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Yi Xu

Publications and source records attributed to Yi Xu.

At least 145 records · Page 8Linked to original sources

Low-Rank Tensor Recovery via Variational Schatten-p Quasi-Norm and Jacobian Regularization

Higher-order tensors are well-suited for representing multi-dimensional data, such as images and videos, which typically characterize low-rank structures. Low-rank tensor decomposition has become essential in machine learning and computer vision, but existing methods like Tucker decomposition offer flexibility at the expense of interpretability. The CANDECOMP/PARAFAC (CP) decomposition provides a natural and interpretable structure, while obtaining a sparse solutions remains challenging. Leveraging the rich properties of CP decomposition, we propose a CP-based low-rank tensor function parameterized by neural networks (NN) for implicit neural representation. This approach can model the tensor both on-grid and beyond grid, fully utilizing the non-linearity of NN with theoretical guarantees on excess risk bounds. To achieve sparser CP decomposition, we introduce a variational Schatten-p quasi-norm to prune redundant rank-1 components and prove that it serves as a common upper bound for the Schatten-p quasi-norms of arbitrary unfolding matrices. For smoothness, we propose a regularization term based on the spectral norm of the Jacobian and Hutchinson's trace estimator. The proposed smoothness regularization is SVD-free and avoids explicit chain rule derivations. It can serve as an alternative to Total Variation (TV) regularization in image denoising tasks and is naturally applicable to implicit neural representation. Extensive experiments on multi-dimensional data recovery tasks, including image inpainting, denoising, and point cloud upsampling, demonstrate the superiority and versatility of our method compared to state-of-the-art approaches. The code is available at https://github.com/CZY-Code/CP-Pruner.

cs.CV↗

Representation Potentials of Foundation Models for Multimodal Alignment: A Survey

Foundation models learn highly transferable representations through large-scale pretraining on diverse data. An increasing body of research indicates that these representations exhibit a remarkable degree of similarity across architectures and modalities. In this survey, we investigate the representation potentials of foundation models, defined as the latent capacity of their learned representations to capture task-specific information within a single modality while also providing a transferable basis for alignment and unification across modalities. We begin by reviewing representative foundation models and the key metrics that make alignment measurable. We then synthesize empirical evidence of representation potentials from studies in vision, language, speech, multimodality, and neuroscience. The evidence suggests that foundation models often exhibit structural regularities and semantic consistencies in their representation spaces, positioning them as strong candidates for cross-modal transfer and alignment. We further analyze the key factors that foster representation potentials, discuss open questions, and highlight potential challenges.

cs.AI↗

A Trajectory Generator for High-Density Traffic and Diverse Agent-Interaction Scenarios

Accurate trajectory prediction is fundamental to autonomous driving, as it underpins safe motion planning and collision avoidance in complex environments. However, existing benchmark datasets suffer from a pronounced long-tail distribution problem, with most samples drawn from low-density scenarios and simple straight-driving behaviors. This underrepresentation of high-density scenarios and safety critical maneuvers such as lane changes, overtaking and turning is an obstacle to model generalization and leads to overly optimistic evaluations. To address these challenges, we propose a novel trajectory generation framework that simultaneously enhances scenarios density and enriches behavioral diversity. Specifically, our approach converts continuous road environments into a structured grid representation that supports fine-grained path planning, explicit conflict detection, and multi-agent coordination. Built upon this representation, we introduce behavior-aware generation mechanisms that combine rule-based decision triggers with Frenet-based trajectory smoothing and dynamic feasibility constraints. This design allows us to synthesize realistic high-density scenarios and rare behaviors with complex interactions that are often missing in real data. Extensive experiments on the large-scale Argoverse 1 and Argoverse 2 datasets demonstrate that our method significantly improves both agent density and behavior diversity, while preserving motion realism and scenario-level safety. Our synthetic data also benefits downstream trajectory prediction models and enhances performance in challenging high-density scenarios.

