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Ye Wang

Publications and source records attributed to Ye Wang.

At least 127 records · Page 7Linked to original sources

DemoGrasp: Universal Dexterous Grasping from a Single Demonstration

Universal grasping with multi-fingered dexterous hands is a fundamental challenge in robotic manipulation. While recent approaches successfully learn closed-loop grasping policies using reinforcement learning (RL), the inherent difficulty of high-dimensional, long-horizon exploration necessitates complex reward and curriculum design, often resulting in suboptimal solutions across diverse objects. We propose DemoGrasp, a simple yet effective method for learning universal dexterous grasping. We start from a single successful demonstration trajectory of grasping a specific object and adapt to novel objects and poses by editing the robot actions in this trajectory: changing the wrist pose determines where to grasp, and changing the hand joint angles determines how to grasp. We formulate this trajectory editing as a single-step Markov Decision Process (MDP) and use RL to optimize a universal policy across hundreds of objects in parallel in simulation, with a simple reward consisting of a binary success term and a robot-table collision penalty. In simulation, DemoGrasp achieves a 95% success rate on DexGraspNet objects using the Shadow Hand, outperforming previous state-of-the-art methods. It also shows strong transferability, achieving an average success rate of 84.6% across diverse dexterous hand embodiments on six unseen object datasets, while being trained on only 175 objects. Through vision-based imitation learning, our policy successfully grasps 110 unseen real-world objects, including small, thin items. It generalizes to spatial, background, and lighting changes, supports both RGB and depth inputs, and extends to language-guided grasping in cluttered scenes.

cs.RO↗

TS-P$^2$CL: Plug-and-Play Dual Contrastive Learning for Vision-Guided Medical Time Series Classification

Medical time series (MedTS) classification is pivotal for intelligent healthcare, yet its efficacy is severely limited by poor cross-subject generation due to the profound cross-individual heterogeneity. Despite advances in architectural innovations and transfer learning techniques, current methods remain constrained by modality-specific inductive biases that limit their ability to learn universally invariant representations. To overcome this, we propose TS-P$^2$CL, a novel plug-and-play framework that leverages the universal pattern recognition capabilities of pre-trained vision models. We introduce a vision-guided paradigm that transforms 1D physiological signals into 2D pseudo-images, establishing a bridge to the visual domain. This transformation enables implicit access to rich semantic priors learned from natural images. Within this unified space, we employ a dual-contrastive learning strategy: intra-modal consistency enforces temporal coherence, while cross-modal alignment aligns time-series dynamics with visual semantics, thereby mitigating individual-specific biases and learning robust, domain-invariant features. Extensive experiments on six MedTS datasets demonstrate that TS-P$^2$CL consistently outperforms fourteen methods in both subject-dependent and subject-independent settings.

cs.CV↗

MindRef: Mimicking Human Memory for Hierarchical Reference Retrieval with Fine-Grained Location Awareness

When completing knowledge-intensive tasks, humans sometimes need an answer and a corresponding reference passage for auxiliary reading. Previous methods required obtaining pre-segmented article chunks through additional retrieval models. This paper explores leveraging the parameterized knowledge stored during the pre-training phase of large language models (LLMs) to recall reference passage from any starting position independently. We propose a two-stage framework that simulates the scenario of humans recalling easily forgotten references. Initially, the LLM is prompted to recall document title identifiers to obtain a coarse-grained document set. Then, based on the acquired coarse-grained document set, it recalls fine-grained passage. In the two-stage recall process, we use constrained decoding to ensure that content outside of the stored documents is not generated. To increase speed, we only recall a short prefix in the second stage, and then locate its position to retrieve a complete passage. Experiments on KILT knowledge-sensitive tasks have verified that LLMs can independently recall reference passage locations in various task forms, and the obtained reference significantly assists downstream tasks.

cs.CL↗

Task-Agnostic Learnable Weighted-Knowledge Base Scheme for Robust Semantic Communications

