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Yaonan Wang

Publications and source records attributed to Yaonan Wang.

At least 19 recordsLinked to original sources

A Systematic Point Cloud Edge Detection Framework for Automatic Aircraft Skin Milling

The edge detection technique is an essential step for aircraft skin milling in aviation manufacturing. Most of the current detection methods focus on traditionally defined edge extraction tasks but disregard the crucial systematic requirement of edge milling. In this paper, we proposed a novel edge detection framework for automatic edge milling of aircraft skins. First, an edge probability detector is proposed by the spatial tangent continuity (STC) to provide the essential reference. Second, we propose a hierarchical branch searching (HBS) method to hierarchically strip the desired milling edges from the raw point cloud, which consists of three graded progressive steps: branch backbone generation, branch extension, and branch pruning. We demonstrate the performance of the proposed method on both synthetic models and aircraft skin workpieces. The proposed method outperforms the other baselines and shows accurate edges for the edge milling task.

cs.CV↗

Event-based SLAM Benchmark for High-Speed Maneuvers

Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.

cs.RO↗

DexPIE: Stable Dexterous Policy Improvement from Real-World Experience

Dexterous manipulation presents substantial challenges for imitation learning due to its high-dimensional action space and complex contact-rich dynamics. Policies trained purely from demonstrations often suffer from compounding errors during deployment and require large amounts of expert data to achieve reliable performance. To move beyond the limitations of demonstration data, in this work, we propose DexPIE, a post-training framework for dexterous policy improvement from experience collected through real-world deployment. First, DexPIE enables effective exploration coverage through a dexterous-hand-adapted intervention system and multi-stage DAgger-style data collection across initial and intermediate task stages. Meanwhile, we enhance consistency between training and inference to reduce the distribution shift between rollouts and demonstration data, better aligning rollout behavior with demonstrations, allowing the critic to learn a value function induced by a more consistent underlying policy. Together, these components provide reliable supervision for policy evaluation. Finally, DexPIE improves the policy through conditioning on a continuous optimality indicator, allowing the policy to leverage the quality of data in a more fine-grained manner. Across three challenging real-world dexterous manipulation tasks, DexPIE achieves a 37.3% improvement in success rate over the demonstration-based reference policy, outperforming all baseline methods and demonstrating stronger robustness. The source code and dataset will be made publicly available.

cs.RO↗

TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Region Grounding

The central challenge in robotic manipulation of deformable objects lies in aligning high-level semantic instructions with physical interaction points under complex appearance and texture variations. Existing vision-based affordance prediction methods often suffer from boundary overflow and fragmented functional regions. To address these issues, we propose TRACER, a Texture-Robust Affordance Chain-of-Thought for Deformable-Object Region Grounding framework that maps hierarchical semantic reasoning to appearance-robust and physically consistent interaction regions. Specifically, a Tree-structured Affordance Chain-of-Thought (TA-CoT) decomposes high-level task intentions into hierarchical affordance-semantic instructions. A Spatially-Constrained Boundary Refinement (SCBR) mechanism suppresses prediction spillover and guides responses toward valid object regions. Furthermore, an Interactive Convergent Refinement Flow (ICRF) refines dispersed affordance responses into coherent regions, improving spatial continuity and physical plausibility. Experiments on the Fine-AGDDO15 dataset and a real-world robotic platform demonstrate that TRACER improves affordance grounding precision across diverse textures and patterns. It also enhances long-horizon manipulation success, bridging high-level semantic reasoning and low-level physical execution. The source code and dataset will be made publicly available at https://github.com/Dikay1/TRACER.

cs.RO↗

Beyond Geometry: Benchmarking and Consistency Reasoning for 3D Logical Anomaly Detection

Existing 3D industrial anomaly detection mainly targets local geometric deviations. In contrast, many industrial anomalies violate object-level design or assembly rules, which we define as 3D logical anomalies. To address these challenges, we introduce the Industrial Logical Anomaly Detection Dataset (ILGAD), the first scalable benchmark dedicated to logical anomalies in industrial point clouds. ILGAD contains 2,774 samples from 15 categories with point-level annotations and covers existence, specification, pose, and assembly-state errors. To detect such 3D logical anomalies, we propose a consistency reasoning framework that assesses whether local geometry, structure coverage, and spatial relations conform to the normal design. The framework detects geometric changes, unsupported expected structures, and abnormal local arrangements. Experiments on ILGAD, Anomaly-ShapeNet, and IEC3D demonstrate superior object-level detection and point-level localization, showing that the framework effectively detects logical anomalies and generalizes to conventional geometric defects.

cs.CV↗

AeRSoM: An Aerial Rigid-Soft Integrated Manipulator for Contact-Rich Manipulation