cs.RO↗

HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeleton

A significant bottleneck in humanoid policy learning is the acquisition of large-scale, diverse datasets, as collecting reliable real-world data remains both difficult and cost-prohibitive. To address this limitation, we introduce HumanoidExo, a novel system that transfers human motion to whole-body humanoid data. HumanoidExo offers a high-efficiency solution that minimizes the embodiment gap between the human demonstrator and the robot, thereby tackling the scarcity of whole-body humanoid data. By facilitating the collection of more voluminous and diverse datasets, our approach significantly enhances the performance of humanoid robots in dynamic, real-world scenarios. We evaluated our method across three challenging real-world tasks: table-top manipulation, manipulation integrated with stand-squat motions, and whole-body manipulation. Our results empirically demonstrate that HumanoidExo is a crucial addition to real-robot data, as it enables the humanoid policy to generalize to novel environments, learn complex whole-body control from only five real-robot demonstrations, and even acquire new skills (i.e., walking) solely from HumanoidExo data.

cs.RO↗

ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrations

We present ActiveUMI, a framework for a data collection system that transfers in-the-wild human demonstrations to robots capable of complex bimanual manipulation. ActiveUMI couples a portable VR teleoperation kit with sensorized controllers that mirror the robot's end-effectors, bridging human-robot kinematics via precise pose alignment. To ensure mobility and data quality, we introduce several key techniques, including immersive 3D model rendering, a self-contained wearable computer, and efficient calibration methods. ActiveUMI's defining feature is its capture of active, egocentric perception. By recording an operator's deliberate head movements via a head-mounted display, our system learns the crucial link between visual attention and manipulation. We evaluate ActiveUMI on six challenging bimanual tasks. Policies trained exclusively on ActiveUMI data achieve an average success rate of 70\% on in-distribution tasks and demonstrate strong generalization, retaining a 56\% success rate when tested on novel objects and in new environments. Our results demonstrate that portable data collection systems, when coupled with learned active perception, provide an effective and scalable pathway toward creating generalizable and highly capable real-world robot policies.

cs.RO↗

dVLA: Diffusion Vision-Language-Action Model with Multimodal Chain-of-Thought

Vision-Language-Action (VLA) models are emerging as a next-generation paradigm for robotics. We introduce dVLA, a diffusion-based VLA that leverages a multimodal chain-of-thought to unify visual perception, language reasoning, and robotic control in a single system. dVLA jointly optimizes perception, language understanding, and action under a single diffusion objective, enabling stronger cross-modal reasoning and better generalization to novel instructions and objects. For practical deployment, we mitigate inference latency by incorporating two acceleration strategies, a prefix attention mask and KV caching, yielding up to around times speedup at test-time inference. We evaluate dVLA in both simulation and the real world: on the LIBERO benchmark, it achieves state-of-the-art performance with a 96.4% average success rate, consistently surpassing both discrete and continuous action policies; on a real Franka robot, it succeeds across a diverse task suite, including a challenging bin-picking task that requires multi-step planning, demonstrating robust real-world performance. Together, these results underscore the promise of unified diffusion frameworks for practical, high-performance VLA robotics.

cs.RO↗

Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying

Open-vocabulary 3D scene understanding is crucial for robotics applications, such as natural language-driven manipulation, human-robot interaction, and autonomous navigation. Existing methods for querying 3D Gaussian Splatting often struggle with inconsistent 2D mask supervision and lack a robust 3D point-level retrieval mechanism. In this work, (i) we present a novel point-level querying framework that performs tracking on segmentation masks to establish a semantically consistent ground-truth for distilling the language Gaussians; (ii) we introduce a GT-anchored querying approach that first retrieves the distilled ground-truth and subsequently uses the ground-truth to query the individual Gaussians. Extensive experiments on three benchmark datasets demonstrate that the proposed method outperforms state-of-the-art performance. Our method achieves an mIoU improvement of +4.14, +20.42, and +1.7 on the LERF, 3D-OVS, and Replica datasets. These results validate our framework as a promising step toward open-vocabulary understanding in real-world robotic systems.

cs.CV↗

Closing the Oracle Gap: Increment Vector Transformation for Class Incremental Learning

