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Yi Yang

Publications and source records attributed to Yi Yang.

At least 523 records · Page 29Linked to original sources

Nonverbal Interaction Detection

This work addresses a new challenge of understanding human nonverbal interaction in social contexts. Nonverbal signals pervade virtually every communicative act. Our gestures, facial expressions, postures, gaze, even physical appearance all convey messages, without anything being said. Despite their critical role in social life, nonverbal signals receive very limited attention as compared to the linguistic counterparts, and existing solutions typically examine nonverbal cues in isolation. Our study marks the first systematic effort to enhance the interpretation of multifaceted nonverbal signals. First, we contribute a novel large-scale dataset, called NVI, which is meticulously annotated to include bounding boxes for humans and corresponding social groups, along with 22 atomic-level nonverbal behaviors under five broad interaction types. Second, we establish a new task NVI-DET for nonverbal interaction detection, which is formalized as identifying triplets in the form from images. Third, we propose a nonverbal interaction detection hypergraph (NVI-DEHR), a new approach that explicitly models high-order nonverbal interactions using hypergraphs. Central to the model is a dual multi-scale hypergraph that adeptly addresses individual-to-individual and group-to-group correlations across varying scales, facilitating interactional feature learning and eventually improving interaction prediction. Extensive experiments on NVI show that NVI-DEHR improves various baselines significantly in NVI-DET. It also exhibits leading performance on HOI-DET, confirming its versatility in supporting related tasks and strong generalization ability. We hope that our study will offer the community new avenues to explore nonverbal signals in more depth.

cs.CV↗

Shape2Scene: 3D Scene Representation Learning Through Pre-training on Shape Data

Current 3D self-supervised learning methods of 3D scenes face a data desert issue, resulting from the time-consuming and expensive collecting process of 3D scene data. Conversely, 3D shape datasets are easier to collect. Despite this, existing pre-training strategies on shape data offer limited potential for 3D scene understanding due to significant disparities in point quantities. To tackle these challenges, we propose Shape2Scene (S2S), a novel method that learns representations of large-scale 3D scenes from 3D shape data. We first design multiscale and high-resolution backbones for shape and scene level 3D tasks, i.e., MH-P (point-based) and MH-V (voxel-based). MH-P/V establishes direct paths to highresolution features that capture deep semantic information across multiple scales. This pivotal nature makes them suitable for a wide range of 3D downstream tasks that tightly rely on high-resolution features. We then employ a Shape-to-Scene strategy (S2SS) to amalgamate points from various shapes, creating a random pseudo scene (comprising multiple objects) for training data, mitigating disparities between shapes and scenes. Finally, a point-point contrastive loss (PPC) is applied for the pre-training of MH-P/V. In PPC, the inherent correspondence (i.e., point pairs) is naturally obtained in S2SS. Extensive experiments have demonstrated the transferability of 3D representations learned by MH-P/V across shape-level and scene-level 3D tasks. MH-P achieves notable performance on well-known point cloud datasets (93.8% OA on ScanObjectNN and 87.6% instance mIoU on ShapeNetPart). MH-V also achieves promising performance in 3D semantic segmentation and 3D object detection.

cs.CV↗

Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.

cs.CV↗

General and Task-Oriented Video Segmentation

We present GvSeg, a general video segmentation framework for addressing four different video segmentation tasks (i.e., instance, semantic, panoptic, and exemplar-guided) while maintaining an identical architectural design. Currently, there is a trend towards developing general video segmentation solutions that can be applied across multiple tasks. This streamlines research endeavors and simplifies deployment. However, such a highly homogenized framework in current design, where each element maintains uniformity, could overlook the inherent diversity among different tasks and lead to suboptimal performance. To tackle this, GvSeg: i) provides a holistic disentanglement and modeling for segment targets, thoroughly examining them from the perspective of appearance, position, and shape, and on this basis, ii) reformulates the query initialization, matching and sampling strategies in alignment with the task-specific requirement. These architecture-agnostic innovations empower GvSeg to effectively address each unique task by accommodating the specific properties that characterize them. Extensive experiments on seven gold-standard benchmark datasets demonstrate that GvSeg surpasses all existing specialized/general solutions by a significant margin on four different video segmentation tasks.

cs.CV↗

Enhancing Hallucination Detection through Perturbation-Based Synthetic Data Generation in System Responses