Contact-rich aerial manipulation remains fundamentally challenging because interaction forces are directly transmitted to the aerial platform, often leading to instability and degraded task performance. While compliant manipulators can mitigate these effects, existing aerial manipulation systems typically struggle to reconcile interaction compliance with manipulation precision. To this end, this article presents an aerial rigid-soft integrated manipulator (AeRSoM) robot that realizes embodied compliance for aerial manipulation. The proposed system integrates a fully actuated aerial platform, a rigid-soft manipulator, and variable-stiffness regulation to simultaneously achieve stable flight, compliant interaction, and precise manipulation. By distributing compliance throughout the manipulation system, the proposed design leverages distributed embodied compliance to passively absorb contact disturbances while preserving sufficient stiffness for task execution. To fully exploit the mechanical design, a composite control framework is developed for precise end-effector trajectory tracking in the presence of uncertainties and external disturbances. Extensive real-world experiments are conducted in representative contact-rich aerial manipulation tasks, including dynamic transmission-line grasping, physical interaction with a wind turbine blade, peg-in-hole, and screwing operations. The results demonstrate that the proposed rigid-soft integration significantly improves interaction robustness and task adaptability while maintaining manipulation accuracy, highlighting that embodied compliance provides a promising design paradigm for enhancing the safety, robustness, and versatility of aerial manipulation.

cs.RO↗

Decoupling Physical Speed from Path Parameterization in Singularity-Free Guiding Vector Fields

The existing singularity-free guiding vector field (SF-GVF) with an additional virtual coordinate can eliminate singular points (i.e., points where the vector field vanishes) inherent in conventional GVFs and guarantee global convergence of robot trajectories to closed and self-intersecting desired paths. However, the desired speed given by the GVF along the desired path in the original lower-dimensional space cannot be arbitrarily specified but depends on path parameterizations. One possible workaround is to partially normalize the physical projection of the SF-GVF and assign a user-designed speed. However, we show that this workaround may introduce new singularities since the normalization denominator can become zero. To address this issue, we propose a new SF-GVF with prescribed physical speed (PPS). The integral curves of the new SF-GVF converge exponentially to the desired path from any initial condition in the higher-dimensional space (including virtual dimension); more importantly, the robot's physical speed converges to the PPS, while the path-error dynamics remain invariant under regular reparameterizations of the desired path. We further develop a saturated acceleration control law for second-order kinematic models. Finally, comparative simulations and 3D path-following experiments with a quadrotor under different PPS profiles validate the theoretical results and demonstrate the effectiveness of the proposed approach.

cs.RO↗

OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion

Animal demonstrations provide quadruped robots with natural and distinctive gait styles that are difficult to specify through hand-crafted rewards. However, their narrow directional coverage leaves little style-consistent supervision for backward, lateral, and turning commands. We present OmniMimic, a training framework that turns directionally limited animal demonstrations into a single multi-gait policy over target per-axis velocity ranges. OmniMimic first combines temporal reversal, constrained dynamics completion, and sagittal reflection to construct robot-specific kinematic and physical supervision beyond the observed directions. It then expands commands progressively from the demonstrated velocity distribution toward the target per-axis bounds, and uses a shared actor with soft-gated, gait-specialized residual experts to balance reusable locomotion skills with gait-specific corrections. Across four gaits in simulation, OmniMimic reduces mean foot-position RMSE at forward and backward reference velocities by 12.9% and velocity-tracking RMSE on a uniform Cartesian command grid by 63.1%, compared with the matched APEX baseline. The project page is at https://OmniMimic.github.io.

cs.RO↗

Simultaneous Arrival Control for Distributed Multi-Robot Systems with Curvature and Constant-Speed Constraints

The simultaneous arrival of multiple mobile robots at a target point is crucial for cooperation tasks such as cooperative encirclement, disaster relief, and environmental monitoring. Although the simultaneous arrival problem itself is already complex, the problem becomes more challenging when there are constraints on the robot trajectory curvatures and the speeds are required to be constant (possibly different for different robots), and the control law for robots needs to be distributed. These constraints are typical for a multi-robot system consisting of, e.g., fixed-wing UAVs. To address this challenge, this paper proposes a distributed switching control method based on the maximum consensus protocol. By exploiting the geometric properties of Dubins paths along with optimization principles, a virtual time variable is introduced, and a hybrid control law that combines optimal control with saturated proportional control is designed. Under the proposed control law, each robot is driven to approach the maximum virtual time among its neighbors, thereby achieving simultaneous arrival under some mild conditions. Furthermore, we prove that in certain cases the proposed method attains a theoretically optimal arrival time. The approach is scalable and real-time, with low communication overhead. Its effectiveness and robustness are validated through extensive simulations and experiments.

cs.RO↗

Finite-Time Curvature-Constrained Vector Field for Saturation-Free Motion Planning of Nonholonomic Robots