With the emergence of diverse and massive data in the upcoming sixth-generation (6G) networks, the task-agnostic semantic communication system is regarded to provide robust intelligent services. In this paper, we propose a task-agnostic learnable weighted-knowledge base semantic communication (TALSC) framework for robust image transmission to address the real-world heterogeneous data bias in KB, including label flipping noise and class imbalance. The TALSC framework incorporates a sample confidence module (SCM) as meta-learner and the semantic coding networks as learners. The learners are updated based on the empirical knowledge provided by the learnable weighted-KB (LW-KB). Meanwhile, the meta-learner evaluates the significance of samples according to the task loss feedback, and adjusts the update strategy of learners to enhance the robustness in semantic recovery for unknown tasks. To strike a balance between SCM parameters and precision of significance evaluation, we design an SCM-grid extension (SCM-GE) approach by embedding the Kolmogorov-Arnold networks (KAN) within SCM, which leverages the concept of spline refinement in KAN and enables scalable SCM with customizable granularity without retraining. Simulations demonstrate that the TALSC framework effectively mitigates the effects of flipping noise and class imbalance in task-agnostic image semantic communication, achieving at least 12% higher semantic recovery accuracy (SRA) and multi-scale structural similarity (MS-SSIM) compared to state-of-the-art methods.

cs.IT↗

Causal Inference in Longitudinal Data under Unknown Interference

In longitudinal studies where units are embedded in space or a social network, interference may arise, meaning that a unit's outcome can depend on treatment histories of others. The presence of interference poses significant challenges for causal inference, particularly when the interference structure -- how a unit's outcome responds to others' influences -- is complex, heterogeneous, and unknown to researchers. This paper develops a general framework for identifying and estimating both direct and spillover effects of treatment histories under minimal assumptions about the interference structure. We introduce a class of causal estimands that capture the effects of treatment histories at any specified proximity level and show that they can be represented by a modified marginal structural model. Under sequential exchangeability, these estimands are identifiable and can be estimated using inverse probability weighting. We derive conditions for consistency and asymptotic normality of the estimators and provide procedures for constructing asymptotically conservative confidence intervals. The method's utility is demonstrated through applications in both social science and biomedical settings.

stat.ME↗

Simple o3: Towards Interleaved Vision-Language Reasoning

Multimodal Large Language Models (MLLMs) have shown impressive performance on vision-language tasks, but their long Chain-of-Thought (CoT) capabilities in multimodal scenarios remain underexplored. Inspired by OpenAI's o3 model, which emulates human-like ''thinking with image'' through iterative visual transformations and linguistic reasoning, we propose Simple o3, an end-to-end framework that integrates dynamic tool interactions (e.g., cropping, zooming, and reusing) into interleaved vision-language reasoning via supervised fine-tuning (SFT). Our approach features a scalable data synthesis pipeline that generates high-quality interleaved vision-language reasoning chains via an ''observe-reason-act'' cycle, complete with executable visual operations and rigorous verification, yielding the open-source TWI-Tools-146K dataset. Experimental results demonstrate Simple o3's superior performance on diverse benchmarks, outperforming existing approaches. By combining enhanced reasoning capabilities, Simple o3 establishes a powerful yet computationally affordable paradigm for advancing multimodal reasoning. Remarkably, we provide the first in-depth analysis of different interleaved reasoning strategies, offering insights into their impact on model performance. We found that by introducing additional visual tokens for interleaved vision-language reasoning, reusing and magnifying the original image significantly improves the model's visual reasoning and fine-grained perception, while image cropping based on precise visual grounding allows the model to effectively focus on key entities or regions, further enhancing its capabilities.

