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Yanyong Zhang

Publications and source records attributed to Yanyong Zhang.

At least 19 recordsLinked to original sources

ForceLDM: A Force-aware Latent Dynamics Model for Contact-Rich Manipulation

Contact-rich manipulation requires fine-grained control and complex physical interactions with the environment, posing significant challenges for robot policy learning. Vision-only policies struggle with such tasks, as contact states and interaction forces are difficult to infer from visual observations alone. Existing methods mitigate this issue by incorporating force or tactile sensing. However, they often treat these signals as auxiliary observations without fully exploiting their role in modeling future interaction dynamics. To address this, we propose ForceLDM, a force-aware latent dynamics model that learns future contact and motion dynamics to guide action generation. Rather than directly predicting future observations, which can entangle task-relevant dynamics with irrelevant sensory details, ForceLDM learns a compact representation of future dynamics through knowledge distillation. Specifically, a teacher network with privileged future force/torque and optical flow signals extracts future dynamic features, which are then distilled into a student network trained only on current observations. This enables the student model to reason about upcoming contacts and physical dynamics without relying on future sensory inputs at deployment. To improve robustness and generalization, we further introduce a curriculum-based progressive noise injection strategy to mitigate over-reliance on future features. Experiments on five real-world contact-rich manipulation tasks demonstrate that ForceLDM outperforms state-of-the-art baselines, generalizes effectively to novel objects, and remains robust to environmental perturbations. Project page and code are available at https://tpy001.github.io/ForceLDM/.

cs.RO↗

VLA-Stem: A Lightweight Safety Mechanism for Vision-Language-Action Models via Reinforcement Learning

Vision-Language-Action (VLA) models integrate high-level reasoning with low-level action execution for end-to-end robotic control. However, most VLA models target static manipulation in unconstrained environments, overlooking spatial constraints and dynamic obstacles. Fine-tuning VLAs on obstacle-avoidance data is a straightforward solution, but collecting such data is costly, especially for dynamic scenarios, and may degrade their original task capabilities. To address these limitations, we propose VLA-Stem, a lightweight, reinforcement-learning-based safety mechanism for VLA systems. Without fine-tuning the underlying VLA policy, VLA-Stem converts its action chunks into motion references and uses trajectory-level guidance to preserve their spatial intent while allowing flexible motion and timing adjustments. Conditioned on these references, robot proprioception, and local obstacle information, the Stem policy adaptively modifies execution at inference time, preserving the original task intent while enabling responsive adaptation to spatial constraints and dynamic obstacles. For robust and sample-efficient training, we combine teacher-student distillation with curriculum learning. We evaluate VLA-Stem on reference following, static spatial constraints, and dynamic obstacle avoidance. Across six constrained simulation settings, VLA-Stem achieves 52.8% average collision-free task success versus 23.7% for the strongest safety baseline, while preserving base-policy performance in obstacle-free settings; real-world experiments further show consistent collision reductions under static and dynamic obstacles. These results demonstrate that VLA-Stem couples high-level VLA task intent with rapid, reflex-like responses to immediate physical risks, providing a brainstem-inspired mechanism for robust robot execution.

cs.RO↗

CrossPortrait: Cross-Species Portrait Animation via Adversarial Motion Alignment

Cross-species portrait animation, which aims to animate a source portrait of species A using a driving video of species B, is particularly challenging due to substantial anatomical differences in facial structures across species. Previous works typically fine-tune human portrait animation models on animal video datasets but often suffer from driving-species leakage. To address this, we propose CrossPortrait, a novel framework for expressive cross-species portrait animation, supporting diverse scenarios including human-to-animal, animal-to-human and cross-species animal-to-animal (e.g. cat-to-dog) animation. Specifically, we decompose the portrait motion into rigid head poses and expression keypoints. To accommodate species-specific facial structures while facilitating cross-species expression alignment, we introduce a species-routed expression encoder that incorporates species-specific LoRAs into a unified expression encoder. Furthermore, we introduce expression-level adversarial domain adaptation (Ex-ADA) to suppress driving-species-specific information in the expression latents, thereby mitigating species leakage and promoting a shared expression space across species. Extensive experiments show that our method enables expressive and identity-preserving portrait animation across diverse species and outperforms other state-of-the-art approaches.

cs.CV↗

$Φ$-Bench: Can Large Language Models Engineer the Infrastructure That Powers Them?

