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Yawei Luo

Publications and source records attributed to Yawei Luo.

At least 19 recordsLinked to original sources

SPARGen: Unifying Spatial Perception and Reasoning through Native Multimodal Generation

Spatial perception and reasoning from visual observations require recovering geometric structure, establishing correspondences, and understanding spatial relations. Existing approaches typically address these capabilities separately using task-specific architectures or external geometric modules, limiting knowledge transfer among complementary representations of the same physical scene. We introduce SPARGen, a unified multimodal framework that casts 3D reconstruction, dense correspondence, and spatial reasoning as instruction-conditioned generation tasks. SPARGen serializes compact structured and linguistic outputs as token sequences while generating dense geometric fields in image-aligned forms, enabling spatial supervision to jointly shape shared representations within a native multimodal generative model. Experiments across benchmarks for 3D reconstruction, correspondence, and spatial reasoning show that SPARGen achieves competitive performance across heterogeneous spatial tasks within a single native multimodal generative framework.

cs.CV

UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generation

Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.

cs.CV

PromptPath: Prompt-Adaptive Computational Pathways for In-Context Learning

In-context learning (ICL) has attracted increasing attention for enabling models to perform new tasks using only a few ``input--output'' prompt examples. However, existing approaches suffer from \textbf{shallow task adaptation}, where prompts are primarily used as contextual cues to implicitly infer task intent through semantic representations, while the underlying computational process remains unchanged. This limitation restricts task-specific adaptation and compromises inference interpretability. We argue that prompts should not only condition feature representations but also dynamically regulate the model's computation pathways. To this end, we propose \textbf{PromptPath}, an adaptive ICL framework that enables computation-level adaptation through prompt-conditioned dynamic pathways. Specifically, PromptPath introduces a prompt-driven routing mechanism to selectively activate and compose lightweight low-rank experts, forming task-specific computational pathways tailored to different prompts. By integrating prompt information directly into the inference process, PromptPath dynamically reconfigures model computation to enhance task specialization and interpretability. Extensive experiments on 3D point cloud and 2D visual recognition benchmarks demonstrate that PromptPath consistently outperforms state-of-the-art ICL baselines while exhibiting strong cross-domain and cross-task generalization.

cs.CV

When Physical Preferences Meet Semantic Constraints: Physical and Semantic Direct Preference Optimization for Text-to-Video Generation

Text-to-video (T2V) generation models have achieved strong visual realism, but improving physical plausibility can come at the cost of semantic consistency with the input text. This tension arises because physical preference is typically determined by comparing dynamics between two videos, without accounting for whether either video faithfully depicts the scene specified by the prompt, making physical-semantic conflict a systematic tendency under this supervision paradigm. We formulate this challenge as a constrained preference optimization problem and propose Physical and Semantic Direct Preference Optimization (PSDPO), which modulates each preference pair's contribution based on the agreement between its physical and semantic signals. A gradient-level analysis shows that PSDPO bounds the semantic drift from conflicting pairs to a controllable residual, and further motivates a staged optimization protocol that provably reduces cumulative drift. The resulting method operates entirely within the standard DPO framework, requiring no auxiliary models or additional loss terms. Experiments show that PSDPO improves physical plausibility by up to $2\times$ over the baseline on VideoPhy-2, while maintaining strong semantic consistency on VBench, achieving a more reliable balance than existing preference-based methods.

cs.CV

RealSkin: Spatio-Spectral Partial Neural Adjoint Maps for Image-to-3D Attribute Transfer

Creating photorealistic 3D assets requires bridging the appearance gap between real-world observations and synthetic models. A promising approach is to transfer visual attributes from real images onto synthetic 3D surfaces. Traditional methods struggle with resolution mismatch and the inherent discreteness of point correspondences. In contrast, resolution-robust functional maps enable smooth attribute propagation but rely on near-isometry assumptions and topological consistency. To address these limitations, we propose RealSkin, a self-supervised framework that performs correspondence optimization in a learned spectral domain, guided by spatial correspondences. We first introduce a spatial-guided registration algorithm to establish coarse correspondences under severe topological discrepancies. To relax strict isometric assumptions and handle partial correspondences, we further design a spectral-aware neural adjoint network that incorporates partial correspondences into a neural function space and models non-isometric residuals for correspondence refinement. Experimental results demonstrate that our method achieves state-of-the-art performance on challenging real-to-synthetic scenarios. The code will be publicly released.