Detecting hallucinations in large language model (LLM) outputs is pivotal, yet traditional fine-tuning for this classification task is impeded by the expensive and quickly outdated annotation process, especially across numerous vertical domains and in the face of rapid LLM advancements. In this study, we introduce an approach that automatically generates both faithful and hallucinated outputs by rewriting system responses. Experimental findings demonstrate that a T5-base model, fine-tuned on our generated dataset, surpasses state-of-the-art zero-shot detectors and existing synthetic generation methods in both accuracy and latency, indicating efficacy of our approach.

cs.AI↗

CQIL: Inference Latency Optimization with Concurrent Computation of Quasi-Independent Layers

The fast-growing large scale language models are delivering unprecedented performance on almost all natural language processing tasks. However, the effectiveness of large language models are reliant on an exponentially increasing number of parameters. The overwhelming computation complexity incurs a high inference latency that negatively affects user experience. Existing methods to improve inference efficiency, such as tensor parallelism and quantization, target to reduce per-layer computing latency, yet overlook the cumulative latency due to the number of layers. Recent works on reducing the cumulative latency through layer removing, however, lead to significant performance drop. Motivated by the similarity of inputs among adjacent layers, we propose to identify quasi-independent layers, which can be concurrently computed to significantly decrease inference latency. We also introduce a bypassing technique to mitigate the effect of information loss. Empirical experiments of the proposed approach on the LLaMA models confirm that Concurrent Computation of Quasi-Independent Layers (CQIL) can reduce latency by up to 48.3% on LLaMA-33B, while maintaining a close level of performance.

cs.CL↗

MS2SL: Multimodal Spoken Data-Driven Continuous Sign Language Production

Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for continuous sign language production, easing communication between sign and non-sign language users. In particular, a sequence diffusion model, utilizing embeddings extracted from text or speech, is crafted to generate sign predictions step by step. Moreover, by creating a joint embedding space for text, audio, and sign, we bind these modalities and leverage the semantic consistency among them to provide informative feedback for the model training. This embedding-consistency learning strategy minimizes the reliance on sign triplets and ensures continuous model refinement, even with a missing audio modality. Experiments on How2Sign and PHOENIX14T datasets demonstrate that our model achieves competitive performance in sign language production.

cs.CL↗

EconNLI: Evaluating Large Language Models on Economics Reasoning

Large Language Models (LLMs) are widely used for writing economic analysis reports or providing financial advice, but their ability to understand economic knowledge and reason about potential results of specific economic events lacks systematic evaluation. To address this gap, we propose a new dataset, natural language inference on economic events (EconNLI), to evaluate LLMs' knowledge and reasoning abilities in the economic domain. We evaluate LLMs on (1) their ability to correctly classify whether a premise event will cause a hypothesis event and (2) their ability to generate reasonable events resulting from a given premise. Our experiments reveal that LLMs are not sophisticated in economic reasoning and may generate wrong or hallucinated answers. Our study raises awareness of the limitations of using LLMs for critical decision-making involving economic reasoning and analysis. The dataset and codes are available at https://github.com/Irenehere/EconNLI.

cs.CL↗

Improving Weak-to-Strong Generalization with Reliability-Aware Alignment

Large language models (LLMs) are now rapidly advancing and surpassing human abilities on many natural language tasks. However, aligning these super-human LLMs with human knowledge remains challenging because the supervision signals from human annotators may be wrong. This issue, known as the "super-alignment" problem, requires enhancing weak-to-strong generalization, where a strong LLM must generalize from imperfect supervision provided by a weaker source. To address this issue, we propose an approach to improve weak-to-strong generalization by involving the reliability of weak supervision signals in the alignment process. In our method, we query the weak supervisor for multiple answers, estimate the answer reliability, and enhance the alignment process by filtering out uncertain data or re-weighting reliable data. Experiments on four datasets demonstrate that our methods effectively identify the quality of weak labels and significantly enhance weak-to-strong generalization. Our work presents effective techniques for error-robust model alignment, reducing error propagation from noisy supervision and enhancing the accuracy and reliability of LLMs. Codes are publicly available at http://github.com/Irenehere/ReliableAlignment.

cs.CL↗

Photosensitive PEEK Ink Enables Digital Light Processing 3D Printed High-performance Small Architected-Plastics

