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Yichen Yu

Publications and source records attributed to Yichen Yu.

8 recordsLinked to original sources

BP-TTA: Balanced and Prototype-Guided Test-Time Adaptation in Dynamic Scenarios

Test-Time Adaptation (TTA) enables models trained on a source domain to adapt online to unlabeled test data under distribution shifts. While recent TTA methods have moved beyond static settings and begun to consider continual domain shifts, they primarily address distribution drift and fail to account for class imbalance in dynamic scenarios. In real-world test-time streams, class imbalance and continual domain shifts often occur at the same time and interact with each other. In this paper, we propose a novel Balanced and Prototype-Guided Test-Time Adaptation (BP-TTA) method, which combines batch-balanced sampling with prototype-guided adaptation to handle the class imbalance and continual domain shift problems. BP-TTA constructs balanced adaptation batches by integrating current samples with high-confidence historical instances, effectively mitigating bias toward dominant classes and stabilizing online updates. Meanwhile, BP-TTA maintains evolving class prototypes during inference and leverages prototype similarity as a constraint for model adaptation, thereby improving the reliability of pseudo-labels and enhancing the stability of online updates under persistent domain shifts. Extensive experiments demonstrate that BP-TTA consistently outperforms state-of-the-art TTA methods in dynamic test-time streaming settings.

cs.AI

See Better, Foresee Better, Act Wiser: Physically Grounded Proactive Modeling and Decision Making

Reliable proactive agents must choose an action and judge whether current evidence is sufficient to act. We study retail service from sparse third-person video: before an explicit customer request, an agent must use limited human-object interaction evidence to intervene or remain silent. Physical grounding here means converting observations into task-relevant retail state, not modeling low-level dynamics. We introduce the Proactive Intent World Model (PIWM): See constructs the perceptual basis, Foresee models counterfactual consequences, and Act selects an action. Performance is poor when the agent must extract information from raw video and decide directly, but improves substantially with structured inputs extracted and annotated from a professional retail perspective. AIDA-stage constraints and BDI-state ablations further support role- and goal-directed selection and organization of decision-relevant cues. Counterfactual prediction performs well in standalone evaluation, yet planning methods that query these forecasts at inference time degrade sharply: locally useful consequence prediction does not reliably improve action selection. This gap may reflect incomplete process understanding, uncertainty in fine-grained single-step outcomes, and insufficient joint modeling of scenes and temporal evolution. Hold remains the hardest action in structured-state evaluation, exposing a related challenge in temporal awareness. PIWM advances static intent recognition toward intent world modeling by organizing observations under task knowledge, anticipating candidate interventions, and treating intervention and non-intervention jointly. Future work will introduce long-horizon interaction trajectories and temporal consequence supervision to improve sustained reasoning and intervention timing.

cs.CL

Learning Adaptive Parallel Execution for Efficient Code Localization

Code localization constitutes a key bottleneck in automated software development pipelines. While concurrent tool execution can enhance discovery speed, current agents demonstrate a 34.9% redundant invocation rate, which negates parallelism benefits. We propose FuseSearch, reformulating parallel code localization as a joint quality-efficiency optimization} task. Through defining tool efficiency -- the ratio of unique information gain to invocation count -- we utilize a two-phase SFT and RL training approach for learning adaptive parallel strategies. Different from fixed-breadth approaches, FuseSearch dynamically modulates search breadth according to task context, evolving from exploration phases to refinement stages. Evaluated on SWE-bench Verified, FuseSearch-4B achieves SOTA-level performance (84.7% file-level and 56.4% function-level F1 scores) with 93.6% speedup, utilizing 67.7% fewer turns and 68.9% fewer tokens. Results indicate that efficiency-aware training naturally improves quality through eliminating noisy redundant signals, enabling high-performance cost-effective localization agents.