Accurately steering a robot to a target configuration is fundamental in engineering, yet remains challenging for nonholonomic mobile robots. Vector fields (VFs) provide a natural framework by specifying desired motion directions throughout the workspace and enabling direct integration with feedback control. However, most existing VF-based methods cannot explicitly generate trajectories satisfying curvature constraints. Actuator limits are therefore often enforced by input saturation, which may invalidate stability guarantees and degrade closed-loop performance when not considered in controller design. In addition, these methods usually ensure only asymptotic convergence without an explicit settling-time bound. To address these issues, we propose a generalized motion planning and control framework consisting of a finite-time curvature-constrained vector field (FT-C2VF) and a saturation-free control law. Depending on the motion objective, the framework drives the robot to the target configuration in finite time or through it periodically. First, the FT-C2VF is constructed using complementary gains to achieve finite-time convergence while ensuring that the curvature of its integral curves is continuous, bounded, and monotonically decreasing with the radial ratio. Second, an almost globally C1-smooth, saturation-free controller is developed to track the FT-C2VF without Jacobian information, while keeping all control inputs within prescribed actuator limits. Third, dynamical-systems analysis establishes almost-global finite-time stability of the target equilibrium. Numerical simulations show improved performance over representative VF-based methods, and outdoor experiments on an Ackermann-steered vehicle confirm the effectiveness and robustness of the proposed approach.

cs.RO↗

Distributed Safe Cooperative Vector Field for Trajectory Curvature Constrained Multi-Robot Systems

Trajectory curvature constraints are inherent in practical multi-robot systems due to the limited turning capabilities of the robots. Without properly accounting for these constraints, robots may fail to accomplish assigned tasks, and their trajectories may diverge from the intended paths. This paper proposes a distributed safe cooperative vector field approach for multi-robot systems subject to trajectory curvature constraints. The proposed approach is composed of a cooperative vector field and a safety-oriented collision avoidance vector field, aiming to address the problems of cooperative motion and safe collision avoidance in multi-robot path-following tasks. A safety-oriented collision avoidance vector field with adaptively adjustable reactive boundary is developed to accommodate the kinematic curvature constraints of robots, thereby ensuring the physical feasibility of collision avoidance maneuvers. The proposed vector field requires only a single virtual variable from each neighboring robot to achieve cooperative motion and ensure both obstacle avoidance and inter-robot collision avoidance. The effectiveness of the proposed approach is validated through both simulations and real-world experiments on an actual multi-robot platform.

cs.RO↗

QTrans: A Quantum Transformer for Sentiment Classification

In small-scale binary sentiment classification scenarios, factors such as negation, contrastive shifts, and cross-word dependencies lead to the non-linear coupling of sentiment cues, making it difficult for conventional lightweight models to fully capture the contextual relationships between tokens. To address this issue, we propose a model named QTrans, which uses parameterized quantum circuits to construct query, key, and value features and derives attention coefficients from Gaussian distances between quantum measurements. By further integrating a quantum feed-forward neural network, residual connections, and layer normalization, the model establishes an end-to-end trainable quantum-classical hybrid framework for sentiment classification. Experimental results on the MR, CR, and MPQA datasets show that QTrans achieves test accuracies of 72.13\%, 69.51\%, and 63.45\%, respectively, representing improvements of 2.88, 3.17, and 3.79 percentage points over the best-performing classical baselines for each dataset. Overall, QTrans expands the application of parameterized quantum circuits in lightweight sentiment analysis and lays an experimental foundation for further research into quantum multi-head self-attention for modeling textual relationships.

cs.LG↗

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-ready configuration. Finally, action-velocity chunk learning jointly models joint positions and their temporal transitions under velocity supervision, enabling smooth and stable sustained-contact manipulation. Real-world experiments across diverse articulated-object tasks demonstrate that TONAV achieves higher success rates in both task-oriented navigation and complete mobile manipulation, mitigating the navigation-manipulation gap and improving continuous-contact interaction. The project page is at https://haochen611.github.io/TONAV.

cs.RO↗

Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks

Reliable execution of long-horizon mobile manipulation tasks remains challenging because overall task success depends on the successful completion of multiple constituent skills. Existing benchmarks, however, still rely primarily on full-task rollouts and aggregate task-level metrics, making intermediate failures difficult to observe and analyze. We present Behavior-Skill, a benchmark that reformulates the learning and evaluation of long-horizon tasks around executable constituent skills. It contains 235,492 skill instances from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each instance pairs a skill instruction with an aligned observation-action segment, and is further associated with a restorable intermediate state and a skill success condition to enable independent evaluation under valid preconditions. We further introduce trajectory-level and skill-level metrics to characterize policy capability beyond aggregate task success. Extensive experiments across representative VLA policies including pi0.5 and GR00T on the complete 50-task benchmark show that failures are highly non-uniform across skills, with contact-rich manipulation skills forming persistent bottlenecks. These results demonstrate that Behavior-Skill complements full-task evaluation by exposing intermediate capability profiles for analyzing and improving long-horizon VLA policies. Behavior-Skill is publicly available at https://github.com/nubot-nudt/Behavior-Skill.