Large language models (LLMs) now show strong reasoning and coding abilities, raising the prospect that they could assist in developing and optimizing the very infrastructure that powers them. Existing benchmarks, however, mainly focus on isolated kernels, predefined operators, or pre-specified optimization targets, and cannot evaluate open-ended, long-horizon LLM infrastructure engineering. To address this gap, we present $Φ$-Bench, a benchmark of 85 tasks grounded in real LLM training and inference codebases. The tasks cover nine categories of LLM infrastructure and come in three formats, ranging from kernel function completion to long-horizon implementation and repository-wide end-to-end optimization. They are built by a construction pipeline that turns real pull requests, issues, and repository code into executable tasks with validated tests, and every reward is gated by correctness and anti-hacking checks. Across eight frontier models, the strongest model, Claude Opus 5, scores only 36.53%, and every model performs worse on long-horizon, repository-level implementation than on kernel-level tasks. Trajectory analysis further suggests that stronger models treat optimization as controlled experimentation, validating ideas with cheap local runs and ruling out confounders before drawing conclusions. We will open-source $Φ$-Bench to facilitate future research on LLM agents' ability to develop and optimize the LLM infrastructure that powers themselves.

cs.CL↗

FocusOPD: Structure-Guided On-Policy Distillation for Diffusion Models

Multi-teacher on-policy distillation enables rectified-flow models with diffusion-transformer architectures to combine task-specific capabilities within a single student. However, matching model outputs does not guarantee that their internal representations are aligned, and it remains unclear where and when additional feature supervision is most useful. We analyze the teacher-student feature mismatch across Transformer blocks and denoising timesteps, and find that the mismatch is concentrated in deeper Transformer blocks during early denoising and persists after OPD distillation, indicating ineffective distillation. Motivated by this observation, we introduce FocusOPD, which augments the base OPD objective with token-wise directional feature alignment restricted to deep layers and early denoising steps. Across two rectified-flow backbones and multiple OPD objectives, FocusOPD improves capability transfer in compositional generation, text rendering, and preference-based evaluation. On the primary benchmark, it improves over DiffusionOPD from 0.953 to 0.967 on GenEval, from 23.797 to 23.944 on PickScore, and from 6.052 to 6.199 on LAION-Aesthetic. Ablations show that selective deep and early supervision is more effective and efficient than alignment over the full network and trajectory.

cs.CV↗

When Pairwise Preferences Cycle: A Reliability-Anchored Preference Walk for Video GRPO

Pairwise preference feedback has become a widely adopted supervision signal for reinforcement learning in video generation models, as pairwise comparisons provide a more reliable alternative than pointwise scalar ratings for evaluating the quality of generated videos. Specifically, we define a preference graph for each GRPO group under a pairwise evaluator, where nodes represent sampled rollouts and edges encode pairwise preferences. Auditing 6,976 on-policy comparison graphs, we find that cyclic preferences are prevalent and persist throughout training. Naive pairwise reward aggregation based on average win rates discards the underlying comparison structures and treats each rollout independently, which may introduce unreliable advantage estimates for certain rollouts and consequently affect reinforcement learning optimization. Therefore, we propose the \emph{Reliability-Anchored Preference Walk} (\ours{}), a graph-aware advantage aggregation method that strengthens the global preference signal from win rates with reliable relational evidence from cyclic preference graphs through a reliability-guided preference walk. Under matched evaluator, comparison protocol, group size, prompt schedule, and query budget, \ours{} requires no additional evaluator queries beyond the observed comparisons within each rollout group and improves over Pairwise-GRPO across controlled comparisons, transfer settings, and blind human evaluations.

cs.CV↗

DreamWorld: Unified World Modeling in Video Generation

Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of world-related knowledge or rely on rigid alignment strategies to introduce additional knowledge. However, aligning the single world knowledge is insufficient to constitute a world model that requires jointly modeling multiple heterogeneous dimensions (e.g., physical commonsense, 3D and temporal consistency). To address this limitation, we introduce \textbf{DreamWorld}, a unified framework that integrates complementary world knowledge into video generators via a \textbf{Joint World Modeling Paradigm}, jointly predicting video pixels and features from foundation models to capture temporal dynamics, spatial geometry, and semantic consistency. However, naively optimizing these heterogeneous objectives can lead to visual instability and temporal flickering. To mitigate this issue, we propose \textit{Consistent Constraint Annealing (CCA)} to progressively regulate world-level constraints during training, and \textit{Multi-Source Inner-Guidance} to enforce learned world priors at inference. Extensive evaluations show that DreamWorld improves world consistency, outperforming Wan2.1 by 2.26 points on VBench. Code will be made publicly available at \href{https://github.com/ABU121111/DreamWorld}{\textcolor{mypink}{\textbf{Github}}}.