cs.CV↗

Multi-Class Stackelberg Games for the Co-Design of Networked Systems

We investigate a co-design problem, encompassing simultaneous design of system infrastructure and control, through a game-theoretical framework. To this end, we propose the co-design problem as a two-layer hierarchical strategic interaction. At the upper layer, a leader (or multiple leaders) determines system design parameters, while at the lower layer, a follower (or multiple followers) optimizes the control strategy. To capture this hierarchy, we propose four novel classes of Stackelberg games that integrate diverse strategic behaviors, including combinations of cooperative and non-cooperative interactions across two different layers. Notably, the leaders' interactions are represented using a normal-form game, whereas the followers' interactions are modeled by different games (dynamic games in discrete time). These distinct game structures result in a Stackelberg game that accommodates different game types per layer, and/or supports heterogeneous strategic behaviors involving cooperation and non-cooperation simultaneously. Learning algorithms using the best-response dynamics are used to solve the game problems when considering a discrete strategic space for the leaders. The efficacy of the proposed approach is demonstrated through an application to the co-design of the Barcelona drinking water network.

eess.SY↗

Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model

Human motion generation has emerged as a critical technology with transformative potential for real-world applications. However, existing vision-language-motion models (VLMMs) face significant limitations that hinder their practical deployment. We identify controllability as a main bottleneck, manifesting in five key aspects: inadequate response to diverse human commands, limited pose initialization capabilities, poor performance on long-term sequences, insufficient handling of unseen scenarios, and lack of fine-grained control over individual body parts. To overcome these limitations, we present Being-M0.5, the first real-time, controllable VLMM that achieves state-of-the-art performance across multiple motion generation tasks. Our approach is built upon HuMo100M, the largest and most comprehensive human motion dataset to date, comprising over 5 million self-collected motion sequences, 100 million multi-task instructional instances, and detailed part-level annotations that address a critical gap in existing datasets. We introduce a novel part-aware residual quantization technique for motion tokenization that enables precise, granular control over individual body parts during generation. Extensive experimental validation demonstrates Being-M0.5's superior performance across diverse motion benchmarks, while comprehensive efficiency analysis confirms its real-time capabilities. Our contributions include design insights and detailed computational analysis to guide future development of practical motion generators. We believe that HuMo100M and Being-M0.5 represent significant advances that will accelerate the adoption of motion generation technologies in real-world applications. The project page is available at https://beingbeyond.github.io/Being-M0.5.

cs.CV↗

DeepPHY: Benchmarking Agentic VLMs on Physical Reasoning

Although Vision Language Models (VLMs) exhibit strong perceptual abilities and impressive visual reasoning, they struggle with attention to detail and precise action planning in complex, dynamic environments, leading to subpar performance. Real-world tasks typically require complex interactions, advanced spatial reasoning, long-term planning, and continuous strategy refinement, usually necessitating understanding the physics rules of the target scenario. However, evaluating these capabilities in real-world scenarios is often prohibitively expensive. To bridge this gap, we introduce DeepPHY, a novel benchmark framework designed to systematically evaluate VLMs' understanding and reasoning about fundamental physical principles through a series of challenging simulated environments. DeepPHY integrates multiple physical reasoning environments of varying difficulty levels and incorporates fine-grained evaluation metrics. Our evaluation finds that even state-of-the-art VLMs struggle to translate descriptive physical knowledge into precise, predictive control.

cs.AI↗

PlaneHEC: Efficient Hand-Eye Calibration for Multi-view Robotic Arm via Any Point Cloud Plane Detection

Hand-eye calibration is an important task in vision-guided robotic systems and is crucial for determining the transformation matrix between the camera coordinate system and the robot end-effector. Existing methods, for multi-view robotic systems, usually rely on accurate geometric models or manual assistance, generalize poorly, and can be very complicated and inefficient. Therefore, in this study, we propose PlaneHEC, a generalized hand-eye calibration method that does not require complex models and can be accomplished using only depth cameras, which achieves the optimal and fastest calibration results using arbitrary planar surfaces like walls and tables. PlaneHEC introduces hand-eye calibration equations based on planar constraints, which makes it strongly interpretable and generalizable. PlaneHEC also uses a comprehensive solution that starts with a closed-form solution and improves it withiterative optimization, which greatly improves accuracy. We comprehensively evaluated the performance of PlaneHEC in both simulated and real-world environments and compared the results with other point-cloud-based calibration methods, proving its superiority. Our approach achieves universal and fast calibration with an innovative design of computational models, providing a strong contribution to the development of multi-agent systems and embodied intelligence.

