capture more potential service dependencies and accurately estimate the resource requirements of all services under dynamic workloads. It allows DeepScaler to reconfigure the resources of the interacting services simultaneously in one resource provisioning operation, avoiding the cascading effect caused by service dependencies. Experimental results demonstrate that our method implements a more effective autoscaling mechanism for microservice that not only allocates resources accurately but also adapts to dependencies changes, significantly reducing SLA violations by an average of 41% at lower costs.

cs.SE↗

Sensiverse: A dataset for ISAC study

In order to address the lack of applicable channel models for ISAC research and evaluation, we release Sensiverse, a dataset that can be used for ISAC research. In this paper, we present the method of generating Sensiverse, including the acquisition and formatting of the 3D scene models, the generation of the channel data and associations with Tx/Rx deployment. The file structure and usage of the dataset are also described, and finally the use of the dataset is illustrated with examples through the evaluation of use cases such as 3D environment reconstruction and moving targets.

eess.SP↗

Exploring Parity Magnetic Effects through Experimental Simulation with Superconducting Qubits

We present the successful realization of four-dimensional (4D) semimetal bands featuring tensor monopoles, achieved using superconducting quantum circuits. Our experiment involves the creation of a highly tunable diamond energy diagram with four coupled transmons, and the parametric modulation of their tunable couplers, effectively mapping momentum space to parameter space. This approach enables us to establish a 4D Dirac-like Hamiltonian with fourfold degenerate points. Moreover, we manipulate the energy of tensor monopoles by introducing an additional pump microwave field, generating effective magnetic and pseudo-electric fields and simulating topological parity magnetic effects emerging from the parity anomaly. Utilizing non-adiabatic response methods, we measure the fractional second Chern number for a Dirac valley with a varying mass term, signifying a nontrivial topological phase transition connected to a 5D Yang monopole. Our work lays the foundation for further investigations into higher-dimensional topological states of matter and enriches our comprehension of topological phenomena.

quant-ph↗

Synergistic Signal Denoising for Multimodal Time Series of Structure Vibration

Structural Health Monitoring (SHM) plays an indispensable role in ensuring the longevity and safety of infrastructure. With the rapid growth of sensor technology, the volume of data generated from various structures has seen an unprecedented surge, bringing forth challenges in efficient analysis and interpretation. This paper introduces a novel deep learning algorithm tailored for the complexities inherent in multimodal vibration signals prevalent in SHM. By amalgamating convolutional and recurrent architectures, the algorithm adeptly captures both localized and prolonged structural behaviors. The pivotal integration of attention mechanisms further enhances the model's capability, allowing it to discern and prioritize salient structural responses from extraneous noise. Our results showcase significant improvements in predictive accuracy, early damage detection, and adaptability across multiple SHM scenarios. In light of the critical nature of SHM, the proposed approach not only offers a robust analytical tool but also paves the way for more transparent and interpretable AI-driven SHM solutions. Future prospects include real-time processing, integration with external environmental factors, and a deeper emphasis on model interpretability.

eess.SP↗