cs.CV↗

A Closed-Loop Non-Asymptotic Convergence Analysis of PPO with Learned Critics and Clipping

Despite its widespread use, Proximal Policy Optimization with clipping (PPO-Clip) remains difficult to tune, and the interactions among critic learning, clipping, and rollout reuse remain incompletely understood. We develop a \emph{non-asymptotic} analysis of PPO-Clip as a \emph{closed-loop actor--critic} system. It captures actor--critic coupling, nonsmooth probability-ratio clipping, finite-batch reuse, and predictable early stopping under explicit coverage and critic regularity assumptions, using raw GAE and Monte Carlo critic targets. Our synchronous and asynchronous guarantees jointly characterize policy stationarity and the tracking accuracy of the learned critic, with explicit dependence on algorithmic parameters. A sufficient coupling condition gives optimization, critic tracking, clipping, and finite-batch errors a common amplification bound. The asynchronous result also requires a delay-dependent critic stepsize restriction; violating these conditions does not establish divergence. For finite layered MDPs with tabular critics, a uniform bound on the actual clipped-gradient class replaces complete-trajectory counting. A verified growing-horizon family has polynomial sample complexity, and a two-time-scale schedule gives $O(T^{-2/5})$ stationarity and critic-tracking bounds with explicit fresh-rollout accounting. These results together advance our understanding about PPO and provide theoretical guidance in tuning.

cs.LG↗

EvoDesign: Agentic Editable Diagram Creation via Design Expertise Evolution

High-fidelity diagram creation requires the complex orchestration of semantic topology, visual styling, and spatial layout, posing a significant challenge for automated systems. Existing methods also suffer from a representation gap: pixel-based models often lack precise control, while code-based synthesis limits intuitive flexibility. To bridge this gap, we introduce EvoDiagram, an agentic framework that generates object-level editable diagrams via an intermediate canvas schema. EvoDiagram employs a coordinated multi-agent system to decouple semantic intent from rendering logic, resolving conflicts across heterogeneous design layers. Additionally, we propose a design knowledge evolution mechanism that distills execution traces into a hierarchical memory of domain guidelines, enabling agents to retrieve context-aware expertise adaptively. We further release CanvasBench, a benchmark consisting of both data and metrics for canvas-based diagramming. Extensive experiments demonstrate that EvoDiagram exhibits excellent performance and balance against baselines in generating editable, structurally consistent, and aesthetically coherent diagrams. Our code is available at https://github.com/AuraX-AI/EvoDiagram.

cs.HC↗

One Readout, Many Repairs: Diffusion-Guided Hierarchical Search for Tool-Agent Repair

Tool agents use large language models to act through external tools, yet successfully executed calls can still leave user requests unfulfilled. Tool-agent repair seeks alternative call sequences that execute successfully and fulfill the original requests. However, repair requires exploring both operation choices and their concrete realizations, making complete-sequence regeneration costly. Moreover, regeneration repeats operation selection even when failure arises from how those operations are realized. The resulting challenge is to reduce this repetition while preserving exploration of alternative operations and realizations. Therefore, we formulate repair as hierarchical search over operation supports, which we introduce as sets of permitted operation types that define reusable search regions for concrete tool-call sequences. We propose ReCommit, a training-free, diffusion-guided framework for improving tool-agent failure recovery while reducing repair computation. ReCommit amortizes operation-level proposal computation across repair trials by reusing operation-type scores from a single parallel readout of a masked diffusion language model. These scores guide search across supports, while realization search explores alternative entity bindings, arguments, and action composition within each support. Experiments on real failures across four enterprise services in the Agent-Diff benchmark show 75.9\% and 63.2\% relative recovery gains with 61.3\% and 51.3\% reductions in mean full-budget repair time at repair budgets $B=3$ and $B=13$, respectively, over the strongest evaluated 8B comparison method. ReCommit achieves a favorable recovery--cost trade-off, including in comparisons with the evaluated 32B models.

