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Yi-Hsuan Yang

Publications and source records attributed to Yi-Hsuan Yang.

At least 91 records · Page 5Linked to original sources

Automatic Composition of Guitar Tabs by Transformers and Groove Modeling

Deep learning algorithms are increasingly developed for learning to compose music in the form of MIDI files. However, whether such algorithms work well for composing guitar tabs, which are quite different from MIDIs, remain relatively unexplored. To address this, we build a model for composing fingerstyle guitar tabs with Transformer-XL, a neural sequence model architecture. With this model, we investigate the following research questions. First, whether the neural net generates note sequences with meaningful note-string combinations, which is important for the guitar but not other instruments such as the piano. Second, whether it generates compositions with coherent rhythmic groove, crucial for fingerstyle guitar music. And, finally, how pleasant the composed music is in comparison to real, human-made compositions. Our work provides preliminary empirical evidence of the promise of deep learning for tab composition, and suggests areas for future study.

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Score and Lyrics-Free Singing Voice Generation

Generative models for singing voice have been mostly concerned with the task of ``singing voice synthesis,'' i.e., to produce singing voice waveforms given musical scores and text lyrics. In this work, we explore a novel yet challenging alternative: singing voice generation without pre-assigned scores and lyrics, in both training and inference time. In particular, we outline three such generation schemes, and propose a pipeline to tackle these new tasks. Moreover, we implement such models using generative adversarial networks and evaluate them both objectively and subjectively.

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Unconditional Audio Generation with Generative Adversarial Networks and Cycle Regularization

In a recent paper, we have presented a generative adversarial network (GAN)-based model for unconditional generation of the mel-spectrograms of singing voices. As the generator of the model is designed to take a variable-length sequence of noise vectors as input, it can generate mel-spectrograms of variable length. However, our previous listening test shows that the quality of the generated audio leaves room for improvement. The present paper extends and expands that previous work in the following aspects. First, we employ a hierarchical architecture in the generator to induce some structure in the temporal dimension. Second, we introduce a cycle regularization mechanism to the generator to avoid mode collapse. Third, we evaluate the performance of the new model not only for generating singing voices, but also for generating speech voices. Evaluation result shows that new model outperforms the prior one both objectively and subjectively. We also employ the model to unconditionally generate sequences of piano and violin music and find the result promising. Audio examples, as well as the code for implementing our model, will be publicly available online upon paper publication.

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A Comparative Study of Western and Chinese Classical Music based on Soundscape Models

Whether literally or suggestively, the concept of soundscape is alluded in both modern and ancient music. In this study, we examine whether we can analyze and compare Western and Chinese classical music based on soundscape models. We addressed this question through a comparative study. Specifically, corpora of Western classical music excerpts (WCMED) and Chinese classical music excerpts (CCMED) were curated and annotated with emotional valence and arousal through a crowdsourcing experiment. We used a sound event detection (SED) and soundscape emotion recognition (SER) models with transfer learning to predict the perceived emotion of WCMED and CCMED. The results show that both SER and SED models could be used to analyze Chinese and Western classical music. The fact that SER and SED work better on Chinese classical music emotion recognition provides evidence that certain similarities exist between Chinese classical music and soundscape recordings, which permits transferability between machine learning models.

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Addressing the confounds of accompaniments in singer identification

Identifying singers is an important task with many applications. However, the task remains challenging due to many issues. One major issue is related to the confounding factors from the background instrumental music that is mixed with the vocals in music production. A singer identification model may learn to extract non-vocal related features from the instrumental part of the songs, if a singer only sings in certain musical contexts (e.g., genres). The model cannot therefore generalize well when the singer sings in unseen contexts. In this paper, we attempt to address this issue. Specifically, we employ open-unmix, an open source tool with state-of-the-art performance in source separation, to separate the vocal and instrumental tracks of music. We then investigate two means to train a singer identification model: by learning from the separated vocal only, or from an augmented set of data where we "shuffle-and-remix" the separated vocal tracks and instrumental tracks of different songs to artificially make the singers sing in different contexts. We also incorporate melodic features learned from the vocal melody contour for better performance. Evaluation results on a benchmark dataset called the artist20 shows that this data augmentation method greatly improves the accuracy of singer identification.

