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Yida Wang

Publications and source records attributed to Yida Wang.

At least 19 recordsLinked to original sources

RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects

Gaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance.

cs.CV↗

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

Agentic systems offer a promising way to automate embodied benchmark construction, but existing approaches typically cover isolated stages or remain specialized to predefined environments and task families. More importantly, multi-step construction produces dependent intermediate artifacts that are often passed downstream without artifact-specific verification, allowing local defects to propagate into the final benchmark. We present Embodied-BenchForge, an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts. It formulates construction as Closed-Loop Benchmark Synthesis, integrating forward artifact synthesis with backward verification and repair. Skill-Orchestrated Artifact Synthesis composes typed and reusable skills into executable workflows, while an artifact dependency graph records intermediate outputs and their dependencies. Requirement-Guided Verification and Repair applies artifact-specific contracts throughout construction and uses provenance to trigger local re-execution or upstream rollback when verification fails. Embodied-BenchForge constructs six benchmarks covering diverse embodied scenarios in the Offline EQA Track, together with one interactive benchmark containing 220 executable tasks in the Interactive Embodied Track. Evaluations of representative MLLMs and embodied agents show that the benchmarks distinguish model capabilities in both observation-based understanding and closed-loop execution. Quality assessment and ablations validate benchmark quality and the effectiveness of verification and repair, while repair and skill-reuse analyses demonstrate efficient localized recovery and cross-benchmark reusability.

cs.AI↗

OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.

cs.CV↗

BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving

Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.

cs.RO↗

SAGA: Scene-Aware, Goal-Evolving Agents for Long-Horizon Strategy Game Planning

Grand-strategy games such as Civilization pose a distinctive long-horizon planning problem: an agent must divide one shared resource pool among six competing domains -- technology, government, diplomacy, city development, expansion, and military -- under partial observability, with no feedback except a delayed final score. Current LLM agents fall short in three ways: 1) they cannot infer spatial relations from raw coordinates; 2) they allocate resources poorly, because feeding the entire growing state into one prompt and planning all domains in a single output diffuses attention and biases decisions toward urgent events; and 3) they cannot improve, as the delayed score gives no signal within or across games. We present SAGA, an LLM multi-agent framework pairing one mechanism with each weakness: (i) a Map-Semantic Scene Graph turning coordinates into per-entity statements of distance, direction, and threat; (ii) a Tool-Augmented Planner that retrieves only the state a decision needs, cutting the order of magnitude of its input, and issues a separate plan per domain to six specialist controllers, so urgent events do not derail long-term plans; and (iii) a Dual-Horizon Feedback Loop setting short-term goals during play and distilling each game into lessons for the next. On CivRealm, a Civilization-style benchmark, SAGA leads five LLM baselines on mean final score and is the only method significantly ahead of all of them on city development, the first investment baselines sacrifice, with 27% fewer output tokens; with cross-game learning it scores highest after five games, and its fifth game consistently surpasses its first across four maps. Our code is available at https://github.com/Kazecloudk/SAGA-Scene-Aware-Goal-Evolving-Agents-for-Long-Horizon-Strategy-Game-Planning.

cs.AI↗

PDD: Unleashing Economical and Flexible Heterogeneous LLM Inference via Cross-Datacenter Prefill-Decode Disaggregation

Interconnecting geographically dispersed clusters over wide-area Ethernet provides a scalable and cost-effective alternative to dedicated intra-datacenter heterogeneous clusters for Large Language Model (LLM) inference. However, this cross-datacenter disaggregation imposes heavy KV-cache transfers between clusters, causing substantial Time-to-First-Token (TTFT) latency, which is especially detrimental for agentic workloads characterized by long contexts, high cache hit rates, and short outputs. We propose PDD, a three-tier disaggregation architecture built upon prefill-decode (PD) disaggregation, consisting of Prefill, RelayDecode (RLD), and MainDecode (MD) instances. On Cluster A, Prefill instances perform the prefill computation, while RLD instances immediately receive the KV cache via high-speed RDMA and begin decoding, thereby overlapping the KV transfer to Cluster B over TCP-based Ethernet. MD instances on Cluster B receive the KV cache along with the tokens produced by RLD, and decoding is then seamlessly handed off from RLD to MD for completion. To maximize overall efficiency, PDD employs three core mechanisms: Decode-side RadixCache to alleviate bandwidth bottlenecks, an Extend-Decode Handoff mechanism for smooth control migration between RLD and MD, and multi-stage pipeline orchestration to manage complex inter-tier dependencies under high concurrency and long-term serving. We further design a low-cost, fine-grained heterogeneous deployment scheme that maximizes latency-masking efficiency at marginal cost. Compared to the intra-DC homogeneous PD baseline, PDD's cross-datacenter mapping of compute-intensive H100s and memory-bandwidth-optimized H200s achieves a Benefit-Cost Ratio (BCR) up to 37.5% higher in SLA-compliant goodput.