cs.RO↗

Winning Big with Small Models: Knowledge Distillation vs. Self-Training for Reducing Hallucination in Product QA Agents

The deployment of Large Language Models (LLMs) in customer support is constrained by hallucination (generating false information) and the high cost of proprietary models. To address these challenges, we propose a retrieval-augmented question-answering (QA) pipeline and explore how to balance human input and automation. Using a dataset of questions about a Samsung Smart TV user manual, we demonstrate that synthetic data generated by LLMs outperforms crowdsourced data in reducing hallucination in finetuned models. We also compare self-training (fine-tuning models on their own outputs) and knowledge distillation (fine-tuning on stronger models' outputs, e.g., GPT-4o), and find that self-training achieves comparable hallucination reduction. We conjecture that this surprising finding can be attributed to increased exposure bias issues in the knowledge distillation case and support this conjecture with post hoc analysis. We also improve robustness to unanswerable questions and retrieval failures with contextualized "I don't know" responses. These findings show that scalable, cost-efficient QA systems can be built using synthetic data and self-training with open-source models, reducing reliance on proprietary tools or costly human annotations.

cs.CL↗

Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos

We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.

cs.CV↗

Arctic Inference with Shift Parallelism: Fast and Efficient Open Source Inference System for Enterprise AI

Inference is now the dominant AI workload, yet existing systems force trade-offs between latency, throughput, and cost. Arctic Inference, an open-source vLLM plugin from Snowflake AI Research, introduces Shift Parallelism, a dynamic parallelism strategy that adapts to real-world traffic while integrating speculative decoding, SwiftKV compute reduction, and optimized embedding inference. It achieves up to 3.4 times faster request completion, 1.75 times faster generation, and 1.6M tokens/sec per GPU for embeddings, outperforming both latency- and throughput-optimized deployments. Already powering Snowflake Cortex AI, Arctic Inference delivers state-of-the-art, cost-effective inference for enterprise AI and is now available to the community.

cs.DC↗

Text-Guided Token Communication for Wireless Image Transmission

With the emergence of 6G networks and proliferation of visual applications, efficient image transmission under adverse channel conditions is critical. We present a text-guided token communication system leveraging pre-trained foundation models for wireless image transmission with low bandwidth. Our approach converts images to discrete tokens, applies 5G NR polar coding, and employs text-guided token prediction for reconstruction. Evaluations on ImageNet show our method outperforms Deep Source Channel Coding with Attention Modules (ADJSCC) in perceptual quality and semantic preservation at Signal-to-Noise Ratios (SNRs) above 0 dB while mitigating the cliff effect at lower SNRs. Our system requires no scenario-specific retraining and exhibits superior cross-dataset generalization, establishing a new paradigm for efficient image transmission aligned with human perceptual priorities.

cs.IT↗

FreeLoRA: Enabling Training-Free LoRA Fusion for Autoregressive Multi-Subject Personalization

Subject-driven image generation plays a crucial role in applications such as virtual try-on and poster design. Existing approaches typically fine-tune pretrained generative models or apply LoRA-based adaptations for individual subjects. However, these methods struggle with multi-subject personalization, as combining independently adapted modules often requires complex re-tuning or joint optimization. We present FreeLoRA, a simple and generalizable framework that enables training-free fusion of subject-specific LoRA modules for multi-subject personalization. Each LoRA module is adapted on a few images of a specific subject using a Full Token Tuning strategy, where it is applied across all tokens in the prompt to encourage weakly supervised token-content alignment. At inference, we adopt Subject-Aware Inference, activating each module only on its corresponding subject tokens. This enables training-free fusion of multiple personalized subjects within a single image, while mitigating overfitting and mutual interference between subjects. Extensive experiments show that FreeLoRA achieves strong performance in both subject fidelity and prompt consistency.