cs.AI

NieNie: Adaptive Rhythmic System for Stress Relief with LLM-Based Guidance

Today's young people are facing increasing psychological stress due to various social issues. Traditional stress management tools often rely on static scripts or passive content, which are ineffective in alleviating stress. NieNie addresses this gap by combining rhythm biofeedback with real-time psychological guidance through a large language model (LLM), offering an interactive, tactile response. The system is specifically designed for young people experiencing emotional stress, collecting physiological signals such as heart rate variability and generating adaptive squeeze-release rhythms via soft, tactile devices. Utilising LLM, the system provides timely squeezing rhythms and psychologically guided feedback prompts, offering personalised rhythm games while reinforcing stress restructuring. Unlike traditional mental health apps, NieNie places users within an embodied interactive loop, leveraging tactile interaction, biofeedback, and adaptive language support to create an immersive stress regulation experience. This study demonstrates how embodied systems can connect bodily actions with mental health in everyday contexts.

cs.HC

GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters

We introduce GenLARP, a virtual reality (VR) system that transforms personalized stories into immersive live action role-playing (LARP) experiences. GenLARP enables users to act as both creators and players, allowing them to design characters based on their descriptions and live in the story world. Generative AI and agents powered by Large Language Models (LLMs) enrich these experiences.

cs.HC

MeloKids: Multisensory VR System to Enhance Speech and Motor Coordination in Children with Hearing Loss

Children with hearing impairments face ongoing challenges in language and motor development. This study explores how multi-sensory feedback technology based on virtual reality (VR), integrating auditory, visual, and tactile stimuli, can enhance rehabilitation outcomes. Using functional near-infrared spectroscopy (fNIRS) technology, we assessed cortical activation patterns in children during pitch-matching tasks across different interaction modes. Our findings aim to provide evidence for designing personalized, interactive rehabilitation systems that enhance cognitive engagement and motor control in children with hearing impairments.

cs.HC

RunPacer: A Smartwatch-Based Vibrotactile Feedback System for Symmetric Co-Running by Visually Impaired Individuals and Guides

Visually impaired individuals often require a guide runner to safely participate in outdoor running. However, maintaining synchronized pacing with verbal cues or tethers can be mentally taxing and physically restrictive. Existing solutions primarily focus on navigation or obstacle avoidance but overlook the importance of real-time interpersonal rhythm coordination during running. We introduce RunPacer, a smartwatch-based vibrotactile feedback system that delivers synchronized rhythmic pulses to both runners. In contrast to conventional guide-running systems that rely heavily on continuous verbal communication or mechanical tethering, RunPacer emphasizes interpersonal cadence alignment as its core interaction model. By pre-setting a target step frequency or dynamically adapting to the guide's natural pace, the system ensures that both runners receive identical haptic cues, enabling them to maintain coordinated motion intuitively and efficiently. This poster presents the system architecture, positions it within prior research on haptic entrainment, and outlines the vision for future field deployment, including potential multimodal feedback extensions. RunPacer contributes a lightweight, socially cooperative, and non-visual assistive framework that reimagines co-running as a shared, embodied, and accessible experience.

cs.HC

Fluid Tunnel Research for Challenges of Urban Climate

Experimental investigations using wind and water tunnels have long been a staple of fluid mechanics research for a large number of applications. These experiments often single out a specific physical process to be investigated, while studies involving multiscale and multi-physics processes are rare due to the difficulty and complexity in the experimental setup. In the era of climate change, there is an increasing interest in innovative experimental studies in which fluid (wind and water) tunnels are employed for modelling multiscale, multi-physics phenomena of the urban climate. High-quality fluid tunnel measurements of urban-physics related phenomena are also much needed to facilitate the development and validation of advanced multi-physics numerical models. As a repository of knowledge in modelling these urban processes, we cover fundamentals, recommendations and guidelines for experimental design, recent advances and outlook on eight selected research areas, including (i) thermal buoyancy effects of urban airflows, (ii) aerodynamic and thermal effects of vegetation, (iii) radiative and convective heat fluxes over urban materials, (iv) influence of thermal stratification on land-atmosphere interactions, (v) pollutant dispersion, (vi) indoor and outdoor natural ventilation, (vii) wind thermal comfort, and (viii) urban winds over complex urban sites. Further, three main challenges, i.e., modelling of multi-physics, modelling of anthropogenic processes, and combined use of fluid tunnels, scaled outdoor and field measurements for urban climate studies, are discussed.

physics.flu-dyn