cs.RO↗

A Collaborative Multi-Modality Interaction for VLA-based End-to-End Autonomous Driving

Vision-Language-Action (VLA) models have emerged as a powerful paradigm for end-to-end autonomous driving by jointly integrating perception, reasoning, and decision making within a unified multimodal framework. However, most existing VLA models formulate end-to-end autonomous driving as a visual question answering task, leading to unreliable and less interpretable decision reasoning. In addition, they fail to establish effective multi-modal interaction across heterogeneous sensors, thereby limiting robust scene perception and reliable driving reasoning in long-tail driving scenarios. To this end, we propose a robust VLA-based end-to-end autonomous driving system that combines multi-modality interaction with multi-trajectory planning and optimization, enabling more reliable, interpretable, and safer driving decisions. Our method comprises three core components: (1) Affinity-Guided Optimal Transport for main-auxiliary modality two-way interaction; (2) Distribution-Consistent Modality Transfer for heterogeneous modality distribution transfer and cross-modal interaction; (3) Multi-modal Multi-Trajectory Planning along with Perception-Oriented Trajectory Refinement for better driving decisions to long-tail driving scenarios. Experimental results in open-loop and closed-loop datasets demonstrate improvements in safety long-horizon driving reasoning and road scene perception over existing driving systems, highlighting the ability of our mutli-modality interaction and multi-trajectory planning and optimization for scalable VLA-based systems.

cs.CV↗

SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints

The pursuit of humanoid athletic sprints is hindered by a scarcity of humanoid-viable kinematic reference data and the inability of existing frameworks to maintain stability during sprints. To overcome these limitations, we introduce SPRINT, a novel framework driven by efficient, frequency-adaptive spectral priors. By characterizing the fundamental periodicity of human locomotion in the frequency domain using a reference library of five discrete motion sequences, these priors generate kinematically feasible joint trajectories across a broad velocity spectrum, successfully extrapolating to speeds that exceed the reference distribution. Guided by these pretrained priors, the SPRINT policy achieves zero-shot sim-to-real transfer in field experiments on the Unitree G1 platform, reaching a peak sprinting velocity of 6 m/s and demonstrating seamless gait transitions while preserving biomimetic naturalness. Ultimately, this work establishes frequency-adaptive spectral priors as a highly data-efficient foundation for humanoid athletic sprints. The project page is available at https://anonymous.4open.science/w/SPRINT-138A/.

cs.RO↗

LFX: Towards Unified Light Field Dense Semantic Segmentation and Salient Object Detection

Light field cameras capture multi-view observations within a single exposure. However, existing studies are typically tailored to specific LF representations, leaving the field without a unified learning framework. To bridge this gap, we present LFX, the first unified framework for LF perception. LFX establishes a representation-invariant feature modulation space, enabling it to adapt to heterogeneous LF representations and diverse perception tasks. Specifically, we propose Field-of-Parallax Angular Subspace Modeling (FoP-ASM), which assigns an independent angular marker to each auxiliary view, enabling view-wise independent modeling. Meanwhile, shared manifold subspace constraints and regularization losses enforce globally consistent semantic modulation across views. Extensive evaluations across three LF benchmarks show that LFX achieves state-of-the-art results across distinct LF representations, outperforming representation-specific methods by up to 12% and 20% with 0.029/0.027 MAE for salient object detection, and achieving 84.37 mIoU for semantic segmentation. The source code will be made publicly available at https://github.com/FeiT-FeiTeng/LFX.

cs.CV↗

A Step to Decouple Optimization in 3DGS

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time novel view synthesis. As an explicit representation optimized through gradient propagation among primitives, optimization widely accepted in deep neural networks (DNNs) is actually adopted in 3DGS, such as synchronous weight updating and Adam with the adaptive gradient. However, considering the physical significance and specific design in 3DGS, there are two overlooked details in the optimization of 3DGS: (i) update step coupling, which induces optimizer state rescaling and costly attribute updates outside the viewpoints, and (ii) gradient coupling in the moment, which may lead to under- or over-effective regularization. Nevertheless, such a complex coupling is under-explored. After revisiting the optimization of 3DGS, we take a step to decouple it and recompose the process into: Sparse Adam, Re-State Regularization and Decoupled Attribute Regularization. Taking a large number of experiments under the 3DGS and 3DGS-MCMC frameworks, our work provides a deeper understanding of these components. Finally, based on the empirical analysis, we re-design the optimization and propose AdamW-GS by re-coupling the beneficial components, under which better optimization efficiency and representation effectiveness are achieved simultaneously.

cs.CV↗