Class Incremental Learning (CIL) aims to sequentially acquire knowledge of new classes without forgetting previously learned ones. Despite recent progress, current CIL methods still exhibit significant performance gaps compared to their oracle counterparts-models trained with full access to historical data. Inspired by recent insights on Linear Mode Connectivity (LMC), we revisit the geometric properties of oracle solutions in CIL and uncover a fundamental observation: these oracle solutions typically maintain low-loss linear connections to the optimum of previous tasks. Motivated by this finding, we propose Increment Vector Transformation (IVT), a novel plug-and-play framework designed to mitigate catastrophic forgetting during training. Rather than directly following CIL updates, IVT periodically teleports the model parameters to transformed solutions that preserve linear connectivity to previous task optimum. By maintaining low-loss along these connecting paths, IVT effectively ensures stable performance on previously learned tasks. The transformation is efficiently approximated using diagonal Fisher Information Matrices, making IVT suitable for both exemplar-free and exemplar-based scenarios, and compatible with various initialization strategies. Extensive experiments on CIFAR-100, FGVCAircraft, ImageNet-Subset, and ImageNet-Full demonstrate that IVT consistently enhances the performance of strong CIL baselines. Specifically, on CIFAR-100, IVT improves the last accuracy of the PASS baseline by +5.12% and reduces forgetting by 2.54%. For the CLIP-pre-trained SLCA baseline on FGVCAircraft, IVT yields gains of +14.93% in average accuracy and +21.95% in last accuracy. The code will be released.

cs.LG↗

MTS-DMAE: Dual-Masked Autoencoder for Unsupervised Multivariate Time Series Representation Learning

Unsupervised multivariate time series (MTS) representation learning aims to extract compact and informative representations from raw sequences without relying on labels, enabling efficient transfer to diverse downstream tasks. In this paper, we propose Dual-Masked Autoencoder (DMAE), a novel masked time-series modeling framework for unsupervised MTS representation learning. DMAE formulates two complementary pretext tasks: (1) reconstructing masked values based on visible attributes, and (2) estimating latent representations of masked features, guided by a teacher encoder. To further improve representation quality, we introduce a feature-level alignment constraint that encourages the predicted latent representations to align with the teacher's outputs. By jointly optimizing these objectives, DMAE learns temporally coherent and semantically rich representations. Comprehensive evaluations across classification, regression, and forecasting tasks demonstrate that our approach achieves consistent and superior performance over competitive baselines.

cs.LG↗

AdaSports-Traj: Role- and Domain-Aware Adaptation for Multi-Agent Trajectory Modeling in Sports

Trajectory prediction in multi-agent sports scenarios is inherently challenging due to the structural heterogeneity across agent roles (e.g., players vs. ball) and dynamic distribution gaps across different sports domains. Existing unified frameworks often fail to capture these structured distributional shifts, resulting in suboptimal generalization across roles and domains. We propose AdaSports-Traj, an adaptive trajectory modeling framework that explicitly addresses both intra-domain and inter-domain distribution discrepancies in sports. At its core, AdaSports-Traj incorporates a Role- and Domain-Aware Adapter to conditionally adjust latent representations based on agent identity and domain context. Additionally, we introduce a Hierarchical Contrastive Learning objective, which separately supervises role-sensitive and domain-aware representations to encourage disentangled latent structures without introducing optimization conflict. Experiments on three diverse sports datasets, Basketball-U, Football-U, and Soccer-U, demonstrate the effectiveness of our adaptive design, achieving strong performance in both unified and cross-domain trajectory prediction settings.

cs.CV↗

ActiveGAMER: Active GAussian Mapping through Efficient Rendering

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments. The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity. Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.

cs.CV↗

A Comprehensive Survey of Self-Evolving AI Agents: A New Paradigm Bridging Foundation Models and Lifelong Agentic Systems