cs.AR↗

PLoRA: Efficient Concurrent LoRA Training for Large Language Models

Low-Rank Adaptation (LoRA) has gained popularity as a fine-tuning approach for Large Language Models (LLMs) due to its low resource requirements and good performance. While numerous studies have investigated ways to improve LoRA serving efficiency by serving multiple LoRAs concurrently, existing methods assume that a wide range of LoRA adapters are available for serving. In our work, we conduct extensive empirical studies to show that current LoRA training paradigms do not efficiently utilize hardware resources and incur high overhead to obtain a performant LoRA adapter. Leveraging these insights, we propose PLoRA, which automatically orchestrates concurrent LoRA fine-tuning jobs under given hardware and model constraints and develops performant kernels to improve training efficiency. Across a range of LLMs and LoRA configurations, PLoRA improves training throughput by up to 12.8x and reduces the overall fine-tuning makespan by up to 7.52x compared to existing approaches.

cs.LG↗

MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

Recent works in volume rendering, \textit{e.g.} NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.

cs.CV↗

AirGroundBench: Probing Spatial Intelligence in Multimodal Large Models under Heterogeneous Multi-View Embodied Collaboration

In recent years, multimodal large language models (MLLMs) have shown strong potential for embodied intelligence, yet their ability to maintain geometrically consistent spatial understanding across heterogeneous views remains under-evaluated. Existing benchmarks largely focus on single-agent, single-view perception, leaving a gap in the systematic assessment of collaborative air-ground settings, where multi-scale observations are complementary but introduce scale mismatch, asymmetric occlusion, and reference-frame inconsistencies. We present AirGroundBench, a diagnostic benchmark for evaluating multi-view spatial intelligence in heterogeneous UAV-UGV collaboration. AirGroundBench is built from 11 high-fidelity simulated environments with 1,021 synchronized air-ground observation pairs, yielding approximately 62,000 dual-view, four-option single-choice visual question answering instances and 115 closed-loop vision-language navigation episodes. It covers 10 task types organized into four progressively demanding capability dimensions: spatial perception, cross-view alignment, spatial transformation and reasoning, and embodied decision-making. To support geometry-grounded evaluation and analysis, we provide structured spatial annotations, including cross-view object identities and metric 2D and 3D bounding boxes. Evaluations of 13 representative MLLMs under UAV-only, UGV-only, and dual-view input settings reveal consistent bottlenecks: models perform relatively well on spatial perception but struggle with cross-view alignment and transformation-intensive reasoning, and these deficits propagate to sequential decision-making in vision-language navigation. Although dual-view inputs provide measurable gains over single-view variants, a persistent gap from human performance remains, highlighting geometric consistency as a key limitation of current embodied MLLMs.

cs.CV↗

Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction

Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.

cs.AI↗

Intelligent Automation for Embodied Benchmark Construction: Pipelines, Embodiments, Simulators, and Trends

Embodied intelligence now spans navigation, household assistance, manipulation, autonomous driving, aerial agents, and multimodal large-model control. This expansion has made benchmark construction a central bottleneck for reliable evaluation. Unlike static datasets, embodied benchmarks combine task specifications, environments, robot data, demonstrations, annotations, metrics, evaluation scripts, and release policies into a single evaluation system. This survey reviews the literature through a five-stage construction pipeline: requirement and task construction, data acquisition, data cleaning and annotation, benchmark suite generation and metric definition, and evaluation execution with diagnostic feedback. For each stage, the survey analyzes the transition from manual curation to traditional automation, foundation-model assistance, and agentic closed-loop workflows. It also compares qualitative construction costs across human labor, data and asset acquisition, compute and simulation, validation and debugging, governance and maintenance, and rework risk. The main conclusion is that automation does not simply reduce benchmark cost. Instead, it often shifts cost toward validation, auditability, version control, and long-term governance. Progress in embodied evaluation will therefore depend not only on larger benchmark suites, but also on construction pipelines that are diagnosable, auditable, and responsibly refreshable.

