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Ye Yuan

Publications and source records attributed to Ye Yuan.

At least 19 recordsLinked to original sources

API-TAIL: Detecting Model Substitution in LLM APIs through Temperature-Aligned Likelihood Tails

Commercial language model APIs return only text, allowing a provider to cut costs by quietly routing a fraction of user requests to a cheaper substitute model while billing for the advertised one. Detecting such partial substitution is challenging because honest providers also alter the output distribution through undocumented decoding and serving choices, such as temperature scaling, sampling truncation, repetition and presence penalties, and default system prompts, forcing an audit to test against a composite null of legitimate configurations rather than a single reference. Our key insight is that these legitimate variations primarily shift response typicality across the entire batch, whereas partial substitution injects individual responses that remain anomalous under the claimed model. Building on this, we introduce API-TAIL, a typicality audit that first absorbs batch-level shifts by aligning a single effective temperature to center standardized surprisal scores across the audited batch, and then flags the endpoint if the number of remaining tail responses exceeds a threshold calibrated across legitimate configurations. Evaluated on real-world commercial APIs, API-TAIL reliably controls false alarms across diverse honest providers while detecting even low-rate partial substitution with a small query budget, substantially outperforming existing rank- and MMD-based audits that lose detection power under the same composite calibration.

cs.LG↗

Improving JEV Entailment Reranking with Span Readouts and Selective Adaptation

JEV decision models pair a language model backbone with a lightweight scoring head to select among natural-language options. Direct selection compares candidate answers within one request, whereas entailment reranking evaluates each candidate in a separate natural language inference (NLI) request over fixed relation options. We examine whether the readout and adaptation choices used for direct selection remain effective for cross-request reranking. We combine a mean-span readout with selective backbone adaptation. Mean-span pooling replaces the option-ending pointer with an average of the contextualized states inside each NLI option, without adding head parameters. Selective adaptation retains low-rank updates in attention and gated DeltaNet projections while removing feed-forward adapters. On MC11, which averages accuracy over eleven reranking configurations from seven sources, selective adaptation improves NeoHorse-1-4B accuracy over the all-module baseline while cutting trainable parameters by more than half, and mean-span pooling yields further consistent gains at the same parameter count.

cs.CL↗

Truncated Reasoning Under a Budget: Evaluating System-1 Models as Decision-Makers

Large language models (LLMs) often generate more reasoning tokens than needed. Limiting the reasoning budget reduces cost, but forcing an answer from an incomplete trace can hurt accuracy. System-1 decision models select among candidate options without producing a reasoning response. We evaluate Jev as a decision reader of truncated reasoning across seven LLM reasoners and five multiple-choice benchmarks (35 pairs). Jev achieves higher mean accuracy than forced answering at tested budgets from 500 to 16,000 tokens, including the estimated costs of reasoning and answering. At a 1,500-token budget, it improves accuracy by 4.1 pp overall and 8.6 pp on truncated questions, with significant gains in 17 pairs under Holm-corrected bootstrap tests. Offline replay estimates 34.5% of the full-run cost, with a 1.13 pp accuracy loss. A policy selected on training folds saves 71.3% of the estimated full-run cost on held-out folds, with a 0.58 pp accuracy loss. We also find that Jev shows strong question-only accuracy, exceeding 500-token forced answering on average (68.0% vs. 65.5%), although this advantage varies by benchmark. These findings suggest that System-1 decision models can complement LLM reasoning and reduce the need for costly reasoning completion.

