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Yi Yang

Publications and source records attributed to Yi Yang.

At least 577 records · Page 32Linked to original sources

Learning from One Continuous Video Stream

We introduce a framework for online learning from a single continuous video stream -- the way people and animals learn, without mini-batches, data augmentation or shuffling. This poses great challenges given the high correlation between consecutive video frames and there is very little prior work on it. Our framework allows us to do a first deep dive into the topic and includes a collection of streams and tasks composed from two existing video datasets, plus methodology for performance evaluation that considers both adaptation and generalization. We employ pixel-to-pixel modelling as a practical and flexible way to switch between pre-training and single-stream evaluation as well as between arbitrary tasks, without ever requiring changes to models and always using the same pixel loss. Equipped with this framework we obtained large single-stream learning gains from pre-training with a novel family of future prediction tasks, found that momentum hurts, and that the pace of weight updates matters. The combination of these insights leads to matching the performance of IID learning with batch size 1, when using the same architecture and without costly replay buffers.

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OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments

Environment representations endowed with sophisticated semantics are pivotal for facilitating seamless interaction between robots and humans, enabling them to effectively carry out various tasks. Open-vocabulary maps, powered by Visual-Language models (VLMs), possess inherent advantages, including zero-shot learning and support for open-set classes. However, existing open-vocabulary maps are primarily designed for small-scale environments, such as desktops or rooms, and are typically geared towards limited-area tasks involving robotic indoor navigation or in-place manipulation. They face challenges in direct generalization to outdoor environments characterized by numerous objects and complex tasks, owing to limitations in both understanding level and map structure. In this work, we propose OpenGraph, the first open-vocabulary hierarchical graph representation designed for large-scale outdoor environments. OpenGraph initially extracts instances and their captions from visual images, enhancing textual reasoning by encoding them. Subsequently, it achieves 3D incremental object-centric mapping with feature embedding by projecting images onto LiDAR point clouds. Finally, the environment is segmented based on lane graph connectivity to construct a hierarchical graph. Validation results from public dataset SemanticKITTI demonstrate that OpenGraph achieves the highest segmentation and query accuracy. The source code of OpenGraph is publicly available at https://github.com/BIT-DYN/OpenGraph.

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Neural Clustering based Visual Representation Learning

We investigate a fundamental aspect of machine vision: the measurement of features, by revisiting clustering, one of the most classic approaches in machine learning and data analysis. Existing visual feature extractors, including ConvNets, ViTs, and MLPs, represent an image as rectangular regions. Though prevalent, such a grid-style paradigm is built upon engineering practice and lacks explicit modeling of data distribution. In this work, we propose feature extraction with clustering (FEC), a conceptually elegant yet surprisingly ad-hoc interpretable neural clustering framework, which views feature extraction as a process of selecting representatives from data and thus automatically captures the underlying data distribution. Given an image, FEC alternates between grouping pixels into individual clusters to abstract representatives and updating the deep features of pixels with current representatives. Such an iterative working mechanism is implemented in the form of several neural layers and the final representatives can be used for downstream tasks. The cluster assignments across layers, which can be viewed and inspected by humans, make the forward process of FEC fully transparent and empower it with promising ad-hoc interpretability. Extensive experiments on various visual recognition models and tasks verify the effectiveness, generality, and interpretability of FEC. We expect this work will provoke a rethink of the current de facto grid-style paradigm.

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Clustering Propagation for Universal Medical Image Segmentation