cs.RO↗

OmniSch: A Multimodal PCB Schematic Benchmark For Structured Diagram Visual Reasoning

Recent large multimodal models (LMMs) have made rapid progress in visual grounding, document understanding, and diagram reasoning tasks. However, their ability to convert Printed Circuit Board (PCB) schematic diagrams into machine-readable spatially weighted netlist graphs, jointly capturing component attributes, connectivity, and geometry, remains largely underexplored, despite such graph representations are the backbone of practical electronic design automation (EDA) workflows. To bridge this gap, we introduce OmniSch, the first comprehensive benchmark designed to assess LMMs on schematic understanding and spatial netlist graph construction. OmniSch contains 1,854 real-world schematic diagrams and includes four tasks: (1) visual grounding for schematic entities, with 109.9K grounded instances aligning 423.4K diagram semantic labels to their visual regions; (2) diagram-to-graph reasoning, understanding topological relationship among diagram elements; (3) geometric reasoning, constructing layout-dependent weights for each connection; and (4) tool-augmented agentic reasoning for visual search, invoking external tools to accomplish (1)-(3). Our results reveal substantial gaps of current LMMs in interpreting schematic engineering artifacts, including unreliable fine-grained grounding, brittle layout-to-graph parsing, inconsistent global connectivity reasoning and inefficient visual exploration.

cs.CV↗

Ekka: Automated Diagnosis of Silent Errors in LLM Inference

LLM serving frameworks are quickly evolving with a complex software stack and a vast number of optimizations. The rapid development process can introduce silent errors where output quality silently degrades without any explicit error signals. Diagnosing silent errors is notoriously difficult due to the substantial semantic gap between the high-level symptoms and the low-level root causes. We observe that diagnosis of silent errors can be effectively framed as a differential debugging problem by leveraging the existence of semantically correct reference implementations. We propose Ekka, an automated diagnosis system that identifies root causes by systematically aligning and comparing intermediate execution states between a target and a reference framework. We constructed a benchmark of real-world silent errors from popular serving frameworks, where Ekka shows 80% pass@1 diagnosis accuracy and 88% pass@5 diagnosis accuracy, outperforming state-of-the-art systems. Ekka also diagnoses 4 new silent errors from serving frameworks, all of which have been confirmed by the developers.

cs.DC↗

CRAFT: Fine-Grained Cost-Aware Expert Replication For Efficient Mixture-of-Experts Serving

Mixture-of-Experts (MoE) has recently emerged as the mainstream architecture for efficiently scaling large language models while maintaining near-constant computational cost. Expert parallelism distributes parameters by partitioning experts across devices, but this introduces token-level load imbalance during inference. Expert replication is a widely adopted load-balancing technique in serving frameworks that alleviates load imbalance in large-scale deployments by replicating experts with high loads. In this work, we demonstrate that existing replication schemes often over-replicate, with many replicas providing marginal improvement. Replicas consume substantial GPU memory, which may lead to resource contention and throughput degradation. We present CRAFT, an efficient expert replication framework that maximizes load balance under a given memory budget by performing fine-grained, per-layer replication based on the estimated replication benefit. CRAFT can be seamlessly integrated into existing serving frameworks without any additional training or model changes. Our evaluation shows that CRAFT increases end-to-end serving throughput by $1.14\times$ on average (up to $1.2\times$) over existing replication techniques in large-scale deployments with models ranging from hundreds of billions to a trillion parameters.

cs.DC↗

SwiftFusion: Scalable Sequence Parallelism for Distributed Inference of Diffusion Transformers on GPUs