cs.CL↗

How Data Scales in Agentic Reinforcement Learning: Laws and Synthesis Strategies

Pretraining scaling laws treat training data as a one-dimensional quantity: a token count. Agentic reinforcement learning (RL) inherits this scalar abstraction, but modern synthesis pipelines now generate \textit{tasks}, \textit{environments}, and \textit{trajectories} independently and at very different costs, turning data into a structured design space. This raises a question pretraining never had to answer: given a synthesis budget, \textit{which axis} should be scaled? We address this question end-to-end with three tightly coupled contributions. First, we decompose agentic data into three cardinality axes (task, environment, trajectory), plus a reward-density control variable, and fit per-axis scaling relations on different large language models (LLMs) across math+code, SWE, web, and UI/tool application domains. Across all model sizes, model families, domains, and RL algorithms (PPO and GRPO) we measured, the scaling exponents order as environment $>$ task $>$ trajectory. When environment diversity is decomposed into world and environment-structure diversity, its advantage is mainly driven by the former, while the latter is just comparable to the task diversity. Second, we use the fitted laws as a common ruler to price synthesis methods, capturing each method's efficiency as a per-axis discount factor and identifying critical synthetic-to-real ratios at which collapse begins; these ratios differ by an order of magnitude across axes. Third, we cast budget allocation as a constrained optimization under our laws and discounts, deriving a Chinchilla-style compute-optimal recipe and validating it at held-out scale. The empirical results demonstrate that following the recipe yields up to $1.7\times$ compute efficiency over the dominant ``scale-the-trajectories'' practice.

cs.LG↗

CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction

Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 38% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.

cs.CV↗

Herculean: An Agentic Benchmark for Financial Intelligence

As AI agents advance, the central question is no longer whether they can solve isolated financial tasks, but whether their capabilities generalize across complete professional workflows. Existing benchmarks cannot answer this question because they evaluate either static competencies or agents within a single interaction structure. We introduce Herculean, a benchmark of end-to-end agentic financial intelligence that crosses agent architecture, backbone model, and four structurally distinct workflows: Trading, Hedging, Market Insights, and Auditing. Each workflow is implemented as an MCP skill that preserves its native state, actions, constraints, and outcome criteria, allowing intact agent systems to be evaluated under matched external conditions. Across 30 architecture--backbone configurations, we find that agent capability is not globally ordered. Workflow rankings are weakly aligned, changing the architecture frequently reverses performance under the same backbone, and each architecture concentrates failure in different forms of workflow control. These results establish that agent performance is an interaction between architecture and workflow demand, rather than an intrinsic property of the underlying model. Consequently, success on a single financial workflow provides little evidence of dependable, general financial intelligence.

cs.AI↗

GRAIL: Generating Humanoid Loco-Manipulation from World Models

Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it grounds video world models in 3D assets and simulator-ready scenes to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, whole-body manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84% real-world success on diverse object pick-up and 90% success on stair-climbing.

cs.RO↗

Who Takes the Lead? Model Ability and Task-Conditioned Collaboration with Humans

As language-model agents grow more capable, they can carry more of a task without asking anyone for help. Falling reliance on a human partner is easy to read as a failure of collaboration when it may instead be a correct division of labor, and the rate of human involvement alone cannot tell the two apart. We study this systematically by placing an agent and a person under a shared objective while varying who holds the advantage: the human has a clear advantage, neither does, or the agent does. To obtain this control, we introduce a shared-control maze, in which an agent-controlled and a human-controlled avatar share the objective of reaching a common target in as few team turns as possible. The agent allocates each team turn between acting itself and handing the move to the person, and initial placement sets the human's shortest-path advantage while the task is otherwise unchanged. We evaluate GPT~5.6~Sol, Command~A+, Qwen~3.8~27B, and Command~R, first measuring solo capability with a single avatar and full-map observability, then running co-play with human participants across the three advantage conditions. Across the four models, stronger solo performance is associated with selective, route-conditioned human involvement: the models that solve the maze reliably on their own act for themselves almost without exception when the human holds no advantage, and involve the human on roughly $80\%$ of initial decisions when the human route is shorter. Command R, the model with substantially weaker solo performance, shows no such selectivity.