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Speech-to-Singing Conversion in an Encoder-Decoder Framework

In this paper our goal is to convert a set of spoken lines into sung ones. Unlike previous signal processing based methods, we take a learning based approach to the problem. This allows us to automatically model various aspects of this transformation, thus overcoming dependence on specific inputs such as high quality singing templates or phoneme-score synchronization information. Specifically, we propose an encoder--decoder framework for our task. Given time-frequency representations of speech and a target melody contour, we learn encodings that enable us to synthesize singing that preserves the linguistic content and timbre of the speaker while adhering to the target melody. We also propose a multi-task learning based objective to improve lyric intelligibility. We present a quantitative and qualitative analysis of our framework.

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Improving Automatic Jazz Melody Generation by Transfer Learning Techniques

In this paper, we tackle the problem of transfer learning for Jazz automatic generation. Jazz is one of representative types of music, but the lack of Jazz data in the MIDI format hinders the construction of a generative model for Jazz. Transfer learning is an approach aiming to solve the problem of data insufficiency, so as to transfer the common feature from one domain to another. In view of its success in other machine learning problems, we investigate whether, and how much, it can help improve automatic music generation for under-resourced musical genres. Specifically, we use a recurrent variational autoencoder as the generative model, and use a genre-unspecified dataset as the source dataset and a Jazz-only dataset as the target dataset. Two transfer learning methods are evaluated using six levels of source-to-target data ratios. The first method is to train the model on the source dataset, and then fine-tune the resulting model parameters on the target dataset. The second method is to train the model on both the source and target datasets at the same time, but add genre labels to the latent vectors and use a genre classifier to improve Jazz generation. The evaluation results show that the second method seems to perform better overall, but it cannot take full advantage of the genre-unspecified dataset.

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Dilated Convolution with Dilated GRU for Music Source Separation

Stacked dilated convolutions used in Wavenet have been shown effective for generating high-quality audios. By replacing pooling/striding with dilation in convolution layers, they can preserve high-resolution information and still reach distant locations. Producing high-resolution predictions is also crucial in music source separation, whose goal is to separate different sound sources while maintaining the quality of the separated sounds. Therefore, this paper investigates using stacked dilated convolutions as the backbone for music source separation. However, while stacked dilated convolutions can reach wider context than standard convolutions, their effective receptive fields are still fixed and may not be wide enough for complex music audio signals. To reach information at remote locations, we propose to combine dilated convolution with a modified version of gated recurrent units (GRU) called the `Dilated GRU' to form a block. A Dilated GRU unit receives information from k steps before instead of the previous step for a fixed k. This modification allows a GRU unit to reach a location with fewer recurrent steps and run faster because it can execute partially in parallel. We show that the proposed model with a stack of such blocks performs equally well or better than the state-of-the-art models for separating vocals and accompaniments.

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Musical Composition Style Transfer via Disentangled Timbre Representations

Music creation involves not only composing the different parts (e.g., melody, chords) of a musical work but also arranging/selecting the instruments to play the different parts. While the former has received increasing attention, the latter has not been much investigated. This paper presents, to the best of our knowledge, the first deep learning models for rearranging music of arbitrary genres. Specifically, we build encoders and decoders that take a piece of polyphonic musical audio as input and predict as output its musical score. We investigate disentanglement techniques such as adversarial training to separate latent factors that are related to the musical content (pitch) of different parts of the piece, and that are related to the instrumentation (timbre) of the parts per short-time segment. By disentangling pitch and timbre, our models have an idea of how each piece was composed and arranged. Moreover, the models can realize "composition style transfer" by rearranging a musical piece without much affecting its pitch content. We validate the effectiveness of the models by experiments on instrument activity detection and composition style transfer. To facilitate follow-up research, we open source our code at https://github.com/biboamy/instrument-disentangle.

