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Yevgeniy Vorobeychik

Publications and source records attributed to Yevgeniy Vorobeychik.

At least 109 records · Page 6Linked to original sources

A Review of Incident Prediction, Resource Allocation, and Dispatch Models for Emergency Management

In the last fifty years, researchers have developed statistical, data-driven, analytical, and algorithmic approaches for designing and improving emergency response management (ERM) systems. The problem has been noted as inherently difficult and constitutes spatio-temporal decision making under uncertainty, which has been addressed in the literature with varying assumptions and approaches. This survey provides a detailed review of these approaches, focusing on the key challenges and issues regarding four sub-processes: (a) incident prediction, (b) incident detection, (c) resource allocation, and (c) computer-aided dispatch for emergency response. We highlight the strengths and weaknesses of prior work in this domain and explore the similarities and differences between different modeling paradigms. We conclude by illustrating open challenges and opportunities for future research in this complex domain.

cs.AI↗

PROVES: Establishing Image Provenance using Semantic Signatures

Modern AI tools, such as generative adversarial networks, have transformed our ability to create and modify visual data with photorealistic results. However, one of the deleterious side-effects of these advances is the emergence of nefarious uses in manipulating information in visual data, such as through the use of deep fakes. We propose a novel architecture for preserving the provenance of semantic information in images to make them less susceptible to deep fake attacks. Our architecture includes semantic signing and verification steps. We apply this architecture to verifying two types of semantic information: individual identities (faces) and whether the photo was taken indoors or outdoors. Verification accounts for a collection of common image transformation, such as translation, scaling, cropping, and small rotations, and rejects adversarial transformations, such as adversarially perturbed or, in the case of face verification, swapped faces. Experiments demonstrate that in the case of provenance of faces in an image, our approach is robust to black-box adversarial transformations (which are rejected) as well as benign transformations (which are accepted), with few false negatives and false positives. Background verification, on the other hand, is susceptible to black-box adversarial examples, but becomes significantly more robust after adversarial training.

cs.CV↗

Computing an Optimal Pitching Strategy in a Baseball At-Bat

The field of quantitative analytics has transformed the world of sports over the last decade. To date, these analytic approaches are statistical at their core, characterizing what is and what was, while using this information to drive decisions about what to do in the future. However, as we often view team sports, such as soccer, hockey, and baseball, as pairwise win-lose encounters, it seems natural to model these as zero-sum games. We propose such a model for one important class of sports encounters: a baseball at-bat, which is a matchup between a pitcher and a batter. Specifically, we propose a novel model of this encounter as a zero-sum stochastic game, in which the goal of the batter is to get on base, an outcome the pitcher aims to prevent. The value of this game is the on-base percentage (i.e., the probability that the batter gets on base). In principle, this stochastic game can be solved using classical approaches. The main technical challenges lie in predicting the distribution of pitch locations as a function of pitcher intention, predicting the distribution of outcomes if the batter decides to swing at a pitch, and characterizing the level of patience of a particular batter. We address these challenges by proposing novel pitcher and batter representations as well as a novel deep neural network architecture for outcome prediction. Our experiments using Kaggle data from the 2015 to 2018 Major League Baseball seasons demonstrate the efficacy of the proposed approach.

cs.GT↗

Strategic Remote Attestation: Testbed for Internet-of-Things Devices and Stackelberg Security Game for Optimal Strategies

Internet of Things (IoT) devices and applications can have significant vulnerabilities, which may be exploited by adversaries to cause considerable harm. An important approach for mitigating this threat is remote attestation, which enables the defender to remotely verify the integrity of devices and their software. There are a number of approaches for remote attestation, and each has its unique advantages and disadvantages in terms of detection accuracy and computational cost. Further, an attestation method may be applied in multiple ways, such as various levels of software coverage. Therefore, to minimize both security risks and computational overhead, defenders need to decide strategically which attestation methods to apply and how to apply them, depending on the characteristic of the devices and the potential losses. To answer these questions, we first develop a testbed for remote attestation of IoT devices, which enables us to measure the detection accuracy and performance overhead of various attestation methods. Our testbed integrates two example IoT applications, memory-checksum based attestation, and a variety of software vulnerabilities that allow adversaries to inject arbitrary code into running applications. Second, we model the problem of finding an optimal strategy for applying remote attestation as a Stackelberg security game between a defender and an adversary. We characterize the defender's optimal attestation strategy in a variety of special cases. Finally, building on experimental results from our testbed, we evaluate our model and show that optimal strategic attestation can lead to significantly lower losses than naive baseline strategies.

cs.CR↗

Inducing Equilibria in Networked Public Goods Games through Network Structure Modification