cs.AI↗

CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models

Vision-Language-Action (VLA) models have become a promising paradigm for generalist robot manipulation, where visual-language representations are used to condition continuous action generation. However, these representations are not explicitly optimized for action conditioning, leaving the action expert to bridge the gap between multimodal understanding and precise motor control. Recent action-reasoning methods introduce additional modules to generate explicit action plans or action-space reasoning signals, demonstrating the benefit of action-level guidance but often requiring separate action-generation frameworks. We propose CAC-VLA, a Context-Gated Action Conditioning framework that learns a lightweight latent-action interface directly within the VLM. Instead of generating executable trajectories, CAC-VLA trains the VLM to predict coarse-to-fine latent actions, which are structured representations encoded from future action segments, and adaptively leverages them to condition the action expert via a context gate. This enables VLM-native action conditioning while calibrating the influence of latent-action guidance on expert action generation. Experiments on LIBERO, LIBERO-Plus, and CALVIN demonstrate the effectiveness of CAC-VLA, achieving 98.9% and 90.4% average success rates on LIBERO and LIBERO-Plus, respectively, and outperforming π0.5 by 9.3 percentage points on CALVIN.

cs.RO↗

Making Every Verified Token Count: Adaptive Verification for MoE Speculative Decoding

Tree-based speculative decoding accelerates autoregressive generation by verifying multiple draft candidates in parallel, but this advantage weakens for sparse Mixture-of-Experts (MoE) models. As the draft tree grows, different branches activate different experts, expanding the union of activated experts and substantially increasing target-side verification cost. We propose EVICT, a training-free, hyperparameter-free, and lossless adaptive verification method for MoE speculative decoding. EVICT makes every verified token count by truncating the draft tree before target verification and retaining only the cost-effective prefix. It leverages fine-grained drafter signals to estimate candidate benefit, combines them with offline-profiled verification cost, and remains highly compatible with the high-performance graph-based serving framework SGLang. Extensive experiments on diverse MoE backbones and benchmarks show that EVICT achieves up to 2.35x speedup over autoregressive decoding and an average 1.21x speedup over the state-of-the-art baseline EAGLE-3, while significantly reducing unnecessary expert activations during verification.

cs.CL↗

DriftingVLA: Native One-Step Vision-Language-Action Generation via Per-Dimension Temporal Drifting

Conventional flow-based vision-language-action (VLA) models support expressive continuous action generation but rely on multi-step refinement to produce each action chunk, increasing latency in online robot control. To address this issue, we introduce DriftingVLA, a native one-step VLA that generates a complete action chunk with a single action-expert forward pass. Rather than learning a flow field that requires iterative integration at inference, DriftingVLA uses a distribution-drifting objective to learn a direct noise-to-action-chunk mapping for one-step deployment. Since robot action dimensions carry distinct control semantics and distributional characteristics, we further introduce Per-Dimension Temporal Drifting (PDTD). PDTD treats the complete temporal trajectory of each action dimension as a separate drifting unit, enabling finer-grained modeling and shaping of dimension-specific action distributions. This per-dimension decomposition applies only to the training objective; the shared VLA model still generates the complete action chunk jointly, thereby preserving cross-dimensional dependencies. DriftingVLA achieves 98.32% success on LIBERO, 81.09% on RoboTwin 2.0, and 77.67% across six real-world single- and dual-arm tasks, outperforming the evaluated multi-step flow policy and one-step VLA baselines. Native one-step deployment also delivers a 3.36-fold speedup in action-chunk generation, eliminating iterative refinement without sacrificing control performance.

cs.RO↗

Drift-Based Policy Optimization: Native One-Step Policy Learning for Online Robot Control

Diffusion policies effectively model multimodal action distributions for robotic manipulation, but their iterative denoising requires tens to hundreds of network function evaluations (NFEs) for each control prediction, limiting their applicability to high-frequency closed-loop control and online reinforcement learning (RL). We present a two-stage framework for native one-step generative policies that transfers iterative refinement from inference to training. First, Drift-Based Policy (DBP) uses a fixed-point drifting objective to internalize corrective dynamics into the model parameters, producing multimodal action chunks with a single network evaluation by design. Second, Drift-Based Policy Optimization (DBPO) augments the pretrained backbone with a stochastic interface that provides exact conditional rollout likelihoods for PPO-style on-policy updates while preserving 1-NFE deployment. On the 12-task Diffusion Policy suite, DBP improves the average success rate from 0.79 to 0.83 while reducing inference from 100 NFEs to 1. Across 37 point-cloud manipulation tasks, DBP achieves an average success rate of 88.4%, surpassing the leading 1-NFE baseline OMP at 82.3%. DBPO further improves pretrained one-step policies through stable online fine-tuning on RoboMimic and D4RL. On a physical dual-arm UR5 platform, DBP achieves 123/150 successes (82%) with an average end-to-end latency of 9.5 ms, compared with MP1's 89/150 successes (59%) under the same setup. Code is available at https://github.com/YuxuanGao0822/DBPO.