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Demonstration of PerformanceNet: A Convolutional Neural Network Model for Score-to-Audio Music Generation

We present in this paper PerformacnceNet, a neural network model we proposed recently to achieve score-to-audio music generation. The model learns to convert a music piece from the symbolic domain to the audio domain, assigning performance-level attributes such as changes in velocity automatically to the music and then synthesizing the audio. The model is therefore not just a neural audio synthesizer, but an AI performer that learns to interpret a musical score in its own way. The code and sample outputs of the model can be found online at https://github.com/bwang514/PerformanceNet.

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Collaborative Similarity Embedding for Recommender Systems

We present collaborative similarity embedding (CSE), a unified framework that exploits comprehensive collaborative relations available in a user-item bipartite graph for representation learning and recommendation. In the proposed framework, we differentiate two types of proximity relations: direct proximity and k-th order neighborhood proximity. While learning from the former exploits direct user-item associations observable from the graph, learning from the latter makes use of implicit associations such as user-user similarities and item-item similarities, which can provide valuable information especially when the graph is sparse. Moreover, for improving scalability and flexibility, we propose a sampling technique that is specifically designed to capture the two types of proximity relations. Extensive experiments on eight benchmark datasets show that CSE yields significantly better performance than state-of-the-art recommendation methods.

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A Streamlined Encoder/Decoder Architecture for Melody Extraction

Melody extraction in polyphonic musical audio is important for music signal processing. In this paper, we propose a novel streamlined encoder/decoder network that is designed for the task. We make two technical contributions. First, drawing inspiration from a state-of-the-art model for semantic pixel-wise segmentation, we pass through the pooling indices between pooling and un-pooling layers to localize the melody in frequency. We can achieve result close to the state-of-the-art with much fewer convolutional layers and simpler convolution modules. Second, we propose a way to use the bottleneck layer of the network to estimate the existence of a melody line for each time frame, and make it possible to use a simple argmax function instead of ad-hoc thresholding to get the final estimation of the melody line. Our experiments on both vocal melody extraction and general melody extraction validate the effectiveness of the proposed model.

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Multitask learning for frame-level instrument recognition

For many music analysis problems, we need to know the presence of instruments for each time frame in a multi-instrument musical piece. However, such a frame-level instrument recognition task remains difficult, mainly due to the lack of labeled datasets. To address this issue, we present in this paper a large-scale dataset that contains synthetic polyphonic music with frame-level pitch and instrument labels. Moreover, we propose a simple yet novel network architecture to jointly predict the pitch and instrument for each frame. With this multitask learning method, the pitch information can be leveraged to predict the instruments, and also the other way around. And, by using the so-called pianoroll representation of music as the main target output of the model, our model also predicts the instruments that play each individual note event. We validate the effectiveness of the proposed method for framelevel instrument recognition by comparing it with its singletask ablated versions and three state-of-the-art methods. We also demonstrate the result of the proposed method for multipitch streaming with real-world music. For reproducibility, we will share the code to crawl the data and to implement the proposed model at: https://github.com/biboamy/ instrument-streaming.

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Learning to match transient sound events using attentional similarity for few-shot sound recognition

In this paper, we introduce a novel attentional similarity module for the problem of few-shot sound recognition. Given a few examples of an unseen sound event, a classifier must be quickly adapted to recognize the new sound event without much fine-tuning. The proposed attentional similarity module can be plugged into any metric-based learning method for few-shot learning, allowing the resulting model to especially match related short sound events. Extensive experiments on two datasets shows that the proposed module consistently improves the performance of five different metric-based learning methods for few-shot sound recognition. The relative improvement ranges from +4.1% to +7.7% for 5-shot 5-way accuracy for the ESC-50 dataset, and from +2.1% to +6.5% for noiseESC-50. Qualitative results demonstrate that our method contributes in particular to the recognition of transient sound events.