Recent advances in large language models have sparked growing interest in AI agents capable of solving complex, real-world tasks. However, most existing agent systems rely on manually crafted configurations that remain static after deployment, limiting their ability to adapt to dynamic and evolving environments. To this end, recent research has explored agent evolution techniques that aim to automatically enhance agent systems based on interaction data and environmental feedback. This emerging direction lays the foundation for self-evolving AI agents, which bridge the static capabilities of foundation models with the continuous adaptability required by lifelong agentic systems. In this survey, we provide a comprehensive review of existing techniques for self-evolving agentic systems. Specifically, we first introduce a unified conceptual framework that abstracts the feedback loop underlying the design of self-evolving agentic systems. The framework highlights four key components: System Inputs, Agent System, Environment, and Optimisers, serving as a foundation for understanding and comparing different strategies. Based on this framework, we systematically review a wide range of self-evolving techniques that target different components of the agent system. We also investigate domain-specific evolution strategies developed for specialised fields such as biomedicine, programming, and finance, where optimisation objectives are tightly coupled with domain constraints. In addition, we provide a dedicated discussion on the evaluation, safety, and ethical considerations for self-evolving agentic systems, which are critical to ensuring their effectiveness and reliability. This survey aims to provide researchers and practitioners with a systematic understanding of self-evolving AI agents, laying the foundation for the development of more adaptive, autonomous, and lifelong agentic systems.

cs.AI↗

Structuring GUI Elements through Vision Language Models: Towards Action Space Generation

Multimodal large language models (MLLMs) have emerged as pivotal tools in enhancing human-computer interaction. In this paper we focus on the application of MLLMs in the field of graphical user interface (GUI) elements structuring, where they assist in processing user instructions based on screen contents. Despite the promise of MLLMs, their performance in precisely generating UI element coordinates, a critical aspect of GUI understanding, is hindered by the nature of next-token prediction training. This challenge arises from the semantic void surrounding numerical UI coordinates in language representation spaces, necessitating a substantial and diverse dataset to bolster visual module capabilities. To address these limitations, we introduce an IoU-Augmented Maximum Likelihood (IAML) training paradigm. Specifically, our approach involves a novel pipeline for IoU-based coordinate sampling to augment the training data, which considers the proximity to ground truth coordinates. This data augmentation strategy is then employed to fine-tune MLLMs under the IAML paradigm, which is designed to mitigate the exposure bias problem inherent in traditional maximum likelihood estimation. Through extensive experiments, we demonstrate the superior performance of our IAML training approach over traditional training paradigms.

cs.CV↗

VLM-AD: End-to-End Autonomous Driving through Vision-Language Model Supervision

Human drivers rely on commonsense reasoning to navigate diverse and dynamic real-world scenarios. Existing end-to-end (E2E) autonomous driving (AD) models are typically optimized to mimic driving patterns observed in data, without capturing the underlying reasoning processes. This limitation constrains their ability to handle challenging driving scenarios. To close this gap, we propose VLM-AD, a method that leverages vision-language models (VLMs) as teachers to enhance training by providing additional supervision that incorporates unstructured reasoning information and structured action labels. Such supervision enhances the model's ability to learn richer feature representations that capture the rationale behind driving patterns. Importantly, our method does not require a VLM during inference, making it practical for real-time deployment. When integrated with state-of-the-art methods, VLM-AD achieves significant improvements in planning accuracy and reduced collision rates on the nuScenes dataset. It further improves route completion and driving scores under closed-loop evaluation, demonstrating its effectiveness in long-horizon, interactive driving scenarios and its potential for safe and reliable real-world deployment.

cs.CV↗

Morphological Demographics of Galaxies at $z\sim 10-16$: Log-Normal Size Distribution and Exponential Profiles Consistent with the Disk Formation Scenario

We homogeneously investigate the morphological properties of $169$ galaxies at $z\sim10-16$ with deep JWST NIRCam images employing our established techniques of GALFIT modeling and uncertainty evaluation (systematics+statistics). We obtain effective radii $r_{\rm e}$ ranging $20-500$ pc, with a distribution significantly broader than the scatter made by the uncertainties. We find that the $r_{\rm e}$ distribution is well described by a log-normal distribution with a mean of $r_{\rm e}=133^{+13}_{-12}$ pc and a standard deviation of $σ_{{\rm ln}r_{\rm e}} = 0.52 \pm 0.08$. The standard deviation is comparable to that of local galaxies, indicating no significant evolution over $z\sim 0-10$. We also find that the axis ratio distribution is nearly uniform, statistically similar to that of local spirals. We estimate the virial radius $r_{\rm vir}$ from the stellar masses via the star-formation main sequence and stellar-to-halo mass relation, obtaining a stellar-to-halo size ratio $r_{\rm e}/r_{\rm vir} = 0.015^{+0.015}_{-0.005}$, which is comparable to those of star-forming galaxies in the local and low-$z$ Universe. Our results of 1) the log-normal $r_{\rm e}$ distribution, 2) the uniform axis ratio distribution, and 3) a mean radial profile consistent with an exponential profile ($n=1.3\pm0.6$) suggest that galaxies at $z\sim10-16$ generally follow the classical galaxy disk formation scenario with a specific disk angular momentum fraction of $j_{\rm d} / m_{\rm d} \sim 0.5-1$. Interestingly, we identify two remarkable outliers GN-z11 ($z_{\rm spec}=10.60$) and GHZ2 ($z_{\rm spec}=12.34$) with $r_{\rm e}=55^{+5}_{-6}$ pc and $39\pm11$ pc, respectively, that may not be explained by disk structures but by AGN or compact star-forming galaxies merging underway in short periods of time, as reproduced in numerical simulations.