cs.CV↗

Time-R1: Post-Training Large Vision Language Model for Temporal Video Grounding

Temporal Video Grounding (TVG), the task of locating specific video segments based on language queries, is a core challenge in long-form video understanding. While recent Large Vision-Language Models (LVLMs) have shown early promise in tackling TVG through supervised fine-tuning (SFT), their abilities to generalize remain limited. To address this, we propose a novel post-training framework that enhances the generalization capabilities of LVLMs via reinforcement learning (RL). Specifically, our contributions span three key directions: (1) Time-R1: we introduce a reasoning-guided post-training framework via RL with verifiable reward to enhance the capabilities of LVLMs on the TVG task. (2) TimeRFT: we explore data-efficient post-training strategies on our curated RL-friendly dataset, which trains the model to progressively comprehend difficult samples, leading to better generalization. (3) TVGBench: we carefully construct a small yet comprehensive benchmark for LVLM evaluation, assessing 11 types of queries and featuring balanced distributions across both videos and queries. Extensive experiments demonstrate that Time-R1 achieves state-of-the-art performance across multiple downstream datasets using only 2.5K training data, while improving its general video understanding capabilities.

cs.CV↗

Seedream 3.0 Technical Report

We present Seedream 3.0, a high-performance Chinese-English bilingual image generation foundation model. We develop several technical improvements to address existing challenges in Seedream 2.0, including alignment with complicated prompts, fine-grained typography generation, suboptimal visual aesthetics and fidelity, and limited image resolutions. Specifically, the advancements of Seedream 3.0 stem from improvements across the entire pipeline, from data construction to model deployment. At the data stratum, we double the dataset using a defect-aware training paradigm and a dual-axis collaborative data-sampling framework. Furthermore, we adopt several effective techniques such as mixed-resolution training, cross-modality RoPE, representation alignment loss, and resolution-aware timestep sampling in the pre-training phase. During the post-training stage, we utilize diversified aesthetic captions in SFT, and a VLM-based reward model with scaling, thereby achieving outputs that well align with human preferences. Furthermore, Seedream 3.0 pioneers a novel acceleration paradigm. By employing consistent noise expectation and importance-aware timestep sampling, we achieve a 4 to 8 times speedup while maintaining image quality. Seedream 3.0 demonstrates significant improvements over Seedream 2.0: it enhances overall capabilities, in particular for text-rendering in complicated Chinese characters which is important to professional typography generation. In addition, it provides native high-resolution output (up to 2K), allowing it to generate images with high visual quality.

cs.CV↗

Distributed satellite information networks: Architecture, enabling technologies, and trends

Driven by the vision of ubiquitous connectivity and wireless intelligence, the evolution of ultra-dense constellation-based satellite-integrated Internet is underway, now taking preliminary shape. Nevertheless, the entrenched institutional silos and limited, nonrenewable heterogeneous network resources leave current satellite systems struggling to accommodate the escalating demands of next-generation intelligent applications. In this context, the distributed satellite information networks (DSIN), exemplified by the cohesive clustered satellites system, have emerged as an innovative architecture, bridging information gaps across diverse satellite systems, such as communication, navigation, and remote sensing, and establishing a unified, open information network paradigm to support resilient space information services. This survey first provides a profound discussion about innovative network architectures of DSIN, encompassing distributed regenerative satellite network architecture, distributed satellite computing network architecture, and reconfigurable satellite formation flying, to enable flexible and scalable communication, computing and control. The DSIN faces challenges from network heterogeneity, unpredictable channel dynamics, sparse resources, and decentralized collaboration frameworks. To address these issues, a series of enabling technologies is identified, including channel modeling and estimation, cloud-native distributed MIMO cooperation, grant-free massive access, network routing, and the proper combination of all these diversity techniques. Furthermore, to heighten the overall resource efficiency, the cross-layer optimization techniques are further developed to meet upper-layer deterministic, adaptive and secure information services requirements. In addition, emerging research directions and new opportunities are highlighted on the way to achieving the DSIN vision.

cs.IT↗