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Yaowei Liu

Publications and source records attributed to Yaowei Liu.

5 recordsLinked to original sources

See What I Need, Dream What I Want: A Navigation Foundation Model on a Self-Constructed Representation Space

What visual representation should a navigation policy act on? Navigation policies built on vision foundation models largely leave representation design to the encoders' pretraining objectives. We present RepresentNav, a navigation foundation model built on a self-constructed representation space: a visual representation constructed by the policy's own objectives from vision foundation models. RepresentNav builds this space with Representation Residuals, a compact three-layer transformer that attends over features spanning the full depth of multiple complementary vision foundation models, so that the policy learns to see what it needs for navigation. In the same space it dreams what it wants: before every action a latent chain-of-thought predicts the representation of the scene a moment ahead. The dream is trained end-to-end with the policy as a joint-embedding predictive architecture (JEPA), with a next-representation prediction loss and a regularizer on its targets. RepresentNav sets a new state of the art on VLNVerse, VLN-CE R2R, EVT-Bench, and two point-goal benchmarks, and its gains carry over to a physical robot amid clutter and moving people. On VLNVerse fine-grained, RepresentNav achieves 83.80% success, outperforming the previous state of the art by 20.05 percentage points, and on EVT-Bench distracted tracking it reaches 85.5% with a single camera (+10.1). With the same encoders, the self-constructed space clearly outperforms concatenating their outputs and learns to weight their layers unevenly, and a dream in it cuts collisions by a quarter. A single dreamed latent decodes into the depth, semantics, and 3D occupancy of the scene a moment ahead, more accurately than pretrained encoders applied to the real future frame, although occupancy is never supervised, and the rollout tracks the robot's own motion over the next second: the dream emerges as a compact latent world model.

cs.RO↗

ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

Zero-shot generalization to unseen embodiments is important for generalizable vision-language-action (VLA) models as robot hardware evolves and task-specific data collection remains costly. However, a systematic understanding of this problem remains limited, in part because the literature lacks a unified zero-shot transfer definition and controlled evaluation settings that isolate embodiment changes from differences in tasks, scenes, or protocols. To address this gap, we first distinguish strict zero-shot transfer, where the target embodiment is absent from all training data, from pretrain-exposed zero-shot transfer, where it appears only during pretraining. We then introduce a controlled benchmark spanning 14 held-out target embodiments across simulation and real-world validation. Within this framework, we conduct a controlled analysis of four factors: state-action representations, pretraining embodiment diversity, auxiliary co-training objectives, and target-embodiment exposure. Experimental results show that local end-effector (EEF) state-action representations, the source embodiment diversity, and auxiliary co-training improve cross-embodiment transfer by around 15, 18, and 7 percentage points, respectively. We further find that adding only 5% target-embodiment data during pretraining improves average target-embodiment progress by 13.4 percentage points, showing that strict and pretrain-exposed zero-shot transfer are distinct and should be reported separately. Together, these findings provide practical guidance for evaluating and improving cross-embodiment VLA transfer in stationary tabletop manipulation with two-finger grippers, while motivating future investigation of broader settings including mobile-base control, dexterous hands, and long-horizon tasks.

cs.RO↗

Playful Agentic Robot Learning

Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.

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Towards Large-scale Generative Ranking

Generative recommendation has recently emerged as a promising paradigm in information retrieval. However, generative ranking systems are still understudied, particularly with respect to their effectiveness and feasibility in large-scale industrial settings. This paper investigates this topic at the ranking stage of Xiaohongshu's Explore Feed, a recommender system that serves hundreds of millions of users. Specifically, we first examine how generative ranking outperforms current industrial recommenders. Through theoretical and empirical analyses, we find that the primary improvement in effectiveness stems from the generative architecture, rather than the training paradigm. To facilitate efficient deployment of generative ranking, we introduce GenRank, a novel generative architecture for ranking. We validate the effectiveness and efficiency of our solution through online A/B experiments. The results show that GenRank achieves significant improvements in user satisfaction with nearly equivalent computational resources compared to the existing production system.

cs.IR↗

Active and Passive Hybrid Detection Method for Power CPS False Data Injection Attacks with Improved AKF and GRU-CNN

Influenced by deep penetration of the new generation of information technology, power systems have gradually evolved into highly coupled cyber-physical systems (CPS). Among many possible power CPS network attacks, a false data injection attacks (FDIAs) is the most serious. Taking account of the fact that the existing knowledge-driven detection process for FDIAs has been in a passive detection state for a long time and ignores the advantages of data-driven active capture of features, an active and passive hybrid detection method for power CPS FDIAs with improved adaptive Kalman filter (AKF) and convolutional neural networks (CNN) is proposed in this paper. First, we analyze the shortcomings of the traditional AKF algorithm in terms of filtering divergence and calculation speed. The state estimation algorithm based on non-negative positive-definite adaptive Kalman filter (NDAKF) is improved, and a passive detection method of FDIAs is constructed, with similarity Euclidean distance detection and residual detection at its core. Then, combined with the advantages of gate recurrent unit (GRU) and CNN in terms of temporal memory and feature-expression ability, an active detection method of FDIAs based on a GRU-CNN hybrid neural network is proposed. Finally, the results of joint knowledge-driven and data-driven parallel detection are used to define a mixed fixed-calculation formula, and an active and passive hybrid detection method of FDIAs is established, considering the characteristic constraints of the parallel mode. A simulation system example of power CPS FDIAs verifies the effectiveness and accuracy of the method proposed in this paper.

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