Networked public goods games model scenarios in which self-interested agents decide whether or how much to invest in an action that benefits not only themselves, but also their network neighbors. Examples include vaccination, security investment, and crime reporting. While every agent's utility is increasing in their neighbors' joint investment, the specific form can vary widely depending on the scenario. A principal, such as a policymaker, may wish to induce large investment from the agents. Besides direct incentives, an important lever here is the network structure itself: by adding and removing edges, for example, through community meetings, the principal can change the nature of the utility functions, resulting in different, and perhaps socially preferable, equilibrium outcomes. We initiate an algorithmic study of targeted network modifications with the goal of inducing equilibria of a particular form. We study this question for a variety of equilibrium forms (induce all agents to invest, at least a given set $S$, exactly a given set $S$, at least $k$ agents), and for a variety of utility functions. While we show that the problem is NP-complete for a number of these scenarios, we exhibit a broad array of scenarios in which the problem can be solved in polynomial time by non-trivial reductions to (minimum-cost) matching problems.

cs.GT↗

Optimal Edge Weight Perturbations to Attack Shortest Paths

Finding shortest paths in a given network (e.g., a computer network or a road network) is a well-studied task with many applications. We consider this task under the presence of an adversary, who can manipulate the network by perturbing its edge weights to gain an advantage over others. Specifically, we introduce the Force Path Problem as follows. Given a network, the adversary's goal is to make a specific path the shortest by adding weights to edges in the network. The version of this problem in which the adversary can cut edges is NP-complete. However, we show that Force Path can be solved to within arbitrary numerical precision in polynomial time. We propose the PATHPERTURB algorithm, which uses constraint generation to build a set of constraints that require paths other than the adversary's target to be sufficiently long. Across a highly varied set of synthetic and real networks, we show that the optimal solution often reduces the required perturbation budget by about half when compared to a greedy baseline method.

cs.SI↗

Finding Physical Adversarial Examples for Autonomous Driving with Fast and Differentiable Image Compositing

There is considerable evidence that deep neural networks are vulnerable to adversarial perturbations applied directly to their digital inputs. However, it remains an open question whether this translates to vulnerabilities in real systems. For example, an attack on self-driving cars would in practice entail modifying the driving environment, which then impacts the video inputs to the car's controller, thereby indirectly leading to incorrect driving decisions. Such attacks require accounting for system dynamics and tracking viewpoint changes. We propose a scalable approach for finding adversarial modifications of a simulated autonomous driving environment using a differentiable approximation for the mapping from environmental modifications (rectangles on the road) to the corresponding video inputs to the controller neural network. Given the parameters of the rectangles, our proposed differentiable mapping composites them onto pre-recorded video streams of the original environment, accounting for geometric and color variations. Moreover, we propose a multiple trajectory sampling approach that enables our attacks to be robust to a car's self-correcting behavior. When combined with a neural network-based controller, our approach allows the design of adversarial modifications through end-to-end gradient-based optimization. Using the Carla autonomous driving simulator, we show that our approach is significantly more scalable and far more effective at identifying autonomous vehicle vulnerabilities in simulation experiments than a state-of-the-art approach based on Bayesian Optimization.

cs.CV↗

Altruism Design in Networked Public Goods Games

Many collective decision-making settings feature a strategic tension between agents acting out of individual self-interest and promoting a common good. These include wearing face masks during a pandemic, voting, and vaccination. Networked public goods games capture this tension, with networks encoding strategic interdependence among agents. Conventional models of public goods games posit solely individual self-interest as a motivation, even though altruistic motivations have long been known to play a significant role in agents' decisions. We introduce a novel extension of public goods games to account for altruistic motivations by adding a term in the utility function that incorporates the perceived benefits an agent obtains from the welfare of others, mediated by an altruism graph. Most importantly, we view altruism not as immutable, but rather as a lever for promoting the common good. Our central algorithmic question then revolves around the computational complexity of modifying the altruism network to achieve desired public goods game investment profiles. We first show that the problem can be solved using linear programming when a principal can fractionally modify the altruism network. While the problem becomes in general intractable if the principal's actions are all-or-nothing, we exhibit several tractable special cases.

cs.GT↗

PATHATTACK: Attacking Shortest Paths in Complex Networks

Shortest paths in complex networks play key roles in many applications. Examples include routing packets in a computer network, routing traffic on a transportation network, and inferring semantic distances between concepts on the World Wide Web. An adversary with the capability to perturb the graph might make the shortest path between two nodes route traffic through advantageous portions of the graph (e.g., a toll road he owns). In this paper, we introduce the Force Path Cut problem, in which there is a specific route the adversary wants to promote by removing a minimum number of edges in the graph. We show that Force Path Cut is NP-complete, but also that it can be recast as an instance of the Weighted Set Cover problem, enabling the use of approximation algorithms. The size of the universe for the set cover problem is potentially factorial in the number of nodes. To overcome this hurdle, we propose the PATHATTACK algorithm, which via constraint generation considers only a small subset of paths -- at most 5% of the number of edges in 99% of our experiments. Across a diverse set of synthetic and real networks, the linear programming formulation of Weighted Set Cover yields the optimal solution in over 98% of cases. We also demonstrate a time/cost tradeoff using two approximation algorithms and greedy baseline methods. This work provides a foundation for addressing similar problems and expands the area of adversarial graph mining beyond recent work on node classification and embedding.