astro-ph.GA↗

MMQ: Multimodal Mixture-of-Quantization Tokenization for Semantic ID Generation and User Behavioral Adaptation

Recommender systems traditionally represent items using unique identifiers (ItemIDs), but this approach struggles with large, dynamic item corpora and sparse long-tail data, limiting scalability and generalization. Semantic IDs, derived from multimodal content such as text and images, offer a promising alternative by mapping items into a shared semantic space, enabling knowledge transfer and improving recommendations for new or rare items. However, existing methods face two key challenges: (1) balancing cross-modal synergy with modality-specific uniqueness, and (2) bridging the semantic-behavioral gap, where semantic representations may misalign with actual user preferences. To address these challenges, we propose Multimodal Mixture-of-Quantization (MMQ), a two-stage framework that trains a novel multimodal tokenizer. First, a shared-specific tokenizer leverages a multi-expert architecture with modality-specific and modality-shared experts, using orthogonal regularization to capture comprehensive multimodal information. Second, behavior-aware fine-tuning dynamically adapts semantic IDs to downstream recommendation objectives while preserving modality information through a multimodal reconstruction loss. Extensive offline experiments and online A/B tests demonstrate that MMQ effectively unifies multimodal synergy, specificity, and behavioral adaptation, providing a scalable and versatile solution for both generative retrieval and discriminative ranking tasks.

cs.IR↗

Many-Turn Jailbreaking

Current jailbreaking work on large language models (LLMs) aims to elicit unsafe outputs from given prompts. However, it only focuses on single-turn jailbreaking targeting one specific query. On the contrary, the advanced LLMs are designed to handle extremely long contexts and can thus conduct multi-turn conversations. So, we propose exploring multi-turn jailbreaking, in which the jailbroken LLMs are continuously tested on more than the first-turn conversation or a single target query. This is an even more serious threat because 1) it is common for users to continue asking relevant follow-up questions to clarify certain jailbroken details, and 2) it is also possible that the initial round of jailbreaking causes the LLMs to respond to additional irrelevant questions consistently. As the first step (First draft done at June 2024) in exploring multi-turn jailbreaking, we construct a Multi-Turn Jailbreak Benchmark (MTJ-Bench) for benchmarking this setting on a series of open- and closed-source models and provide novel insights into this new safety threat. By revealing this new vulnerability, we aim to call for community efforts to build safer LLMs and pave the way for a more in-depth understanding of jailbreaking LLMs.

cs.CL↗

DualMat: PBR Material Estimation via Coherent Dual-Path Diffusion

We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an albedo-optimized path leveraging pretrained visual knowledge through RGB latent space, and a material-specialized path operating in a compact latent space designed for precise metallic and roughness estimation. To ensure coherent predictions between the albedo-optimized and material-specialized paths, we introduce feature distillation during training. We employ rectified flow to enhance efficiency by reducing inference steps while maintaining quality. Our framework extends to high-resolution and multi-view inputs through patch-based estimation and cross-view attention, enabling seamless integration into image-to-3D pipelines. DualMat achieves state-of-the-art performance on both Objaverse and real-world data, significantly outperforming existing methods with up to 28% improvement in albedo estimation and 39% reduction in metallic-roughness prediction errors.

cs.CV↗