cs.HC↗

ReferFlow: Beyond Final-Target Localization for Complex Referring Expressions

Multimodal Large Language Models have made significant progress in referring expression comprehension (REC), yet most REC benchmarks still focus on final-target localization. Complex queries often involve intermediate visual references with different dependencies on prior grounding, but final-only evaluation leaves this process unexamined. To address this gap, we formulate trajectory-level REC, in which models receive an ordered sequence of grounding steps constructed from a single complex query and localize the target regions associated with each step. We instantiate this setting in ReferFlow-Bench, which characterizes structured region transitions through four trajectory types, namely Refinement, Shift, Reset, and Mixture. Experiments show that current models struggle to consistently ground intermediate visual references across successive steps. We further propose ReferFlow, which decouples interleaved text-latent trajectory generation from coordinate decoding. Specifically, Stateful Region Latent Reasoning represents each target region as an object-indexed state composed of continuous latents, with explicit visual and spatial supervision to preserve region information for subsequent grounding. Trajectory-Aware Parallel Decoding then recovers all coordinate blocks in parallel through four geometry-constrained refinement rounds, with each block conditioned on its corresponding trajectory prefix, thereby reducing within-box sequential dependencies and eliminating cross-box autoregression. We further apply Grounding-Aware GRPO to promote consistent grounding across steps and learn adaptive trajectory generation from complex REC queries. ReferFlow achieves leading performance on general REC benchmarks and ReferFlow-Bench.

cs.CV↗

Label Collapse in Diffusion Language Model In-Context Learning

In-context learning (ICL) applies large language models to new tasks by prepending a few labeled demonstrations to a query. Prior work has studied how demonstration ordering affects ICL, but the interaction between label arrangement patterns and model biases has not been systematically examined. We define label collapse as the failure mode in which the model generates query-independent labels, and show that it is architecturally universal at the tested 8-9B scale: five models spanning autoregressive (Llama-3, Qwen3.5) and discrete diffusion (LLaDA, iLLaDA, LLaDA-Instruct) families all exhibit label collapse even under the class-balanced alternating arrangement, with some label word pairs collapsing in virtually every tested condition and others flipping their collapse direction with arrangement. Critically, accuracy alone cannot detect this collapse: models can achieve near-chance accuracy while generating query-independent labels, a score indistinguishable from balanced performance, so the failure can persist undetected in deployment. We measure separation, the log-odds of the two label words at the query position (the quantity that label-bias calibration operates on), as a complementary diagnostic that exposes collapse hidden beneath surface accuracy, together with a measurement protocol that guards label extraction against tokenizer and formatting artifacts. For autoregressive models, collapse persists where the majority-label-bias account does not apply, and arrangement patterns can reverse the collapse direction; for diffusion models, we present a systematic evaluation of ICL failure modes, complementing contemporaneous studies of dLLM context comprehension and demonstration-order sensitivity, and identify open questions about how iterative denoising interacts with label biases.

cs.CL↗

AdaOcc: Adaptive 3D Occupancy Prediction for Embodied Tasks

Embodied tasks demand accurate, flexible, and semantically rich 3D scene representations. 3D semantic occupancy is well suited to this requirement, as it can model holistic 3D spaces by encoding geometric occupancy along with semantic categories. However, existing occupancy prediction methods struggle to meet practical deployment requirements, such as adapting to varying computing budgets, sensor setups, and observation views. In this paper, we propose a point-based Adaptive 3D Occupancy Prediction method, called AdaOcc, tailored for embodied scenarios. To accommodate heterogeneous sensor inputs, AdaOcc uses an adaptive geometry-guided dual-branch encoder that can support RGB images in various numbers of views with (estimated) depth maps or LiDAR scans. AdaOcc represents occupied regions via sparse semantic points trained with a progressive query learning strategy, allowing the prediction computational budget to be flexibly adjusted through query point numbers and decoder layers. To facilitate high-fidelity geometric modeling for lightweight point-based occupancy learning, we further propose a novel containment loss that regularizes predicted points to reside within valid occupied regions. Extensive experiments show that our method achieves a new state-of-the-art on Occ-ScanNet with considerable performance improvements over previous methods. Moreover, our framework demonstrates strong practical applicability as an adaptive 3D perception module in real-world embodied systems.