cs.CV

EAGLE-360: Embodied Active Global-to-Local Exploration in 360$^\circ$

While Multimodal Large Language Models (MLLMs) have demonstrated exceptional capabilities in standard visual understanding, adapting them for active visual search in 360$^\circ$ panoramic environments exposes fundamental limitations. Specifically, standard MLLMs struggle to effectively model inherent panoramic properties, such as severe polar distortion and continuous cylindrical topologies, which significantly degrades target detection accuracy. Consequently, existing panoramic search methods attempt to compensate by relying heavily on fragmented local viewpoints. Burdened by rigid initialization and a lack of global panoramic priors, these approaches suffer from myopic, inefficient exploration and struggle with robust error recovery when targets are out of view. To overcome these challenges, we propose EAGLE-360, a novel Embodied Active Global-to-Local Exploration framework. Rather than performing exhaustive local searches, EAGLE-360 leverages global priors to establish an initial holistic perspective, iteratively reasoning and progressively narrowing the search space. Architecturally, we adapt RoPE Rolling, a coordinate-shifting positional encoding mechanism, to seamlessly model the continuous topologies of panoramas. To facilitate this paradigm, we construct the large-scale EAGLE-360 dataset, comprising 14,000+ 4K panoramas and 70,000+ rounds of high-quality VQA dialogues. By employing a training pipeline that integrates Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), we effectively elicit complex spatial reasoning and tool-calling capabilities. Extensive experiments demonstrate that EAGLE-360 establishes a new state-of-the-art for 360$^\circ$ visual search, achieving nearly an 8-fold increase in accuracy over the base model while significantly enhancing exploration efficiency.

cs.CV

Alignment Is All You Need For X-to-4D Generation

Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.

cs.CV

PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational overhead, falling orders of magnitude slower than parallel generative models. On the other hand, while continuous diffusion and flow-matching methods support efficient parallel synthesis across a variety of domains, they cannot be directly applied to meshes: mesh connectivity is inherently discrete and incompatible with standard continuous noise injection and denoising operations. To resolve this fundamental incompatibility, we introduce a compact topology embedder that projects discrete mesh vertex positions and normals into continuous per-vertex embeddings, where the original discrete adjacency information can be faithfully recovered via spacetime distance thresholding. After pretraining and freezing this embedder, any raw mesh can be fully converted into a continuous per-vertex state space unifying position, normal, and implicit topological attributes. Built upon this novel continuous mesh representation, we present PolyFlow, a Transformer-based flow-matching framework that achieves fully parallel vertex state denoising conditioned on extracted point-cloud features. During inference, our model completes generation rapidly via an ODE solver, and supports explicit, precise control over output mesh resolution by directly specifying the target vertex count. Extensive evaluations on the Toys4K benchmark demonstrate that PolyFlow surpasses state-of-the-art autoregressive baselines in both Chamfer Distance and Hausdorff Distance.

cs.GR

Same Evidence, Different Answers: Canonical-Context On-Policy Distillation for Multi-Turn Language Models

Large language models (LLMs) often solve a task when all instructions are given in a single prompt, but fail when the same information is revealed gradually across turns. When a clean FULL prompt and a RAW-SHARDED conversation contain the same complete user evidence, the model should still arrive at the same answer. We argue that a key reason for this gap is self-anchored drift: responses produced under partial information introduce unsupported assumptions, and those assumptions later distort the final answer. To reduce this effect, we propose Canonical-Context On-Policy Distillation (CCOPD). During training, the same base model is used in two roles: a frozen teacher conditioned on the clean FULL prompt and a trainable student that receives the same evidence incrementally through a multi-turn conversation; CCOPD aligns the student's behavior on its own trajectories with the teacher's canonical full-context behavior. Trained only on math problem conversations, CCOPD yields a 32\% average relative improvement in RAW-SHARDED performance over the original base model across math and five zero-shot out-of-domain task families, while largely preserving full-context performance. Further analyses suggest that CCOPD strengthens grounding in user evidence and reduces sensitivity to contamination from earlier assistant turns.