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A Minimal Template for Interactive Web-based Demonstrations of Musical Machine Learning

New machine learning algorithms are being developed to solve problems in different areas, including music. Intuitive, accessible, and understandable demonstrations of the newly built models could help attract the attention of people from different disciplines and evoke discussions. However, we notice that it has not been a common practice for researchers working on musical machine learning to demonstrate their models in an interactive way. To address this issue, we present in this paper an template that is specifically designed to demonstrate symbolic musical machine learning models on the web. The template comes with a small codebase, is open source, and is meant to be easy to use by any practitioners to implement their own demonstrations. Moreover, its modular design facilitates the reuse of the musical components and accelerates the implementation. We use the template to build interactive demonstrations of four exemplary music generation models. We show that the built-in interactivity and real-time audio rendering of the browser make the demonstration easier to understand and to play with. It also helps researchers to gain insights into different models and to A/B test them.

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PerformanceNet: Score-to-Audio Music Generation with Multi-Band Convolutional Residual Network

Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain, few attempts have been made to build an AI model that can render realistic music audio from musical scores. Directly synthesizing audio with sound sample libraries often leads to mechanical and deadpan results, since musical scores do not contain performance-level information, such as subtle changes in timing and dynamics. Moreover, while the task may sound like a text-to-speech synthesis problem, there are fundamental differences since music audio has rich polyphonic sounds. To build such an AI performer, we propose in this paper a deep convolutional model that learns in an end-to-end manner the score-to-audio mapping between a symbolic representation of music called the piano rolls and an audio representation of music called the spectrograms. The model consists of two subnets: the ContourNet, which uses a U-Net structure to learn the correspondence between piano rolls and spectrograms and to give an initial result; and the TextureNet, which further uses a multi-band residual network to refine the result by adding the spectral texture of overtones and timbre. We train the model to generate music clips of the violin, cello, and flute, with a dataset of moderate size. We also present the result of a user study that shows our model achieves higher mean opinion score (MOS) in naturalness and emotional expressivity than a WaveNet-based model and two commercial sound libraries. We open our source code at https://github.com/bwang514/PerformanceNet

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Learning Disentangled Representations for Timber and Pitch in Music Audio

Timbre and pitch are the two main perceptual properties of musical sounds. Depending on the target applications, we sometimes prefer to focus on one of them, while reducing the effect of the other. Researchers have managed to hand-craft such timbre-invariant or pitch-invariant features using domain knowledge and signal processing techniques, but it remains difficult to disentangle them in the resulting feature representations. Drawing upon state-of-the-art techniques in representation learning, we propose in this paper two deep convolutional neural network models for learning disentangled representation of musical timbre and pitch. Both models use encoders/decoders and adversarial training to learn music representations, but the second model additionally uses skip connections to deal with the pitch information. As music is an art of time, the two models are supervised by frame-level instrument and pitch labels using a new dataset collected from MuseScore. We compare the result of the two disentangling models with a new evaluation protocol called "timbre crossover", which leads to interesting applications in audio-domain music editing. Via various objective evaluations, we show that the second model can better change the instrumentation of a multi-instrument music piece without much affecting the pitch structure. By disentangling timbre and pitch, we envision that the model can contribute to generating more realistic music audio as well.

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Training Generative Adversarial Networks with Binary Neurons by End-to-end Backpropagation

We propose the BinaryGAN, a novel generative adversarial network (GAN) that uses binary neurons at the output layer of the generator. We employ the sigmoid-adjusted straight-through estimators to estimate the gradients for the binary neurons and train the whole network by end-to-end backpropogation. The proposed model is able to directly generate binary-valued predictions at test time. We implement such a model to generate binarized MNIST digits and experimentally compare the performance for different types of binary neurons, GAN objectives and network architectures. Although the results are still preliminary, we show that it is possible to train a GAN that has binary neurons and that the use of gradient estimators can be a promising direction for modeling discrete distributions with GANs. For reproducibility, the source code is available at https://github.com/salu133445/binarygan .

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