cs.CV↗

MeSD: Multi-Evidence Self-Distillation for VideoLLM

While reinforcement learning with verifiable rewards provides reliable outcome supervision for VideoLLMs, sequence-level rewards offer limited token-level guidance. On-policy self-distillation addresses this limitation by conditioning a self-teacher on privileged information to provide dense token-level supervision. However, aggregating heterogeneous evidence within a single teacher context obscures cross-evidence agreement and conflict. A further challenge lies in determining whether teacher guidance should refine reward-based updates or provide corrective supervision for failed trajectories. To address these issues, we propose MeSD, a multi-evidence self-distillation framework for VideoLLMs. MeSD constructs three evidence-conditioned teachers with shared parameters, using the ground-truth answer as a common semantic context while separately incorporating temporal and spatial evidence. Given the same student-generated prefixes, MeSD evaluates evidence-specific preferences relative to the Answer Teacher and fuses teacher-common preferences with gated teacher-specific residuals. Furthermore, MeSD introduces Verification-Guided Optimization to classify trajectories as Success, Failure, or Indeterminate. For Success and Indeterminate trajectories, MeSD refines token-level advantage magnitudes while preserving reward-derived signs. For verified failure trajectories that contain the required evidence, MeSD applies failure-conditioned distillation, using reverse-KL correction toward the fused distribution. Experiments on multiple video benchmarks demonstrate consistent gains over reinforcement learning and self-distillation baselines.

cs.CV↗

From Hits to Tracks: A BERT-based Tracking Model for Track Reconstruction in Drift Chambers

Track reconstruction in drift chambers is essential for momentum measurement and particle identification at electron-positron colliders. While Transformer architectures have transformed many sequence-processing domains, their application to tracking in high energy physics is still being explored. We present a model that combines a BERT encoder with a Transformer decoder to perform hit-to-track association through autoregressive sorting. The model is evaluated on the DCTracks open dataset that provides realistic drift chamber simulations with varying particle types, momenta, track multiplicities, and noise conditions. Across single-track, two-track, and multi-track samples, the model achieves high hit and track efficiencies while keeping the rates of clones and fakes very low. It also works well in the reconstruction of displaced vertices. These results show BERT-based sequence-to-sequence models as a promising approach for track reconstruction in low-background, precision-oriented experiments.

hep-ex↗

CacheDyG: Decoupling Temporal Propagation for Efficient Dynamic Graph Learning

Dynamic graphs are widely used to model time-evolving relational systems in real-world applications. Dynamic graph neural networks provide an effective framework for capturing both structural dependencies and temporal dynamics in such data. However, they typically intertwine temporal graph propagation with every optimization epoch and often maintain large trainable representations for each node-time pair. This design repeatedly recomputes largely unchanged historical structures, leading to substantial training and parameter overhead. To address this critical issue, we propose CacheDyG, a Cache-refine framework for efficient Dynamic Graph learning. Specifically, it decouples temporal propagation from routine parameter updates by constructing a time-ordered temporal dependency cache that stores graph-aware node-time representations in non-trainable buffers. During standard training epochs, CacheDyG reads from the cache and updates only a lightweight cache refiner, an adaptive residual gate, and the link predictor. Selective cache refresh further keeps cached representations aligned with the supervised objective while avoiding epoch-wise sparse propagation. Experiments on five dynamic graph benchmarks show that CacheDyG adopts substantially fewer trainable parameters and lower runtime to obtain more competitive predictive performance than baselines. These results demonstrate that cache-based decoupling provides an effective principle for scalable dynamic graph learning.

cs.LG↗

When Can World Models Recover Physical Laws?