Diffusion Transformers (DiTs) have gained increasing adoption in high-quality image and video generation. As demand for higher-resolution images and longer videos increases, single-GPU inference becomes inefficient due to increased latency and large activation sizes. Current frameworks employ sequence parallelism (SP) techniques such as Ulysses Attention and Ring Attention to scale inference. However, these implementations have three primary limitations: (1) suboptimal communication patterns for network topologies on modern GPU machines, (2) latency bottlenecks from all-to-all operations in inter-machine communication, and (3) GPU sender-receiver synchronization and computation overheads from using two-sided communication libraries. To address these issues, we present StreamFusion, a topology-aware efficient DiT serving engine. StreamFusion incorporates three key innovations: (1) a topology-aware sequence parallelism technique that accounts for inter- and intra-machine bandwidth differences, (2) Torus Attention, a novel SP technique enabling overlapping of inter-machine all-to-all operations with computation, and (3) a one-sided communication implementation that minimizes GPU sender-receiver synchronization and computation overheads. Our experiments demonstrate that StreamFusion outperforms the state-of-the-art approach by an average of $1.35\times$ (up to $1.77\times$).

cs.DC↗

LPH-VTON: Resolving the Structure-Texture Dilemma of Virtual Try-On via Latent Process Handover

Virtual Try-On (VTON) aims to synthesize photorealistic images of garments precisely aligned with a person's body and pose. Current diffusion-based methods, however, face a fundamental trade-off between structural integrity and textural fidelity. In this paper, we formalize this challenge as a consequence of complementary inductive biases inherent in prevailing architectures: models heavily reliant on spatial constraints naturally favor geometric alignment but often suppress textures, whereas models dominated by unconstrained generative priors excel at vibrant detail rendering but are prone to structural drift. Based on this diagnosis, we propose LPH-VTON, a new synergistic framework that resolves this tension within a single, continuous denoising process. LPH-VTON strategically decomposes the generation, leveraging a structure-biased model to establish a geometrically consistent latent scaffold in the early stages, before handing over control to a texture-biased model for high-fidelity detail rendering. Extensive experiments validate our approach. Our model achieves a superior Pareto-optimal balance, establishing new benchmarks in perceptual faithfulness while maintaining highly competitive structural alignment across the standard dataset VITON-HD, proving the efficacy of temporal architectural decoupling.

cs.CV↗

CRAFT: Counterfactual-to-Interactive Reinforcement Fine-Tuning for Driving Policies

Open-loop imitation learning has advanced modern autonomous driving policy architectures, but closed-loop deployment remains vulnerable to policy-induced distribution shift. Existing post-training paradigms exhibit fundamental trade-offs: closed-loop RL fine-tuning provides grounded feedback from executed actions but is constrained by the sparsity of informative events, whereas counterfactual fine-tuning provides dense supervision over candidate futures but inherits bias from imperfect future estimates. We introduce Counterfactual-to-Interactive Reinforcement Fine-Tuning (CRAFT), an on-policy framework that formulates closed-loop post-training as proxy-residual optimization. CRAFT uses group-normalized counterfactual advantages as a dense proxy for real closed-loop advantages and aligns this proxy with the closed-loop world through grounded residual correction from interaction-critical events. To stabilize adaptation, CRAFT regularizes the online policy toward an EMA teacher via asymmetric KL self-distillation. Theoretically, CRAFT decomposes the real closed-loop policy gradient into proxy and residual terms under the same visited-state distribution, reducing residual variance with an aligned proxy while mitigating proxy bias through grounded residual approximation. Empirically, CRAFT achieves the strongest closed-loop gains on Bench2Drive across hierarchical planning, vision-language-action, and vocabulary-scoring architectures. Ablations, scaling behavior, stability analyses, and transfer results further validate the complementary roles of dense counterfactual proxy and grounded residual correction. Project page: https://currychen77.github.io/CRAFT.

cs.LG↗

UCCL-Zip: Lossless Compression Supercharged GPU Communication

The rapid growth of large language models (LLMs) has made GPU communication a critical bottleneck. While prior work reduces communication volume via quantization or lossy compression, these approaches introduce numerical errors that can degrade convergence, accuracy, and stability. We present UCCL-Zip, a unified design that integrates lossless compression directly into GPU communication primitives. UCCL-Zip supports both point-to-point (P2P) and collective communication without modifying user-facing APIs or compromising numerical correctness. For P2P communication, Uzip-P2P employs a split-send pipeline that exposes transmissible data early and overlaps compression with communication, while preserving high GPU efficiency by operating on large data blocks. For collective communication, Uzip-NCCL integrates compression into NCCL's persistent kernel model via fused execution, eliminating redundant memory traffic and kernel launches. In real workloads, UCCL-Zip accelerates RL weight synchronization by up to 47.5% and reduces vLLM end-to-end inference latency by up to 10%, all without application changes.

cs.DC↗