cs.RO↗

GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling

Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.

cs.CV↗

CEDAR: Controlled and Event-Driven Demand Forecasting via Residual Decomposition

Forecasting in large-scale e-commerce marketplaces is increasingly required to support planning: merchants need to evaluate sales outcomes under future action sequences such as budget schedules, rather than passively predicting what happens next. However, most existing time series forecasting (TSF) approaches remain inherently passive. Even when incorporating operational decisions as auxiliary covariates, they typically optimize for correlation-based extrapolation under historical policies. This design suffers from autoregressive inertia and conflates endogenous market evolution with decision-induced transitions, leading to policy-insensitive rollouts and unreliable counterfactual analysis. To bridge this gap, we propose CEDAR (Controlled and Event-Driven Demand forecasting via Action-aware Residual decomposition), a two-stage framework for robust decision-conditioned simulation. In Stage I, an Action-Interleaved Transformer learns controllable action-conditioned state transitions for rollout under planned interventions. In Stage II, a Residual Correction Module leverages external event signals and LLM-assisted text representations to align noisy event descriptions with product context and correct event-driven deviations. Our study is enabled by a large-scale real-world dataset from Alibaba 1688, comprising approximately 32 million product trajectories with paired state-action sequences and aligned event signals. Extensive offline experiments and online controlled experiments in production demonstrate that CEDAR consistently improves simulation accuracy over strong TSF baselines and delivers practical gains for real-world budget planning.

cs.LG↗

RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation

Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training. AR-NFs offer both expressive action modeling and exact likelihood evaluation, but their sequential sampling incurs substantial sampling overhead during policy optimization and deployment. We present RoMAN-Flow (Robotic Manipulation with Autoregressive Normalizing Flows), an offline reinforcement learning framework that makes AR-NF policies practical for robotic manipulation by addressing this sampling bottleneck in both stages. During policy optimization, RoMAN-Flow employs a sampling-free, advantage-weighted likelihood objective that assigns higher likelihood to high-advantage actions from the offline dataset without sampling from the autoregressive policy. For efficient deployment, it distills the optimized autoregressive policy into a one-step action generator, enabling low-latency action prediction. Experiments across multiple simulated manipulation benchmarks and real-world robotic platforms demonstrate that RoMAN-Flow achieves competitive policy performance while substantially reducing inference latency. Code is available at https://github.com/konnyaku28/RoMAN-Flow.

cs.CV↗

LabDex: A Hierarchical Benchmark for Dexterous Manipulation in Laboratories

Autonomous laboratories hold great promise for accelerating scientific discovery. To achieve this vision, robots are supposed to dexterously manipulate diverse labware and instruments and execute long-horizon, state-dependent experimental procedures. Yet existing benchmarks do not jointly capture dexterous hand use, real-world laboratory interactions, and multi-stage experimental procedures, limiting systematic training and evaluation. To bridge this gap, we introduce LabDex, a large-scale real-world dataset and benchmark for dexterous manipulation in chemistry laboratories, organized around a hierarchical task taxonomy spanning atomic skills, compositional tasks, and long-horizon experiments. First, LabDex is cross-platform and, for the first time, unifies real-world and simulation platforms under a common framework, providing standardized task definitions, demonstrations, and evaluation protocols. Second, LabDex is large-scale and systematically organizes chemistry laboratory operations into three interconnected levels: Atomic Skills, which characterize fundamental dexterous manipulation capabilities; Compositional Skills; and Long-Horizon Laboratory Workflows. This hierarchical design not only supports the evaluation of end-task performance, but also enables the analysis of how fundamental dexterous skills compose and influence more complex laboratory operations. We conduct cross-level evaluations of representative robot learning methods in both real-world and simulation environments. The experimental results validate the effectiveness of the LabDex task design and demonstration data, and show that the benchmark supports the training and systematic evaluation of existing robotic policies across laboratory dexterous manipulation tasks at different levels, providing a foundation for further research and development of autonomous laboratory robots.

cs.RO↗