cs.CL

AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting

2D Gaussian splatting provides an efficient explicit representation for image reconstruction, but existing methods still require costly per-image iterative optimization or rely on handcrafted priors for primitive allocation. We present AIR, a self-supervised feed-forward framework that amortizes iterative Gaussian fitting into a single network pass, eliminating per-image test-time optimization. AIR adopts a stage-wise residual architecture that progressively predicts additional Gaussian primitives from reconstruction residuals, together with an explicit Stage Control mechanism that activates new primitives only in under-reconstructed regions. A Predict--Optimize--Distill training strategy stabilizes multi-stage prediction by distilling short-horizon optimized Gaussian increments back into the predictor. The stabilized predictor is then jointly finetuned across stages and equipped with an image-adaptive quantizer for compact Gaussian storage. Experiments on Kodak and DIV2K show that AIR achieves better reconstruction quality than representative Gaussian-based baselines while reducing encoding time to 160--300\,ms. Code: https://github.com/whoiszzj/AIR.git

cs.CV

Guiding Distribution Matching Distillation with Gradient-Based Reinforcement Learning

Diffusion distillation, exemplified by Distribution Matching Distillation (DMD), has shown great promise in few-step generation but often sacrifices quality for sampling speed. While integrating Reinforcement Learning (RL) into distillation offers potential, a naive fusion of these two objectives relies on suboptimal raw sample evaluation. This sample-based scoring creates inherent conflicts with the distillation trajectory and produces unreliable rewards due to the noisy nature of early-stage generation. To overcome these limitations, we propose GDMD, a novel framework that redefines the reward mechanism by prioritizing distillation gradients over raw pixel outputs as the primary signal for optimization. By reinterpreting the DMD gradients as implicit target tensors, our framework enables existing reward models to directly evaluate the quality of distillation updates. This gradient-level guidance functions as an adaptive weighting that synchronizes the RL policy with the distillation objective, effectively neutralizing optimization divergence. Empirical results show that GDMD sets a new SOTA for few-step generation. Specifically, our 4-step models outperform the quality of their multi-step teacher and substantially exceed previous DMDR results in GenEval and human-preference metrics, exhibiting strong scalability potential.

cs.LG

SARe: Structure-Aware Generative 3D Fragment Reassembly

3D fragment reassembly estimates the rigid pose of each fragment to recover a complete object from unordered point clouds or meshes. The task becomes increasingly challenging as the fragment count grows, since irregular fragments provide weak semantic cues and admit rapidly increasing numbers of plausible contact relations and global configurations. We propose Structure-Aware Reassembly (SARe), a generative framework that integrates query-aligned local geometry and task-native structural supervision into point-flow assembly. SARe-Gen conditions each transported surface query on a local latent and jointly supervises intermediate flow tokens with query-level fracture-region and fragment-level contact targets. Because these heads are optimized together with flow matching, structural supervision directly shapes the representations that drive coordinate transport, without requiring additional reassembly-specific pretraining or a separate teacher-alignment stage. At inference time, SARe-Refine geometrically verifies predicted relations and uses reliable local subassemblies to guide a second sampling pass, reinforcing consistent regions while resampling uncertain fragments. We evaluate SARe across three settings, including synthetic fractures, simulated fractures from scanned real objects, and scans of physically fractured objects. The results demonstrate state-of-the-art performance, with higher part accuracy and more graceful degradation in challenging many-fragment settings.

cs.CV

Dual-End Consistency Model

The slow iterative sampling nature remains a major bottleneck for the practical deployment of diffusion and flow-based generative models. While consistency models (CMs) represent a state-of-the-art distillation-based approach for efficient generation, their large-scale application is still limited by two key issues: training instability and inflexible sampling. Existing methods seek to mitigate these problems through architectural adjustments or regularized objectives, yet overlook the critical reliance on trajectory selection. In this work, we first conduct an analysis on these two limitations: training instability originates from loss divergence induced by unstable self-supervised term, whereas sampling inflexibility arises from error accumulation. Based on these insights and analysis, we propose the Dual-End Consistency Model (DE-CM) that selects vital sub-trajectory clusters to achieve stable and effective training. DE-CM decomposes the PF-ODE trajectory and selects three critical sub-trajectories as optimization targets. Specifically, our approach leverages continuous-time CMs objectives to achieve few-step distillation and utilizes flow matching as a boundary regularizer to stabilize the training process. Furthermore, we propose a novel noise-to-noisy (N2N) mapping that can map noise to any point, thereby alleviating the error accumulation in the first step. Extensive experimental results show the effectiveness of our method: it achieves a state-of-the-art FID score of 1.70 in one-step generation on the ImageNet 256x256 dataset, outperforming existing CM-based one-step approaches.