Prominent solutions for medical image segmentation are typically tailored for automatic or interactive setups, posing challenges in facilitating progress achieved in one task to another.$_{\!}$ This$_{\!}$ also$_{\!}$ necessitates$_{\!}$ separate$_{\!}$ models for each task, duplicating both training time and parameters.$_{\!}$ To$_{\!}$ address$_{\!}$ above$_{\!}$ issues,$_{\!}$ we$_{\!}$ introduce$_{\!}$ S2VNet,$_{\!}$ a$_{\!}$ universal$_{\!}$ framework$_{\!}$ that$_{\!}$ leverages$_{\!}$ Slice-to-Volume$_{\!}$ propagation$_{\!}$ to$_{\!}$ unify automatic/interactive segmentation within a single model and one training session. Inspired by clustering-based segmentation techniques, S2VNet makes full use of the slice-wise structure of volumetric data by initializing cluster centers from the cluster$_{\!}$ results$_{\!}$ of$_{\!}$ previous$_{\!}$ slice.$_{\!}$ This enables knowledge acquired from prior slices to assist in the segmentation of the current slice, further efficiently bridging the communication between remote slices using mere 2D networks. Moreover, such a framework readily accommodates interactive segmentation with no architectural change, simply by initializing centroids from user inputs. S2VNet distinguishes itself by swift inference speeds and reduced memory consumption compared to prevailing 3D solutions. It can also handle multi-class interactions with each of them serving to initialize different centroids. Experiments on three benchmarks demonstrate S2VNet surpasses task-specified solutions on both automatic/interactive setups.

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Knowledge-Enhanced Dual-stream Zero-shot Composed Image Retrieval

We study the zero-shot Composed Image Retrieval (ZS-CIR) task, which is to retrieve the target image given a reference image and a description without training on the triplet datasets. Previous works generate pseudo-word tokens by projecting the reference image features to the text embedding space. However, they focus on the global visual representation, ignoring the representation of detailed attributes, e.g., color, object number and layout. To address this challenge, we propose a Knowledge-Enhanced Dual-stream zero-shot composed image retrieval framework (KEDs). KEDs implicitly models the attributes of the reference images by incorporating a database. The database enriches the pseudo-word tokens by providing relevant images and captions, emphasizing shared attribute information in various aspects. In this way, KEDs recognizes the reference image from diverse perspectives. Moreover, KEDs adopts an extra stream that aligns pseudo-word tokens with textual concepts, leveraging pseudo-triplets mined from image-text pairs. The pseudo-word tokens generated in this stream are explicitly aligned with fine-grained semantics in the text embedding space. Extensive experiments on widely used benchmarks, i.e. ImageNet-R, COCO object, Fashion-IQ and CIRR, show that KEDs outperforms previous zero-shot composed image retrieval methods.

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EVA: Zero-shot Accurate Attributes and Multi-Object Video Editing

Current diffusion-based video editing primarily focuses on local editing (\textit{e.g.,} object/background editing) or global style editing by utilizing various dense correspondences. However, these methods often fail to accurately edit the foreground and background simultaneously while preserving the original layout. We find that the crux of the issue stems from the imprecise distribution of attention weights across designated regions, including inaccurate text-to-attribute control and attention leakage. To tackle this issue, we introduce EVA, a \textbf{zero-shot} and \textbf{multi-attribute} video editing framework tailored for human-centric videos with complex motions. We incorporate a Spatial-Temporal Layout-Guided Attention mechanism that leverages the intrinsic positive and negative correspondences of cross-frame diffusion features. To avoid attention leakage, we utilize these correspondences to boost the attention scores of tokens within the same attribute across all video frames while limiting interactions between tokens of different attributes in the self-attention layer. For precise text-to-attribute manipulation, we use discrete text embeddings focused on specific layout areas within the cross-attention layer. Benefiting from the precise attention weight distribution, EVA can be easily generalized to multi-object editing scenarios and achieves accurate identity mapping. Extensive experiments demonstrate EVA achieves state-of-the-art results in real-world scenarios. Full results are provided at https://knightyxp.github.io/EVA/

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Connecting the Dots: Inferring Patent Phrase Similarity with Retrieved Phrase Graphs

We study the patent phrase similarity inference task, which measures the semantic similarity between two patent phrases. As patent documents employ legal and highly technical language, existing semantic textual similarity methods that use localized contextual information do not perform satisfactorily in inferring patent phrase similarity. To address this, we introduce a graph-augmented approach to amplify the global contextual information of the patent phrases. For each patent phrase, we construct a phrase graph that links to its focal patents and a list of patents that are either cited by or cite these focal patents. The augmented phrase embedding is then derived from combining its localized contextual embedding with its global embedding within the phrase graph. We further propose a self-supervised learning objective that capitalizes on the retrieved topology to refine both the contextualized embedding and the graph parameters in an end-to-end manner. Experimental results from a unique patent phrase similarity dataset demonstrate that our approach significantly enhances the representation of patent phrases, resulting in marked improvements in similarity inference in a self-supervised fashion. Substantial improvements are also observed in the supervised setting, underscoring the potential benefits of leveraging retrieved phrase graph augmentation.