Polyetheretherketone (PEEK), as a semi-crystalline high-performance engineering plastic, has demonstrated good application prospects since its introduction. The ability of PEEK to be fabricated in complex architecture is a major limitation due to the inherent shortcomings of material extrusion 3D printing technology in terms of low resolution, low surface quality, and interlayer bonding. We propose a novel PEEK ink processing process based on digital light processing (DLP) 3D printing, which is based on high solid content PEEK ink to achieve green bodies with high accuracy, and one-step sintering to enhance the crystallinity of PEEK. We have investigated the processing mechanism of this process and constructed perfect process parameters in terms of mouldability, printing accuracy, material thermal properties, and PEEK crystallinity. Furthermore, the material and architecture performance of the proposed process was evaluated in terms of comprehensive thermal performance (including heat resistance of the substrate, thermal stability, surface energy after heat treatment, and coefficient of static friction and coefficient of kinetic friction), mechanical performance, and corrosion resistance (20 wt% hydrochloric acid, 20 wt% sodium hydroxide, 99 wt% acetone, and 99.5 wt% chloroform). The process is a bold extension of PEEK processing methods to utilize the properties of PEEK in more flexible and efficient applications.

physics.app-ph↗

Model Checking of vGOAL

Developing autonomous decision-making requires safety assurance. Agent programming languages like AgentSpeak and Gwendolen provide tools for programming autonomous decision-making. However, despite numerous efforts to apply model checking to these languages, challenges persist such as a faithful semantic mapping between agent programs and the generated models, efficient model generation, and efficient model checking. As an extension of the agent programming language GOAL, vGOAL has been proposed to formally specify autonomous decisions with an emphasis on safety. This paper tackles the mentioned challenges through two automated model-checking processes for vGOAL: one for Computation Tree Logic and another for Probabilistic Computation Tree Logic. Compared with the existing model-checking approaches of agent programming languages, it has three main advantages. First, it efficiently performs automated model-checking analysis for a given vGOAL specification, including efficiently generating input models for NuSMV and Storm and leveraging these efficient model checkers. Second, the semantic equivalence is established for both nondeterministic models and probabilistic models of vGOAL: from vGOAL to transition systems or DTMCs. Third, an algorithm is proposed for efficiently detecting errors, which is particularly useful for vGOAL specifications that describe complex scenarios. Validation and experiments in a real-world autonomous logistic system with three autonomous mobile robots illustrate both the efficiency and practical usability of the automated CTL and PCTL model-checking process for vGOAL.

cs.MA↗

Point Tree Transformer for Point Cloud Registration

Point cloud registration is a fundamental task in the fields of computer vision and robotics. Recent developments in transformer-based methods have demonstrated enhanced performance in this domain. However, the standard attention mechanism utilized in these methods often integrates many low-relevance points, thereby struggling to prioritize its attention weights on sparse yet meaningful points. This inefficiency leads to limited local structure modeling capabilities and quadratic computational complexity. To overcome these limitations, we propose the Point Tree Transformer (PTT), a novel transformer-based approach for point cloud registration that efficiently extracts comprehensive local and global features while maintaining linear computational complexity. The PTT constructs hierarchical feature trees from point clouds in a coarse-to-dense manner, and introduces a novel Point Tree Attention (PTA) mechanism, which follows the tree structure to facilitate the progressive convergence of attended regions towards salient points. Specifically, each tree layer selectively identifies a subset of key points with the highest attention scores. Subsequent layers focus attention on areas of significant relevance, derived from the child points of the selected point set. The feature extraction process additionally incorporates coarse point features that capture high-level semantic information, thus facilitating local structure modeling and the progressive integration of multiscale information. Consequently, PTA empowers the model to concentrate on crucial local structures and derive detailed local information while maintaining linear computational complexity. Extensive experiments conducted on the 3DMatch, ModelNet40, and KITTI datasets demonstrate that our method achieves superior performance over the state-of-the-art methods.

cs.CV↗

Bias A-head? Analyzing Bias in Transformer-Based Language Model Attention Heads

Transformer-based pretrained large language models (PLM) such as BERT and GPT have achieved remarkable success in NLP tasks. However, PLMs are prone to encoding stereotypical biases. Although a burgeoning literature has emerged on stereotypical bias mitigation in PLMs, such as work on debiasing gender and racial stereotyping, how such biases manifest and behave internally within PLMs remains largely unknown. Understanding the internal stereotyping mechanisms may allow better assessment of model fairness and guide the development of effective mitigation strategies. In this work, we focus on attention heads, a major component of the Transformer architecture, and propose a bias analysis framework to explore and identify a small set of biased heads that are found to contribute to a PLM's stereotypical bias. We conduct extensive experiments to validate the existence of these biased heads and to better understand how they behave. We investigate gender and racial bias in the English language in two types of Transformer-based PLMs: the encoder-based BERT model and the decoder-based autoregressive GPT model. Overall, the results shed light on understanding the bias behavior in pretrained language models.