cs.CV

Part-X-MLLM: Part-aware 3D Multimodal Large Language Model

We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q\&A, compositional generation, and localized editing through one unified interface. Project page: https://chunshi.wang/Part-X-MLLM/

cs.CV

WorldMirror: Universal 3D World Reconstruction with Any-Prior Prompting

We present WorldMirror, a unified feed-forward model for comprehensive 3D geometric prediction tasks. Unlike existing methods constrained to image-only inputs or customized for a specific task, our framework flexibly integrates diverse geometric priors, including camera poses, intrinsics, and depth maps, while simultaneously generating multiple 3D representations: dense point clouds, multi-view depth maps, camera parameters, surface normals, and 3D Gaussians. Remarkably, prior injection yields universal gains across all tasks, suggesting that input flexibility and multi-task prediction are mutually reinforcing. WorldMirror achieves state-of-the-art performance across diverse benchmarks from camera, point map, depth, and surface normal estimation to novel view synthesis, while maintaining the efficiency of feed-forward inference.

cs.CV

Video2Roleplay: A Multimodal Dataset and Framework for Video-Guided Role-playing Agents

Role-playing agents (RPAs) have attracted growing interest for their ability to simulate immersive and interactive characters. However, existing approaches primarily focus on static role profiles, overlooking the dynamic perceptual abilities inherent to humans. To bridge this gap, we introduce the concept of dynamic role profiles by incorporating video modality into RPAs. To support this, we construct Role-playing-Video60k, a large-scale, high-quality dataset comprising 60k videos and 700k corresponding dialogues. Based on this dataset, we develop a comprehensive RPA framework that combines adaptive temporal sampling with both dynamic and static role profile representations. Specifically, the dynamic profile is created by adaptively sampling video frames and feeding them to the LLM in temporal order, while the static profile consists of (1) character dialogues from training videos during fine-tuning, and (2) a summary context from the input video during inference. This joint integration enables RPAs to generate greater responses. Furthermore, we propose a robust evaluation method covering eight metrics. Experimental results demonstrate the effectiveness of our framework, highlighting the importance of dynamic role profiles in developing RPAs.

cs.MM

TinySR: Pruning Diffusion for Real-World Image Super-Resolution

Real-world image super-resolution (Real-ISR) focuses on recovering high-quality images from low-resolution inputs that suffer from complex degradations like noise, blur, and compression. Recently, diffusion models (DMs) have shown great potential in this area by leveraging strong generative priors to restore fine details. However, their iterative denoising process incurs high computational overhead, posing challenges for real-time applications. Although one-step distillation methods, such as OSEDiff and TSD-SR, offer faster inference, they remain fundamentally constrained by their large, over-parameterized model architectures. In this work, we present TinySR, a compact yet effective diffusion model specifically designed for Real-ISR that achieves real-time performance while maintaining perceptual quality. We introduce a Dynamic Inter-block Activation and an Expansion-Corrosion Strategy to facilitate more effective decision-making in depth pruning. We achieve VAE compression through channel pruning, attention removal and lightweight SepConv. We eliminate time- and prompt-related modules and perform pre-caching techniques to further speed up the model. TinySR significantly reduces computational cost and model size, achieving up to 5.68x speedup and 83% parameter reduction compared to its teacher TSD-SR, while still providing high quality results.

cs.CV

SonicGauss: Position-Aware Physical Sound Synthesis for 3D Gaussian Representations

While 3D Gaussian representations (3DGS) have proven effective for modeling the geometry and appearance of objects, their potential for capturing other physical attributes-such as sound-remains largely unexplored. In this paper, we present a novel framework dubbed SonicGauss for synthesizing impact sounds from 3DGS representations by leveraging their inherent geometric and material properties. Specifically, we integrate a diffusion-based sound synthesis model with a PointTransformer-based feature extractor to infer material characteristics and spatial-acoustic correlations directly from Gaussian ellipsoids. Our approach supports spatially varying sound responses conditioned on impact locations and generalizes across a wide range of object categories. Experiments on the ObjectFolder dataset and real-world recordings demonstrate that our method produces realistic, position-aware auditory feedback. The results highlight the framework's robustness and generalization ability, offering a promising step toward bridging 3D visual representations and interactive sound synthesis. Project page: https://chunshi.wang/SonicGauss

cs.SD