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An Open-World, Diverse, Cross-Spatial-Temporal Benchmark for Dynamic Wild Person Re-Identification

Person re-identification (ReID) has made great strides thanks to the data-driven deep learning techniques. However, the existing benchmark datasets lack diversity, and models trained on these data cannot generalize well to dynamic wild scenarios. To meet the goal of improving the explicit generalization of ReID models, we develop a new Open-World, Diverse, Cross-Spatial-Temporal dataset named OWD with several distinct features. 1) Diverse collection scenes: multiple independent open-world and highly dynamic collecting scenes, including streets, intersections, shopping malls, etc. 2) Diverse lighting variations: long time spans from daytime to nighttime with abundant illumination changes. 3) Diverse person status: multiple camera networks in all seasons with normal/adverse weather conditions and diverse pedestrian appearances (e.g., clothes, personal belongings, poses, etc.). 4) Protected privacy: invisible faces for privacy critical applications. To improve the implicit generalization of ReID, we further propose a Latent Domain Expansion (LDE) method to develop the potential of source data, which decouples discriminative identity-relevant and trustworthy domain-relevant features and implicitly enforces domain-randomized identity feature space expansion with richer domain diversity to facilitate domain invariant representations. Our comprehensive evaluations with most benchmark datasets in the community are crucial for progress, although this work is far from the grand goal toward open-world and dynamic wild applications.

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LSK3DNet: Towards Effective and Efficient 3D Perception with Large Sparse Kernels

Autonomous systems need to process large-scale, sparse, and irregular point clouds with limited compute resources. Consequently, it is essential to develop LiDAR perception methods that are both efficient and effective. Although naively enlarging 3D kernel size can enhance performance, it will also lead to a cubically-increasing overhead. Therefore, it is crucial to develop streamlined 3D large kernel designs that eliminate redundant weights and work effectively with larger kernels. In this paper, we propose an efficient and effective Large Sparse Kernel 3D Neural Network (LSK3DNet) that leverages dynamic pruning to amplify the 3D kernel size. Our method comprises two core components: Spatial-wise Dynamic Sparsity (SDS) and Channel-wise Weight Selection (CWS). SDS dynamically prunes and regrows volumetric weights from the beginning to learn a large sparse 3D kernel. It not only boosts performance but also significantly reduces model size and computational cost. Moreover, CWS selects the most important channels for 3D convolution during training and subsequently prunes the redundant channels to accelerate inference for 3D vision tasks. We demonstrate the effectiveness of LSK3DNet on three benchmark datasets and five tracks compared with classical models and large kernel designs. Notably, LSK3DNet achieves the state-of-the-art performance on SemanticKITTI (i.e., 75.6% on single-scan and 63.4% on multi-scan), with roughly 40% model size reduction and 60% computing operations reduction compared to the naive large 3D kernel model.

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Volumetric Environment Representation for Vision-Language Navigation

Vision-language navigation (VLN) requires an agent to navigate through an 3D environment based on visual observations and natural language instructions. It is clear that the pivotal factor for successful navigation lies in the comprehensive scene understanding. Previous VLN agents employ monocular frameworks to extract 2D features of perspective views directly. Though straightforward, they struggle for capturing 3D geometry and semantics, leading to a partial and incomplete environment representation. To achieve a comprehensive 3D representation with fine-grained details, we introduce a Volumetric Environment Representation (VER), which voxelizes the physical world into structured 3D cells. For each cell, VER aggregates multi-view 2D features into such a unified 3D space via 2D-3D sampling. Through coarse-to-fine feature extraction and multi-task learning for VER, our agent predicts 3D occupancy, 3D room layout, and 3D bounding boxes jointly. Based on online collected VERs, our agent performs volume state estimation and builds episodic memory for predicting the next step. Experimental results show our environment representations from multi-task learning lead to evident performance gains on VLN. Our model achieves state-of-the-art performance across VLN benchmarks (R2R, REVERIE, and R4R).