cs.CL↗

OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields with Fine-Grained Understanding

In recent years, there has been a surge of interest in open-vocabulary 3D scene reconstruction facilitated by visual language models (VLMs), which showcase remarkable capabilities in open-set retrieval. However, existing methods face some limitations: they either focus on learning point-wise features, resulting in blurry semantic understanding, or solely tackle object-level reconstruction, thereby overlooking the intricate details of the object's interior. To address these challenges, we introduce OpenObj, an innovative approach to build open-vocabulary object-level Neural Radiance Fields (NeRF) with fine-grained understanding. In essence, OpenObj establishes a robust framework for efficient and watertight scene modeling and comprehension at the object-level. Moreover, we incorporate part-level features into the neural fields, enabling a nuanced representation of object interiors. This approach captures object-level instances while maintaining a fine-grained understanding. The results on multiple datasets demonstrate that OpenObj achieves superior performance in zero-shot semantic segmentation and retrieval tasks. Additionally, OpenObj supports real-world robotics tasks at multiple scales, including global movement and local manipulation.

cs.CV↗

VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft

In this paper, we aim to evaluate multi-agent systems against complex dependencies, including spatial, causal, and temporal constraints. First, we construct a new benchmark, named VillagerBench, within the Minecraft environment.VillagerBench comprises diverse tasks crafted to test various aspects of multi-agent collaboration, from workload distribution to dynamic adaptation and synchronized task execution. Second, we introduce a Directed Acyclic Graph Multi-Agent Framework VillagerAgent to resolve complex inter-agent dependencies and enhance collaborative efficiency. This solution incorporates a task decomposer that creates a directed acyclic graph (DAG) for structured task management, an agent controller for task distribution, and a state manager for tracking environmental and agent data. Our empirical evaluation on VillagerBench demonstrates that VillagerAgent outperforms the existing AgentVerse model, reducing hallucinations and improving task decomposition efficacy. The results underscore VillagerAgent's potential in advancing multi-agent collaboration, offering a scalable and generalizable solution in dynamic environments. The source code is open-source on GitHub (https://github.com/cnsdqd-dyb/VillagerAgent).

cs.AI↗

In-depth Analysis of Densest Subgraph Discovery in a Unified Framework

As a fundamental topic in graph mining, Densest Subgraph Discovery (DSD) has found a wide spectrum of real applications. Several DSD algorithms, including exact and approximation algorithms, have been proposed in the literature. However, these algorithms have not been systematically and comprehensively compared under the same experimental settings. In this paper, we first propose a unified framework to incorporate all DSD algorithms from a high-level perspective. We then extensively compare representative DSD algorithms over a range of graphs -- from small to billion-scale -- and examine the effectiveness of all methods. Moreover, we suggest new variants of the DSD algorithms by combining the existing techniques, which are up to 10 X faster than the state-of-the-art algorithm with the same accuracy guarantee. Finally, based on the findings, we offer promising research opportunities. We believe that a deeper understanding of the behavior of existing algorithms can provide new valuable insights for future research. The codes are released at https://anonymous.4open.science/r/DensestSubgraph-245A

cs.DB↗

FragRel: Exploiting Fragment-level Relations in the External Memory of Large Language Models

To process contexts with unlimited length using Large Language Models (LLMs), recent studies explore hierarchically managing the long text. Only several text fragments are taken from the external memory and passed into the temporary working memory, i.e., LLM's context window. However, existing approaches isolatedly handle the text fragments without considering their structural connections, thereby suffering limited capability on texts with intensive inter-relations, e.g., coherent stories and code repositories. This work attempts to resolve this by exploiting the fragment-level relations in external memory. First, we formulate the fragment-level relations and present several instantiations for different text types. Next, we introduce a relation-aware fragment assessment criteria upon previous independent fragment assessment. Finally, we present the fragment-connected Hierarchical Memory based LLM. We validate the benefits of involving these relations on long story understanding, repository-level code generation, and long-term chatting.

cs.CL↗