cs.SI↗

FACESEC: A Fine-grained Robustness Evaluation Framework for Face Recognition Systems

We present FACESEC, a framework for fine-grained robustness evaluation of face recognition systems. FACESEC evaluation is performed along four dimensions of adversarial modeling: the nature of perturbation (e.g., pixel-level or face accessories), the attacker's system knowledge (about training data and learning architecture), goals (dodging or impersonation), and capability (tailored to individual inputs or across sets of these). We use FACESEC to study five face recognition systems in both closed-set and open-set settings, and to evaluate the state-of-the-art approach for defending against physically realizable attacks on these. We find that accurate knowledge of neural architecture is significantly more important than knowledge of the training data in black-box attacks. Moreover, we observe that open-set face recognition systems are more vulnerable than closed-set systems under different types of attacks. The efficacy of attacks for other threat model variations, however, appears highly dependent on both the nature of perturbation and the neural network architecture. For example, attacks that involve adversarial face masks are usually more potent, even against adversarially trained models, and the ArcFace architecture tends to be more robust than the others.

cs.CV↗

Optimizing Graph Structure for Targeted Diffusion

The problem of diffusion control on networks has been extensively studied, with applications ranging from marketing to controlling infectious disease. However, in many applications, such as cybersecurity, an attacker may want to attack a targeted subgraph of a network, while limiting the impact on the rest of the network in order to remain undetected. We present a model POTION in which the principal aim is to optimize graph structure to achieve such targeted attacks. We propose an algorithm POTION-ALG for solving the model at scale, using a gradient-based approach that leverages Rayleigh quotients and pseudospectrum theory. In addition, we present a condition for certifying that a targeted subgraph is immune to such attacks. Finally, we demonstrate the effectiveness of our approach through experiments on real and synthetic networks.

cs.SI↗

Re-identification of Individuals in Genomic Datasets Using Public Face Images

DNA sequencing is becoming increasingly commonplace, both in medical and direct-to-consumer settings. To promote discovery, collected genomic data is often de-identified and shared, either in public repositories, such as OpenSNP, or with researchers through access-controlled repositories. However, recent studies have suggested that genomic data can be effectively matched to high-resolution three-dimensional face images, which raises a concern that the increasingly ubiquitous public face images can be linked to shared genomic data, thereby re-identifying individuals in the genomic data. While these investigations illustrate the possibility of such an attack, they assume that those performing the linkage have access to extremely well-curated data. Given that this is unlikely to be the case in practice, it calls into question the pragmatic nature of the attack. As such, we systematically study this re-identification risk from two perspectives: first, we investigate how successful such linkage attacks can be when real face images are used, and second, we consider how we can empower individuals to have better control over the associated re-identification risk. We observe that the true risk of re-identification is likely substantially smaller for most individuals than prior literature suggests. In addition, we demonstrate that the addition of a small amount of carefully crafted noise to images can enable a controlled trade-off between re-identification success and the quality of shared images, with risk typically significantly lowered even with noise that is imperceptible to humans.

cs.LG↗

Strategic Evasion of Centrality Measures

Among the most fundamental tools for social network analysis are centrality measures, which quantify the importance of every node in the network. This centrality analysis typically disregards the possibility that the network may have been deliberately manipulated to mislead the analysis. To solve this problem, a recent study attempted to understand how a member of a social network could rewire the connections therein to avoid being identified as a leader of that network. However, the study was based on the assumption that the network analyzer - the seeker - is oblivious to any evasion attempts by the evader. In this paper, we relax this assumption by modelling the seeker and evader as strategic players in a Bayesian Stackelberg game. In this context, we study the complexity of various optimization problems, and analyze the equilibria of the game under different assumptions, thereby drawing the first conclusions in the literature regarding which centralities the seeker should use to maximize the chances of detecting a strategic evader.

cs.SI↗

Multi-Scale Games: Representing and Solving Games on Networks with Group Structure

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks often exhibit a multi-scale structure, in which agents can be grouped into communities, those communities further grouped, and so on, and where interactions among such groups may also exhibit sparsity. We present a general model of multi-scale network games that encodes such multi-level structure. We then develop several algorithmic approaches that leverage this multi-scale structure, and derive sufficient conditions for convergence of these to a Nash equilibrium. Our numerical experiments demonstrate that the proposed approaches enable orders of magnitude improvements in scalability when computing Nash equilibria in such games. For example, we can solve previously intractable instances involving up to 1 million agents in under 15 minutes.