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Beyond Surface Similarity: Detecting Subtle Semantic Shifts in Financial Narratives

In this paper, we introduce the Financial-STS task, a financial domain-specific NLP task designed to measure the nuanced semantic similarity between pairs of financial narratives. These narratives originate from the financial statements of the same company but correspond to different periods, such as year-over-year comparisons. Measuring the subtle semantic differences between these paired narratives enables market stakeholders to gauge changes over time in the company's financial and operational situations, which is critical for financial decision-making. We find that existing pretrained embedding models and LLM embeddings fall short in discerning these subtle financial narrative shifts. To address this gap, we propose an LLM-augmented pipeline specifically designed for the Financial-STS task. Evaluation on a human-annotated dataset demonstrates that our proposed method outperforms existing methods trained on classic STS tasks and generic LLM embeddings.

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Knowledge-guided Causal Intervention for Weakly-supervised Object Localization

Previous weakly-supervised object localization (WSOL) methods aim to expand activation map discriminative areas to cover the whole objects, yet neglect two inherent challenges when relying solely on image-level labels. First, the ``entangled context'' issue arises from object-context co-occurrence (\eg, fish and water), making the model inspection hard to distinguish object boundaries clearly. Second, the ``C-L dilemma'' issue results from the information decay caused by the pooling layers, which struggle to retain both the semantic information for precise classification and those essential details for accurate localization, leading to a trade-off in performance. In this paper, we propose a knowledge-guided causal intervention method, dubbed KG-CI-CAM, to address these two under-explored issues in one go. More specifically, we tackle the co-occurrence context confounder problem via causal intervention, which explores the causalities among image features, contexts, and categories to eliminate the biased object-context entanglement in the class activation maps. Based on the disentangled object feature, we introduce a multi-source knowledge guidance framework to strike a balance between absorbing classification knowledge and localization knowledge during model training. Extensive experiments conducted on several benchmark datasets demonstrate the effectiveness of KG-CI-CAM in learning distinct object boundaries amidst confounding contexts and mitigating the dilemma between classification and localization performance.

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Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields

Generalizable NeRF can directly synthesize novel views across new scenes, eliminating the need for scene-specific retraining in vanilla NeRF. A critical enabling factor in these approaches is the extraction of a generalizable 3D representation by aggregating source-view features. In this paper, we propose an Entangled View-Epipolar Information Aggregation method dubbed EVE-NeRF. Different from existing methods that consider cross-view and along-epipolar information independently, EVE-NeRF conducts the view-epipolar feature aggregation in an entangled manner by injecting the scene-invariant appearance continuity and geometry consistency priors to the aggregation process. Our approach effectively mitigates the potential lack of inherent geometric and appearance constraint resulting from one-dimensional interactions, thus further boosting the 3D representation generalizablity. EVE-NeRF attains state-of-the-art performance across various evaluation scenarios. Extensive experiments demonstate that, compared to prevailing single-dimensional aggregation, the entangled network excels in the accuracy of 3D scene geometry and appearance reconstruction. Our code is publicly available at https://github.com/tatakai1/EVENeRF.

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Counterfactual Co-occurring Learning for Bias Mitigation in Weakly-supervised Object Localization

Contemporary weakly-supervised object localization (WSOL) methods have primarily focused on addressing the challenge of localizing the most discriminative region while largely overlooking the relatively less explored issue of biased activation -- incorrectly spotlighting co-occurring background with the foreground feature. In this paper, we conduct a thorough causal analysis to investigate the origins of biased activation. Based on our analysis, we attribute this phenomenon to the presence of co-occurring background confounders. Building upon this profound insight, we introduce a pioneering paradigm known as Counterfactual Co-occurring Learning (CCL), meticulously engendering counterfactual representations by adeptly disentangling the foreground from the co-occurring background elements. Furthermore, we propose an innovative network architecture known as Counterfactual-CAM. This architecture seamlessly incorporates a perturbation mechanism for counterfactual representations into the vanilla CAM-based model. By training the WSOL model with these perturbed representations, we guide the model to prioritize the consistent foreground content while concurrently reducing the influence of distracting co-occurring backgrounds. To the best of our knowledge, this study represents the initial exploration of this research direction. Our extensive experiments conducted across multiple benchmarks validate the effectiveness of the proposed Counterfactual-CAM in mitigating biased activation.