Accurate prediction does not establish that a world model has recovered a physical law: distinct dynamics can generate identical records under the same observation protocol. We formulate law recovery on a fixed physical domain under an explicit catalog of experiments, sensor uncertainty, and an acquisition budget. A rate--distortion converse separates the information needed to describe a law from the information the apparatus can reveal. Its constructive counterpart gives a finite response codebook and an explicit decoding budget. On compact world classes, uniform recovery is possible exactly when every pair of different laws is experimentally distinguishable; equivalently, the apparatus can recover all the entropy of every finite law source. An inverse response modulus quantifies stability. For Lipschitz fields on a $d$-dimensional state--action domain, noisy full-state readouts after resets require minimax budget $Θ(\varepsilon^{-(d+4)/2})$ for squared law error $\varepsilon$, compared with $Θ(\varepsilon^{-(d+2)/2})$ for direct field observations. Exact crossing-time symmetries establish the lower bound under adaptive experiment selection and arbitrary durations with constant inputs. Reproducible synthetic cases illustrate the separate roles of intervention, calibration, and repeated measurement. Together, the results identify which evidence supports a claim of physical-law recovery and the cost of acquiring it.

stat.OT↗

PhysMAS: Physics-Grounded Multi-Agent Synthesis of Compositional 4D Gaussians

Efficient, fully automatic, and physically plausible 4D Gaussian synthesis is an important goal for dynamic scene generation. Recent physics-based methods couple 3D Gaussians with the Material Point Method (MPM) to generate physically driven motion, but extending this paradigm to heterogeneous multi-part objects and interacting multi-object scenes remains challenging. Object-level physical assignment collapses distinct parts into a single material state, while one-shot predictions from large language models, vision-language models, or agents neither reliably bind different materials to identified parts nor verify that the resulting MPM configuration is executable. Score Distillation Sampling (SDS)-based parameter optimization, meanwhile, requires repeated per-scene score evaluations and gradient backpropagation, incurring lengthy optimization and potentially yielding suboptimal or unstable solutions. We therefore present PhysMAS, a physics-grounded multi-agent framework. From a motion prompt and four scene views, an Object-Part Scene Agent establishes persistent identities and calls a Material Reasoning Agent for part-wise profiles. It invokes solver-aware skills to bind these identities and profiles to per-particle MPM fields and execute all objects in a shared domain; the framework then screens candidate forward-simulation results. This supports heterogeneous multi-part and interacting multi-object scenes without per-scene diffusion-score backpropagation. Extensive experiments demonstrate that, compared with recent physics-based 4D Gaussian baselines that rely on SDS, PhysMAS achieves better semantic alignment and perceived physical plausibility while requiring less runtime.

cs.AI↗

Dual-Metric Partitioning with Adaptive Kernel Execution for Efficient GCN Acceleration

Graph Convolutional Networks (GCNs) are widely used for large graph-structured data, including social, citation, and e-commerce networks, but their deployment is constrained by irregular memory access and severe GPU workload imbalance. These challenges arise in two dimensions: width imbalance from power-law degree distributions and depth imbalance from heterogeneous neighborhood connectivity.We present DualGCN, a GPU acceleration framework addressing both dimensions through dual-metric graph partitioning and adaptive kernel execution. DualGCN combines node degree, reflecting aggregation width, with neighborhood density estimated by anonymous random walks, capturing multihop connectivity and access depth. This hybrid workload metric enables connectivity-aware partitioning of large graphs into sparse and dense regions while reducing workload imbalance from linear to logarithmic complexity. DualGCN then selects partition-specific execution strategies: sparse partitions use warp-level parallelism and coalesced memory access, whereas dense partitions exploit instruction-level parallelism to hide latency and improve GPU utilization. Experiments on twelve real-world graph datasets show that DualGCN consistently accelerates GCN computation, achieving average speedups of 2.53x, 3.8x, and 2.13x over cuSPARSE, GNNAdvisor, and ACCEL, respectively. These results demonstrate that jointly optimizing graph partitioning and kernel execution provides an effective solution for processing large-scale graph and socialnetwork workloads.

cs.DB↗

QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents

Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and 11.5% of accusations are strictly unsupported. We release the full engine, evaluation framework, toolkit, and logs in https://github.com/AAAAA-Academia-Attractions/QUACK.

cs.CL↗