cs.CE↗

Incentivizing Truthfulness Through Audits in Strategic Classification

In many societal resource allocation domains, machine learning methods are increasingly used to either score or rank agents in order to decide which ones should receive either resources (e.g., homeless services) or scrutiny (e.g., child welfare investigations) from social services agencies. An agency's scoring function typically operates on a feature vector that contains a combination of self-reported features and information available to the agency about individuals or households.This can create incentives for agents to misrepresent their self-reported features in order to receive resources or avoid scrutiny, but agencies may be able to selectively audit agents to verify the veracity of their reports. We study the problem of optimal auditing of agents in such settings. When decisions are made using a threshold on an agent's score, the optimal audit policy has a surprisingly simple structure, uniformly auditing all agents who could benefit from lying. While this policy can, in general, be hard to compute because of the difficulty of identifying the set of agents who could benefit from lying given a complete set of reported types, we also present necessary and sufficient conditions under which it is tractable. We show that the scarce resource setting is more difficult, and exhibit an approximately optimal audit policy in this case. In addition, we show that in either setting verifying whether it is possible to incentivize exact truthfulness is hard even to approximate. However, we also exhibit sufficient conditions for solving this problem optimally, and for obtaining good approximations.

cs.MA↗

A Tale of Evil Twins: Adversarial Inputs versus Poisoned Models

Despite their tremendous success in a range of domains, deep learning systems are inherently susceptible to two types of manipulations: adversarial inputs -- maliciously crafted samples that deceive target deep neural network (DNN) models, and poisoned models -- adversely forged DNNs that misbehave on pre-defined inputs. While prior work has intensively studied the two attack vectors in parallel, there is still a lack of understanding about their fundamental connections: what are the dynamic interactions between the two attack vectors? what are the implications of such interactions for optimizing existing attacks? what are the potential countermeasures against the enhanced attacks? Answering these key questions is crucial for assessing and mitigating the holistic vulnerabilities of DNNs deployed in realistic settings. Here we take a solid step towards this goal by conducting the first systematic study of the two attack vectors within a unified framework. Specifically, (i) we develop a new attack model that jointly optimizes adversarial inputs and poisoned models; (ii) with both analytical and empirical evidence, we reveal that there exist intriguing "mutual reinforcement" effects between the two attack vectors -- leveraging one vector significantly amplifies the effectiveness of the other; (iii) we demonstrate that such effects enable a large design spectrum for the adversary to enhance the existing attacks that exploit both vectors (e.g., backdoor attacks), such as maximizing the attack evasiveness with respect to various detection methods; (iv) finally, we discuss potential countermeasures against such optimized attacks and their technical challenges, pointing to several promising research directions.

cs.LG↗

Blocking Adversarial Influence in Social Networks

While social networks are widely used as a media for information diffusion, attackers can also strategically employ analytical tools, such as influence maximization, to maximize the spread of adversarial content through the networks. We investigate the problem of limiting the diffusion of negative information by blocking nodes and edges in the network. We formulate the interaction between the defender and the attacker as a Stackelberg game where the defender first chooses a set of nodes to block and then the attacker selects a set of seeds to spread negative information from. This yields an extremely complex bi-level optimization problem, particularly since even the standard influence measures are difficult to compute. Our approach is to approximate the attacker's problem as the maximum node domination problem. To solve this problem, we first develop a method based on integer programming combined with constraint generation. Next, to improve scalability, we develop an approximate solution method that represents the attacker's problem as an integer program, and then combines relaxation with duality to yield an upper bound on the defender's objective that can be computed using mixed integer linear programming. Finally, we propose an even more scalable heuristic method that prunes nodes from the consideration set based on their degree. Extensive experiments demonstrate the efficacy of our approaches.

cs.SI↗

Towards Robustness against Unsuspicious Adversarial Examples

Despite the remarkable success of deep neural networks, significant concerns have emerged about their robustness to adversarial perturbations to inputs. While most attacks aim to ensure that these are imperceptible, physical perturbation attacks typically aim for being unsuspicious, even if perceptible. However, there is no universal notion of what it means for adversarial examples to be unsuspicious. We propose an approach for modeling suspiciousness by leveraging cognitive salience. Specifically, we split an image into foreground (salient region) and background (the rest), and allow significantly larger adversarial perturbations in the background, while ensuring that cognitive salience of background remains low. We describe how to compute the resulting non-salience-preserving dual-perturbation attacks on classifiers. We then experimentally demonstrate that our attacks indeed do not significantly change perceptual salience of the background, but are highly effective against classifiers robust to conventional attacks. Furthermore, we show that adversarial training with dual-perturbation attacks yields classifiers that are more robust to these than state-of-the-art robust learning approaches, and comparable in terms of robustness to conventional attacks.

cs.LG↗