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DLP-GAN: learning to draw modern Chinese landscape photos with generative adversarial network

Chinese landscape painting has a unique and artistic style, and its drawing technique is highly abstract in both the use of color and the realistic representation of objects. Previous methods focus on transferring from modern photos to ancient ink paintings. However, little attention has been paid to translating landscape paintings into modern photos. To solve such problems, in this paper, we (1) propose DLP-GAN (Draw Modern Chinese Landscape Photos with Generative Adversarial Network), an unsupervised cross-domain image translation framework with a novel asymmetric cycle mapping, and (2) introduce a generator based on a dense-fusion module to match different translation directions. Moreover, a dual-consistency loss is proposed to balance the realism and abstraction of model painting. In this way, our model can draw landscape photos and sketches in the modern sense. Finally, based on our collection of modern landscape and sketch datasets, we compare the images generated by our model with other benchmarks. Extensive experiments including user studies show that our model outperforms state-of-the-art methods.

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AntEval: Evaluation of Social Interaction Competencies in LLM-Driven Agents

Large Language Models (LLMs) have demonstrated their ability to replicate human behaviors across a wide range of scenarios. However, their capability in handling complex, multi-character social interactions has yet to be fully explored, primarily due to the absence of robust, quantitative evaluation methods. This gap has slowed the development of agents proficient in more nuanced interactions beyond simple exchanges, for example, small talk. To address this challenge, we introduce the Multi-Agent Interaction Evaluation Framework (AntEval), encompassing a novel interaction framework and evaluation methods. The interaction framework aims to foster an complex interaction environment that bolsters information exchange and intention expression within social interactions. Furthermore, we introduce evaluation methods, including two metrics: Information Exchanging Precision (IEP) and Interaction Expressiveness Gap (IEG), designed for the quantitative and objective assessment of agents' interaction competencies. Our findings highlight the utility of these evaluative methods and show significant potential for improving LLMs' ability to construct agents that interact in a more natural manner with human-like intricacy.

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MIGC: Multi-Instance Generation Controller for Text-to-Image Synthesis

We present a Multi-Instance Generation (MIG) task, simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions, the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation, elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer, we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially, we break down the MIG task into several subtasks, each involving the shading of a single instance. To ensure precise shading for each instance, we introduce an instance enhancement attention mechanism. Lastly, we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task, we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark, as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity, position, attribute, and interaction. Code and demos will be released at https://migcproject.github.io/.

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Multiple-environment Self-adaptive Network for Aerial-view Geo-localization

Aerial-view geo-localization tends to determine an unknown position through matching the drone-view image with the geo-tagged satellite-view image. This task is mostly regarded as an image retrieval problem. The key underpinning this task is to design a series of deep neural networks to learn discriminative image descriptors. However, existing methods meet large performance drops under realistic weather, such as rain and fog, since they do not take the domain shift between the training data and multiple test environments into consideration. To minor this domain gap, we propose a Multiple-environment Self-adaptive Network (MuSe-Net) to dynamically adjust the domain shift caused by environmental changing. In particular, MuSe-Net employs a two-branch neural network containing one multiple-environment style extraction network and one self-adaptive feature extraction network. As the name implies, the multiple-environment style extraction network is to extract the environment-related style information, while the self-adaptive feature extraction network utilizes an adaptive modulation module to dynamically minimize the environment-related style gap. Extensive experiments on two widely-used benchmarks, i.e., University-1652 and CVUSA, demonstrate that the proposed MuSe-Net achieves a competitive result for geo-localization in multiple environments. Furthermore, we observe that the proposed method also shows great potential to the unseen extreme weather, such as mixing the fog, rain and snow.

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